Mega Man Legends 3’s Development Hinges On The Prototype Version’s Reception

By Ishaan . April 22, 2011 . 5:34pm

Mazakazu Eguchi, director of Mega Man Legends 3, recently updated the game’s development blog with some talk of the upcoming Mega Man Legends 3 Prototype Version, a paid preview version of the game that will launch with the Nintendo 3DS eShop in May.


You may recall that Legends 3 is a project that still isn’t entirely “greenlit,” meaning that that higher-ups at Capcom aren’t fully convinced of its viability. This is where the Prototype Version comes in. Eguchi says that the Prototype Version was shown off internally at Capcom to a “top-notch” reception.


He then touches upon how the Prototype Version will be used to gauge interest in the game, which could factor into whether or not a full game will be developed:


“As it happens, it was decided that the prototype version of the game we had submitted within the company would be sold as a downloadable—“Mega Man Legends 3 Prototype Version”. Furthermore, the heat and excitement surrounding this downloadable title would determine whether or not the full game could be greenlit. If hype is strong, the full title will be a go. If not, it’s a no-go. I don’t even want to think about that outcome!”


Note that Eguchi doesn’t use the word “sales,” but opts for “heat and excitement” instead.

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  • I mean, I want Legends 3, but I can’t buy a demo where you can’t even play as the titular character on principle. Sorry Capcom, hope it goes well though

    • “Yeah guys, let’s buy the demo so he can play megaman legends 3! I mean, it’s so obvious he wants to play it!” …

      You dont know how wrong sounds what you just said… -_- such contradiction in just 2 lines, if you wanna play it, then you would at least try to get it, maybe it’s just 5 bucks o-o, but if this made you lose interest on the game… At least dont say that because of the character lol :P it sounds kinda lame, considering you may get to play with megaman if this goes well.

      Edit: Yeah, like other people say, it seems if we get the full game depends on wether this one becomes more known, it kinda piss you off, since maybe you would buy it for nothing, but well, i’ve really been waiting for a sequel of megaman 2 so i will endure this.

      Im againts changing megaman… but if this will mean that i WILL get to play with megaman (on the full game) then i wont argue… I only wish they could say more if this guy will do more on the full version or the full version will be fully for megaman.

      Wouldnt this be, instead of a demo, more like, a prologue? o-o

      Edit: Of course it all depends if i get a 3DS when they release it >_>, i wonder if this game is in such a dangerous spot to be cancelled, even after cancelling the other megaman…

      Again, i’d really like to think this more like a prologue instead of a demo…

      • I mean I DO want it, but I’m above paying for a demo, sorry

        • Well, there are still a lot of things i dont understand, if this is just a “demo” as a part of the full game, then it would be pretty lame, if it’s like a prologue as i said, then i would be fine with it -_- there are still too many things i dont get yet…

          • Exkaiser

            It is a prologue. Its full title in Japan is “Rockman DASH 3 The PROLOGUE”

          • I prefer Prototype version as tittle for a prologue xD

      • God damn it, I saw the o_o and lol and thought, “When did Ereek start using emotes?” I really need to start looking at your avatars more carefully.

        • Ereek

          I’m a bit sad that you would confuse poor Ozma with that. . .that. . .thing of an avatar.

          • Hey! I dont talk bad about “Ozma” because i dont know him!, so dont talk bad about Shoichi because im sure you dont know him >:0

          • Ereek

            Ozma’s a woman! Though I suppose it’s a bit hard to tell with just the face.

            EDIT: Hours later, I see the image is not working. Why, site, why must you be difficult?
            here, have the full link and you can scroll down, if anyone else is interested:

          • Oh, sorry my bad, yeah, is kinda hard to tell with just that part, now i can see he is obviously a she… umm this art, is this from tactics ogre? Oh wait, yeah it is, just saw the link complete, gotta get that game.

            I imagine you played it, can i ask you a quick question, does this game has 1 main character, or is it like, lots of main characters? (as if, there is no real protagonist where everything is centered at the end)

          • Ereek

            Yeah, TO.

            One main character.

        • lol, how long this will last i wonder xD Haha i didnt used emoticons before, but now they come out naturally, i feel they make the sentence easier to interpret…. People can easily take ANYTHING on the wrong way through the web.

          And i know a lot of people that always think im mad when chatting if i dont use emoticons -_-

          Guy with glasses looking at the right ->wildarms
          Guy looking at the left without glasses -> Ereek

          Easy! (im not considering the fact that the avatars are pretty different themselve, haha, can’t belive you are confusing them)

    • While you don’t get to play as Mega Man, you get to play with some kind of debug menu. Some of the preview builds like Deathsmiles and some of the Atelier games have those left in where you can toggle settings and so forth. Depending how deep it is, that may be a really neat feature.

  • Vino (Tim N)

    I haven’t played any of the Mega Man Legend games, but this game is starting to really grab hold of my attention.

  • PersonaBull

    So, MML3’s development hinges on people buying all their 3DS systems months before having a reason to? What? Capcom, I’d drop the money I don’t have if I knew there were games I had to have on it. You’re telling me I should buy a 3DS for a skeptical chance to get this game released? There’s a big difference between being willing to drop $40 and $250. I got a DSi back in November (replacing my broken and then lost old-brick-DS) so I could have a nice set of games to play while the 3DS stocked up titles to choose from (and possibly drop in price, depending on how long it took).

    I don’t know, this just seems weird. I find it hard to want to use money that could be put to better use (bills, loans, food, etc.) just to be able to BUY a demo for a game that apparently might not happen.

    • PersonaBull

      To add a bit, I really don’t care all that much about the paid demo. Yea, I get it. I’m not exactly happy about it, but I get it.

      What I’m confused about is Capcom saying that the prototype has to sell well on a brand-new system right at the launch of its eShop system. Plenty of people (like myself) had not planned on even buying the system for at least a couple months. It seems kinda like a weird, incomplete way to judge interest for a game.

      • PersonaBull

        I think people are lumping me in with those vehemently opposed to a paid demo (Dissidia Duodecim: Prologus didn’t have this reaction, I’m actually kind of confused as to why MML3 is any different). I have no real problem with the paid demo. I have no real ‘problem’ in general, honestly. I’m merely confused as to why they are judging the viability of MML3 in such a way. A paid demo on a brand-new system for a game not due out for at least a few months just seems wonky to me. I can’t understand how Capcom will be able to tell if their game will sell well or not through such data. That is really all I’m trying to say. People complaining about a $2 demo will complain about most anything (including DLC and secondary releases with extra content).

        I really hope that this point I’m trying to make isn’t being masked by the general whining that is a little misplaced. : Paid demos sure aren’t a new feature to gaming.

        • malek86

          I too don’t mind paid prologues, in fact I like them, because they allow me to get a decent portion of a game for a couple bucks. Case 0 was pretty awesome, and I also thought of getting Dissidia Prologus.

          But to have the fate of the full game depend on the sales of a paid prologue? That sounds a bit ridiculous. Capcom should know that there are still many people who are opposed to the concept, and then the whole 3DS-just-launched thing.

          Notice how Squenix (and Capcom themselves) never relied on the sales of their paid demos to decide the future of Dead Rising 2 and Dissidia 012. In fact, those were already going to be massive games from the start. The whole point of the idea was that “with a small paid prologue, we can get some money from the people who wouldn’t buy the full game, and also some more from the fans who will buy the game anyway by offering extra content”. Especially if you get some unlockables for the full game. It’s basically standalone DLC. I can get behind that.

          But the other way seems too risky, if you ask me. It’s something I could expect from a doujin/indie developer, not from Capcom.

          Still, just like you, I see no reason to boycott the full game just for this. I guess people are just overreacting. If you don’t like this idea, just don’t buy the demo. I’m almost sure Capcom will eventually release it anyway (didn’t he say that the reception from the executives was “top-notch”?).

        • Exkaiser

          “I think people are lumping me in with those vehemently opposed to a paid demo ”
          I have to apologize for this one- I was running through a lot of comment replies in my email and I suppose I wasn’t looking at the posters, just the posts, so they all got lumped together to me when I was responding. It didn’t help that I was in a pretty sour mood earlier.

          • PersonaBull

            Haha, again, it’s alright. I was saying that as much to you as I was to anyone else even possibly liking my comments simply because I was disagreeing with something to do with this article. I’d be a little sad if I was being lumped together like that by the many lurkers reading this as well as some posters that seemed to think little of certain posts.

            I can definitely understand your stressful, sour mood. I’ve certainly done the same thing here in the past.

  • vadde939

    The more I hear about this game the less I’m interested in it. All this OMG this game haznt been greenlit better support it or it’ll be TEH CANCELED!!! seems like such a BS marketing trick. And a paid demo? Seriously? It’s like they’re expecting the fans to pay for the games development and resort to this idiotic scaremongering to make as much money as possible. Congratulations Crapcom you’ve become the first developer to make me lose all interest in a game I originally intended to buy. -_-

    • puchinri

      I don’t understand why so much time (and money, I would guess) would go into a project that isn’t even greenlit, and on top of that might be canceled anyway.

      But honestly, Capcom has been making me frown for a while lately. I can’t say I’m surprised by what they do anymore.

  • cmurph666


    Buy the demo or we’ll cancel it…

    So, basically we now have to pay Capcom to make games for us to purchase… ugh.

    • Well… in a way, we have always been paying to companies so they can keep making games… O.o.

      But i get what you mean, still, i wonder how much it would cost and how much content this would bring. It might be like a small chapter of a game right? just like getting a normal digital game. If it’s like that, and ignoring that they basically told us to buy it or we are screwed, it might not be that bad.

      • cmurph666

        I just really don’t like where this is going.

        Knowing Capcom they’ll make this standard practice:

        Begin development on a game, make a demo, then based on whether the demo has brought in enough money to cover their development costs, then they’ll decide greenlight the project…

        Won’t be long until everyone is doing this either. Just like the whole terrible DLC idea this generation. Make game, chop it up and sell it in pieces.

        • I hope other companies dont do that… I can see this kind of thing pissing a lot of people sooner or later.

        • vadde939

          Yep. This is why I am not buying this game. Even if the game eventually is released and turns out great I will still not buy it for this exact reason.

          • Dont be so stubborn… :P, if the full game gets released just ignore all this and enjoy what you like, dont let the company’s bizz RUIN OUR GAMING WORLD!! Or buy it used or w/e if you are that pissed, still, IS NOT THE GAME’S FAULT >80

          • vadde939

            I like being stubborn though. ^_^ I may buy it used a year or two after release but no way are Capcom getting one cent of my money for it.

          • PersonaBull

            Ehh, I see no reason to boycott the full game if it manages to get released. Sign some petitions or something to voice reason to not buy the demo if you’re worried about it becoming common practice, but boycotting the final product seems a little silly, especially for this particular title that’s been begged for for years. It seems pretty counter-productive to further games being made to satisfy consumer demand for specific titles.

          • Caligula

            You do realize that the whole reason they haven’t greenlit the project is because it may not sell well, right? You’re part of the low sales problem if you’re refusing to give Capcom a single cent.

          • vadde939

            If they haven’t greenlit the project they shouldn’t have announced it. Simple as that. Better to let it die quietly in a devroom somewhere then do all this and perhaps have it die anyway.

          • Wow. And people question why publishers want nothing to do with the hardened gamer any more…

          • malek86

            Boycotting the game over this seems kind of stupid, but admittedly it’s a bit of an annoying situation. I can see why people wouldn’t like it.

            Nobody complained about GT5 Prologue, and it even sold 5 million copies. But then, PD never threatened to cancel GT5 depending on the sales of the Prologue. That was essentially a free choice for people: “I can buy it, or I can just wait for the full game, it won’t change much anyway. I can buy it now if I want to play now. Otherwise, I just wait and get everything at once”. So your choices were not influenced by external conditions. And fans probably still wanted it anyway. PD was right in not saying anything.

            By saying this instead, Capcom is effectively trying to get fans on a state of subjection: “sure, it’s your choice if you want to buy or not, but keep in mind that we might, maybe, possibly, not release the game *wink wink*”. That’s something you should neeeeever do. Not in a market with as much competition as the videogames business. The price is not the matter. You are influencing people’s choices. And even if it ends well for them, people just won’t trust the company the same way anymore. In a customer satisfaction perspective, which can be a lot more important than short term profit, I’m not sure it’s the best choice they could have made.

            In economic terms, we could perhaps say that PD let fans stay on their highest indifference curve, while Capcom is trying to put them on a lower one. Of course people won’t like that.

            Time will tell who was right, but for now, I can say I’m one of those annoyed by this move. I don’t mind paid prologues, but this kind of talk is definitely not what I want to hear.

          • Exkaiser

            Why do people keep saying Capcom is “threatening” things?

            Please. If they -wanted- to cancel the game, they would have just thrown the prototype back in Eguchi’s face and be done with it.

            It’s just more of this “Consumer vs Publisher” mentality. Everything Capcom does is a personal offense against the good, hardworking fan.

        • Ereek

          While I don’t necessarily disagree, the slippery slope argument is absolutely horrible. You cannot tell the future. I cannot tell the future.

          Editing out the rest because honestly, I don’t feel like arguing today and I know I’m bound to piss people off.

          • *pissed off because you edited* xD You can’t escape!! muahaha

        • Caligula

          I don’t see anything wrong with making a habit of releasing demos and deciding whether to continue based on the demo’s performance. Think about it–companies have to pour more and more money into games nowadays to meet consumers’ standards, yet they’re selling games for the same price they always have. The financial stakes are higher than they used to be. Wouldn’t you want to test the waters before throwing hundreds of thousands of dollars at a project that could possibly bomb?

    • Dude that comment just opened my eyes. How could I be so stupid, paying a company so that it can make more money off me… From now on I’ll just buy the games that are worth my time and money. If a title or a whole company fails because they won’t make money I won’t feel guilty.

  • Phlo

    Yeah, this marketing trick has never been used before…exaggerate the threat to your project to get people to buy stuff. It used to be merchandise, now there’s this.

    I’m not buying it, Capcom. In more ways than one. Show me a complete and high quality product, and then we’ll talk.

  • What about all of that community involvement? Surely there’s a considerable amount of enthusiasm for the game. Now you’re going to base the amount of hype on a paid demo that most folks interested in the game probably won’t even have access to?

    If you cancel MML3 because of this stunt, I will never forgive you Capcom. D:

  • Kind of seems like blackmail…

    …especially since I think there’s zero chance they’re going to cancel a game with this much hype and this much community outreach this far into development.

    • Exkaiser

      There’s never zero chance to cancel a game. Any game could get canceled at any time for any reason at any stage of development.

      If Capcom decides that they’d be better off absorbing the losses from cutting the project than selling the product at a loss, they’ll pull the plug.

      • PersonaBull

        MegaMan Universe is testament to that fact. Oh, and that disaster game (I’m forgetting the name) being pulled (for now, technically) after the Great East Japan Earthquake. Any game can most certainly be canceled at any time for any reason at any stage of development. Things happen.

        • Exkaiser

          It’s called Disaster Report 4- probably didn’t remember the name of it because it’s a pretty simple name.

          In a similar vein, earlier today, a player on my Minecraft server forgot the name of Redstone and described them to me as “Those red stones.”

          • Caligula

            in my feeble defense, I was/am operating on very little sleep :(

          • Exkaiser

            I’d say, “But you can just mouse over them,” but the name wasn’t the only thing that slipped then.

            Gotta be careful playing with zombies near lava!

          • Caligula

            gah, stop rubbing it in, you cruel bastard.

          • PersonaBull

            Haha, well, in my defense I had never heard of the Disaster Report games prior to that article here, so there wasn’t really much of a name to remember :P I was more preoccupied with the why of that particular article :

            I wouldn’t doubt me forgetting such a name at some point regardless, though.

  • Guest


  • YsyDoesIt

    I have to agree with most others; it’s a terrible idea to base demand offof a paid demo for a system that is just off the ground. Capcom needs to get a clue; no wonder why they can’t seem to keep key developers.

  • limacron

    Here we see how video game fans will scream for a company to develop a risky sequel to an undersold game for more than a decade, and then as soon as they’re asked to front a bit of cash to get the project completed, it’s “man, what a scam! screw you Capcom”. Yup, that’s real dedication!

    • vadde939

      I dont see why I am required to have ‘real dedication’. Just because I like the series doesn’t make me obligated to pay for the development of this game or do whatever else Capcom order so that the game maybe will be released.

      • Exkaiser

        You know, the fans do pay for the development of the games when they buy the games they already put out. Legends 1 and 2 sold poorly, so now Legends fans must show that they are financially viable if they want their game made.

        • vadde939

          There is a huge, huge difference between buying a complete game to support a series and buying a paid demo because the devs tell you they’ll MAYBE release a full game.

          • Caligula

            You just finished saying in another comment you won’t buy the game new anyway to avoid giving Capcom money, so I don’t really know how qualified you are to say you “support” a series that clearly hasn’t always enjoyed financial success. Just sayin’.

          • vadde939

            I never said that I support the series. I supported the series in the past but I don’t now. Before MML3 was announced I was never even remotely interested in anything Megaman related for a long time. I was just expressing annoyance at how Exkaiser seemed to think buying this demo is the same as buying a complete game to support a series.

          • Exkaiser

            Yeah? Maybe people shoulda bought the full games back when they came out and then they wouldn’t face this problem, like I said.

          • vadde939

            You’re assuming I’m one of the fans who was demanding MML3 for years. Sure I enjoyed the previous two but I really don’t care all that much about the series.

          • Exkaiser

            When did I ever mention you? I was talking about the fans, the people who care about this game’s existence. I only ever referred to them.

          • vadde939

            Your first comment sounded as though you thought liking the past games meant I ought to buy this demo. Sorry if I misinterpreted it.

          • Caligula

            If you don’t care about the series, I don’t understand why you’re complaining so much about the demo. What does it matter to you?

          • vadde939

            I’m annoyed because this could lead to other developers doing the same thing. Not to mention I was considering giving Megaman another chance with this title.

    • That’s not true at all man. While I look really forward to the actual game, I don’t see a reason to rely on sales for a demo…it’s just stupid and you know it. Most of us don’t even have a 3DS yet, should we all just go out buy one just to buy the demo so we can HOPE to see the actual game greenlight…no, just no.

      • Exkaiser

        They’re not relying on sales, they’re relying on reception.

        Regardless, it’s a prologue, not a demo. And, hell, if you don’t want to play a “demo,” just think of it as putting two bucks down on preorder for the game. Two bucks! Big deal.

        • PersonaBull

          Well, how else exactly are they going to judge ‘reception’? I’m a little confused on that. They’re questioning it’s viability as a profitable asset. If the prototype doesn’t sell well, I’d say it’s not very hyped. If the entire “fan-development” aspect didn’t show Capcom how much fans wanted it without the inclusion of sales (the prototype) into the equation, what else could they be looking for?

          But, the problem here isn’t the two dollars on the prologue. I would surely get it no questions asked. The problem is the many people (such as myself) who have yet to get a 3DS system in the first place.

        • Yui

          The problem with that logic is it’s not really a pre-order at all. In fact, it may become an anti-pre-order (heh, words :D) if the reception isn’t warm enough, and the only people who know the threshold here are Capcom – paying $2 for a breadstick on condition that you have to in order to get the Olive Garden meal isn’t something that most consumers want to do, and as I’ve said in the past, the developer/publisher is entirely reliant on the whim of the consumer – they should be pandering to them, not the other way around, because it is the livelihood of the provider. They’re contiguous products, but one shouldn’t be necessary to complete the other.

          I’m not saying the reaction is right – the propagation of this sense of entitlement has been getting to me for a long time now, and I definitely think that there should be a lot of leeway in how the provider fulfills the consumer’s maniacal demands – but the problem here is, and always has been, Capcom’s PR and marketing. They’ve done this improperly because, once again, they have shown their ignorance of the demographics they attempt to cater to, regardless of how levelheaded some of this demographic may be.

          Frankly, I think SE approached it in the most appropriate manner with the “Prologus” DLC. It tested the water for the release of Dissidia Duodecim (even if that had already been greenlit) and was interpreted as additional content rather than a hamfisted attempt at grubbing dollars from the consumer. In effect, however, they’re the same thing.

          Someone seriously needs to be all up in Capcom’s grill by now, tellin’ ’em how this shtick should be goin’ down.

          • Exkaiser

            I’m not sure I understand what the different between Prologus and Rockman DASH 3 THE PROLOGUE is.

            They’re both additional prologues that you have to pay two bucks for. They’re exactly the same thing.

            EDIT: I had previously edited this post to add a big thing of extra malarkey, but on second thought it was misplaced.

          • Yui

            …that is precisely the point. I don’t think you could hit the nail on the head any more accurately if you had a computer calibrate the oversized hitting implement for you. Frankly, I’m more than a little shocked that you asked that question when I’ve already discussed my meaning in my statement. :D

            (What I mean is, Prologus was marketed and explained far more effectively. It gauged interest for the product, but it wasn’t touted as a tool to “gauge interest” – the economics-talk was kept to the executives while the consumer just thought “oh, hey, extra content!”. Capcom saying that “we are testing the water, if you don’t bite, we won’t put out any more bite” has alienated possible buyers, and is, to be quite honest, a novice move on their part. But I’m sure you’re seeing exactly how this works, considering you answered your very own question. :P)

            EDIT: I’m also reading over the entire “purchasing a 3DS” argument and it ties in quite neatly with all the other points being made. To do this so early in the console’s lifespan…that’s, like, wow. I don’t even know why. It’s basically threatening us with Ultimatum C before we’ve had the chance to have a go at Options A and B. :D

            EDIT EDIT: Sometimes, I just want to have my terrible Italian food in peace, without the staff screaming at me for tipping over the table and splashing water on the other guests. Is that so wrong??? ;_;

          • malek86

            @caligulas: exactly. The problem here is how they handled the situation. Prologus was presented as just extra content, up to the fans to buy it or not. While Prototype is presented as a sort of threat to fans, “you better buy it”.

            Even worse because this situation could have been easily avoided if they had just remained silent. Then, people would only see it as yet another paid demo, the last two of which (Case 0 and Prologus) were pretty successful. Did they really think the fans wouldn’t have bought it anyway? Come on now.

            PR speak is much more important than people give it credit for. That’s why I hate when companies mess up (which happens quite often, especially from Capcom – remember the whole UC debacle?).

          • Exkaiser

            @malek: It was not presented as a threat.

            And remaining silent would have gone against Eguchi’s candid approach to the Devroom. And then, well, why even have the Devroom? What would be the point of it?

          • Exkaiser

            Oh, okay, you were just talking about the marketing of the product. That’s perfectly understandable, though it’s a bit different because Duodecim was never a risky prospect for Square. Still, there was a bit of unnecessary upheaval over that, too, but that was just silly because you could easily avoid purchasing it to no ill effect. I suppose the way Eguchi said it has left fans feeling like “if I don’t buy this, Legends 3 will get cancelled,” which isn’t true. However, Eguchi’s policy has been to be as candid as possibly, so it certainly would have been bad form for him to just not tell anyone and let us assume the game would just come when it was ready.

            But remember, they’re not looking for a half-million sales of the prototype. They’re going to be looking for a small sample size and extrapolating the data. Some people are in arms because of the timing (mostly because they don’t own 3DSes yet), but it’s really pretty savvy on Capcom’s part. It’ll be on the eShop on day one, meaning there will be very little else on the network to compete with it, which will [ideally] draw in sales from people who would otherwise pass over it.

            And, please don’t use words like “threatening.” Capcom is doing no such thing. They’re not out to punish fans, they’re out to make money, and they want to give Eguchi and his team a chance to put out this product. They just want to make sure, because it didn’t work for them the last three times they did it. To be frank, I’d say Capcom’s being a lot more generous with Legends 3 than I would have been (assume I were not an unabashed lover of the series).

            And I apologize if I might have flipped a table somewhere in this article thread in anger- that would be a pretty big damper on your dinner!

          • Yui

            No worries! I’m not the biggest fan of Legends, but I don’t like to attack companies for making smart business decisions. Certainly here I appreciate exactly what Capcom is trying to do, and I do know that if anything is going to work, it’s this. I think the problem here is, as always, miscommunication. From the wording of what I’ve read so far, it was quite easy to interpret as “if we don’t get a good enough reception, the project will not go through” and that’s an interpretation I seem to see parroted quite often all over the place. Ultimately my problem is with the way things are put across, not necessarily the actual concept that is being shared. I’m happy to pay £2 for lots of other things, so if I had a 3DS I’d be quite OK with paying £2 for this. :D
            (Also, I don’t know enough about Eguchi to comment on his own personal style of PR, but what I can say is that just taking a look at the comments on here and on other sites, this was a goof. Candidness should take a back seat to pragmatism for businessmen and executives, I find.)

            The problem is that although “heat and excitement” doesn’t correspond to “sales”, and they may well just be taking a cross-section, none of us know the threshold for decision. Certainly none of the buyers know the threshold for decision. And for a lot of people, whether scrounging up the money for a 3DS (considering the amount of people waiting for a possible hardware revision, or simply not interested in the console right now) or simply putting aside £2 for this product, is a risk that they’re quite unwilling to take. And that’s fine! Risk-taking is a difficult gambit. It’s easiest to see the effects of risk-taking in the property market, and the same mechanics apply here – depending on outside circumstances, the risk may well end up gratified or invalidated. But, as you’ve said, factors are factors. In the end, the only people who get to make the decision are Capcom, and I think the real issue here is the lack of trust between Capcom as a house of business and the demographics they do business with. :D

            Thing is, threatening may have been too strong a word, but at the same time it can be construed as a threat. It’s unfortunate that it can be interpreted this way, but if this game was Breath of Fire VI and I was told, even mistakenly, that it was the reactions of a conglomerate group of people, most of whom I have absolutely no influence over, and I couldn’t rely on them to show the “heat and excitement” necessary to ensure the non-greenlit project that I desire is put into execution, I would probably react similarly – I am making an investment and nothing is being done with it. It’s not right because the investment is so small, but it’s basically the same as donating to a political party or voting for them and them not carrying through with their promises if they gain power, or paying tuition fees to study at a university and then finding your course, and entire university, will die unless they raise the prices to an unbelievably high amount.
            (I am British. This makes sense to me. It is the thing I feel most spurned over. :D)

            No worries, bro, haha! In this analogy the staff were Capcom, even if that doesn’t make sense. I guess you can be the guy at the next table over who gets a faceful of soggy pasta and decides “enough is enough” and throws me out by force? :P

        • It’s not about the $2 for the Prologue, I bought more expensive packs as’s the fact that most people still don’t own a 3DS and wanted to wait for the game to be released before buying one, the earliest. Now Capcom says if people who want that game don’t have a 3DS they need to buy one now, then to buy the prologue, and then to hope that the reception was high enough for the game to be greenlight(same post of me as above, just a bit more detailed~), and that’s something I find very confusing, like PersonaBull explained it.
          After reading through the whole thread I can understand you though. Some of the comments here are ridiculous and I’m sorry if mine came of the same way.

  • Wow, the news received some real negative reception here
    Well, either way, I’m buying

  • papuruka

    I have no problem with paying for a demo and raving about it…if only it weren’t on a system that I’ve yet to buy because of a lack of titles so far.

    I don’t know if this is just me, but I think there are a lot of people out there who haven’t bought a 3DS yet. I’m assuming Inafune is in a position high enough to at least have some control over this kind of situation (that, and being the creator of Mega Man and all).

    • PersonaBull

      Inafune’s got nothing to do with this anymore (and technically he isn’t the creator of Mega Man, but yea). He resigned some months ago due to, well, not agreeing with Capcom on a few things.

      But, yea, I was making the same point. I have yet to get a 3DS and had not planned to in the very near future. Is my voice not going to be heard because of that fact? I feel like I’m being left out as a consumer because I don’t have money to throw around :

      • Exkaiser

        Fun fact: That’s how capitalism works. No money, no voice.

        Regardless, the Devroom is continuing to operate normally and they will take your input regardless of the prototype or 3DS ownership.

        • PersonaBull

          Fun fact: not many people have money to throw around these days. You’re saying the majority of consumers have no voice with that statement.

          Their job is not to make consumers feel trapped or cornered into making a purchase, but to motivate consumers into believing that they are making a useful purchase from a company they will trust. The company (Capcom) should be aware of consumers’ budget constraints and market their product as a worthwhile purchase for the average consumer. Isolating the consumer and (as you can see by the comments to this article) instilling fear is not a good way to go about making money.

          Also, if the Devroom meant anything to Capcom about MML3’s viability, they wouldn’t be relying on the Prototype’s “reception.” The fact remains that plenty of people do not yet own a 3DS but will by the time (or because) MML3 comes out(if at all), so judging the “reception” of this Prototype as the viability of the product itself is quite premature.

          If this announcement/prototype was made even just a few months from now, this reaction would not be nearly as severe. It really just seems like weird timing to me.

          • Exkaiser

            You DON’T have a voice in capitalism if you don’t have money. You -aren’t a consumer if you aren’t consuming-.

            Of course I’m going to say that, it’s true. Should I not speak the truth? Must I speak with a softer tongue?

            And, really, no consumer is “trapped” or “cornered” into purchasing anything from Capcom. Anyone who feels that is a fool before anything else, and it isn’t Capcom’s fault. And, besides that, their timing was chosen to get the prototype onto the 3DS eShop as soon as it launches, which is a very logical choice. With very few other options on the store at that time, it’s likely quite a few people will pick it up just to check it out.

            Moreover, please stop speaking in absolutes. “Oh no, they want to see how the prototype will fare on the eShop, that means they DON’T CARE ABOUT THE DEVROOM.” False cause fallacy.

          • PersonaBull

            It’s not that consumers don’t have money, it’s the reasoning behind using that money for particular luxuries (such as a 3DS). My voice is whether or not I should buy that particular product, which is the fun of consumer choice in economics. They are indeed pressuring me into making a purchase if I would otherwise see as unnecessary at the time if I wish to promote ‘hype’ towards MML3. A company does not do well to sell products that will lead to buyer’s remorse in such a way.

            “Furthermore, the heat and excitement surrounding this downloadable title would determine whether or not the full game could be greenlit. If hype is strong, the full title will be a go. If not, it’s a no-go. I don’t even want to think about that outcome!”

            Again, tell me how I can hype a downloadable title without downloading it. Stop getting snappy at me because of what everyone else is saying to this article. I’m not complaining about the Prototype existing or it being a paid demo/prologue. I agree that the timing of it being put onto the 3DS eShop is very logical and an excellent thing for Capcom to do. The ONLY thing I am trying to point out (very badly, I guess) is basing ‘hype’ (what I can only see as sales) on a prototype for a system only a few months old as their do-or-die status of the entire game.

          • Exkaiser

            I do apologize for being snappy with you. Much of the commentary on the article left me with a bad taste in my mouth.

          • PersonaBull

            I can understand. Sometimes things get a little ridiculous on these articles. There’s a strange sense of entitlement gamers seem to have grown over the years.

  • Tom_Phoenix

    What’s with the extortion developers seem to be employing lately? “You better subscribe to our online browser game or else Shenmue 3 isn’t getting made”, “you better buy our payable demo if you hope to see Mega Man Legends 3 released” etc.

    I mean, for heaven’s sake…..If you aren’t sure this kind of project is financially viable, then why are you even bothering MAKING it in the first place, let alone showing it to the public? Your customers shouldn’t have to be guilt-tripped into buying your titles. Instead, you should PROVE that your titles are worth money by creating QUALITY content.

    Heck, if the idea was to attract customers to the title, why not release the Prototype version as a FREE demo on the eShop? That way, even people who normally don’t purchase games online would give it a try and perhaps even grow to like it enough to end up buying the full retail release.

    Frankly, I think this is just a scam. I think Capcom intends to release this title anyway and is just saying how the title “might not get greenlit” in order to make a quick buck.

    The worst thing about this is that it completely destroys the good reputation the Mega Man Legends 3 development team built by allowing fans to participate (to a degree) in the development process.

    • Exkaiser

      You know, there’s a lot of things I was going to say in response to your post but I’ll withhold them all because it’s bad for my health to get worked up.

      Just this: It’s not the developers that are practicing the “extortion” you’re imagining. It’s the publishers. Publishers and developers, even within the same company, are very different people.

      • Ladius

        You are absolutely right to distinguish between publishers and developers, but by supporting such business practices from publishers we are not only giving in as consumers, but also damaging the developers that ultimately pay the price of wrong decision-making from company heads.

        I can only imagine how frustrating it must be for the development team to know that the future of their project hinges on the download of a paid demoprologue (something many gamers hate with a passion) on a platform that has been out for less than two months and whose userbase is smaller than what it would be at the complete game’s release. MML3 could be an incentive to buy a 3DS for many fans (along with some of the upcoming titles, of course), but buying a 3DS only to buy a demo in order to support the possible release of a future game is asking too much, not to mention many MML fans won’t even be aware of this situation, learning of it only through the news of the game’s cancellation (when and if it happens, of course I hope the game manage to be released without issues).

        I’m all for fans supporting games they requested for years (hell, I’m fairly used to buy multiple copies of games I wanted for a long time just to show my appreciation, the last example being super-awesome Trails in the Sky), but I think asking money for a demo to continue developing a game (well, maybe: there’s no guarantee to see the game finished even if one does that, nor do we know what kind of sales Capcom expects) isn’t only absurd for a big company such as Capcom (we aren’t talking about garage developers trying to expand), but also unjust for those who are creating the game. I still don’t have a 3DS, I have no reason to buy one at the moment, but I would have probably bought one just for MML3 and some other titles in the upcoming months, so I’m a potential buyer of the complete game that has no way of supporting this “prologue” even if I wanted to.

