Star Fox 64 3D To Use The Nintendo 3DS Gyro Sensor

By Ishaan . April 26, 2011 . 8:28am

Nintendo plan to release Star Fox 64 3D on July 14th in Japan. As with Ocarina of Time 3D, there’s a few surprises in Star Fox 64 3D that weren’t in the original.


While they didn’t go into details, Nintendo mentioned during a recent investor briefing that Star Fox 64 3D will use the Nintendo 3DS’ gyro sensor in an interesting way. This wasn’t apparent in our hands-on with the game, so perhaps Nintendo have updated the controls since then, or added entirely new features to the final game.


The most significant use of the gyro sensor so far has been in Nintendo’s own Steel Diver, a submarine simulator where you move the 3DS from side to side –  along with your upper body, so you don’t lose the 3D image — to control your submarine’s periscope.


Star Fox 64 3D doesn’t have a release date in the U.S. and Europe yet. Nintendo have the game’s release date pegged as “TBA” (to be announced) for both territories.

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  • Wait… WHAT?!

  • Advent_Andaryu

    I imagine this will work like the target shooting mini-game from AR Games. If so, it should work pretty well!

  • If the whole game can be controlled in this manner…well maybe I will look beyond the limited graphical update and try this baby out. Wow, it seems like it would be hot.

  • which we offer a new feature that uses a gyro sensor to control Arwing..

    The way he worded it makes it sound completely optional, which is nice.

  • NetscapePizza

    lame lame lame

    gyro control is boring and sucks

    • Exkaiser

      Then don’t use it.

      • theres no details on whether its gyro-optional or “New Play Controls!”-yay. I’m hoping they don’t mess with controls that are tried and true.

        It’s like them re-release Windwaker on Wii, with new waggle controls…

  • Happy Gamer

    so im gonna have to do an ACTUAL barrol roll? lol

  • KotaroInugami

    I don’t have a problem with gyro controls other than they aren’t very public friendly.

    Like the time I was playing in the underground of pokemon diamond and I got stuck in a large fire trap. (Those who played will understand what I mean.)

  • darkfox1

    I don’t know all the Nintendo 3DS games so far but is this the only one so far thats planned to use the Giro sensor?

  • Suicunesol

    I like 3D. I like gyroscope control.

    It’s unfortunate that they don’t work well together.

    That said… I actually think a gyroscope is the absolute best mode of control to fly an arwing, or play any flight simulator or FPS for that matter. If it’s done right, it can end up being more accurate than using the circle pad.

  • considering the fact that you need to be almost straight facing the 3ds for the effect to work i feel kinda dubious about the gyro sensor being used (especially in this game)

    in any case – this will be one one the best games out there within the handhelds life cycle.. not enough people fully appreciate just how badass starfox 64 was. i will miss the rumble – an industry 1st and showcased by this game.. but my mind melts when i try to comprehend what 3d will mean for this game.. i can not wait..

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