New Republique Trailer Gives An Idea Of How The Game Is Played

By Ishaan . May 9, 2012 . 9:00am

Camouflaj have released a new trailer for stealth-action game, Republique, showing off new footage of the in-development title. While a lot of the scenes in the trailer are from an early build of the game, they’re helpful in illustrating just how Republique is played. Take a look at the trailer below:



Republique is slated for release in 2013. The game’s Kickstarter drive is currently in its final stages, and it looks like there’s very little chance of it meeting its goal. Camouflaj have said that, in the event that their Kickstarter plans don’t work out, they will still release the game, but may have to give up a certain amount of creative control to their publisher.

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  • aoihana

    I was going to keep my eye on Republique, but after seeing this, I’m definitely interested. (^v^)

    It’s definitely interesting how you can hack into surrounding components, and utilize all sorts of things, not just surveillance. Like, I saw one of the diagrams popping up on the screen was a speaker, so it seems like you’ll be able to play sounds or music to distract the guards!

    Being able to use the guards to your advantage, by using them as a decoy or distraction is pretty awesome. It’s awesome how you can just lock people in rooms, but that’s what you get for your fancy electronic locks! (*^ワ^*)

    I also like the control you earn, like being able to look around corners, rooms, and craft or plan your routes based on what you see. I like that freedom, being able to explore your options and planning accordingly! 

    Overall, I think they have great ideas, so I’d like their creative thinking to remain in-house. I know it’s a long shot, but I hope that this kickstarter succeeds, because it looks great so far! (◕‿◕✿)

  • neetyneety

    Seems like a promising, ambitious project. I know these sound like empty words, but I definitely would pledge to their kickstarter if I could. I just hope that they can release the game in the best form of whatever they want it to be.

  • The_Real_Oyashiro

    Reminds me a bit of the game Lifeline for PS2, but good! :)

  • A shame that there are besides the PC Version no other console platforms planned for this game.

    • OneOkami

      If they did, they’d probably be struggling even more than they already are to achieve their target crowd sourced funding.  As expected, the pledges have accelerated a bit this week as time is running out they’re pushing hard to spread the word, but rate still looks a bit too slow to hit half a million in the next two days.

      I can potentially see console traditional console versions if the kickstarter fails and they have to rely on a publisher, but as they’ve said, they may lose some creative control in the process.

  • h4mx0r
  • I really hope this gets fully funded…

  • Visa Vang

     I can’t remember a PC that is played like this… It’s on the tip of my tongue!!!

  • This game has some of the sort of feel and ambition Amy did, and I was looking forward to that but I kept having this nagging feeling it might fall short (and it did). I have the same for this as well, it does seem very interesting for a PC and iOS title, and the developers have nothing but my support. As it stands we’ll see how the game evolves and what else it has to offer in the coming months.

    Also David Hayter, nuff said.

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