Soulcalibur V Director Talks CPU Fighters, Says Broken Destiny Had Best AI

By Ishaan . May 25, 2011 . 11:50pm

Did you know Soulcalibur: Broken Destiny on the PSP has the best AI in the series? Soulcalibur director, Daishi Odashima, says it’s because a lot of the AI behaviour was manually input by the game’s balancers.

 

“The CPU’s moves are inputted by the game balancers taking into account the distance, radius, properties etc.,” Odashima elaborated in a fresh series of tweets. “How the CPU reacts after a hit, a guard, a miss, a counter, in a downed state, in the air are all inputted manually.”

 

“We then use probability to add just the right amount of random elements,” he continued. “So the CPU reacts more like a human, loses control, does horizontal attack against side steps, misses guard impacts etc.”

 

The more time spent on a character, the more varied their AI can be. Unfortunately, Odashima says he didn’t have the time to personally check every single character in Broken Destiny, so some, like Setsuka, ended up unrealistically strong. In Setsuka’s case, Odashima says she was too strong after a certain difficulty.

 

“If we don’t have time, the AI will have inhuman reflexes or become one dimensional which makes CPU battles boring,” Odashima concluded. Being an improved version of Soulcalibur IV, Broken Destiny was originally going to be released as a digital download for consoles, but the idea was scrapped “for business reasons”.


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  • http://www.formspring.me/Shinsua Shinsua

    If we’re to see dedication like that in the upcoming game, I can only imagine what other keening will be done with its far larger budget.

  • Apache_Chief

    Figure out how they programmed Dark Link in OoT and just copy that. 

  • theworldofnoboundries

    With this kind of determination, i hope the V will not dissapoint me.

    • AnimusVox

      I really hope the online play is worked on.

  • neo_firenze

    Odashima is really impressing me with the obvious love he’s putting into the series.  It’s obvious that SCV is in good hands.

    • Guest

      Why doesnt he add Guts from Berserk as a guest character

    • Syltique

      He was a SC1 tournament player.  He’s definitely passionate about the series. Hopefully he can use that to deliver a better final product.

  • ManaKnight

    I totally agree that Broken Destiny had great AI.  However, I wasn’t happy about its ultra slim content compared to PSP Tekken games.

  • d19xx

    Really? I’ve played SC Broken Destiny and all I noticed is the same ai pattern used in Tekken. Basically the ai just blocks everything you throw at it, you memorize the ai’s combo pattern to defend and then retaliate; throwing an attack will cause the ai to smother your attack with a quicker higher priority attack. 

    Anyone doubt’s this, try fighting characters with slower attack animations. You’ll notice the smother tactic the ai abuses. Heck I’ve seen the same tactics in 2d fighters like Mortal Kombat and SNK fighters. The ai just reacts to your inputs to deceive you that your attack was careless and ineffective.

    • Syltique

      I think Broken Destiny also has lots of AI based on top level tournament players.

  • http://www.facebook.com/people/Daniel-Morandi/100000837836996 Daniel Morandi

    Everything i read about this game sound better and better.

  • hush404

    It’s nice to see effort and love poured into a series like that.

  • PrinceHeir

    cool ^^

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