UnchainBlades ReXX Has Their Take On The Sphere Grid

By Spencer . April 28, 2011 . 4:05pm

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Furyu’s know your true strength dungeon crawler UnchainBlades ReXX has a familiar looking character growth system. Their skill map lets players unlock new attacks by spending SP and moving around a giant game board. The difference between the skill map and sphere grid, is one character cannot master all of the skills. You have decide how you want to build up ex-dragon emperor Fang, phoenix princess Tiana, and Niko, the tomboy with nine fox tails.


On top of regular skills, each character also has a burst skill. When the arc-shaped meter to the left of your life bar fills up, you can select a burst skill. This powerful attack starts off with a character cut-in before dealing heavy damage.


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Japan gets UnchainBlades ReXX for PSP and Nintendo 3DS on July 14.

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  • Guest

    they should show the attacks in a 2D cinematic presentation like SRW or Yu Yu Hakusho Tokubetuhen for SNES


  • Character cut-in super moves are the win!!

    I actually like the idea of choosing carefully how you want to skill your unit, has a MMO feeling to it, and players for once have to think about it instead of pure grinding, though I can’t say I’m a fan of Sphere Grids, it’s nothing super strange, but I can’t feel it, lol.

  • Looks simpler than Sphere grid anyway.

  • Ryos

    Although it isn’t original, I kind of like these sorts of leveling systems because they give you flexibility in building characters but not so much that you’ll completely screw up your characters.

  • Selaphiel

    Probably the best leveling system to copy. I <3 the sphere grid

    Second place is a tie between the two Digital Devil Saga games.

  • PrinceHeir

    woah sphere grids?

    awesome :)

    definitely one of the best level systems ever :P

  • Slashlen

    Some ideas deserve stealing. The sphere grid is one of them.

  • find it very enjoyable

  • atractive

  • xflame10

    if it comes to the u.s it will be
    MINE!!!! <-(rpg-a-holic)

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