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Revelations Is The Closest Players Will Get To Classic Resident Evil

By Ishaan . February 15, 2012 . 1:30pm

Revelations Is The Closest Players Will Get To Classic Resident Evil

Following the release of Resident Evil: Revelations, fans asked on Capcom’s forums whether the company had plans for more classic-style games in the vein of Revelations, either as retail titles or lower-budget downloadable games. Senior Vice-President, Christian Svensson, addressed their queries.

 

“This is probably a better question for [producers] Kawata or Kobayashi, however to throw in my $0.02, Revelations (or perhaps future titles that resemble Revs) is probably the closest RE classic purists are going to get,” Svensson replied. He added: “We won’t forget you guys though… but I can’t tell you how or why yet. :)”

 

On the subject of low-budget downloadable games, however, Svensson feels that that route may not necessarily be the best for Resident Evil.

 

“I don’t think the RE fanbase would accept the quality/scope of a ‘low budget’ title,” he shared. “We’d get hammered for hamstringing the team due to ‘a lower development budget’. Most consumers don’t care about what a game costs a developer to create. They only care about the experience it gives them.”

 

Finally, in a separate forum thread, a user asked about the possibility of seeing Resident Evil 6 on Wii U. Svensson’s reply to this was: “We’ve made no announcements to this end at this point. I can’t say more than that right now.”

 

Food for thought:

It is possible that Svensson’s tease regarding future titles that fans of the Revelations-style would like is a reference to Resident Evil 6 itself. After all, Capcom have said that they hope to address both the action and horror aspects of the series with that game.


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  • http://www.facebook.com/people/Lashawn-Williams/100002444861296 Lashawn Williams

    i hope we do get a game of revs style
    i kinda quit series at 3, i played 4 and 5 but they weren’t “my cup of tea” 
    but i have played about 3 hours of REvelations and I’m in love with it

    • http://www.facebook.com/people/Wayne-LaBranch/100002132711844 Wayne LaBranch

      Though the series started going meh when 4 came out, i think 4 still had that RE feel.  It had some quiet dark scary moments (Damn Regenerators!!!) but RE5…i didn’t have one and it then having cover based crap…ugh

  • aoihana

    Revelations is probably the closest RE classic purists are going to get…

    I think this is very true, I think Revelations is about as close to our experiences in older Resident Evil games that we all know and love.

    That being said, I do hope that it isn’t the only new game in the series that brings back that classic feel. I do have hope that Capcom will look to Revelations as a prime example of great, and that they still have it in them to make a Resident Evil.

    It is possible that Svensson’s tease regarding future titles that fans of the Revelations-style would like is a reference to Resident Evil 6 itself.

    I think this is exactly what he was referring to, but I believe that some of the fans had gameplay on their mind, rather than elements or ambiance.

    I think Resident Evil 6 really has that dark, mysterious tone that you’ve come to expect, and certainly has brought back some familiar elements fans have been asking for.

    However, like I said, I think fans were more or less looking towards the classic gameplay aspect, and Resident Evil 6 is far from that.

    Don’t get me wrong, I do appreciate where Resident Evil 6 is going(or rather, went), and it certainly is something new, or fresh, but I do hope this is not the new standard for Resident Evil. I hope Capcom will give us another game like Revelations sooner, rather than later.

    That being said, I think Resident Evil 6 is shaping up to be an amazing, interesting game, and I’m happy to see my favorite characters make a return. My status has gone to eagerly anticipating. (◕‿◕✿)

  • James Beatty

    I loved it. The campaign mode was actually a lot of fun and i actually enjoyed/appreciated the story, odd characters, and cheesy dialogue. If you where a fan of RE 1-3 and you enjoyed the gameplay of RE 4 then you will love this game and if you are a true resident evil fan you can’t pass this game up 

  • http://www.facebook.com/people/Farid-Belkacemi/1073052585 Farid Belkacemi

     “We’ve made no announcements to this end at this point. I can’t say more than that right now.”

