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JAST USA’s Peter Payne On The Daily Dealings Of His Company

By Ishaan . January 16, 2012 . 1:30pm

JAST USAs Peter Payne On The Daily Dealings Of His Company

JAST USA founder, Peter Payne, has been selling visual novels in English for a long time. Recently, the company licensed and released their first all-ages title, Aselia the Eternal, a visual novel RPG developed by Xuse.

 

We caught up with Payne to discuss his company’s future goals, its day-to-day dealings, and how the negotiation process with Japanese publishers goes.

 

I wanted to begin by talking about “image,” which is somewhat of an uphill battle for companies publishing visual novels and eroge. How do you want to shape JAST’s image over the next few years as a publisher?

 

JAST USA founder, Peter Payne: It’s definitely a problem. Basically, America is a difficult place to try to widen the awareness of a genre like adult PC games, because we are a freedom-loving society that was nevertheless founded by Puritans, and both traditions are struggling to defeat the other. Our goal is to be a professional publisher of unique visual novels and eroge from Japan and do whatever it takes to get more people playing these games, which we believe are an awesome way to interface with Japan.

 

You have so many different labels between Jast Densetsu, G-Collections, Peach Princess and so on. Do you plan to stick with these same labels for the foreseeable future or maybe re-categorize games based on their characteristics?

 

We often take our cues from Japanese companies, and one thing a lot of them do is create brands for publishing of different games. Some of our “brands” came about as a result of our history, for example G-Collections was established as a separate company by CD Bros. before we took it over.

 

We’ll probably continue the brands but change how they function as we go forward, with each doing slightly different kinds of titles.

 

Aselia the Eternal is going to be an “All-Ages” game, and is being pushed as more of a role-playing game. Provided that reaction to Aselia is encouraging when it goes on sale, what other all-ages games do you have your eyes on?

 

Aselia is out now and we’re very happy with it. We certainly want to reach out to more fans, and hope that titles like Aselia will do well for us. It depends on what games might be available to us and of course if the companies involved would be open to us publishing their title outside of Japan.

 

JAST USAs Peter Payne On The Daily Dealings Of His Company

I have to ask about your relationship with Nitroplus. In Japan, Nitroplus have a close relationship with 5pb. with Chaos;Head and Steins;Gate. When we spoke to 5pb’s president, he said they were keen on bringing their games overseas. What are the chances that we’ll see you bringing over 5pb’s games in the future?

 

It’d all be up to them. They know that we’re interested in doing any titles they’ll allow us to do. Nitroplus is a hugely successful company in Japan and are also a very cautious one. They would basically like us to publish a title, wait two years to see how the sales are, then decide the next title to publish. This is too slow for us and for our customers so we’re pushing them to let us release more games, several of which we’ve announced and published in our 2011-2012 game catalog.

 

How many people work at JAST USA and how have you managed to remain profitable despite issues such as the size of the market and piracy?

 

Two main staff, not counting the guys in our San Diego company who ship out the games and manage our wholesale accounts.

 

Definitely one of the most important things to us is being able to reach the customer directly, to have a great relationship with them directly and make it easy for them to buy titles from us directly. If it weren’t knowledgeable for the Internet, there’d be no English visual novel market, since there are no retailers who will carry adult PC titles, so reaching our customers directly becomes very important to us. I think one thing we did right was build something besides the visual novels, which is J-List. Being able to sell a Hello Kitty shoulder massager to someone and possibly interest them in a visual novel down the road has been a big help. They’ve helped us survive the many changes the wider anime world has gone through since 1996.

 

A word on piracy. Obviously we’re against it, being a tiny publisher of very specialized “indie” PC games as we are. Piracy will obviously exist for every kind of “soft” media and we make sure we don’t let fear of it stop us from moving forward, but it is a huge frustration all the same. People who are passionate about something, as I know many eroge fans to be, should be purchasing the games they want to see more of so we can make more and better games in the future.

 

When I see extremely knowledgeable fans who follow artists, voice actresses and scenario writers of visual novels posting on pirate sites it really gives us pause. Bottom line, companies like Nitroplus are very focused on the raw number of copies sold as a bellwether to success, so fans who fail to cast their “dollar votes” for titles they want to see more of in the future will be sorry later.

 

JAST USAs Peter Payne On The Daily Dealings Of His Company

When you approach Japanese publishers with the prospect of licensing their games, what do you usually say to them? What’s the pitch like, and how does your approach differ, depending on the company?

 

We basically approach them, explaining our history and knowledge of the U.S. market and what we can do for them, allowing their game to be legitimately played by fans all over the world.

 

It usually comes down to the personality of the president of the company. If he’s an outgoing person who wants to see lots of people play his games, that’s usually all it takes. Companies that are afraid of any possible downside will usually not consider our proposals — this is one of the most frustrating things about working with Japanese companies. A single possible downside to any new idea is often enough to kill it.

 

There’s also a frustrating “catch-22 zone” where a game is so famous in Japan, it could never be licensed by anyone for any amount of money. This is a combination of the realities of the Japanese market — the company is selling 100,000 copies a year at $110 per copy and is fearful of disrupting this flow of money for any reason. So we have to wait and try in a few years or move on the other titles. Also sometimes other licensing issues complicate things.

 

When a mainstream game or anime is made based on an 18+ title, the new company has some rights over that title, making it hard for us to get it. The only thing harder than getting one Japanese company to agree to a proposal is getting two of them to do it.

 

Can you give us a few examples of which ones have turned you down outright when you approached them with the prospect of bringing their games overseas?

 

Each company is different, and has different goals. As fans know, some companies are terrified of their own shadows, and block foreign IP addresses from viewing their websites (*cough* AliceSoft *cough*). When we encounter a company like this, all we can do is move on.

 

Doujin publishers have been receiving more exposure in recent years. Is bringing doujin games from Japan over part of the plan at any point?

 

We’re definitely open to it. A lot of interesting games are being made in the doujin space.

 

JAST USAs Peter Payne On The Daily Dealings Of His Company

PC is your primary publishing platform at the moment, but the iOS market is generating buzz and that’s another way to make these games more conveniently available. Are you looking into publishing on phones?

 

Yes, although there are no concrete plans in the immediate future.

 

The difficulty of publishing adult titles on restricted platforms like that is frustrating, and the “make the game, then we’ll tell you whether or not you can sell it in our app store” model is also one that gives me pause. I wonder if HTML 5 will ever offer a way around this.

 

A lot of visual novels in Japan these days tend to have a very cute or “moe” sort of look to them, which could potentially turn people off them. Do you ever see this as a challenge and think about chasing games with a more “grown up” art style?

 

The visual novel space is quite well developed, and there are character styles and designs and stories for every taste. We’ll always try to offer a range of products and will continue in the future. Perception is an odd thing though — honestly, chainmail bikini-clad sword-bearing heroines found in Western games are just a removed from reality as a 1000+ year old girl who happens to be the embodiment of the Necronomicon from the Cthulhu universe, as Al from Demonbane is.

 

We want to move forward in new and interesting directions so we’ll keep your comment in mind, though some Westerners will always look at anime-style characters in a strange way. I’ve seen fans describe K-On! characters as “loli,” which doesn’t seem quite accurate to me, but that’s how they viewed things.

 

What’s a typical day at the JAST USA office like?

 

Some of your readers are likely familiar with J-List (http://www.jlist.com for all products including NSFW ones, or http://www.jbox.com for PG-oly products), our online shop that just celebrated its 15th anniversary.

 

We post a lot of items to the site, from bento boxes and figures to Japanese imported eroge titles and anime art books, and the JAST USA side helps us get each update out, providing recommendations about what “moe” products to carry and so on. We’re getting busy these days. To paraphrase the Starks of Winterfell, Christmas is coming.

 

Note: This interview was conducted in November. Thanks to Siliconera reader, MiauMiaut, for contributing to this feature.


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  • http://twitter.com/DanijoEX DanijoEX

    I guess trying to spread awareness is the difficult part if not any.

    • DlanorKnox

      I wish games like this could get on Steam. 

      I found out about my first visual novel (Ever 17) via an ad in Newtype. I guess coverage on various anime and gaming sites is the best kind of exposure these games could get now.

      • caleb1993

        Yeah, that’s probably where they can get good exposure. It’s too bad Otaku USA doesn’t cover them enough.

  • http://www.facebook.com/people/Christopher-Carmona/100000347329518 Christopher Carmona

    Interesting article. Also, Peter Payne? ಠ_ಠ I pronounced it as Peter Pan at first. Then Peter Pain. I should go lie down before I get tossed around like a ragdoll. 

    • http://www.facebook.com/people/Daniel-Morandi/100000837836996 Daniel Morandi

      It’s a weird combination between Peter Pan and Max Payne……Ok I gotta escape now! D:

      • http://www.facebook.com/ValkyrieProfileGuy Jesse Thompson

        Could you picture that amalgamation? o.O  Crazy!

  • SolidusSnake

    It’s weird how the “new gamer crowd” is so biased against anything anime-style. When I was younger all of us geeks at least liked some anime.

    “Piracy will obviously exist for every kind of “soft” media and we make sure we don’t let fear of it stop us from moving forward”

    I like their conviction. Hopefully they can keep publishing interesting titles and stay profitable. I really liked Demonbane and look forward to more Nitro+ titles in the future.

    “There’s also a frustrating “catch-22 zone” where a game is so famous in
    Japan, it could never be licensed by anyone for any amount of money.”

    Unfortunate but understandable, it’s like a band that sells out stadiums overseas coming to the US and playing dive bars for 10 people a night. Probably shouldn’t hold our breath waiting for Steins;Gate, huh?

    • http://www.facebook.com/ValkyrieProfileGuy Jesse Thompson

      I bought Legend of Fairies and Fairy Nights when they were new. :)  From J-List no less I think, or another anime online seller…it’s been, well, a decade. ;)

      • SolidusSnake

        I didn’t even know those games existed back then, though I liked me some Akira, Ninja Scroll, Cool Devices and so on. :D

        Cheers to you for being old school though. And to the new generation of fans that are keeping the flame alive.

    • http://www.facebook.com/VirusChris Christopher Nunes

      So chances are for a localized version of the Fate/stay nigh visual novels are out of the question? It would really expose people more to the Nasu universe, since they manage to bring the anime version of Fate/stay night and Tsukihime  (though enjoyable, they are poor representations of the VNs and I like both but the VN was detail).
      I know there’s an “unofficial” translation of Fate/stay night, but it would be great for more exposure of the series in the West. I love anime, I grew up with Dragon Ball Z and Sailor Moon (yes I watched Sailor Moon and I’m boy, there was a strange appeal to me with this series) and I always enjoyed the different artstyles they used to. I’m an artist and I’m trying to make a global manga series using various artsyles, with some alteration to fit my drawing style, to make each character (even the minor non-important ones) unique and different from each other.

      My first Visual Novel is “Go! Go! Nippon! ~My First Trip to Japan!~” published and released by MangaGamer, and I really enjoyed it as it gives me more insight on the Japanese culture (which I want to visit or live) and the little romance was a nice bonus despite being short. I like to get more PC Visual Novels and I must try out this RPG Visual Novel they released. I’m even interesting in making a Visual Novel myself (a Visual Novel with action scenes regarding characters fighting in a parallel world in a strange tournament for a title most everyone doesn’t want and are forced to fight to the death or find loopholes to escape the world. I like to have multiple branches for the player to be good or evil and maybe pick their gender as they’re the Protagonist of the story).

      All in all, I’m happy to see people try bringing Visual Novels over. I like it when people try new and exciting things, and to help get to know other cultures better (I find that appealing when you’re playing a game based in France/Germany/Italy/Etc… and you know nothing of the culture and the game provides it for you. I’m kinda getting sick of seeing CoD games and FPS all the time… where are the good old days of Action, Platformer, and RPGs?).

      Good luck Peter Payne! You got my support!

      • http://www.facebook.com/ValkyrieProfileGuy Jesse Thompson

        I’d kill for an actual Fate/Stay Night (and the other Fate related stuff) English translation that I could buy.  I definitely speak with my wallet. :)

    • Ryos

      Steins;Gate could be an interesting exception but whether they’d entertain a model that an American company would swallow is another story because it really is a case of something that’s too popular in Japan and would likely be far less popular here (though how much would need to be seen).

      As far as the gamer crowd is concerned, it mostly boils down to the fact there are simply a LOT more gamers than there were back when I started in the 80′s.  When you have a larger segment of the population participating in the activity, it’s inevitable that different viewpoints will emerge.  Anime has always been a fairly niche activity (even at the height of its popularity here in the late 90′s and early 00′s) and so it’s not really all that surprising that a lot of the new gamers, who’ve never bothered with anime, would dismiss it as some curious Japanese phenomenon with no merit and games with an anime drawing style (which in and of itself is a question mark because any given series’ style can be significantly different from another much like here) equally worth ridicule.  Retailers too tend to be wary of anything with anime designs on the shelf because they just don’t sell…never mind games with sex (GASP).

      • M’iau M’iaut

        A lot more gamers and sadly, the middle and small release concept has also left the building. Atlus pulled off miracles in the PS1 and PS2 days when 25k was more than enough to make the investment back. Even if the Japanese companies truly understood the difference in markets, no one stateside is willing to just sell to a handful of reserves (that will never come back as a used title to get recycled 80 times over).

  • http://www.facebook.com/ValkyrieProfileGuy Jesse Thompson

    Been a while since I’ve checked out Jast USA’s store, this article made me go take a looksie again!

    • http://www.facebook.com/ValkyrieProfileGuy Jesse Thompson

      Annnnnd, bought something.  Good lord, my wishlist is already growing, I want so much that they have.

  • http://www.facebook.com/people/Rudy-Soto/100001518601121 Rudy Soto

    I think I’m in Love.
    But damnit, the only way I can think of supporting them is with my wallet. I need more money.

  • MrSirFeatherFang

    I think the only PC games I will ever buy are VNs, however I don’t think I can start just yet. Though I hope the covers aren’t NSFW lol.

    • http://twitter.com/colonelxanders Alex Sargeant

      That’s actually why I wait for the download editions. I’m not totally sure how okay my government is with me importing those kinds of titles, even from the US. The covers would not help my case…

      • MrSirFeatherFang

        Well then, I need to be careful lol. Maybe 18+ games I should download digitally haha. Thanks for the input.

  • RupanIII

    I knew a kid who bought one of those ‘watashi ha H’ headbands from J-List and wore it to school lol

    I was not so bold, but I used to order Black Black gum from them. I should visit the site again, it’s been a while.

  • http://twitter.com/sophiluz sophie nuz

    The Nitroplus games and Princess Waltz looks interesting, but I wish they would publish more BL or Otome games since I have already bought what they have. I would also be more open to buying their games if they would publish on phones, specifically android.

    • Dokurochan

      You know Jast are releasing Hanachirasu which is sort of a BL game. Technically it is still a bishoujo game and everything because it lacks any BL h-scenes but the story revolves completely around two guys and after reading the Kaigen ending and seeing what happened in it, I can’t see this VN as anything but a yaoi story.

      • M’iau M’iaut

        They already have two BL titles and in fact did create a label only for them. For all the focus on their current nukige titles, some of JAST/PPs best visual novels with romance AND sex are far earlier titles. Crescendo comes immediately to mind. 

        • Dokurochan

          I already knew that Jast had previously released two BL games. I was just responding to the above person who wishes more BL/otome games could be localized and informing that person that Hanachirasu could be considered a BL game.

          Secondly, Jast aren’t currently focused on nukiges. Out of the four games they released last year, only one could be considered a nukige. Out of their upcoming lineup, they have a grand total of 1 nukige, compared to the 9 story focused VN’s.

  • caleb1993

    Kudos to you Peter Payne, I’m interested in getting into a very similar business branch and so this interview was very informative. Also, I’ve only played quasi-VNs (Fate/Extra, Devil Survivor, Hotel Dusk) and was wondering what the best full VN to start with is? I know about numerous ones, I just don’t know what’s best for me to start with.

  • http://twitter.com/PaintedPixels PaintedPixels

    I haven’t checked out J-List’s games in a while, but I have bought a few of them so far. I have Crescendo, Brave Soul, Snow Drop, and Yume Miru Kusuri (A drug that makes you dream). They’ve added quite a lot since I’ve bought these though, and now that they’ve improved their digital distribution, maybe it’s time to take another look.

  • http://twitter.com/colonelxanders Alex Sargeant

    Great interview! The most interesting thing I find hearing from Jast/Rockin Android/Carpe Fulgar is the information on how the licensing works or doesn’t work between companies in the East and West.

    I wasn’t aware AliceSoft IP blocked people, which is very interesting. Understandable given Rance’s attitude towards women saying ‘No’, but still a shame. Daiteikoku has everything I could want from a game feasibly.

  • http://www.facebook.com/ValkyrieProfileGuy Jesse Thompson

    Another game which has recently made it to anime but the game has not been translated is Princess Lover.  And from what I’ve seen, there are many folks who lament that it wasn’t even fan-translated.  Maybe that’s one worth giving a shot!

  • Göran Isacson

    Man how frustrating it must be to want to do business and bring over so many great games… and then have to deal with the Japanese being understandably catious about such a risky venture. These guys must burn like hell for what they do to keep up their business…

    … So jelly :(

  • Juuu

    Okay, I’m just gonna ask…Am I the only one who is a little exasperated with Nitroplus as a company? Their games are of SUCH good quality, but as a business….They have this molasses in winter approach to licensing, as Mr. Payne describes, and then make shady decisions such as the recent choice to split the Saya-Hanachirasu double pack up after it’s been on preorder for QUITE some time, but yet still talk big about how they’d envision Saya no Uta as a “Hollywood movie”…Idk. They don’t really make me feel like a valued customer, and the feeling is a little off-putting. Of course, business IS business, but should it not feel more personal as to reel the consumer in?? XD

    Moving on, I like how JAST acknowledges the sad fact of piracy, but tries their damnedest to move on anyways, and they don’t use ridiculous DRM that requires players to always have a high speed internet connection, hop on one foot, and juggle fire every time they want to play their game! :P So kudos for that, JAST.

    And thanks for Aselia! I’m so glad to see the titled XUSE -wanted- out since they got shut down by Sony Suits in the PS2 era finally make it out. :] I love my copy so far. And My Girlfriend’s the President is absolutely hilarious. You’ve finally won a customer from me, and I wish you all the best of luck in the future~ Bring on Yumina the Etheral!! ^^ Also, how’s licensing Starry Sky going…? ;p Because I mean…I’d only preorder 5 of each installment… :P

    PS: WHAT THE HELL TRIPLE POST?! Thanks, Disqus. :<

    • Ryos

      Unfortunately, a lot of companies in Japan operate like that so I can’t really blame the Nitroplus model so much as the licensing model as a whole (though obviously some companies are less resistant than others).  The problem mostly is in the complicated nature of revenue from titles because while having them localized elsewhere generates additional revenue, reverse imports end up costing them money because games (or anything else) go for much less here than they do in Japan, and of course there’s also the cut with the American company to think about.

      • M’iau M’iaut

        The whole reverse import thing as Peter mentioned I think is the true front and center concern. Even using American buy and ship options provide a more than 50% savings to a Japanese buyer. Just look at how every Japanese company has mucked it up when releasing their DVDs directly here. Our market flat out ignores their $50 for 2 episode attempts.

      • Juuu

        Yeah, I didn’t even think of reverse importing!! Awesome point~ And I can’t really BLAME them either, but it doesn’t stop me from feeling a bit put-off. xD It’s a sad fact. Plus, I’m sure people would want to reverse-import for uncensored CGs, too… :/ It’s complicated, that’s for sure.

      • Hetare Kaiser

        Would reverse importing really be that big a problem in this case? I mean, with anime, sure. Set the soundtrack to Japanese, turn off the subtitles and you basically have the same as if you had bought the Japanese DVDs/BDs (at slightly lower quality, maybe), but for a considerably lower price. But with visual novels, only the rare Japanese person that has a good understanding of the English language would be able to understand all the non-voiced text.

        • Ryos

          Not totally out of the equation because Japanese are forced to learn English to a very basic degree during school and most visual novels aren’t exactly throwing out Shakespearean prose out there.  Yes, it’s certainly less of a concern than it would be for anime.  But keep in mind too that with eroge oftentimes there isn’t the censorship that there is in Japanese releases, so that’s another reason why it would still be an incentive to reverse import.  Ultimately I’m not saying that’s a serious threat to the companies for games, but it’s certainly a major concern during the licensing talks.

  • Ladius

    Apparently, JAST USA contacted the Steins Gate translator, and there were even talks about a possible Steam demo http://e17time.blogspot.com/2012/01/project-goes-on.html

    I would be thrilled to see Chaos Head or Steins Gate on Steam, and I really like what JAST is trying to do with Nitroplus and all ages games as of late.

    • PoweredByHentai

      Steins;Gate on Steam would be epic win.

      • kuro_chan666

        Steam is never epic, since it’s a crap. Even if they put S;G on it – its like a little honey in a barrel of toxic waste, meaning that it’s toxic waste afterall

        • Thomas Maloney

          Why the Steam hate? :V

    • superdry

      Interesting.  I guess 5pb is possibly opening up more for western localizations after Corpse Party and Phantom Breaker.

  • http://thrust-the-sky.deviantart.com/ WildArms

    Too bad alicesoft is all that with the block IP and all, their games, especially rance ones, are really good… *sigh*… humans

    • M’iau M’iaut

      You are only here to post because of your delusions that the girl in the second picture is your waifu.

      • kuro_chan666

        No, wait, but Rance games are actually good, no sh!t. Though, I do not require any translation for them, but I would like others to be able to enjoy this great series too.
        ESPECIALLY Rance 5D…oh, frustration.

        • Crimson_Cloud

          Good to some. The gameplay is fun, but the content will not appeal to everyone. Raping a girl to prove a point is not my kind of game.

          …to this day, I still don’t understand his popularity….

          • kuro_chan666

            Well, I think because Rance is EPIC, and also, he’s not that cliched kind-hearted hero of light. He’s actually closer to a villain by his beliefs, than to a hero, but he still saves people in need, though…for ulterior motives(and that’s what’s fun). He’s kinda a good bad guy, and he’s really fun. When he boasted about raping a female Maou(Demon King, well, Queen. it happened in Rance 3 )in Sengoku Rance…priceless.

          • http://thrust-the-sky.deviantart.com/ WildArms

            Yup he is awesome and funny xD, and he sometimes goes all tsundere when he knows he is doing something too good and give it a bad reason to do it haha, He is always true to his beliefs and doesnt lets anyone else disturb them, >8D

          • http://thrust-the-sky.deviantart.com/ WildArms

            That is kind of the idea people get of him if they only play not much of one of his game, or at least stop before reaching half of the game, you need to play the full game to understand him more, as the plot gets more complicated, and a lot of stuff happens and you see his different reaction when something happens to the people he care about, it’s funny, since he is a villian hero, of course, if its a male character he wants to rescue just says stuff like *im gonna go save him just to kill him myself* and tsun tsun stuff like that, he is not just rape and stuff, even if it does happen, is just part of the comedy part of the game (and after all, is an eroge). But he is a more complex character than you give him credit for…

            I remember a funny part where there is this dude killing people in public, he was killing a dude, and a girl asked rance to save him, and he was like “Uhh but it wouldnt look cool to save an old man” then he waits until they kill him, then they are going to kill a girl next, then, he goes and saves her xDD.

            Anyways, the soundtrack on the games are also awesome

      • http://thrust-the-sky.deviantart.com/ WildArms

        Jealous?

  • PrinceHeir


    You have so many different labels between Jast Densetsu, G-Collections,Peach Princess and so on. ”

    i never knew Jast USA owns them or a part of them O_____O

    “There’s also a frustrating “catch-22 zone” where a game is so famous in Japan, it could never be licensed by anyone for any amount of money. This is a combination of the realities of the Japanese market — the company is selling 100,000 copies a year at $110 per copy and is fearful of disrupting this flow of money for any reason. So we have to wait and try in a few years or move on the other titles. Also sometimes other licensing issues complicate things.”

    such a shame, it’s kinda like importing games. some games are more cheaper in other places. kinda like how some people from european countrie import USA games since it’s much cheaper and faster.

    best to luck with his company, and hope to see more visual novel games like steins;gate and chaos;head in the near future!!!!!!!!

    • M’iau M’iaut

      Yes but even within his h games, there has not been much done about ‘branding’. G-Collections has basically only been used to note the games that were originally released by that company when they were on their own.

      Separating and brand definition will require some rethinking on their part. It needs to start with developing an all ages storefront. Even if it is ‘linked’ to the adult side as Mangamer has it.

      • Dokurochan

        They do hava an all-ages storefront. It’s called JBox.