        • Exkaiser

          I’m sure the dev team feels better about giving the fans a chance to voice their support for the game by playing the prototype than having the project die alone and forgotten in the dev rooms of Capcom. Capcom could have easily just said “No, we’re not funding the game, Legends won’t sell.” Like Universe!

          Also, everyone is expecting that the demo will need to sell as much as the game would need to to be profitable in order for the game to be greenlit, but not everyone who is interested in buying Legends 3 is going to be expected to buy the prototype. Capcom’s been around a while, I’m pretty certain they’re not that foolish. People keep crying “boo hoo, no one has a 3DS yet, Legends 3 is going to get cancelled,” but it’s most likely irrelevant. I’m certain they aren’t looking for a half-million sales of the prototype before they’ll greenlight the game, but that’s the way a lot of people are talking.

          And, to be fair, perhaps one of the reactions they’re looking to gauge are the common folk who aren’t following the game, since they’ve already gauged the fan reaction from the Devrooms. People who own the system and will just be checking out the eShop when it launches.

          But, hey, at this juncture I’m a bit sick of the fans (though in their defense, the posters on the devroom aren’t the ones I’m frustrated with) and I kind of hope that Capcom does pull the plug on this game. We all went eleven years without a sequel, and maybe it should stay that way. It’s not worth it.

  • Thiefofhearts

    So what’s in it for us?

    Do we get a discount on the game if it is approved?

    Do we get our name in the credits?

    Entered into a contest?

    Do we get a refund or a consolation product if the game is not released?

    Paying for a demo that may or may not be released doesn’t sound fantastic. Perhaps someone should point Capcom to to see how this is actually done.

    • Caligula

      It’s what, $2? You make it sound as if they’re charging you an arm and a leg.

      Honestly, guys, just chill out.

      • Exkaiser

        Two bucks is a lot of money! I could buy-

        Actually, no, I couldn’t buy a loaf of bread on that, could I. It’d have to be wonder bread, and I hate that stuff.

        • Caligula

          I don’t think Wonderbread even counts as bread. It’s just kind of in the same general shape.

          • Code

            …And that’s half the battle! Wonderbread is like the combination of paper and sponge, why do they want me to eat it omo?

          • Exkaiser

            I just want to know how you’re supposed to spread peanut butter on it! It always gets torn up when I try.

          • Code

            Dude, you have no idea how relevant that is to my day to day life opo; I stick to whole grain because it at least has some muscle to grab that peanut butter (that and it’s delicious)! rar, wonderbread though I might as well be trying to spread it on goddamn gravel, it just tears it all up and makes a mess!

      • Where was the two dollar price point announced?

      • Thiefofhearts

        It’s not the price that bothers me, it’s the practice and principle of threatening a game’s release if this little gimmick doesn’t do well.

        • Caligula

          I don’t see what’s wrong with that, though. It’s the reality of the situation–Capcom’s not entirely sure of the game’s viability yet, and they want to check out how well it’ll sell via a demo. They could just release the demo, make everyone think it’s greenlit, and then suddenly turn around and say it’s not. At least they’re being honest from the get-go that a full release isn’t a sure thing.

  • Exkaiser

    Reading these comments is starting to give me blood pressure issues.

    EDIT: Enough, I’m through. Capcom, just cancel the game already. And tell Inafune to go take another hike, he never should have proposed this project in the first place. No one was ever going to buy this game.

    • Code

      haha, I know the feeling, sometimes it’s better to just move onto another article and don’t get end up feeling like you wanna kick everyone in the face >ww<'

      • Exkaiser

        I definitely feel you, man. I just had to move off the page and listen to the soothing tunes of Galient and Vifam for a while.

        There’s just some articles where even Siliconera will get me riled up, I really shouldn’t stick around when they do. It’s a bad habit, and it’s probably shaving years off my life!

        • Zero_Destiny

          Sorry to butt in and say something super unrelated but Oh man do I love Vifam. ^_^ Never did see Galient though. Really do love that opening song too though. Just wanted to say that. lol

          • Exkaiser

            Galient’s getting subbed right now, if you’re interested! I haven’t caught up with it, but I do really love the opening theme.

        • puchinri

          I actually think that more often lately than ever before, there are just more comments that fall under that ‘pushing the wrong buttons / riling people up’, even if the article itself seems like it wouldn’t breed those kinds of feelings.

    • godmars

      I agree with you: if Capcom is going to call for fan cooperation, heavily insist on it, then start making conditions and demands about releasing the game, then they should cancel the thing.

  • shion16

    You know guys…this isnt someting new

    Team ninja did this with ninja gaiden 2, Tales of team with tales of vesperia and tales of graces and i couldnt forgot to mention Street Fighter 4

    The only difference this time is that they admite this is going to be a preview version of the game

    • puchinri

      ToG? Or ToGF? Because I know F was free, but was there a demo section on wiiware at the time of ToG’s release? Because if not, it seems silly to print a bunch of demo discs for people to pay for…

  • Phoenix_Apollo

    Looks like I’ll have to get a 3DS now for real…effffff-

  • malek86

    Ah ah ah. Sorry Capcom. If it were some other company, maybe. But after Umbrella Chronicles, you’ve kinda blown the whole “buy to get support” thing.

    Oh well, I wouldn’t really mind getting this. But I hope it will be long enough. For €2, I want at least a couple hours.

  • SetzerGabbiani

    I would like to know how I can support this without owning a 3DS, because I surely would support it that way.

    All of this whining over paying $2 is really ridiculous. People feel so entitled to too many things these days. The team put actual development time into creating the prototype version, so it makes sense that they would ask us to pay. It’s not like the PS1 days when we got demo disks to sample games (at a small loss to the companies I might add). Game development costs way more these days. Let’s face the fact that Megaman Legends 3 is a risky investment for Capcom, and testing the waters makes a lot of sense financially.

    • PersonaBull

      This is really all I’m trying to say. Very well put. “How can I support this without owning a 3DS?” I definitely hope to have one by the time MML3 would be out (I have an interview for a pretty nice job on Monday) but the $250 price tag is a little overwhelming for me at the moment. I don’t want to be seen as uninterested because I can’t snap up a system within the first 2 months of its release. :

    • godmars

      I think you’ve missed the point: this basically the developers saying – threatening – that if the people who intend to buy their $40 or more game don’t buy what is more a $2 sample than a demo, they’ll chuck all the effort they’ve put into the game so far in the trash. Likewise if people don’t like this sample, complain about it too much, they’ll again toss the game rather than address the raised issues and finish it.

      The only entitlement going on here is from Capcom. This is fan exploitation that’s turning into abuse.

      • Exkaiser

        You know, childishly turning an insult- in this case, “entitlement”- on the other party really does not work in this situation.

        • godmars

          As far as I’m concerned this is Capcom saying, “We are entitled to make a profit without risk. That we have the right to exploit the fan base of one of our older retired franchises, make promises and create expectations while directly communicating with that fanbase, then not deliver on those promises and expectations up to and including not releasing a product.”

          • Caligula

            To be honest, you’re the one who sounds kind of entitled in this situation. They don’t have to release anything at all, and they’re fully within their rights to test the waters first. If you don’t like it, don’t buy it. But there’s nothing unethical with what they’re doing. They’re not “exploiting” you. They’re not holding a gun up to your head and screaming at you to buy it or anything.

          • Exkaiser

            “We are entitled to make a profit without risk.”
            They are. Literally. And, er, what’s the problem with that? If they can make profit in less risky manners, they are very much inclined to do that because they need to PAY THE BILLS. The people at Capcom have families to feed, you know, they can’t just throw away money at every turn. This isn’t entitlement as in the sense of entitlement that fans have, this is an actual right that Capcom possesses (is entitled) to operate as they please [within the bounds of the law].

            You do know that Capcom doesn’t provide a service, right? They never had any obligation to produce any Megaman games. They did not “promise” a release of the game because it was not greenlit. They announced it and set about developing it, but never was there a promise. Even a greenlighting isn’t a promise or a guarantee that they’ll release a game. Capcom as a company owns Megaman and the development of their games, and they have -every right- to allocate it as they choose.

            And, you know, even if Capcom had crushed all the fans’ dreams by cancelling the game or never making a sequel in the first place… How would they be in the wrong? Capcom isn’t obligated to make people happy, but they are obligated to pay people’s salaries.

            All you have proven is fan entitlement issues. Capcom does not owe the fans anything. Capcom makes products, consumers buy products. Consumers are not entitled to anything Capcom produces or develops.

            Fan exploitation? ABUSE? That’s the highest level of absurdity. Capcom isn’t out to hurt people’s feelings and you’re a fool to think that. They just want money, and how is that wrong? You can call them greedy, but they’re a business and making money is the reason for their existence. Making video games is not a charity (Humble Bundles withstanding), despite what some people might think. Certainly, they might use “underhanded” tactics, but in the end the consumer is entirely in control of their own money and at any time they can stop giving money to Capcom. Or if they want the goods that Capcom provides, they have to pony up the money. Simple as that.

          • godmars

            Sorry, but the basis of capitalism which you’ve been using to defend Capcom in doing whatever they wish is that they have to accept some risk. Profit is not guaranteed.

            Also, its not like Capcom is threadbare and going to go under depending solely on this game. As I said before, if Megaman Legends 3 fails they have MvC3, SF4 – heck, even RE5 – money to cry into. If it sells you can bet there’ll be a ML4 and ML5 before anyone can blink. Possibly announced and released in the same year because Capcom is that kind of company. The three versions of SF4, two of RE5 as well as a pile of Megaman Network Battles says as much.

            The thing is with the crap that’s going on, this handholding they’re insisting on, if this works they’re sure to do it again. If it doesn’t – they’ll likely do it again regardless. In their mind it will have been the faults within a certain fanbase after all. Not the insecurities they’ve directly and openly inserted into the process.

            You’re right, it is their product to put out or cancel, but this is turning into a hostage negotiation.

          • Caligula

            …I don’t even.

            Okay, first let’s start with the “they have to accept some risk. Profit is not guaranteed.” Of course companies have to undergo some risk. They’re taking a risk right now, in fact, by developing as much of the game as they already have when it could still be canceled. Exkaiser wasn’t arguing that they assume no risk whatsoever, since that’d be absurd–he was saying are certainly within their rights to minimize those risks as much as possible by whatever means they’d like. This is not “entitlement,” despite what you may think. That’s the way ALL businesses work. Capitalism for producers is partially a game of assessing and reducing risks as much as possible to maximize profit. Is it “entitlement” to want to be financially successful?

            Not only that, it doesn’t matter that they have other games that can support losses this game may incur. Part of running a business is you try to limit costs on all fronts, not just in certain areas. Video game companies aren’t always the most profitable, either; pour millions of dollars into a few games that flop, and you’re looking at trouble. Just look at EA–huge company, has lots of successful games, and they’ve struggled after poor sales in recent years. If you’re not careful with all of your games’ profit-earning potential, you can find yourself in some dire financial straits later.

            I wouldn’t assume they’ll do another demo next time. Let’s face it–the other Megaman Legends games didn’t sell well. They want fans to prove this one will sell well, and if it does, they’ll have more faith in what they’re creating next time. They won’t need to confirm the next game’s potential because the fans have already shown with ML3 that they’ll buy it. And really, insecurities? You make these guys sound like they need to lie down on the psychoanalyst’s couch and talk about how their mothers rejected them as children. Their cautiousness is hardly an insecurity–the fear that the game won’t sell well is realistic because, again, the previous 2 games didn’t sell well. There’s no baseless “insecurity” here.

            Finally, hostage situation. Has a Capcom employee come up to you, Godmars, and placed a loaded gun against your head unless you buy the demo? No? You’re not in a hostage situation. Comparing Capcom asking people to buy a demo to gauge interest to a hostage situation is, frankly, laughable. No offense meant, but I think you need to take a break from video games if being asked to buy a demo honestly feels like a hostage situation to you.

          • Exkaiser

            I’m sorry, I don’t think I can continue discussing this with you- or to use your lingo- I think I’ll have to drop the negotiations before this situation gets out of control.

            Yes, Capcom has to take risks, but that’s no reason for them to take needless risks where they know they won’t make profit, which is the entire point of them putting out the prototype. Yes, they won’t fold from taking a loss from poor sales of this game, but they’ll take less of a loss if they cancel it before it gets off the ground. Moreover, it is up to -them- what risks they take. It is not up to the consumer. You and I have no say in what Capcom does. Except… when they give you the opportunity to directly voice your interest in potential products, you tell them to go shove off. So, well, they don’t really seem to have much reason to publish anything that’s not Resident Evil or Street Fighter, do they? God forbid Capcom try to gauge interest in their niche products. Come on, Capsule Computers, if you were a REAL company, you’d publish that niche game without fear of losing money. It’s not like you haven’t had your fair share of great, niche games that lost money on poor shares and it’s not like you had to cut staff because of it. Certainly not.

            Your entitlement complex and your vested interest in the release of this game are making it hard for you to speak objectively. Your arguments are riddled with logical fallacies and responding to your points is like digging up dud mines. That you would liken this to “hostage negotiation” shows a complete detachment from reality.

          • godmars

            I don’t have a vested interest in this game. I actually agree with you that it is well within their right to cancel the damn thing. but if such is the case they shouldn’t have specifically asked for fan participation if they intend to keep the project on the fence for a prolonged period.

            In other words they shouldn’t be half-assing things more than they typically do.