    Wii U version confirmed. More details next E3, during Nintendo Conference :)

    • James Beatty

      I don’t see any reason for them to not bring it to the Wii U and Capcom and nintendo have been “buddy buddy” for a while now. Also, RE revelations seems to have sold pretty well so i’m sure there will be an announcement trailer at e3

  • Luna Kazemaru

     Well there it is not like this will put the rest everyone complaining tho because you know its very easy to complain about change ha. Tho Revelations was a good game IMO one of the few I can say I liked for the 3ds as long as RE games have great quality action base or not I’ll still enjoy them. I will be buying Raccoon city and RE 6 to support the series.

  • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

    “Revelations Is The Closest Players Will Get To Classic Resident Evil”

    You guys had Jill as the main, playable character again (which I haven’t seen in a very long time). So I agree. X3 That’s basically the only reason why I want this game. Jill Valentine (no pun intended).

    • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

      Doesn’t Leon and Chris also gets too much screen time? Leon is ok but Chris AGAIN? Where Rebecca and Claire?

      • http://www.youtube.com/user/Kamek20xxExtra?feature=mhee Michael Stevens

         I miss those two so much. I hope they come back in the plot as well sometime in the future.

  • http://www.facebook.com/people/Mike-de-Groodt/100000446926616 Mike de Groodt

    i finished it and i must say, for my first “REAL” RE game it was fun to be spooked at some times.

    thing i don’t get though is that some folks seem to hate the new Characters.

    I for one like Keith and Quint, though i hafta say that Parker is one of my favorite characters aside from the heroes, so much in fact that i’m gonna try and cosplay the dude ( don’t worry i have eye for detail and my facial structure is somewhat the same as his, i only cosplay characters that don’t show my face or have a similair build)

    though i must admit i finished it on Casual and am now busy with my Normal playthrough.
    i ran out of herbs reaaaaaaal fast, but i did not die thankfully.
    this game got me hooked and i’m gonna try the others too (sooner or later)

  • mirumu

    “Revelations Is The Closest Players Will Get To Classic Resident Evil”

    Hmmm, I guess Revelations is also the closest Capcom will get to my wallet.

    • Tylor Makimoto

      I just had to lol

  • JustThisOne

    Sorry. I feel a long wall of text coming up, but I feel like I have to say this. I’m going to bold the main points, so you can save your eyes the trouble.

    RE0, 1, 2 and 3 are just different games compared to 4, 5 and probably 6. They both have good and bad, but ultimately I believe this is the right direction.

    The earlier RE games depended heavily on atmosphere. And don’t tell me the control scheme contributed to that. Terrible controls should not be justified because they’re frustrating. There are other ways to contribute to the atmosphere – like how the camera angles wouldn’t let you see around the corner. Zombies could spring back to life, so things could get scary even in a previously cleared area. This was something the earlier games used very well, because the games were built around the puzzles – which required you to backtrack a lot.

    At the same time, backtracking was what really ruined the flow for me, in most of the early RE games. Inventory management is usually a nightmare, if you don’t know what you’re doing. Trekking all the way back to an item box to put something back, just to pick up a key item is very time consuming and frustrating. You would frequently find yourself trying to solve multiple puzzles at once. Progression feels very slow.

    The newer games instead are more linear. You solve a puzzle and move on to a new destination. Because of that, there was no point in bringing zombies back. They won’t ever come back to bite you in the ass, because you won’t be going back.

    Instead, there are Las Plagas/Majini. Their objective is to put pressure on the player – to put you in overwhelming situations. It’s a different kind of horror. The haunting atmosphere takes a hit because it’s no longer dependent on the loneliness, the darkness and the unknown.

    The environment is also less confined, and you have some control over camera angles. You can finally aim properly. That should be a huge, huge plus, because the old controls are dated and clunky. You also have melee attacks now, and finishers. This contributes to the over the top action movie feel. I feel like this was built around the idea of ammo conservation, but it didn’t turn out so well because melee attacks did too good of a job. You end up having way too much ammo. You become too good at defending yourself. That takes away a large part of the survival aspect.

    However, consider where the plot is going. It’s nearly impossible to go back to the silent creepy atmosphere that the older REs had, because RE6 goes global. It’s not just about a small group of marooned characters anymore. A lot of organizations are involved, and the main characters are experienced with dealing with these viruses now.This point is where RE was being built up to.

    So yeah. RE will never be truly “classic” again. Revelations will likely be the closest from now on. We should look for evolution in sequels anyway.

    (I just realized that this text brick can also be applied to Silent Hill, with the exception of the monsters and the last paragraph.)

    • mirumu

      I think a lot of what you say is true, although a reboot could easily just wipe the slate clean again if Capcom so desired so nothing is set in stone. They did that with DMC after all.

      When it comes down to it though what matters is the kind of game you want to play. To me the silent creepy atmosphere you talk about with the older games was the majority what I actually enjoyed about them. Without that there is just isn’t much left that makes me actually want to play the newer titles. I think it’s worth pointing out though that I’m not saying RE4 and 5 were bad games. They’re just different and don’t necessarily appeal to the same people that the older games did.

      It’s Capcom’s choice if they want to move on, but I don’t feel oblidged to support them if they aren’t making games I want to play. I am however a bit optimistic at Svensson’s “We won’t forget you guys though…” comment.

      • JustThisOne

        I think I have almost the exact same sentiment. I think this direction is better for the franchise if they aren’t going to reboot it. But I just won’t play it.

        If they do go for a reboot, then they’re going to have to rethink a lot of gameplay mechanics. Keep the current control scheme, but make it less effective? Take out the partner characters? Or how about just remove all those over-the-top action sequences?

        And if that’s the case, maybe it’s just better to start a new IP altogether and have RE play out like it already is now.

        • http://twitter.com/PafuPafu7 Kevin Lor

          I didnt have any problems with the controllers for RE1 and you dont need to “keep the current control scheme, but make it less effective” for a game to feel like them old classic ones. The new RE makes me feel like I have infinite ammos and its a run and gun. I believe that most gamers these days dont like the challenge or frustration. The game now days are too easy. examples like final fantasy 13/13-2 compare to the older ones. Auto-battle then when your dying switch paradigm. Another example, the new mario games compare to the older ones. I guess what im saying is that the producer thinks we are dumb little kids with disability and that we need it as easy as possible.

          • JustThisOne

            Yeah. I’m glad games at least bother to in harder difficulties to work around some of that. But I feel like instead of just putting in more enemies and taking out some ammo won’t fix it.

            There’s a good kind of frustration and a bad one. The good kind is the one you’re able to overcome. The bad kind is something you keep encountering over because of ill design.

    • Luna Kazemaru

       Someone gets it. (゚⊿゚)

    • theworldofnoboundries

      Well lets hope that at least for the RE spin off they will apply the classic horror meanwhile for the numbered RE they can just experiment with it or add new type of horror there. So all of the fans have something to play.

    • http://twitter.com/SoulCalFan Pierce

      You would think in this day and age they;d just release Outbreak 3 with the old style through PSN and its peers and save the one man army stuff for major retailers. That way everyone wins.

    • http://www.silconera.com/ Tsunami_13

      Coming from a person who started with the 5th installment, and went backwards, I can honestly say that I can see the significance of the original 6 installments (RE0, RE1, RE2, RE3, CV, REmake)  and as a result, the latter installments, just seem a lot less interesting to me.  
       
       
      You talk about the controls being terrible…and the ones for 4&5 were what exactly…sliced bread?  Look im not saying I tout the controls of any of the installments, but I do appreciate the design decision for the fact that I don’t want all my games to play, look, and control the same way.  

      I play a variety of games, and when I make the switch from one IP to another, I want to get a sense of feeling, that I am stepping into a whole other experience.  For the sake of comparison, think of it as like buying a new car, i’m not sure if many people would want to trade in their vehicle just to hop in a new one, that looks, drives, and controls just like their old one.  The unique control scheme in the RE series was one of the traits that helped achieved that differentiation from other games.  (Now with all the complaints, don’t be surprised if the next RE controls like COD XD) 

       It’s sad, but the reality is that unique control schemes and learning curves, are now looked down upon this gen, and have been labeled as “archaic”, I mean god forbid if a game actually takes more than 5 minutes to adjust to.    Sorry for the condescending remark, its just that the controls, and gameplay of RE never took a mastery of Rocket Science to figure out.  You simply rotate your character in the general direction of the perceived threat, ready your weapon with the respective R1 or R button, and press the confirm button.  And lastly, remember that regardless of your camera perspective, forward is forward, in regards to movement.  You also touch concern on the backtracking the classic titles have, and although your right, about how it can burden players with inconsistent pacing on initial playthroughs, you have to understand, that is the given drawback of non-linear stage design.  You know, the type of design, that prides itself on presenting the player a stage, that actually consists of multiple ways to go, forcing the player to actually search for maps, strategize routes, and use their sense of navigation to help conserve health, ammo, and time.  Its not that I prefer a non-linear game to a linear one, its just that, speaking for current gen consoles, 80% of games are nothing but linear action games, and it would be nice to have a game that brought back those elements to spice up the  monotonous gaming scene.  Hell it doesn’t even have to be an RE, Capcom can make a whole other IP, at this point, I don’t even care.  I just want to play something besides a linear action game.  (I mean I love games like Vanquish to death, but come on, a guy would love to play a game, where you go somewhere besides north.)    Overall there is one thing, that going from the newer installments, to the classical installments taught me, and that is, that there is more to having fun, then just mowing down an endless barrage of enemies.  Their are numerous gameplay elements that can be incorporated to help keep a game from succumbing to repetition, and monotony, and as a result keep the player on their toes.  Now for the record I’m not against change, matter a fact, I’m actually a big advocate for it, but I didn’t think it was necessary to completely change genres and turn RE into yet another linear action game.            
       
      Sorry for the long rant, but god I must say I feel 10 pounds lighter lol.
       

      • JustThisOne

        Alright. That makes sense. The control scheme is definitely unique, and it’s not necessarily terrible. But they’re still going to need to update it in some way, because there are numerous times I’ve caught myself getting stuck behind objects when a camera angle changes – or something like that. Maybe I’m just terrible at the game.

        I agree that Capcom should eventually go back to these things. But the way that RE is moving right now… it’s probably better not to entirely reset the controls and level design. I think that’s what Revelations was meant to be, really. A non-linear RE game with newer RE controls. But they can’t go back to that now because RE6 is attempting to take zombie monsters to epic proportions. If that’s the case, it’s hard to keep it from being an action game – because this time around they don’t want it to be survival. The primary concern isn’t surviving, but taking down enemies.

        But yes. I like the older RE games better myself. But I just wanted to point out that the new and old RE games are different – but not bad. They were just aiming for a different audience all together.

        I hope that there will be more true horror games in the future that don’t act like an action game. (Silent Hill Downpour? Maybe? I’m really pinning my hopes.)

  • Happy Gamer

    I do not have a 3ds nor have any plans to get it anytime soon unfortunately. would love to try this title

    • James Beatty

      Well get plans on picking one up. They are pretty cheap, the same price as a DSiXL and it’s going to be pretty awesome.

  • Happy Gamer

    I really do agree that this is the way the newer games should go. I enjoyed the older ones alot…man was it scary. but technology enables us to try different things. Honestly what made RE 1 was really..the “technology.”

    to stay in this frame is a bit silly I think. 
    I have not played revelations but I guess Capcom can still do it but with better tech

  • Novac

    Revelations is pretty damn good for a handheld title,it’s chocked full of content and  I actually liked all of the new characters.

    It is a shame that Chris is useless sack of creatine in this game tho.

    • Luna Kazemaru

       chris be Emo again lol.

  • Natat

    I knew it, but well, at least it’s good that a new game is closer to the roots. Chances are that another RE will come eventually that will play more like the originals again lol.

  • Solomon_Kano

    “Most consumers don’t care about what a game costs a developer to create. They only care about the experience it gives them.”

    So true. Frankly, with all I’ve seen/heard of Revelations, I wouldn’t mind the series staying in that mold. All I wanted back from the old REs was the atmosphere and they nailed that. Hopefully RE6 will follow suit.

    • theworldofnoboundries

      Yep no truer word than what Sven said. Customer won’t give a damn about the cost and they will still keep saying that the game is too expensive or complaining without thinking how hard does one game is created.

  • http://twitter.com/choosyant dan aubin

    It seems classic resident evil is dead. It makes sense, clunky controls, loading screens of doors opening, difficulty level. But that is what I loved. 

    Resident evil is embracing action and like most new games, embracing accessibility which normally translates to making it easy.

    One problem here which goes behind the scenes is. Back in the day, when you wanted to make a game that was MA15+ (Australian here) it was actually targeted at adults. Nowadays kids play these MA games. They want the blood, guts, excitement but a lot these days can’t handle the difficulty or don’t enjoy it. 

    This has lead to immature games being made, trying to target both the children and adult market. RE6 seems to me a clear example. It will be run and gun, action, “epic” explosions and I assume it will be quite easy. 

    Today that’s what sells, so we must look to someone else to make hardcore games that we all enjoyed.

    • Solomon_Kano

      Seems more like a product of every post-PS1 game having difficulty settings to me.

      I’d not blame that on Capcom trying to make the series accessible when just about every game from the last decade has let you select your difficulty. If you were talking about the simplification of things past like the series’ puzzle elements or some such, I’d agree, but the difficulty? Nah. That’s just a product of the times, not Capcom trying to dumb down the difficulty for younger audiences.

  • Luna Kazemaru

    You all just…nvm sometimes I get depressed being a gamer.

    • http://twitter.com/Cudgeon Raji

      And why is that exactly?

  • http://www.facebook.com/diamonddeath Andrew DeCrescenzo

    What I want is Revelations on a console. Even the Wii would be fine! Just give me the game on a console already becauwse I don’t want to buy a 3DS!

    • Fritzroy Woods

      Sounds like a personal problem rather than Capcoms problem.

    • theworldofnoboundries

      Lol thats not Capcom problem lol.

    • http://www.silconera.com/ Tsunami_13

      Although I would love to side with you Andrew, I have to agree with the others, it is a personal problem.  Like it or not, the reality of the situation is that any gaming concept that stands out from the “action-shooter” status-quo, has a very good chance of going portable and staying portable.

      Andrew…Welcome to the New Jack Era of Gaming!

  • theworldofnoboundries

    “Revelations Is The Closest Players Will Get To Classic Resident Evil”

    Lol this statement can means two things u know? It can means that there will be no more RE that uses this old classic horror mechanics or there are probably chances for them to release RE with this style again.

  • http://twitter.com/SoulCalFan Pierce

    Unless RE6 is going back to puzzles, limited ammo and no more suplexes I doubt it’s going to go back to the old style on big budget releases especially after 5 broke the bank and 4 rejuvenated the brand.

    • joeypellicone

      pierce, you and i both know that claire redfield’s virginity was taken from her by tofu in the second game! therefore there was no and will never be a rejuvenation for this brand! operation raccoon city made me lose faith in humanity…. I’m going to bed!

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