Quantcast

Cave COO Talks About Company’s Future, Catering To Fans

By Ishaan . August 28, 2011 . 3:01pm

Cave COO Talks About Companys Future, Catering To Fans

Cave recently posted a few messages from their Chief Operating Officer, Mikio Watanabe, to their Facebook page. The messages touch upon a range of subjects, such as overseas publishing, the Japanese games market, and the arcade business.

 

You can read the message in its entirety below:

 

Xbox 360 Business (Overseas)

We’ve published Deathsmiles internationally with American and European publishers and I think we will continue to put them out in consultation with these partners. Also, at this August’s stock holder meeting, we’ll be officially changing our English name to “CAVE Interactive Co., Ltd.” For people in the English-speaking world, we sometimes get asked “CAVE? Is that a cliff-diving spot or something?”, so we decided to make it easier to understand. We are going to keep putting out games overseas strategically. We’ll keep growing our social game projects, but at the same time work on getting our games to core fans more than before.

 

The Domestic (Japanese) Market

Unfortunately the size of the Xbox 360 Japanese domestic market is about 30% of the PS3 market and hardcore games are only selling about 20 to 30,000 copies. Still, there is a solid fanbase for shooters and adventure games, and we will continue to support the system.

 

Arcade Games (Domestic)

It’s disappointing, but arcade games already do not make sense from a business perspective.

However, we will continue to develop arcade games since I believe that putting games out at Japanese game centers is an extremely effective marketing tool for CAVE’s shooters.

To all our overseas arcade game fans.

Consider picking up our future arcade boards via mail order!

If we sell 500 copies, we can make a new arcade shooter.

 

A request for overseas fans:

Also, a request for our international fans.

We’ve translated the CAVE homepage into English.

We’re also supporting our international fanbase via twitter, Ustream and facebook. Please give us your comments. Our English-speaking staff read what you write and pass that on to the creators here.

 

These quotes are unpublished snippets of an interview recently conducted by Pocket Gamer with Cave, regarding their mobile and social games.


Read more stories about on Siliconera.

  • http://www.youtube.com/user/xxHiryuuxx Hiryuu

    ‘English CAVE homepage.’

    That’s certainly a good start.  Although I can guess why they would be apprehensive, considering what money they’re making, they’re starting to get their feet wet over here again.

  • https://twitter.com/#!/SplashdownTiger STiger

    CAVE, I want to like you, but you’re avoiding all the platforms I own like the plague.  My only experience with CAVE games are at Arcade UFO… I love Espgaluda II…

  • malek86

    So will they start making multiplatform games or what?

    • Aoshi00

      Seems like that’s the plan w/ Dunamis15 and Robotic;Notes.. and w/ them porting many titles to Ipod/phone/pad…

      Doh, sry got 5pb/Mages and Cave mixed up, thinking of Instant Brain :).. funny they’re changing the name to Cave Interactive…

    • mikanko

      Doubtful!  Slight slight maybe.  Wouldn’t hurt if tens of thousands PS3 owners tweeted them saying they want a couple Cave collection packs with 2 or 3 old games on a disc with nice 2d filtering options and such.  ESPrade and Galuda 1, or Dangun Feveron and Ibara etc.  Then promised them to import it at full retail… maybe!?  That’s probably me being selfish, and unrealistic.

      They keep mentioning social networking with publishers and such, but really it’s too bad they don’t have a relationship with a publisher that would actually help them port titles.  Similar to what Arc System Works did for Examu.

      Better chance at Xbox 360 imports hitting games on demand, being region free, or being brought over by Rising Star.  The most interesting thing I took from that was they mentioned the publisher of Deathsmiles being someone they’d continue to work with. So there’s hope that Aksys and them will still work together.  Unless they were only talking about Rising Star.

      • TrevHead

        Tbh I think most of the ps3 shmup comments are from ppl just wanting something they cant have, and probably wouldnt bother paying for the higher priced titles, maybe just one or two budget shmups like Deathsmiles and Trouble Witches.

        Most folk who are into shmups enough that they would buy all the games have already gone out and bought themselves a PAL / NA 360 already since the cost of the machine isnt that much considering the price of the games.

         Most of the ppl without a 360 can get by playing shmups on the PC. If they were all so starved of shmups as they say they are they would of all rushed out to buy Mamaru-kun when that ported to PS3.

