A Glimpse Of The Legend of Zelda: Ocarina of Time 3D’s Hint System

By Ishaan . May 25, 2011 . 10:59pm

One of the new features in The Legend of Zelda: Ocarina of Time 3D is a hint system, which is similar in intent to Nintendo’s “Super Guide” feature in New Super Mario Bros. Wii. The point is to give the player a hand when they can’t get past an area by themselves.


In Ocarina of Time 3D, this is done by giving the player “visions”. Nintendo released a “New Features” video today, which shows how these work:



Come to think of it, this isn’t exactly a “new” feature for Nintendo. The Metroid Prime games featured an automated hint system as well, that would helpfully point you toward your next objective if you wandered around for too long.

  • I’ll take this as a sign that Nintendo is giving us compensation for Navi’s annoyance.

    • Navi never really annoyed me i don’t get how people were annoyed by her

      • OneOkami


      • pressstart

        I loved Navi! She had such a cute and endearing little voice. I hope they kept it in, or at least let me choose if I want to hear about as often as she yelled in the original.

  • theworldofnoboundries

    This once looks really good, even the swiming is not bad as on one handheld system. It seems 3DS here i come is almost a sure case for me now.

  • epy

    These youngsters nowadays always need the game holding their hand through it.

    • In a day and age where only 40% of players complete campaigns to AAA titles, gamers need as much help as they can if they want to fully experience games touted to be great. 

      • and they will never get better if they keep getting their hand held throughout games

    • well i never had a nintindo 64 before so this be my first time playing it but it don’t look all that bad either can’t wait i like the legend of zelda series woot go link!

    • Joanna

      I don’t get why people are still complaining about optional help or easier difficulty settings. People complained about it in New Super Mario Bros. Wii, people complained about easier settings in Catherine, and now here you are complaining about it in Zelda. I really don’t get it. If it was mandatory, I would be right there complaining with you, but it’s completely optional. It won’t affect how you play at all. If someone needs it, they need it. It could be a skill issue, but it could also be a time issue. Sometimes I think some of you complain for the sake of complaining. >_>

  • Well it’s in line with Nintendo’s game design (and the whole “I did it myself” thing this goes against is kind of hard to prove/borderline dead since we all got internet access) but I’m not too sure what to think of this in a game like Zelda.
    Zelda is so much “know how”, and so little “skill” (hate that word) as opposed to, say Alundra or Story of Thor games, with their agressive standard enemies, bossfights and platforming.

  • OMG, you no longer have to pause in order to equip or unequip the iron boots!!

  • As much as I’m excited for this game I’d also like to see Majora’s Mask get some love as well. Can’t get enough of that Zora Link!

  • A option to make the game easier by providing hints? Can’t say its not a bad idea. I have two younger cousins(Both below 9) who love Zelda and would love this. Problem is, they sometimes get so lost and confused and have to run and ask me. At least with this, they can try to solve it first.

    Not to mention the fact that if you’ve played the orginal, you don’t need to use it cept if you wanna see what it says.

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