|PS3 / XBOX 360||USA|
By Ishaan . November 1, 2011 . 11:31am
The PlayStation Blog has an interview with Kei Yamamoto, producer of the console version of King of Fighters XIII. Yamamoto has a fair bit to say about the game, and touches upon the in-game art as well.
“What we did was first create 3D models of each character,” Yamamoto shares. “We posed them, added lighting, and then outputted them as 2D frames. From there, we moved on to post-processing, where we added details such as illustration-like expressions and shadows by hand. We think it’s a very unique process for creating 2D sprites.”
Additionally, Atlus USA have released another six videos of The King of Fighters XIII, this time divided into “Team Art of Fighting” and “Team Yagami”. You can view all six videos below: