How Sumioni, Acquire’s Ink Platformer, Uses Branching Paths

By Ishaan . January 10, 2012 . 4:30pm

Acquire decided to take a leaf out of RPGs and visual novels, and add branching paths to their inky action-platformer, Sumioni: Demon Arts. The catch is that you aren’t in control of which path the game will take you down.


At the end of each stage, you’ll receive a star ranking, based on the amount of damage you took and your clear time. Based on this, you’ll go down different paths. Acquire illustrated the branching paths concept with this image:



Acquire also introduced a character via the game’s official website. This is the Light Princess, and the ink demon will need to rescue her:


Sumioni: Demon Arts already has a publisher in North America — Xseed will be releasing the game sometime in spring 2012. A demo is slated for release on the PlayStation Network in Japan on January 24th.

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