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A Look At Activision’s Cancelled Iron Man Game Before Sega Had The License

By Ishaan . November 8, 2011 . 12:31pm

A Look At Activisions Cancelled Iron Man Game Before Sega Had The License

Before Sega acquired the rights to develop Iron Man games based on the movies, those rights were with Activision. The first film saw numerous delays, which led to Activision ultimately dropping the license, and Sega picking it up.

 

While Activision’s game never saw the light of day, we managed to track down some concept designs pertaining to it. Once upon a time, the game was to allow the players to “invent” their own weapons and armour loadout, in order to reflect Tony Stark’s genius inventor background. This is something that the Sega-published game did allow in for in a limited capacity.

 

A Look At Activisions Cancelled Iron Man Game Before Sega Had The License  A Look At Activisions Cancelled Iron Man Game Before Sega Had The License

Another interesting theory was that players should be allowed to load their own MP3s into their “armour” and create their own soundtrack for the game. Additionally, a very wide variety of interesting weapons were planned, one of these being a laser that could ricochet off walls and be used to solve puzzles.

 

Another was a “tractor beam” that would be used to pick up and manipulate objects. You would’ve been able to use these objects for melee combat. Also designed for the purpose of melee combat was a medium-range beam blade (above).

 

A Look At Activisions Cancelled Iron Man Game Before Sega Had The License A Look At Activisions Cancelled Iron Man Game Before Sega Had The License

Concepts also show plans for a space station with a Super Mario Galaxy-like gravity feature. Hacking puzzles were planned, too, in a rock-paper-scissors style minigame, or a game where you have to send a beam through corridors, avoiding obstacles.


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  • http://twitter.com/TheHumanSpider A.D

    That “diagram” of Iron Man listening to MP3s and throwing up a rocker hand sign gave me a good chuckle…

  • Solomon_Kano

    Huh. It sounds like Activision actually put some effort into this, so I wonder who the developer was? Beenox has been hit or miss with Spider-Man and Silicon Knights made an AWFUL X-Men game, so I’m curious as to who came up with this for them.

    Sega’s Marvel games have been atrocious, though Iron Man was probably the best out of them, so I’ve really gotta wonder how the final product would’ve turned out under Activision.

  • http://www.facebook.com/profile.php?id=685220688 Vince Vazquez

    It would’ve been bad either way. Activision doesn’t treat their Marvel games much better than Sega does; it just so happens that they lucked into some good developer/license pairings (like with the occasional Spiderman game, or Radical’s Incredible Hulk titles that eventually spawned Prototype).

    It’s actually a shame that Sega can’t treat these games better. They should try to do original games within the movie universes, that way they can work independently of Marvel/Disney’s movie release schedules. Their Next Level-developed Captain America (ugh…developed by Canadians ;) ) was apparently quite decent. They should be able to start work on Captain America 2 NOW, that way they can work on a great game without having to worry about development time restrictions to tie into whenever the actual movie comes out. Just make it an original story, but still starring Chris Evan’s likeness.

  • hush404

    Gahh, Sega destroyed Iron Man… and that’s a shame because he’s so bad-ass… he could have an AMAZING game.

  • Scallion

    Oh wow, this looks like my 4th grade math notebook.

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