Dragon’s Dogma Developer Diary Introduces The Game’s World And Pawns

By Ishaan . May 4, 2012 . 4:30pm

Capcom have released two developer diary videos for Dragon’s Dogma. The first part introduces a few members of the game’s development team, while the second once again focuses on pawns and their functions within the game:

 

Developer Diary #1:

 

 

Developer Diary #2:

 

 

Dragon’s Dogma will be released on May 22nd in North America and May 25th in Europe.


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  • http://profile.yahoo.com/5IAZJVQP2LIQQTQG25JHVJIYTI James

     Anyone else think its insulting that the party members are called pawns?

    Anyway, I got the demo today. It’s really awesome. Pretty much a Japanese take on Dragon Age. Can’t go wrong with that.

    • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

       well, technically the Pawns aren’t even humans, they’re kind of like Homunculus. They may look the part, but on the inside they’re not much different from a construct. . . unless there’s a plot twist later on that explains them. . .

      • Ronald Bixler

        You get an explanation later, but it’s vague and you only get it if you select a small gift trinket at the beginning that has no other use beyond that. Also, if you think being called pawns is insulting, then what about all those poor people called knights in other games?

        • andref

           Well most knights….. well the important ones are related to nobles anyway

        • Ronald Bixler

           Just to clarify, the first sentence was a joke referencing Dark Souls and the awkward Pendant you can pick at the beginning of the game, and the second sentence is a bit of chess humor.

      • http://www.facebook.com/bruno.nevesoliveira Bruno Neves Oliveira

         The Pawns are an important part of the story of the game and the world and all that. Capcom’s making a big secret out of it, which in my books translate as thrilling and enigmatic storyline =P

  • http://www.facebook.com/people/Fitzpatrick-Phillips/1786364591 Fitzpatrick Phillips

    Played the demo of this…it was so horribly…HORRIBLY disappointing. I don’t think anything shown can change that experience.

    • http://chronotwist.deviantart.com/ JustThisOne

      Now I’m curious. What happened? :X

    • http://twitter.com/IonCaron IonCaron

       What the f**k? Are you serious? In what way was it disappointing for you?
      It pretty much met my expectations gameplay-wise and surpassed them in the character creation thing.

      • http://www.facebook.com/people/Fitzpatrick-Phillips/1786364591 Fitzpatrick Phillips

        Maybe I was tired when I played it or something. I didn’t like the pacing of the demo at all. Combat felt extremely shallow and didn’t have any impact, the characters kept shouting a hundred different things at any given moment, and it just felt so plain.

        I suppose I should try it again though, seeing how strongly everyone seems to like the demo. I was super excited before I played it.

        • XiaomuArisu

           Thats shows how different the tastes can be.
          I liked the combat,the grab and skills.And the characters shouting,well it gave me the feeling of a real team.Everybody helping each other and givibg tips.
          And throwing you at the enemy!
          “Arisen im gonna help you reach the griffin!”
          “Arisen im gonna heal you!”
          “Arisen im charging my firespell!”
          “Pawns after this lets have drink!”

          • http://www.facebook.com/people/Fitzpatrick-Phillips/1786364591 Fitzpatrick Phillips

            Hah, I could understand that. To me it didn’t feel like a team though – just me stuck with a bunch of randoms. Battles also felt like they had no coordination. I’ll try it again though.

          • http://www.facebook.com/mike.villela Mike Villela

            well it was a demo after all, so they stuck u with a pre-determined set of pawns with u and the pawn u created in the griffon battle. u can change pawns just not in the demo 

          • http://www.facebook.com/bruno.nevesoliveira Bruno Neves Oliveira

            To get the most fun out of the demo:

            1. Try the griffin fight at night (and equip your lantern). To do that, just wait and dont attack goblins, try exploring the edges of the map, you’ll find some items around.

            2.  Go to options and disable all the HUD elements, including YOUR hp and your enemies. Turn off pawn subtitles, mini-map, cinematic camera and maybe controller moves (if you’re used to the moves by now). It feels like you’re in a movie…

            3. In the real game you’ll have just your main pawn, you’re not forced to have more. You can actually kill your main pawn, but he’ll respawn at Inns and such. Still, this game can be quite a nightmare without pawns, as you can learn if you fight the Prologue without any (throw Salde off a cliff at start).

            4. In the real game you’ll have ways to adjust your pawn behaviour and some of the main phrases they use on certain situations.

    • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

      wow, if that disappointed you. . . wow

      I think the description of fun has been redefined poorly in the last 5+ years of gaming. . .

      All I have to say is that the combat is fast, responsive; actually incorporates skill and timing (counters, different attacks, aiming, etc.) and the animations make me feel like I’m fighting. . . not just swinging my flyswatter sword, like in Skyrim and the like.

    • Nitraion

      Wow… O-o
      Are you serius? even with shadow of collosus grab…
      and quick battle with skill set and even Dante’s stinger in there ….

    • Asura

       I have to agree. I was expecting to enjoy it, and it just felt so horrendously bland. Half-way through the fight I stopped caring entirely, and started playing sloppy just because it was boring. And the griffin still died despite me blindly running around in circles while throwing out the DMC stinger.

      I thought I would buy this at a discounted price but now I don’t think I will at all.

  • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

    Demo only made me want this game more.

    Awesome Combat, great visuals, no over-blown advertisement or celebs/reviewers appearing int eh game, FREE Berserk Armor, Awesome classes that actually feel different, spells that don’t look like swapped garbage, etc. etc. etc.

    I want it

    NAO

  • http://www.facebook.com/people/Rudy-Soto/100001518601121 Rudy Soto

    18 Days is too much for the wait for this…
    Though, the video does provide content to relieve me ‘some’ immense desire to play the full game.

  • Chow

    I wasn’t interested at all, even with the articles covering the game here on Siliconera.  Then, they released a demo of the game a week or so ago and I instantly fell in love with it.  I’ve now preordered the game.

    gg, Capcom.

  • Nitraion

    Man after try the Demo i want this game…
    But it’s capcom i hate if they releasing DLC something like “unlocking class” later on and the worse they releasing “Gold” version of this game :|

    • WonderSteve

      Same feeling here.

      These days when I hear a game from Capcom, I tell myself to wait. They did this to themselves.

    • WonderSteve

      Same feeling here.

      These days when I hear a game from Capcom, I tell myself to wait. They did this to themselves.

  • http://www.facebook.com/JaeWhy SasuleUchiha

    I played the demo yesterday. The best part is you can create a beautiful character. Some other games’ character creation just weren’t this great. And the gameplay was great too. The pawns were really helpful and clever, they can grab enemy for us to attack, they can throw us up to fight air enemy and they’re active. This game is great.

  • Ronald Bixler

    If I can, I’d like to make a pawn that is an expy of Sancho Panza.

    Edit: After looking at the character builder, now I kind of want to make Alex Lois Armstrong for a pawn (or at least a reasonable facsimile there of).

    • http://profile.yahoo.com/5IAZJVQP2LIQQTQG25JHVJIYTI James

       I wonder if I can make an inigo montoya.

  • capristrider

    I’ve already played through the demo 3 times and mess around with the character creation. I found it really playable and enjoyed using the grab move. I’m so looking forward to DD.

  • ThunderGod_Cid

    I played the s#!% out of that demo.

    Spent about 2 hours customizing the Arisen and personal Pawn, and I’m still tweek them from time to time.

    Played the first quest 3 times and the Countryside Quest at least 20 times, just trying out all the different things you could do, like the bounderies of the map, the items on the field, the movesets for the primary and secondary weapons, the length of the day, the air launchers, etc.

    Needless to say I’ve had this preordered for weeks now.

  • http://twitter.com/MildraTheMonk Christian J. Prokop

    I thought the game was worth a look after that interview/article I found last year, and the Demo did not disappoint (it was enough to let me forgive their use of my eternal nemesis, the countdown clock). Regarding the issue with Capcom publishing this, I had a similar problem when Amalur came around; 

    On one hand I have a company I’ve had a less-than-stellar relationship with, on the other hand I have my promise to support new IP whenever I can and to the best of my ability. In both cases, it seems the latter wins out, since I can’t bring myself to refuse playing a game because of something as unimportant as publisher association. I’m just in it for fun.

  • http://www.falgram.com/ Falmung

    My surprise in the demo when I found Guts and Caska lookalikes in the demo character creation. I had heard that the dragon’s dogma creators were big fans of berserk and had put his sword in the game but I didn’t expect them to also have made presets of the characters as well. Nicely done.

  • AstroCat

    This is a day one purchase, since I dig this kind of thing. But does anyone else notice the roughness of the graphics?  Pop-in, the animations, the ugliness of characters’ faces, the disappointing sameness of multiple enemies’ physical reactions to attacks, etc, etc?

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