        To put it short. There is a lot of good games been released which everybody would LIKE to buy, but in reality due to time and money the games they pay money for is a lot less. Steam sales helps this change this fact but the chance of a CAVE or Grev game been on a steam sale is zero atm.

  • godmars

    What I find about as disappointing as CAVE’s continuing policy for 360-only support is that they don’t just make their games for PSN/XBL. That they’re disc based.

    I’ve never gotten why they do that expect to exploit a small but faithful fanbase.   

    • malek86

      It’s not unlike NIS and Gust releasing mountains of DLC for their games: when you have a small fanbase, you gotta make it count. And for Cave, it’s even smaller.

      XBLA/PSN would probably not give them enough money, given how many shmups fans are out there. I heard that Guwange didn’t do very well.

      • http://www.genkaibreak.com Code

        Well to be fair part of the plus side of PSN/XBLA releases is the fact they don’t have to deal in physical medium which for a company like Cave is likely huge savings in itself. Guwange might not have did well in the overall spectrum of XBLA sales, but it still probably had okay turn around for Cave. Especially for them to turn around and put Deathsmiles 2 out on Games on Demand afterwards like they did. 

        I think probably the next few years were going to see shmup companies mostly stick to downloadable games and possibly branch out into more systems, as physical mediums become less and less important to success. Although I have a feeling for the rest of this generation 360 is going to remain it’s base. 

        • mikanko

          Yeah, the Konami thing wasn’t the best comparison.  Still the impression I was under was G-rev acted more as a publisher for Gulti, and also lent a lot of support for the game (character designs, naomi knowhow etc.).  I tried to look up who the director of the game was but couldn’t find it.  I kinda wish I had played the game more, but it didn’t really feel as G-rev’ish for lack of a better word as other titles.

          I probably also don’t think of G-rev as being big enough to do DUO and Strania back to back with Mamoru in there too unless they only had a small roll to play.

          I gleamed Gulti had more to do with the actual production/design of the game off a bbs somewheres, and it prolly stuck with me. That could’ve been conjecture in the first place, so who knows.  It’s a cute and fun title, but I didn’t think it stacked up too well against an Under Defeat or their others so I’d still guess Gulti had more manpower behind it if not told otherwise.

          Anyways, sorry for dragging out semantics! ~.~;;

      • godmars

        And still they’re ignoring a market that’s 2/3 larger then what they have now. Have been ignoring it well after such was apparent.

        Also with NIS and Gust you’re taking about JRPGs. Game with admittedly far more substance than not only just SHUMPS but bullet-hell SHUMPS. A sub-genera. Yet with CAVE you have them stuffing the initial game with fan-bling to justify asking for $100+ for something that should probably be $20 as a DL.

        Frankly games like Guwange shouldn’t do all that well because there’s not that much effort behind them. Cave games too for that matter, but at least they do look good. A company like Pixel Junk says that SHUMPS aren’t dead on the PS3

        • http://www.genkaibreak.com Code

          “Frankly games like Guwange shouldn’t do all that well because there’s not that much effort behind them. Cave games too for that matter, but at least they do look good. A company like Pixel Junk says that SHUMPS aren’t dead on the PS3″

          Get outta godmars’ account Tsuna, you don’t belong in there >O>’

          • mikanko

            lalalalalalalalala~ c_c;

            edited out because I’m way too repetitive

            though lol at Tsuna bit. God, I wouldn’t want to begin trying to explain why these games don’t display at 4:3 let alone 16:9 to Tsuna.

          • http://www.genkaibreak.com Code

            I always considered Mamoru-kun more owned by G.Rev because it has Luca & Karel from Senko in it; as well in Senko’s G.Rev costume set featured, Cuilan, Ernula, and Luca all wore Mamoru-kun costumes >w<' Along with everyone else wearing costumes from other G.Rev games like Border Down and Under Defeat owo;; But the important part is that it's a collab between G.Rev/Gulti, I figure, no worries.

            Not sure if Konami/Gradius V is the same thing because Treasure/G.Rev were contracted to work on Gradius V, thus they likely don't hold much for rights in the actual product. I think in that instances they are more like Cyber Front is to Mamoru-kun on PS3.

