A Glimpse Of The Legend of Zelda: Ocarina of Time 3D’s Hint System

One of the new features in The Legend of Zelda: Ocarina of Time 3D is a hint system, which is similar in intent to Nintendo’s “Super Guide” feature in New Super Mario Bros. Wii. The point is to give the player a hand when they can’t get past an area by themselves.

Recommended Videos

 

In Ocarina of Time 3D, this is done by giving the player “visions”. Nintendo released a “New Features” video today, which shows how these work:

 

 

Come to think of it, this isn’t exactly a “new” feature for Nintendo. The Metroid Prime games featured an automated hint system as well, that would helpfully point you toward your next objective if you wandered around for too long.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article The Best Way to Play Animal Crossing
animal crossing build a bear
Read Article Nintendo 2DS and New 3DS Repairs Will Cease Soon in Japan
Nintendo 2DS and New 3DS repairs to cease in Japan
Read Article Reminder: Online Services For 3DS and Wii U Will End in April 2024
nintendo 3ds wii u online
Read Article Nintendo Offers Free Repairs to Users Affected by the Noto Earthquake
Nintendo offers free repairs to Switch 3DS and Wii U affected by Noto Peninsula earthquake
Read Article All the Shin Megami Tensei Games Available in English
Related Content
Read Article The Best Way to Play Animal Crossing
animal crossing build a bear
Read Article Nintendo 2DS and New 3DS Repairs Will Cease Soon in Japan
Nintendo 2DS and New 3DS repairs to cease in Japan
Read Article Reminder: Online Services For 3DS and Wii U Will End in April 2024
nintendo 3ds wii u online
Read Article Nintendo Offers Free Repairs to Users Affected by the Noto Earthquake
Nintendo offers free repairs to Switch 3DS and Wii U affected by Noto Peninsula earthquake
Read Article All the Shin Megami Tensei Games Available in English
Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.