Atelier Series’ Alchemist of Arland Trilogy Exceeds 400,000 Copies

By Laura . July 5, 2011 . 9:02am

Atelier Meruru director, Yoshito Okamura, has a new post up on the Gust blog, reporting that the Alchemist of Arland trilogy of games — consisting of Atelier Rorona, Totori and Meruru — has shipped 400,000 units, including their “Best” versions.

 

As we reported last week, the Alchemist of Arland trilogy’s debut sales have been on the rise with each successive game. Okamura is thankful for this. He points out that in the case of Atelier Rorona, the game had a very hard completion rate, as a result of which Gust received a lot of fair criticism from fans. Okamura jokes he was half-crying as he read criticism and compliment mails alike.

 

Okamura’s been at Gust for about 10 years. Ever since the PlayStation 2 era, he’s tried to create interesting games, although sales of these [PS2] titles were consistently not good. His philosophy, faced with this, is to create games that grabs the player’s attention and gets them to pick it up. Once they get their hands on it, they think, “This is interesting!”

 

This strategy, Okamura feels, is the best for a small company like Gust, so they’ll continue to publish games in this manner. With everyone’s support, he says, they’ll put those feelings into their next project. Finally, Okamoto closes out his post by hinting at more Atelier news to come this month.



  • http://twitter.com/Linka13 Linka

    I’m super proud of Gust that they’ve managed to sell this much, especially for a small-appeal game like this. They’ve been making some extremely beautiful games recently, and I’m glad that, since the Arland trilogy has sold so well for them, that more games will come!

  • Shinji Kazuya

    I’m really glad! Been playing Atelier Rorona and it’s very warm and relaxed. I really like it.
    Looking forward to Atelier Totori later this year!

  • malek86

    Does this include worldwide sales of the first game?

    • http://www.siliconera.com/ Ishaan

      I doubt he’s allowed to comment on another publisher’s (NISA’s in this case) sales, so I’d assume no.

      • JustaGenericUser

        Well since Rorona did well in the west, the actual total trilogy sales is probably closer to 500K. That’s pretty good, isn’t it?

        • http://www.siliconera.com/ Ishaan

          Who says Rorona did “well”? :p

          • HarryHodd

            NISA seems happy with the sales, right?

          • epy

            So those 150k in vgchartz is incorrect yet again then?

      • Ladius

        I agree with you. Then again, if those 400k shipped copies are only in Japan we are talking about some rather huge uncharted sales in that market, even considering those numbers are related to shipped (and not sold) copies.

        Known sales of Rorona, Totori and Meruru so far are in the 280k-300k range depending on the tracker you choose (there were some huge differences between MC, Dengeki and Famitsu for Totori, and apparently Meruru is following the same pattern) including reprints.

        Since Atelier surely hasn’t been overshipped (no bomba bin for any Arland game) I guess the discrepancy between the 400k shipped copies and the lower charted sales means that the series had some “legs”, and Rorona and Totori continued to sell steadily by word of mouth even when they were dropped from charts. I’m really happy for Gust! ^^

    • Xeahnort

      I think these numbers are for Japan. Each game sold above 100K units.

      In North America, Atelier Rorona sold above 30k units and less than 10k in Europe/Australia.

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Id be interested if there a few revisions given, male main character, more male presence, slightly older casting, enhanced battle (and please let characters mouths move, they didnt when they spoke in Rorona and not even in Meruru battles), and more cinematics, and a deeper story.

    Oh but more power unto them, hope they can break the 1mln mark.

    • http://twitter.com/monoclecat monoclecat

      Unless you’re referring to the Arland series specifically and not the Atelier series as a whole they already did that with the Iris series. Those had male characters and an (attempt) at a deeper story. Also if you go back farther (PS1) the characters were much older.

      TBH I think having a male main character takes away from what the Atelier series is all about, seeing as there are plenty of other RPGs with males as lead.

    • puchinri

      It seems like most of the series has been geared at female protags (the Atelier series in general, since the beginning I mean). Which is very nice (except for some of the obvious pandering or fanservice), but it would be interesting to see it done with more of a male focus now. I’d be interested in seeing how well it sales (here in the NA and in Japan).

  • Rarutos

    The sales of the PS2 titles weren’t good? :(

    That’s too bad, I loved each and every one of them! Well, at least the ones that were localized. I’m sure I’d love Lilie, Judie, and Violet too once I get to play them.

  • http://pulse.yahoo.com/_472QBVARRYERRGHATSUGCVCTTA Ian

    congrats for  okumura your hard work has been paid off…..BANZAI XD

  • Yukito

    Deserves more IMHO.

  • http://wiredjungle.wordpress.com/ DrakosAmatras

    A congratulatory salute to Gust. Just keep up the pace, and I’m sure you’ll do fine.