            Yeah, likely it wasn't a big investment on G.Rev's part, because I'm sure they wouldn't wanna risk the bank on a PS3 shmup project, right after hitting the wall with DUO xpx;; If anything Gulti/Cyber Front themselves probably threw a bid at G.Rev just so would sign off and greenlight the rest of the paper work on there end for them.

        • malek86

          Have you thought that maybe there is a reason if Cave, and really every single japanese shmup developer this gen, has been doing games for the 360 while completely ignoring the PS3?

          Perhaps the SDK costs too much for them, perhaps it’s too difficult to program for, or perhaps Sony wants a bigger initial print run. I severely doubt they are ignoring the platform simply because they all hate money.

          “Frankly games like Guwange shouldn’t do all that well because there’s not that much effort behind them. Cave games too for that matter, but at least they do look good.”

          And just for the record, Guwange is a Cave game.

          • http://www.genkaibreak.com Code

            I personally don’t feel like the SDK is the big reason, or difficulty to program or port; G.Rev turned on a dime and ported Mamoru-kun on PS3, pretty much all while being mortally wounded from Senko DUO’s mediocre sales (only to then be mortally wounded again by Mamoru-kun’s mediocre-er sales T3T;; poor G.Rev it’s like watching your HP counter roll down as you take another hit, in Earthbound).

            I have a feeling it’s more so just a mixture of wanting to maintain and cultivate there fanbase without fracturing or damaging it; along with Microsoft/Sony politics.

          • http://www.siliconera.com Ishaan

            I just want to add that 5pb told us they were focused on Xbox 360 for the same reason. The fanbase for shmups and visual novels is on 360 at the moment, and like @twitter-28882745:disqus pointed out, the development pipeline being similar to PC makes a HUGE difference.

            (that said, being multiplatform is always a good idea if you can afford to do it.)

          • mikanko

            G-Rev had nothing to do with the Mamoru-kun port, was completely handled by Cyberfront as publisher and gulti as developer (who was co-developer in the first place)… and yes, it sold abysmally.  Which probably reinforced the idea they should probably leave the PS3 alone. 

            Cave and G-rev both talked about the reason they kinda left the PS3 alone last year at that big shmup conference shindig.  Cave mentioned/hinted they just couldn’t afford to buy PS3 dev kits, and didn’t see sales justifying the cost atm.  G-Rev said they were looking into it, and sounded more optimistic, but that was a while back.(they were just finishing DUO)

          • http://www.genkaibreak.com Code

            @mikanko
            Just clarifying below yesh, I know G.Rev didn’t physically handle the porting of Mamoru-kun T3T; But I imagine they did sign off on the game to be ported by Cyber Front on some level, which was more what I was referring too.

            But my point was, not being able to port I don’t feel like is the big reason, because there are companies like Cyber Front that do take on these kind of projects. I’m just stating that I feel like the reasons are money and politics; for example like you said, Sony’s minimum print numbers; and things like production costs for Cave themselves.

          • mikanko

            Last thing!  As far as not being able to port being a big reason.  It’s still a reason.  Cyber Front needed Gulti’s help to develop the PS3 ver. Mamoru, which is based off Naomi hardware and probably easier to port than say a Ketsui.  They had to pick up those PS3 dev kits, which currently Cave and G-rev have still yet to pick up.  It’s also a case where they’d have likely spend as much time porting it to PS3 as they already had on 360, or close to.  They just don’t have the time/workforce.

            Considering how hard it was for 5pb to get Ketsui out on 360, 25 months after Siliconera announced it seeing a port, I doubt there are many publishers out there “like Cyber Front” who can help Cave get their games out on more systems.  If there were, I’d think we’d see a multi-platform release sooner than later, but the likelihood is outside publishers with actual programmers don’t see Cave a worthy gamble.

          • godmars

            The tough to program for excuse doesn’t fly anymore, though pressing on BR and print runs makes more sense. Though it does again beg the question of why they’re not DL titles. I get that the prices for XBL/PSN titles may not justify putting out a better quality title, I think that the initial levels set were a mistake, but the opposite track they’ve taken comes off as something which just shouldn’t have been supported.  

          • http://twitter.com/furdworetzky Fur Dworetzky

            That excuse certainly does fly, especially for small development teams.
            Programming for 360 is very much like programming for PC as well as for the several different arcade platforms that are PC-based. Porting games between 360, PC and Arcade require substantially less effort than porting to PS3. When making 360, PC and Arcade games, you are using the exact same dev environment in all three of those cases. In order to port to PS3, you have to pick up a completely different dev environment and the amount of code reuse is also heavily impacted.

            I can set up a project in Visual Studio, for instance, and configure it such that I am using the same codebase for each of those platforms. Without the backing of a big-time development engine, this is huge.

            For a small independent developer like Cave, it certainly makes sense to continue that strategy if they are making cosistent sales. It obviously doesn’t fly if you’re a big game developer who can afford to make the multiplatform investment, but Cave can’t necessarily do that.

          • mikanko

            Reply #1

            I’d like to add looking at past generations shmups almost always stayed on the cheapest platform to develop for.  Dreamcast picked up all the Naomi board ports.  PS2 was easier for Arika and Taito to port Cave’s games than anything else at the time. Saturn and PS1 were pretty well split, but Saturn(better 2d hardware) seemed to get a better selection of sprite based games with PS1(better polygon output) getting G Darius, R-type Delta etc. 

            A handful of ports went multi-platform, but far fewer than half. It’s just not a genre that has enough money behind it to go multi-platform regularly.

          • malek86

            I don’t think that was the problem. Before this generation started, japanese developers weren’t keen on multiplatform anyway. Even big blockbusters were only made for one console at a time. It seems more like a culture or market thing.

            And it hasn’t really changed this gen either, aside for big developers.

          • mikanko

            Reply #2

            Dunno.  I see your point, I guess I’m just lookin’ more specifically at PS1/Saturn and why something like Donpachi, Sokyugurentai, Darius Gaiden, Thunder Force V would get ports to both systems by what are small companies.  Then see stuff like G Darius, Battle Garegga and Sengoku Blade wind up as exclusives.  Then see the next generation where dev costs went up a bunch, and most games went just to DC or PS2 with few exceptions like Ikaruga. 

            It seemed more to do with how hard it was to port the game, and which system it was easier to port on.  If it was easy sometimes it’d go to both, or in the case of Shikigami no Shiro anything they can get their hands on.

            Then again it’s possible I’m just thinking to much. I do that sometimes.  <.<;

            I'd say shmups had a bigger following during the 90s when arcades were at their peak, and thusly the comparison might just be moot.  I do however think there's a strong trend of these games leaning towards whichever platform is the least amount of work.

        • mikanko

          Their numbers tell them that most shmup fans already own 360s.  Compared to a PS3 an Xbox 360 is a lot cheaper in Japan on average due to mark downs and poor sales, and have been since 2006. 

          Comparing Pixel Junk with a Cave shmup is also kinda poor in comparison as the hardcore fanbase Cave caters too isn’t too interested in a game like Pixel Junk.  Similarly the people who enjoy themselves Pixel Junk Shooter may not be wanting to drop full retail price to have a go at reaching the 2nd loop of the newest Dodonpachi.

          You’re also highly devaluing how much it costs to make a game like Galuda II or Daifukatsu if you think it’s comparable to a budget PSN release. Nevermind the difficulty in porting a game like that from their arcade boards to the PS3.

          Edit: And seriously, saying there’s not a lot of effort behind a game like Guwange makes you look bad. You might as well be telling a Street Fighter fan that 3rd strike just isn’t as impressive or has as much effort behind it as the new Mortal Kombat.

    • TrevHead

      CAVE only release on the 360 because it is econimically viable for them, and FYI their DLC, limited additions isnt exploitation, CAVE isnt forcing anyone to buy their extras of which arnt like most other DLC isnt stuff that should be part of the main game but complete extra modes.

      Much of Caves DLC is given away free in Limited editions and pre order std editions.

      Anyone who follows CAVE will tell you that they are very adventurious in finding new ways to sell their games (iphone, region free, dual region, first game on Games on Demand to sell without a disc release, they also do other things apart from make games). You are totally ignoring the fact that shmups is only a tiny genre that is only just able to support itself (even among the Japanese)

  • http://twitter.com/#!/Leafy_Cam Leafhopper

    Should just start putting games on Steam. seriously.

    • http://www.siliconera.com Ishaan

      Someone actually recently asked on Twitter about Cave games on PC and they said they aren’t planning on it.

      • http://twitter.com/#!/Leafy_Cam Leafhopper

        Awwe that sucks.

      • JustaGenericUser

        Well, ain’t that a fine can of sardines.

      • https://twitter.com/#!/SplashdownTiger STiger

        But they’d make soooo much money.

    • TrevHead

      I too would love for them to make games for the PC but considering how they price their games at a premium price I can imagine them been afraid that they would have to devalue their new games or get hammered by piracy. Im sure that the fact most ppl prirate doujin games doesnt help aswell.

      Imo CAVE would be best served releasing Guwange along with other games from their back catalog with leaderboards and an extra game mode.

      They would need to create some kind of punkbuster to stop ppl uploading scores from PCs that arnt running the game at full speed. Easy to do with video capture software.

  • PrinceHeir

    well good luck to them :P

    still kinda wish the niche genre like this would get some love instead of the old FPS games we have been getting alot lately(not a hater of FPS; played a chunk myself but it’s always good to see something different than the usual trend)

    i wonder if there will be a time where visual novels and shump would garner enough attention to create a new interest for players to enjoy.

    :

  • DarkWaterClone

    Well I hope Cave will port their iPhone games to the Vita. That to me would be awesome. Being able to play those awesome games on the Vita would be so nice. Just think how nice they would look with that OLED screen. They would be beautiful.

  • http://twitter.com/Ale598 Ale598

    Okay I saw this after I made a Twitter post concerning Cave so I’ll repost it here. “Today I found an arcade that had a Cave game! I had some fun playing it, DoDonPachi Dai Ou Jou”

  • JustaGenericUser

    I  would really love to play your games, Cave, but none of your games as far as I know are on PS3 and/or PSN. :(

    • mikanko

      They’ve released PS1 games Donpachi and Dodonpachi over PSN for 600 yen each. 

      • http://twitter.com/Vanpan110494 Sentoro Katarashi

        Not in America…..

        • mikanko

          Nope! The PS1 games were never released in the US in the first place, so it’s not really something they can change.  Talk to monkeypaw about releasing them on the US store…

          Or spend a little extra to download them off the Japanese store. While you do so pickup Rakugaki Showtime, Panzer Bandit, and Slap Happy Rhythm Busters. If people want obscure PS1 games on their PS3s, they’re not too hard to get at.

  • godmars

    @Hiryuu:disqus Fur DworetzkyThe excuse doesn’t fly when you’re making limited edition bundles for the games you’re only selling on 360, then offering them worldwide. It certainly doesn’t any real right to apply in such a case. And then that they’re then putting titles on iPhone to boot. That really suggest they could put them on XBL/PSN as well. 

    • mikanko

      How do limited edition bundles for Xbox 360 mean anything?  They probably make more money selling them than the regular editions.  Including a soundtrack or a faceplate and charging twice what that cd or faceplate is worth sounds kinda profitable.  They sell out of them.  Mission accomplished.

      As for offering them worldwide, they don’t. Aksys or Rising Star have done that.

      Iphone releases are also dirt cheap compared to getting a game on PSN or XBLA. 

      You just seem unwilling to accept the truth.  Every shmup this generation has been released on Xbox 360 over PS3.  That’s where these small companies see their customers.  The games didn’t exactly sell like hotcakes when they were all on PS2.  Still, they get by.

  • Natat

    What about some games for the PS3 doods? =(

  • http://twitter.com/Vanpan110494 Sentoro Katarashi

    *Sighs*…..If only they can release their games on PSN…..I mean really. It’s nice that they released their games in America and Europe, but…the problem is that…..only on the Xbox 360? Not that I hate it, but people that doesn’t have an Xbox 360 don’t want to waste their time earning even more money to get an Xbox 360 to play their games, and Cave’s games are one of the ONLY Shmups that has ever released in NA and EU, but again, it’s only on the Xbox 360, which is unlucky for other players who wants to play something different than Fighting, FPS, or RPG games, which is REALLY common on the PS3.

    I know Cave being loyal to Microsoft is like NISA or Nippon Ichi being loyal to Sony, but there are many RPGs out there that can satisfy you as well (not that I’m not happy about having games like the Disgaea series on Sony’s consoles, but….).

    Ugh….Stuff like this makes me angry. Unless it’s games released by Microsoft or Sony, why can’t companies like Cave and NISA/Nippon Ichi release their games on both consoles? I really don’t find that fair, because both consoles are powerful enough to run the games, and I’m sure it can boast both of their sales……

    • mikanko

      I think you overstate the loyalty Cave has with MS.  It’s just the fact Cave is a tiny company whose games don’t sell all that well, and 360 is what they can afford to put their arcade games on.