        • M’iau M’iaut

          Yes, but that is tied to JList, and associated with getting non-porn items from Japan. The main storefront for the English localized and commercially released VNs has always been Peach Princess. JList just ‘sells’ the PP or G-Collection releases like other online retailers.

          If the target is to develop a new clientele and get them to purchase an Aselia, Starry Skies, Yo-Jin-Bo, Steins;Gate, etc., creating an entirely ‘new face’ would be beneficial. A place where the main goal is to educate and introduce non-ero VNs, rather than to get them to add Aselia to their bi-monthly purchase of Pocky.

  • http://zerodestinypro.blogspot.com/ Zero_Destiny

    JAST is my favorite Visual Novel localization company at this current time, admittedly I’m still kinda new to the medium but I really like their business model and the choice of titles they have as of late like Song of Saya and Demonbane. I’ve been following the Jlist twitter account for awhile, it’s pretty much just advertisement but it’s nice to be informed on some things.

    Jlist is usually too ecchi for me though but there are some things I would like to buy off of it in the near future, my wallets been pretty tight as of late though so I just stick with the games for now. Also even though JList is a Japanese kind of dealer it also sells stuff outside of anime and manga, there are some pretty cool nicknacks and other fun things there. The JList twitter account also shows post stuff off of his tumblr which I always liked. He’s posted a lot of really cool art and some rather funny magazine scans in the past.

    • Crimson_Cloud

      Agreed. Their choice in localization was excellent so far, but also we have to be thankful for those Japanese makers that agreed to work with them. They would probably localize more story driven games if the other side allowed them. Yumina the Ethereal and Seinarukana are my top waiting games this year.

  • SupaPhly

    why is Key so xenophobic about their games?

  • http://twitter.com/Cudgeon Raji

    Hello Kitty Shoulder Massager *wahahaha* :’D
    Thats probably the most innocent sounding Sex Toy Name I ever heard.

  • Danny Kriegbaum Laursen

    Wish they public game for PS3, would be interesting to see titles like Dunamiss15 in English.

  • ANNONNY

    Peter Payne is despicable on so many levels honestly..

    Back in the days of dial up when he first made his website he would resort to any method to get attention.

    Hentai message boards would get him making 8 accounts and “arguing” with himself about piracy or plugging JAST (was a mod, could see the IP addresses where all the exact same)

    Would also get tirades from him when users would complain about the “crappy selection” and the like on his site…

    • http://www.facebook.com/ValkyrieProfileGuy Jesse Thompson

      I certainly wouldn’t argue with you about what may have happened, but I will say I don’t blame him.  In the prudish world that is the United States of America, he had a hell of a time getting enough interest and legitimate sales to keep the company afloat.  Hell, I’d be willing to bet that most of the hentai sales helped him stay in business until folks starting buying his non-H stuff.  Give the man credit for trying, not a whole lot of japanese otaku goodness sellers to the U.S., eh?

    • http://www.jlist.com Peter Payne

      Hi, your comment is 100% untrue. Nothing uttered has ever been as untrue as your comment. Thanks for trolling though.

      • ANNONNY

        Can I link to the old hentaibbs (.com) forums on the waybackmachine archives here?

        It’s 100% true.

        Guess I’m still “pissedoff” to this day..

        Not to mention the 10 years since those days (around) is making me feel old..

  • Roses4Aria

    Wondering whatever happened to Starry Sky…

  • http://www.facebook.com/people/Alexander-Groce/100000039461956 Alexander Groce

    > We want to move forward in new and interesting directions so we’ll keep your comment in mind,

    LOL I liked how they shot down your attack on moe characters.

  • http://www.facebook.com/blitzenberger3 Bradley Litzenberger

    “Perception is an odd thing though — honestly, chainmail bikini-clad sword-bearing heroines found in Western games are just a removed from reality as a 1000+ year old girl who happens to be the embodiment of the Necronomicon from the Cthulhu universe, as Al from Demonbane is.”THIS. 100% THIS. Do you have any idea HOW MANY TIMES I play a game, casually mention it’s japanese or something about anime and everybody’s all “They’re dressed so badly.” Or “Their breasts are so huge.” But then EXACTLY what he said is everywhere and nobody bats an eyelash. Friggin’ ridiculous.

  • rock1644

    Man, Japan doesn’t make it easy for people to translate and sell their games in other countries, do they? 

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