How Epic Mickey: Power of Illusion Came Into Existence

By Ishaan . May 3, 2012 . 11:31am

Speaking with Gamasutra, Henry Hatsworth developer, DreamRift, shared a few details on the development of the upcoming Epic Mickey: Power of Illusion for the Nintendo 3DS. Ideas that will be in the final game, DreamRift say, were already in development before the project began.


After work wrapped up on Monster Tale for the Nintendo DS, DreamRift co-founder, Peter Ong, and technical director, Ryan Pijai, began discussing ideas for a 3DS game where the player would draw objects on the touch screen, and these would then be placed into the game world itself on the top screen.


DreamRift began shopping the concept around to publishers, including Disney Interactive. When Disney caught wind of the idea, they shared with DreamRift that they already intended to bring Epic Mickey to the Nintendo 3DS in some form, and that DreamRift’s drawing idea would suit an Epic Mickey game well.


Since Power of Illusion is a spiritual successor to Castle of Illusion Starring Mickey Mouse, Ong hopes that people who played the Genesis game will appreciate the 3DS version. "Being huge fans ourselves of Castle of Illusion, we hope that everyone who plays our 3DS game will find some measure of what made us love the original game so much," he said.

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  • Anime10121

    Looking forward to this more than the console version!

    •  I’m a very small minority that actually cares about both versions. lol

      • Anime10121

         Hey dont get me wrong, the console version is (for now) in my preorder list @ Amazon also, its just the first one was extremely awkward with its control setup and I never played past the first couple hours.

  • aoihana

    That’s very interesting! I vaguely remember the Sega Genesis game, honestly, but I remember it being awesome! 

    It looks great, but as I said in an older article, I hope Japan doesn’t see the delay that the first Epic Mickey saw. It took quite a bit! (*≧m≦*)

  • To be the next Castle it needs great music, and creative level design. Let’s hope they are to the task!

  • I’m glad this is in DreamRift’s hands. I loved what they did with Monster Tale and Henry Hatsworth.

  •  Oswald is in this right?  I would love to play as him in this.

  • scratchbach

    One look at the graphics of this game and it was pretty much an insta-buy. Luckily, it seems to be in pretty great hands, so I’m really pumped for this and EM2.

  • Göran Isacson

    That is kinda funny- two companies come up with an idea at the same time, and the second company gets the opportunity to at least present their ideas even if they have to do so using the first companies trappings.

    Then again, I don’t know if “trappings” are the right word to use when the first company is Disney and you get to make a Mickey Mouse-game. Sure, I’ve got full confidence that the game would have been lovable with Dreamrifts original characters, but still- when you get the opportunity to make a Mickey Mouse game, you take that sucker.

  • yellowmage

    Oh, no… that header image… rocking ship… exploding presents… he should have been easy!! AAAAAHHH!!!

    •  Can’t help as well that nowadays anything Disney is synonymous with Kingdom Hearts?

  • Solomon_Kano

    Yea, I’ll be on this day one.

    I like that they ended up going with Disney who had a similar idea to them. It obviously won’t be the exact game they originally aimed for, but it’s nice that they’re getting to put their idea out there.

    •  And we’re getting a sequel to the “X of Illusion” games, which in itself is also pretty awesome :)

  • A spiritual successor to the golden age of platformers? Count me in. 

    I liked Epic Mickey, but I thought it could be better. Honestly, I think I’ll like this game more. 

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