      • Setsu Oh

        and that is too bad because there is that whole part of gamers they don’t get to. atlus gotta put its nose in that too.

    • HistorysGreatestMonster

      Actually, you’ve helped change my mind about Cave. I hadn’t thought of it as being like NISA being loyal to Sony. I guess if Cave want to stay 360 exclusive, that’s their business. I don’t want NIS games on the the 360, so I guess if Cave want to stay loyal to their fans, they should stay that way.

      • mikanko

        Cave wouldn’t be supporting Macintosh products as gung ho as they are if they were Microsoft loyalists. NIS wouldn’t have tried releasing DS and Wii games if they were so loyal to Sony either. <.<;;

        Thinking either company are loyal outside of needing a platform to develop on, and picking the console their fanbase owns, is a stretch.

        edit: condensed because I've become a broken record.

        • Guest

          edit

  • Setsu Oh

    first news of the day i like THIS much. i always confuse both crave and cave companies for the one who brought me esp ra de
    http://en.wikipedia.org/wiki/ESP_Ra.De.

     and that beautiful piece guwange
    http://en.wikipedia.org/wiki/Guwange

    progear was excellent
    http://en.wikipedia.org/wiki/Progear

    now i hope they bring to psn us and europe all their titles upcoming and not, because their work is really good to fantastic. i’m really glad they are turning to the west too now.

    • http://www.genkaibreak.com Code

      Not enough Progear mentions in Cave topics T3T, even though we’ll probably never see it because of rights tangled with Capcom.

  • RagnaXBL

    How about some PS3 titles?

    • N2O1990

      the reason of Cave don’t develop a game for PS3 or even PSP because they don’t know Sony(long stroy)

      well but maybe we can wait a WiiU version

      • godmars

        I’d actually would like to hear that story.

        If such is true I’d get why they’d work with MS since at one point they had connections with Sega. Picked up a lot of their Western assets when they stopped making consoles and nearly bought them. Stopped short of doing so at the last minute for some reason. 

        But still on the same token the 360 is all but dead in Japan and I really find it hard to believe that CAVE is going to remain satisfied with sales from hardcore SHMUP fans. 

        • mikanko

          There are rumors Sony had a bad working relationship with Cave during the end of the PS2 era.  They’re likely exaggerated or non-existent. Sony didn’t go out of their way to make porting titles like theirs any easier for them, but not much else.

          Most rumors surround the port of Ketsui by Arika, which wound up being scrapped because they couldn’t faithfully port the more manic sections of the game on PS2s hardware after several months of work went into it. If anything that probably left a sour taste in Cave’s mouth concerning system hardware not optimized for their ports, which the PS3 isn’t. Either way it was Arika who lost more out of it than Cave did.

          I believe you’re mistaken about the Sega thing and thinking of a totally different company. Cave never had western assets, they’ve always been a small niche Japanese centric developer. Cave has had more relations with Atlus, Capcom and Taito publishing their games than anyone else. More of their games have gone to a Sony console than any other until this generation. Several have stayed arcade only with no home ports.

          Being a tiny developer with a super niche fanbase is the reason their games sell the way they do, and the reason they have to go about finding the easiest and cheapest way of porting them.

          Their 360 sales are comparable to their PS2 sales, so thinking they’ll all of a sudden tap a new market via the PS3 is unlikely.

      • HistorysGreatestMonster

        No plans to buy a WiiU. 

    • NetscapePizza

      Develop for PS3 and I’ll happily import every game you release CAVE.

  • http://pulse.yahoo.com/_2WNP7FYA3VYJQKEYYV5GXH3K5Y yahoo-2WNP7FYA3VYJQKEYYV5GXH3K5Y

    It seems that 5pb (MAGES) and Cave are pretty much the only Japanese companies still supporting the Xbox 360. It’s pretty sad that Japan hasn’t embraced the Xbox 360.
    Still, Japan’s economy being what it is, I think it’s far easier to simply play on the PSP, a console filled with adventure games and even some notable shmups (Gradius Collection for instance). 

Video game stories from other sites on the web. These links leave Siliconera.

Popular