    I’m curious though: Are they going to switch artists after the Arland trilogy? So far, each “arc” of Atelier has been under a particular artist consistently: Yamagata Isaemon for Salburg 2+3 (Elie and Lilie); Futaba Jun for Gramnad (Judie and Violet) and Iris trilogy; Yoshizumi Kazuyuki for Mana Khemia; and now Kishida Mel for Arland series. The only exception is the very first game, Marie, whose artist, Ouse Kohime, never reprised.

    Personally, I find Kishida Mel’s art gorgeous, so I’d be sad if he were to go.

    • Kai2591

      Gorgeous indeed~

    • http://twitter.com/monoclecat monoclecat

      I love Kishida’s artwork! I’d be sad as well unless Ohse Kohime returned XDD

  • Kai2591

    Gust has less than 15 employees right? Its amazing how such a small group could do so much and go so far…

    Here’s hoping for more Atelier and Ar Tonelico (or Ar Tonelico-like) games that are far better than their predecessors!

    And for the continuing success of Gust!

  • Crimson_Cloud

    It should sell even more, the game looks really fun to play. Hope Meruru sales to our port next year. 

  • Xeahnort

    Those are nice sales. Gust really deserves it.

    Go Gust.

  • kroufonz

    congrats gust, hope with totori some of those mainstream western reviewer could actually “play” and “understand” the game and not just letting their bias/ or hate toward anime, moe, loli, cute character take control of their review.

    totori have many improvement from rorona it deserve some spot light.

  • Merulana

    Congrats, GUST. They really deserve these great sales. It’s a great game! Although the only thing that saddens me is the fact that we’ll never be able to see an older Rorona </3 That won't keep me from playing it when it comes to the US though!

  • http://twitter.com/Saculogir Saculogir

    Really well deserved, especially with just 15 people. I have always loved their games for their addictive gameplay systems, enchanting music, and captivating characters with charming character stories. And of course, what are those awesome characters without their incredible designs. Each installment has had unique and elegant designs that just brought them all to life. These people just need to keep on doing what their doing. Slowly progressing technically, while finding new ways to keep things interesting every step of the way.

    Good job Gust. I mean really, bravo.

  • Ravage27

    Best news i’ve heard all year, i can’t even begin to describe how happy i am to see Gust doing so well :D

  • Rihawf

    That’s no surprise, everybody could see how the game grew in ourselves, and in itself. The fun, the love, everything. Oh, and the sales, as it has been said.
    Arland is a paradise. >_>

    • Merulana

      I agree. Arland is a paradise </3 It saddens me to see it end.

      Darn it. I want an Arland 4 now! I've just fallen in love with its characters! It's like you actually KNOW them now. Oh well.

  • Lord Highawesomeparty

    It’s pretty amazing that a company of 15 could get sales like that. I’m definitely going to pick up the next game. I’m just hoping the text in Totori is bigger than the text in the first. I could barely read anything in that game.

  • HarryHodd

    Very happy for Gust and I hope more in the west try thier games. They are pretty unique among other efforts this gen. Rorona was good and I can’t wait for Totori.

  • lurkingsalt

    Gust is really one of the best small Japanese developers and their transition to the PS3  has been a great treat. Their own experience as a developer you can see them grow and push their quality higher and higher. Hope they are able to keep making games so I can keep buying them.

  • AzureNova

    (Salutes to Okamura, NISA, and GUST) May you never stop making awesome and interesting games with burning passion whereas I will follow you to the ends of the earth.

  • animaster

    Congratulations, GUST and NISA for the achievement. I have not played any of Arland trilogy yet as I do not own PS3, but I have been following the news and reviews, and I am really impressed with those games.

    I have played Atelier Iris series on PS2, Mana Khemia on PSP, and Atelier Annie on NDS previously, which are all really enjoyable for me. Based on what I have seen on the reviews, Arland trilogy still follows the same style: dramatic story, artistic graphics, beautiful music, and strong character development. Those elements are, IMO, the reason Atelier-series have many loyal fans out there.

    If I were to buy a PS3 (should be sometimes this year), Atelier Rorona and Atelier Totori would be my first and second game to purchase – and probably next year’s Atelier Meruru as the third game. ^^

  • blah blah

    And only with 15 employees?
    FTW.

    • http://twitter.com/ReSakiChan Saki

      So why do companies need to be all big-big to make great games again?

      • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

        Market conditions and expansion, plus the games of the series lack the polish of AAA titles. I imagine if their games were selling well this company would grow from 15 employees…

  • haqua

    Oh, Gust, I love you guys so<3 Here's to more successful years to come!
    ….I want to see Mana Khemia 3, though, but I don't think that's going to be happening…

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular