Nintendo’s Iwata: Wii U Online Structure To Be Flexible To Developer Needs

By Ishaan . June 15, 2011 . 5:58am

Ghost Recon Online on Wii U

“I think, in general, the online environment is changing quite rapidly,” Nintendo president, Satoru Iwata, stated to analysts at a recent Q&A, following the reveal of his company’s Wii U system. Iwata was fielding a question regarding Nintendo’s approach to online infrastructure with the new console.

 

“So, what I have come to feel lately is that the idea of saying, "we are going to create this style of online structure and that we would like you, the developers, to fit into the online structure that we are creating" is perhaps already out-of-date,” Iwata continued. “I think that Nintendo’s past console business has often included this idea of a set and fixed online structure.”

 

The goal for Wii U, then, is to create a more flexible online system, Iwata believes.

 

“What we found at this point is that, as we discuss the online structure with different publishers, the things that the different publishers want to do are in fact seemingly rather different,” Iwata revealed. “Our current direction is how we can take the desires of the third parties and create a system that’s flexible enough to enable them to do the types of things that they might want to do.”

 

Nintendo will work with developers to enable functionality like online voice chat and so on, Iwata revealed, but will not force developers that aren’t interested in such features to use them. He also pointed out social networks such as Facebook as a connection that can’t be ignored any longer.

 

“I think we’ve come to an era where it’s important to consider how the social graph of the social networking services can work in conjunction with something like a video game platform,” Iwata stated, before assuring those in attendance that Nintendo’s new online structure would be both flexible and strong.


Read more stories about on Siliconera.

  • nyobzoo

    There won’t be a “centralized, one size fits all online gaming
    approach”. Instead, they’ll leave it to 3rd parties and will try to
    support their visions. Whatever that’s supposed to mean. I know
    publishers love their weird little systems like Cerberus, Social Club,
    UPlay, CoD Elite and what not, but what about the stuff that has to be
    system level, like cross game chat and invites and stuff like that? And
    what about small developers and publishers who don’t have their own
    system in place?

  • mikanko

    Maybe they’ll have enough foresight to get rid of numbered codes in place of having WII ID’s of a players choosing.

  • I’ve got a horrible feeling we will end up having a different ID for each third party developer. I don’t want to sign up more than once.

    • kahoseclipse

      Yeah, I’m afraid of that to.

    • It’s turning that way on PC with Games For Windows Live, Steam, Impulse, and now EA’s Origin service.  I don’t want to see that on consoles…

  • …It sounds like he has no clue about the Wii U’s online services. I’m sure it’ll be great or whatever in the end, but that answer was so very vague and meaningless; I wouldn’t be surprised if he made that speech up on the fly.

  • I Think this is a bad idea. Xbox and PS3’s online systems span multiple devices and dont seem to be an opt out type of ordeal for publishers/developers at this point in time. Online voice chat, I fear that, like the Wii it wont even be embraced in first party titles and quickly forgotten, wasnt that up to the developer and look at how that turned out…

    • kahoseclipse

      I don’t know about their online strategy, but voice chat in the Wii failed mainly because it was introduced way to late in the consoles life and in the form of a peripheral you had to buy. On the WiiU, the microphones and speakers (with a headset option) are built in the controller and they already have Ghost Recon Online using it so, while I can’t tell at this point if it will succeed, it doesn’t strike me as being the same as the Wii.

      • daizyujin

        It also didn’t help that it was bundled with a game that had a somewhat “limited” audience.  Those interested in getting FPS games like COD and Conduit probably were by and large not the same ones picking up Animal Crossing.

  • Apache_Chief

    This may be great for the developers, but it sounds kind of crappy for the consumers.

  • HistorysGreatestMonster

    This idea worked so well when it was done with the Konami code. Oh wait…it didn’t.

  • daizyujin

    Welcome Iwata to 2005.  Just like everything else you do in regards to bucking obvious trends you are about 5 years and 1 generation short

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular