Akai Katana Out In North America Next Week

By Ishaan . May 9, 2012 . 4:30pm

Rising Star Games have released another trailer for Akai Katana, this one serving as a tutorial of sorts for the shoot-em-up. Take a look at it below:



Rising Star also announced a release date for the game. Akai Katana will be released on May 15th in North America for the Xbox 360.

Read more stories about & & on Siliconera.

  • canarinta

    Strange. Why doesn’t the PS3’get some love from Cave?
    I know like, one person who has a 360, and she’s from America.
    Do westerners like shooters more?

    • Cave never release games on PS3… you should know that by now. It most likely has to do with Sony’s publishing standards more than anything.

    • Matthew York

      I believe Cave has gone on the record and said it’s easier to port their arcade games to the Xbox 360 (probably because it’s a Windows platform) though they’ve never specified a reason.

      • Mantiskilla

        Yeah that’s what I had heard as well.  I think I also heard about them saying that the software that used to make games on PS3 was quite expensive and as they are a pretty niche (and small) company they found making games on PS3 to not be cost effective

        • Ayo_Ayo_Son

           The picture you use for your av is awesome.  Just had to say it.

          Also Sony did snub Retail 2D games for a while (or at least retail ports or something along that line)

      • id say thats the biggest thing

        easier to dev = more “love”

        also doubt they really had the resources to dev for ps3 even if they wanted too.

        plain an simple.

    • Code

      Mmm it’s a mixture if things, I don’t think any one thing lead to this being the case, but many things together did. I don’t think Sony themselves have any major issue with Cave/shmups; Akai Katana was even announced for PS Vita recently, and Sony didn’t snub G.Rev for it’s shmups on the platform.

      Microsoft early in the 360’s definitely did work with Cave to get arcade ports on the 360 in an effort to help sell the 360 in Japan. And Cave themselves once they were established on the 360, did achieve decent success, and were against multiplatform titles early on themselves; a lot of talk around the idea it might fracture the small audience it had accumulated on the 360. 

      Although this generation coming up I think we’ll see Cave change it’s approach a lot, so I think you’ll see many of there shmups on multiple platforms.

      • canarinta

        Thank you, that explained it all. :)

  • Code

    Seriously can’t wait, I opted out of grabbing it at Japanese release, so I’m looking forward to finally being able to sit down and play it >w<; Likely going to be the next Cave shmup I focus for scoring owo; Although sadly my shmup sessions haven't been as common as they use to be sadly T3T;

  • Darkrise

    This was kind of sudden. 0.0 Not sure I’ll be able to get it after how much I had to spend recently….

  • KotaroInugami

    “Use the D-pad to move your character”… Thank god they told me that. I would have looked stupid trying to use the triggers to move…

    • with the Advent of motion gaming they might once again get people trying to move the controller.  I know my mom used to try tilting the controller to turn in racing games.

      • KotaroInugami

        Your mom is bad ass.

    • TrevHead

      Yeah a tad overly simplistic, but I hear they plan on making some more vids that are more indepth, That said considering how many ppl use an analog stick and think that a dpad is for weapon selection, starting of with the basics is probably good

      If only everybody knew basic bullet dodging techniques like tap dodging, bullet herding and U turns. They would find themselves playing like a pro.

    • Julien_N

      Don’t worry, RSG put advanced scoring guides for Deathsmiles and DDP DFK on their website, so this video is only about the very basics of the game. It is more like the kind of tutorial you would have in an arcade attract mode, so it is fitting in a way. ^^

  • Cave makes some really decent extremely hard shooters. There was one that came out some years ago called Espgaluda that I follow intensively even though I knew I wouldn’t have the funds to obtain anytime soon. The game had some pretty awesome music o wo .

    • Julien_N

      ESPGaluda 2’s boss track is one of my favorites, but the whole soundtracks are great, unless you really hate electronic/techno music. ^.^

      Oh, and Galuda 2’s regular edition is region-free. =)

    • Go2hell66

      all cave games have awesome soundtracks, i’d say deathsmiles still has the best though

  • I’m assuming this trailer is unique to American audiences only?

    • TrevHead

      Nope Rising Star Games are publishing both PAL and US versions. You might need to mail order it as it is a niche game depending on which country you live.

  • CirnoLakes

    If I wasn’t already spending too much this month, it’d be on my pre-order.

  • boundries_san

    Ohh this is a sudden news lol. Pre-order them now on play asia.^^

  • Rex2

    Already pre-ordered and payed in full. Just need to pick it up the 15. Hope I can pick it up while the Diablo midnight is taking place. Will be the odd man out there but I want to play this already =p

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos