Zeus And Other Gods Are God of War: Ascension Multiplayer Classes

By Ishaan . April 30, 2012 . 2:01pm

God of War: Ascension is the earliest game in the series, chronologically, so far. It takes place six months after Kratos is tricked into killing his family and despite not being a numbered sequel, it’s still being developed by Sony Santa Monica, who developed the main God of War trilogy. Directing the game is Todd Papy, who served as senior designer on God of War and design director on God of War 3.


Papy says that Ascension will show a different side of Kratos, similar to the PSP God of War games. The game will show more of his family and will also illustrate his ambition, his desires, and his last ties to humanity. Since the story takes place well before Kratos’ war against the gods, he’ll be a little less buff than in the main trilogy, although he will still be using the Blades of Chaos.


With regard to how the game plays, Santa Monica say their goal for Ascension is to take everything from the previous games and make it “feel better”. Part of these changes involve streamlining. One specific example is the quick-time events for opening chests. In previous God of War games, you had to tap the Circle button rapidly, as Kratos struggled to break a chest open with both hands. Now, he’ll just smash the chest in without the extra effort. Similarly, how Kratos scales walls has been sped up, too, and is inspired by the Uncharted games. Singleplayer will also consist of new elements entirely but these haven’t been revealed so far.


God of War: Ascension will also have multiplayer modes for up to 8 players. In multiplayer mode, you get to customize a character and align him with one of four gods: Zeus, Hades, Poseidon and Ares. These four alignments essentially serve as classes, each with their own equipment and skills. For example, an alignment with Zeus may mean more lightning skills. Six different body parts can be customized for multiplayer, including your helmet, gauntlet, skirt and boots.


Santa Monica say they feel God of War singleplayer doesn’t translate well to multiplayer, so the focus for multiplayer modes is different. One of the modes shown off in a recent livestream showed two teams fighting each other—a Red team and a Blue team. Both teams had to battle for control of two points on a map while a large cyclops remained chained in the background. Once one of teams managed to capture both points, the cyclops was pulled over to one side and they received the Spear of Olympus to kill him off, making them the winners of the match.


You can battle other players in different ways in God of War: Ascension’s multiplayer modes. You can either do damage directly using the various weapons—hammers, tridents, and other weapons aligned with the four gods were shown—or you can set off traps scattered around the map, such as a spike trap, to hurt other players. This was done in order to give players who aren’t good at competitive multiplayer ways to aid their team. The game will keep track of performance, though; the best player on the winning team will get to deal the finishing blow to the cyclops.


You can watch a recording of the entire Q&A here. God of War: Ascension will be released for the PlayStation 3 in 2013.

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  • MrRobbyM

    Here’s a video of the multiplayer action.


  • aoihana

    How to get aoihana interested in God of War:

    Make it multiplayer! ☆*:.。. o(≧▽≦)o .。.:*☆

    The multiplayer aspect sounds completely awesome, and I especially love this little bit:

    The game will keep track of performance, though; the best player on the winning team will get to deal the finishing blow to the cyclops.

    This will motivate me further to be the best on the team! ლ(´ڡ`ლ)

    As for the core gameplay:

    One specific example is the quick-time events for opening chests. In previous God of War games, you had to tap the Circle button rapidly, as Kratos struggled to break a chest open with both hands. Now, he’ll just smash the chest in without the extra effort.

    I have to say I have mixed feelings about this, because I found it a bit annoying to be mashing a button to do such actions, but at the same time, I thought it was a nice touch to the intuitiveness. I understand why it’s done, though, and maybe it’s for the best because as I said, I found it a bit annoying sometimes. ┐(‘~`;)┌

    I never really got into God of War, even though I had some of the games for the PS2, but I might check this one out! (◕‿◕✿)

  • SirRichard

    “will also illustrate his ambition, his desires, and his last ties to humanity.”

    So in order, that’s “Kill Ares”, “Kill Zeus” and “Frittered away around the start of God of War II”.

    In all seriousness, the streamlining of opening chests is neat but the climbing is iffy, I always found Uncharted’s a bit stiff to use. The multiplayer actually sounds pretty good, and if Hades’ weapons involve a big pair of hooks like his own signature soul-stealing ones, my soul’s pretty much signed off to him!

  • Muffum

    Thus far in the series, they’ve done an adequate job explaining why Kratos loses his powers at the beginning of each game. Now, I feel that they’ll need an in-story explanation for why opening chests suddenly becomes more difficult for him between Ascension and the original trilogy.

    • Guest

      To be honest, Kratos to me always felt like….a dick. Family tragedy or not.

      Asura seems more grounded. 

      And Shaka from Saint Seiya is the best

  • Lexaus_the_Alchemist

    I do like how they are actually thinking about how to translate the strengths of the single-player mechanics and make them work for multi-player. But having played all of the games, I kinda hated all of the gods, though Poseidon a bit less than the others (and what, no love for Helios?! WTF!). Hopefully these customization options are varied and interesting enough to make this multi-player component work out.

  • Solomon_Kano

    I’ve been meaning to grab all of the God of War games on my PS3, so I guess I’ll do that in the lead up to this. I miss GoW II.

    Anywho, the multiplayer certainly sounds interesting. Making the classes different gods was the perfect way to go about it. Deeeefinitely going for Hades or Poseidon.

    • aoihana

      I’m going for Zeus! I always thought that name was awesome, just so godly, like your inevitable demise should you challenge him. ┐(‘~`;)┌

      I’ve always been fond of electric or thunder powers, too. (◕‿◕✿)

      • Solomon_Kano

        I do like electric powers myself, but after playing GOW II I just can’t get with Zeus. Jerk.

        Besides, Hades is almost universally awesome. In anime, games, Disney movies, anything. And Poseidon just reminds me of this.


        Sure, Zeus said it, but he is from the sea!

  • Guest

    Can I make Shaka from Saint Seiya?

  • dahuuuundge

    Not sure how multiplayer will turn out. Players mash square at each other hoping to stunlock first into a combo.

  • This sounds really fun! I am so going to aling myself with Hades! XD
    Then again it is also reminding me a bit like NG3… I really hope it doesn’t end up like NG3 :(

  • CrimsonalCore


    I might join Hades ’cause of his HUMOROUS jokes in Kid Icarus Uprising.

    Hades, madawg.

    I will be thinking about the other classes. >;3

  • Frankie”Two Times”

    I bet the single player will be 2 hours long.

  • Haha! Does the scenery look like Uncharted 3 to anyone else?!

  • epy

    Please do not sacrifice the single player experience in favor of multiplayer. I’m tired of 2 hour long “story” modes.

    • Todd said on twitter the SP is the same length as that of GoW 1

      • Really???? God of War 1 seemed the longest, so that’s going to be epic!!!

  • This is going to be terrible.

  • Can’t wait for the inevitable online pass announcement.

    Keep gouging those consumers Sony!

  • Ravage27

    I’m definitely gonna align my character with Poseidon. Please let me summon one of those scorpion-horses!!!

  • Angeru_Lito

    I might not be a GOW fan so I don’t care too much about this but I like the idea of making multiplayer modes that aren’t the traditional shooter/fighting game like Assassin’s Creed did in Brotherhood sometimes it sucks when the multiplayer is poorly done and then that ends up affecting the SP but we need this kind of “experiments” I know that sounds bad, but new ideas to make multiplayer modes is something we should be excited about.

  • if i am aligned to hermes, does that mean i bitch slap people to death?

  • Wen Pin Chua

    Multiplayer can be a double edged sword, but I say we should give Santa Monica a chance to prove itself. Who knows we might get a surprise.

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