      • SetzerGabbiani

        I made sure to read most of the comments in this thread before I created my original post and I definitely understand your argument and the thinking behind it. There is no clear evidence to support the claim that Capcom is simply pimping the fans for money; there is a clear reason for the charge. Eguchi would clearly make this game regardless, but his bosses are the ones who need to be convinced. Let’s not forget that we are talking about a business here; all the fan bullsh*t goes out of the window when a company decides to make a risky investment. That’s just reality.

        A more valid point would be that the install base of the 3DS may not be large enough yet to base their decision solely on sales of the prototype version. However, they’re likely using a controlled sample and extrapolating that data like they do in political polling.

        Now, if they decide to ‘nickel and dime’ fans after the game is released through DLC (which is likely), then I’m right there with you, but again Capcom is a business and DLC, though a complete con job, seems to be a significant revenue stream for companies these days.

        • godmars

          Still, there’s something sour about Capcom starting this off by calling for support from fans of the game then punching them in the gut by saying if these certain conditions we just made up aren’t met we’ll cancel this project. As far as I know they aren’t having money problems, MvC3 sold well, most if not all games they’ve recently made did well, so given that they’ve gotten profits from those other titles in the traditional manner, they should be willing to invest in this project. Not look for reasons to cancel it based on fan support or reaction.

          As for install base being a concern, if that’s such a big worry they should put it out on other platforms. If the game does do well you know sure as anything they’ll port it to other systems, so if initial sales numbers are a worry it should be on the regular DS or PSP. They wont of course because of commitments made to Nintendo to pimp it out for the 3DS, but again if numbers such are a concern, if they need fan positive reaction and promises of sales step by step of the development process for fear of not making a profit, then they shouldn’t be making the game.

          They sure as hell shouldn’t have directly involved fans. That’s the insult because invariability someone will buy anything that’s offer, its that we the consumer were directly asked by a company this time around. With the company then becoming indecisive and setting conditions to the product’s completion and release. The likelihood that they’ll nickel and dime us before the game is even out. If ever.

    • malek86

      “People feel so entitled to too many things these days.”

      That’s because we can, and frankly, we should. Markets today are different from 20 years ago, when companies would just take turns in screwing customers as much as possible. After all, there was space for everyone. Now, with much increased competition and not nearly as increased demand, companies need to one-up each other for marketshare instead. And they do so by treating the customer as their best asset. Even if this requires listening to our rants.

      If that weren’t the case, Sony would be telling people “so what if the PSN is down, you aren’t paying anything, stop complaining!”. Except they can’t, or people would go somewhere else. Entitlement comes from the possibility of doing business with someone else – that is, a lack of monopoly. This is the consumer’s greatest power (and unfortunately, pretty much the only one – see what happens in monopolies).

      On a side note, the customers’ bargaining power is actually used as one of the indexes for measuring the competitive pressure in a market. So it’s not a matter of morals – that is, companies already expect us to act this way, and react accordingly.

  • Phoenix_Apollo

    Isn’t this kind of thing par for the course for Capcom? Considering some other stunts they’ve pulled, it probably is.

    • puchinri

      I was thinking the same actually.

  • I don’t mind their intentions, it makes sense with the way gaming and game development are these days. But hopefully, they DO mean HYPE and not SALES. Being a poor student (and doing theatre) I have no money to spend on a 3DS until I REALLY want something (ie: LoZ:OoT 3D), so it seems a bit unfair to judge sales by the amount of people of who actually own a 3DS…

  • Yui

    I’ve never really been a fan of Legends, but I definitely think that if I had a 3DS, I’d shell out for it, solely to test the water for future RPGs. This isn’t just about Capcom now, this is about the JRPG in general, and if we don’t band together to show our support – even in light of the abnormal relationship between provider and consumer in this messed-up industry – we may end up losing out in the future.

    also i need a 3ds someone pleez buy me 1

  • Icon

    Capcom definitely likes to get every single possible dollar out of its fans, that’s for sure. I think people have every reason to feel upset over a so-called “Prototype Version.” I don’t think it’s very fair to string along consumers and tell them “if you don’t buy this, we may not make what you REALLY want…” The scope of the prototype version doesn’t mean anything. I’d like to buy Mega Man Legends 3, not stage one of Mega Man Legends 3. It’s a shame Capcom’s put this many mixed signals out about the game.

  • Icon

    That being said, Capcom also has every right to release a paid demo. It is a business. Maybe it will help with development costs. I don’t really have a reason to think it won’t be greenlit. I think that would upset many, many gamers who have been waiting for a 3rd game. It would be bad press and plus, I think it’s technically been greenlit already.

  • Figures.

    They don’t want to bother putting time and effort into a good Megaman game when they could just keep milking Street Fighter IV and make easy money off of that.

  • Man, Capcom is fucking kidding us, stop playing with my gamer heart!

  • katamari

    Stop making a fuss about that. MML3 is a niche title and Capcom is taking huge risks to even make that game to begin with. You all should be more thankful.

    Also this is only 200yen which is roughly 2$. If you can’t spend 2$ to get a game made you waited a decade for, you’re not a fan of said game.

  • LynxAmali

    Just gonna say this is gonna end up like ZXA. As I fan of the series and have purchased both ZX and ZXA, the whole “If you don’t sell ___ copies, we’re gonna pull the plug” is BS. You don’t say crap like that. You just don’t.

    Anyway; not gonna buy a 3DS just for this. Sorry, Capcom

  • xflame10

    this demo is going to kill my ssf4 3d edition :P

  • Are they blind?! It’s obvious this game is receiving greap “heat and excitement” and it’s just ridiculous if they still don’t see this as a good project.

  • I Have a feeling THIS will FAIL!!!

  • CoolChibi

    OMG! Two dollars is so expensive! Please… Fans really hold themselves pretty highly, you do not need to announce that you will not by a game. :(

    I’m on board for anything at this point. This prototype version of the game looks sweet and I will gladly pay the two dollars for it! I think this method is a bit justifiable since the Legends series wasn’t even popular to begin with. So I believe Capcom is trying to test the waters to see if the fanbase is still alive and kicking. There is no point to continue development on a game that is not received well. Capcom is a business, plain and simple. People need to realize that money comes first in these sort of things. Why do you think it took so long for a sequel to be thought of in the first place? Its nothing short of a miracle that it happened.

    • puchinri

      I think the problem is less the $2 and more like the $250 portable you would need to buy to get it.

  • godmars

    Likely pointless to say now given the age of this article, but think of things like:

    What if instead of first riling up Megaman fans with the promise of MML3 *then* setting up requirements, a paid demo, Capcom took and updated a level and/or boss fight from MML1, offered that as a free or paid demo then used reaction to that on weather to go ahead with MML3? Maybe do the smarter thing and do full releases of MML 1&2.

    As I’ve been pointlessly arguing with Exkaiser, Caligula and likely others, I have no problem with weather or not Capcom makes the game or not, its how they’ve gone about it. Made it a public issue and directly involved fans of a game many likely haven’t even played. The company is well within its rights to be cautious, its just they’ve gone about it stupidly.

    Again, typical Capcom…

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