|PS3 / XBOX 360||USA|
By Ishaan . November 1, 2011 . 11:31am
The PlayStation Blog has an interview with Kei Yamamoto, producer of the console version of King of Fighters XIII. Yamamoto has a fair bit to say about the game, and touches upon the in-game art as well.
“What we did was first create 3D models of each character,” Yamamoto shares. “We posed them, added lighting, and then outputted them as 2D frames. From there, we moved on to post-processing, where we added details such as illustration-like expressions and shadows by hand. We think it’s a very unique process for creating 2D sprites.”