Soulcalibur Director Hopes To Announce “Something” In May

By Ishaan . April 25, 2011 . 1:32pm

Soulcalibur director, Daishi Odashima, hopes to make an announcement regarding the new game in mid-May. On his Twitter feed, Odashima posted: “Hopefully I will be able to announce something mid May.”


As always, Odashima also posted a few other bits and pieces of information about the game, this time about controls. “This time we plan on reducing commands like A+K so moves are easier to pull off on pad,” Odashima tweeted. “Difficult commands only limits the moves players can use but changing them suddenly may make things feel strange. The balance is hard.”


Odashima himself prefers to play Soulcalibur with an arcade stick, but added that there just isn’t a stick that’s for him. “I prefer stick but there’s no stick in the world that I like so I don’t own a ‘my stick’,” he revealed. “At work I use pad most of the time.”

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  • Guest

    I never really like console arcade sticks anyway. The normal ones feel too flimsy no weight to them and then if you try to get the ones that do try to replicate true arcade they are usually expensive.
    Same with driving wheels

    • neo_firenze

      I believe the appropriate response is: you get what you pay for. If you’re going to try a stick, don’t cheap out. That extra money will give you something that will last a long time and will be quality, as opposed to a $50 piece of junk that you won’t keep because it’s not good or sturdy, and may actually turn you off from the beauty of learning to use a quality stick.

      For me personally, I can’t play without a good stick for 2D fighters and shooters. And in fact, a different kind of stick for each (Sanwa stick and buttons for fighters, Seimitsu for shooters).

      Interestingly enough though, for 3D fighters (SC, Tekken, VF) I’ve always been more comfortable on pad.

    • FireCouch

      They are expensive for a reason. They are incredibly high quality and worth the money if you play fighting games.

  • Sometimes, extra commands may mean deeper gameplay, instead of focusing exclusively on the metagame, which often leads to characters not getting picked.

  • PrinceHeir

    i just want them to go back in SCII downwards, anime portraits, faster gameplay, arcade playtest in japan for some bugs and balance, and removed the exclusive character roster, it get’s annoying in tournaments.

    so yeah hope to see the new Soul Calibur soon :)

  • cmurph666

    I had so much fun with Soul Blade and Soul Calibur II. I need them to make some sort of cross between them for SCV.

  • urbanscholar

    So am I the only one that’s actually followed SC’s story? I hope they really work on the balancing issues.

  • Ugghhh this game, is just the hardest fighting(I just suck at it) game I’ve ever played I love the customization though.

  • MarkMario

    Please no short characters (Yoda). Or force characters (All of the star wars characters). I did like the addition of the Bonus Characters though.

    • SlashZaku

      No ‘Guest’ Characters at all. If they want to do ‘Bonus’ Characters, please flesh them out better. Not just copies of other character’s movesets.

      • MarkMario

        There designs are nice though. But it would be good if there moveset was unique. Or maybe a modified version of other characters. Also the customization needs better items.

      • raymk

        Hey link was a good guest character nothing wrong with him compared to the rest of the cast.

        • SlashZaku

          I’d just rather they focus on their own characters and universe. The Star Wars stuff was just pushing it.

  • maxchain

    Why not invent a controller then? Shigeru Miyamoto does it all the time!

  • I’d like to see some creative collaboration between SC3’s mechanics, and pinpoints of SF4’s gameplay.
    All-in-all, I’d like to see a heavier focus on 3’s strengths- if not some completely new an astounding work.
    ( We know you can do it! )

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