Deathsmiles Will Grin At Your iPhone Next Week

By Ishaan . June 29, 2011 . 10:50am

Cave’s iPhone and iPod Touch release of Deathsmiles is right around the corner — it’s coming next week on July 7th. Cave are launching the game at a special commemorative price for its four four days on iTunes, so if you want to grab it cheap, you can pick it up early.


In the U.S., the launch price will be $4.99. In the U.K., you can grab it for £2.99, and the rest of Europe will have to shell out €3.99. If you pick it up after July 10th, you’ll have to pay regular price, which is $7.99.


When Cave announced Deathsmiles for the iPhone, they revealed  new iPhone Mode, which stars a new character with an original story and music. You can watch videos and look up screenshots of that in this older post.

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  • RagnaXBL

    *throws xbox out the window*

    • wat_wat

      Espgaluda II, Dodonpachi Resurrection and now Deathsmiles? On the go, too? At this rate I may have to hurl my 360 out the window as well.

      • I’m buying this and I don’t even OWN an iPod.


        • wat_wat

          Erm, I love Cave and all, but I wouldn’t go THAT far D:  

      • neo_firenze

        Eh, the 360 versions are still MUCH better just by virtue of not having to play on a touchscreen.  A real controller is the way to go, but these iOS ports are great to get that Cave fix on the go (Espgaluda II and Daifukkatsu are by far my favorite two iOS games).  Not so great for serious play or precision.

        Deathsmiles in particular worries me more than the existing Cave shooters due to its fairly complex controls: four different shot buttons (left/right rapid and strong), plus bomb, plus power up (either with a button or by pressing two buttons simultaneously), plus movement controls… all on a pretty small touchscreen with a ton of bullets flying.  Even as someone who was very pleasantly surprised by how they managed to pull off Espgaluda II and DFK, I’m worried about how well Deathsmiles will work with this control scheme. 

        • thaKingRocka

          I find that I am much more precise with the touchscreen controls than with the controller or arcade stick in Espgaluda. You can move your character with such a slight roll of the thumb. I’d never give up my console versions because I love the proper experience, but Espgaluda was the reason I bought an iPod Touch, and it remains the best game I’ve owned for it.

          • Really? I tried playing some shooters on my android, and it was a blast, however, I think that the stick gives more precision when controlling my character (although the game allocated a small amount of screen for scrolling to not interfere with gameplay). IMO, capacitive screen’s response is way off compared to a resistive one.

    • AzureNova

      That reaction was too epic lol XD!

  • I saved some $$$ on my account 2 months ago just for this ;-;

  • What a great news since I bought iPhone 4 this week. ^_^

  • Lord Highawesomeparty

    I sold my 360 before getting the chance to play this so I may try it out on my iPhone. I’m not crazy about touch screen gaming but this could work on the platform. The screen seems perfect for bullet hell games.

  • Lord Highawesomeparty

    Sorry for the double post but I forgot to ask this: does anyone know if Cave will be developing for the Vita? With the real analog sticks and the big screen it seems like a perfect platform to feature this kind of game.

  • Happy Gamer

    i have the xbox ver and the mutliplayer was a blast. I hope it has a coop mode unlike esgaluda and dodonpachi.
    its not needed but it would be really fun to play this over bluetooth at least.

  • Y u no come to android. Why cave why ;__;

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