Yuji Naka Reveals His Cancelled Wii Game, Haunted Tower

By Ishaan . July 18, 2011 . 12:00pm

At a recent Iwata Asks developer roundtable with Nintendo and seven other video game companies that worked on Wii Play: Motion together, Sonic the Hedgehog creator, Yuji Naka, was in attendance, representing his company, Prope. With him was Naoto Ohshima from Arzest, who worked with Naka on Sonic the Hedgehog.

 

Naka reveals that when Nintendo first revealed the Wii MotionPlus accessory two years ago, he pitched a game to them, titled Haunted Tower, where you would defeat monsters “outside the screen” in your living room, by pointing the Wii controller in directions other than the television.

 

Unfortunately, this project was later shelved, and Prope instead ended up collaborating on Wii Play: Motion. They created a mini-game called Trigger Twist, involving…ninjas and balloons. Here’s a video of that:

 

 

It isn’t clear how far along into development Haunted Tower was before Prope moved on to helping out with Wii Play: Motion instead. It could simply have been in the planning stage.


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  • FireCouch

    Who doesn’t love ninjas and balloons?

    • EvilRedEye

      Pirate drawing pins?

  • http://www.youtube.com/user/jodecideion?feature=mhum TheWon and Only

    People don’t get upset about this. That idea, and what the did Wii Play Motion are just a prototype for what the Wii U Controller. The one experience they should with the pirate boat. It’s all the same type of gameplay.

    • http://www.pixiv.net/member.php?id=2704923 Buntar0

      I’m fine with this, given Rodea the Sky Soldier is still alive and well.

  • Phoenix_Apollo

    That would have been a great idea!

  • http://chronotwist.deviantart.com/ JustThisOne

    Huh, interesting. I think this kind of concept would work for on-rails games, so you could examine all around you – but have a limited amount of time to do it. It would add to the challenge.

    Or the other way around! A puzzle-mystery game where you turn around to take a closer examination of objects in a room or something. This would totally work for horror games too. The thought of turning around and being face to face with “something” scares me already.

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