Ten Things Capcom Want You To Know About Ultimate Marvel vs. Capcom 3

By Ishaan . October 14, 2011 . 2:35am

Earlier today, Capcom showed off what newcomers Phoenix Wright and Nova are like in Ultimate Marvel vs. Capcom 3. Following that, they’ve published a blog post on their community site with 10 facts about the updated game:


1 – X-Factor can be activated in the air.

2 – The attack and speed increases for each character while in X-Factor have been adjusted. Additionally, the damage reduction minimum while in X-Factor has been decreased from 50% in MvC3 to 35% in UMvC3, and Hyper Combos performed during X-Factor will now be subject to damage scaling.


3 – An upward exchange during an Air Combo will take away 1 bar of your opponent’s HC Gauge.

4 – When you launch the enemy in the air with a Special Attack, hold the button down and your character will automatically super jump to follow the launched opponent. (This can be turned on or off in the Options menu.)


5 – The window for Aerial Exchange Counters has been adjusted, making it easier to land one.

6 – If you land a Snap Back attack on an assist character, similar to the landing it on the point character, the assist will become unavailable for a short period of time.

7 – It will no longer be possible to block during an air dash.


8 – The rate of HC Meter gain has been decreased by 10%, to 90% of what it was in MvC3.

9 – In MvC3, the amount of hit stun caused by assists was fixed, but in UMvC3 hit stun caused by assists will also be subject to hit stun deterioration during combos.

10 – For characters who have 8-way dashes, the speed on their down-back air dash has been slightly decreased.

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