How Would Gears of War’s Bleszinski Design Resident Evil And Fatal Frame?

By Ishaan . May 12, 2012 . 4:30pm

Gears of War designer Cliff Bleszinski’s nightmare scenario is if he were to wake up one day and be fired from Epic Games. While Bleszinski says the prospect of this would be terrifying, he also knows what he’d like to do if he ever left Epic: be a consultant to help Japanese developers make their games more global.


It’s a fact, by Bleszinski’s own admission, that Epic’s hit Gears of War series was inspired in part by the strides made by Resident Evil 4’s over-the-shoulder view and pacing. Bleszinski’s love for Resident Evil is still strong, as is his love for horror games like Fatal Frame and Silent Hill. “I will never forget playing Fatal Frame II, where I had to pull my feet up from underneath the sofa, because I was afraid a ghost would grab me,” he shares in an interview with Gamasutra.


Bleszinski says he’d love to work on a horror game himself some day, where the player can feel just as scared, but also feel empowered like in Resident Evil 4.


“I think the proper way to do that—if I were to work on an RE game, hypothetically—would be to alternate between those moments,” Bleszinski believes. “Maybe do an RE game where there’s two kinds of characters—you know, you’ve got a Leon-type guy, and then mix in a scared little girl, and so you alternate between the empowerment and the fear. We had a little bit of that, actually in Gears 1, right? And I think you can pull that off, and then maybe have a choice, even, and you can appeal to two types of gamers.”


As for Japanese developers in general, Bleszinski’s advice to them would be not to ignore multiplayer. “I’m not saying tack multiplayer onto every game,” he clarifies. “But for instance, Shadows of the Damned, that was a wonderfully crazy adventure, the dialogue had me laughing out loud, just even the key-door systems in there; it was a beautifully crazy game with really fun gameplay, but no multiplayer co-op experience in there.”


He reiterates: “I’m not saying tack on a versus mode; there’s a billion different ways you can do some sort of ‘players interacting with other players’ mode.”


Another multiplayer idea from Bleszinski: “What if I had a Fatal Frame where anonymous people could join my game and be ghosts and try to scare the crap out of me, and then I rate how well they scared me? Basically a fancy hide and go seek.”


Bleszinski also expresses admiration for Demon’s Souls and Dark Souls as games that have inventive multiplayer. “That’s ironically one of the most innovative games with what we call “mingle player” that has had those kinds of blending and blurring of single player and multiplayer—and it came from Japan!”


Coming full circle, what game is Bleszinski particularly disappointed didn’t have a multiplayer mode? Vanquish, the stylish third-person shooter designed by Resident Evil creator, Shinji Mikami.


“I’ve often said on record that if Gears is the kind of Wild, Wild West coal train chugging along, then Vanquish is the Japanese bullet train, with style and everything,” Bleszinski says. “There is absolutely no reason I shouldn’t have been zipping around, doing the mega slides, diving up in the air in an arena with other players.”

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  • Klarktastic

    Did someone find resident evil 4 scary? really? D:

    • SirRichard

      You never shot out a Regenerator’s legs, did you?

      • Klarktastic

        you consider a zombie jumping like a fish scary? the game had a few jump scares but that’s about it. The game was a good third person shooter I guess, but it was a far cry from old survival horrors. (not just talking about the RE series)

        • SirRichard

          It’s a jump scare in itself; the Regenerators normally move so slow, so you figure you can make it slower like you do everything else in the game. Then it jumps at you and somehow taking its legs away made it much faster, you just don’t expect it.

          Lots of people were freaked out by the early village scenes, too, because they weren’t expecting a horde of enemies they’re ill-equipped to fight. Honestly, compared to old survival horrors RE4 can be pretty scary when it wants to be (i.e. when you’re not talking to midget Napoleon). Horror is pretty subjective, after all, hell, maybe someone on the dev team found a squeaky midget terrifying.

    • Yesshua

      Yep!  It sure got under my skin.  The way they limited your peripheral vision was really smart, it kept me jumpy the entire time.  I was always certain someone or something was just behind me.  The giant berserker guys in the castle freaked me out too.

    • Klarktastic

      one thing I found funny about it is how the enemies go out of their way to announce their presence in that game, “Detrás de ti, imbécil” comes to mind.

    • Nemesis_Dawn

      I actually thought RE4 had the absolute perfect mix of scares and action.

    • noctis_nox

      Yeah! I found Ashley very scary she keeps on following me. My gawd! the horror!

    • Valtiel Ikari

      personally, I think RE4 is among the worst RE games, bad story, bad characters, predictable and non scary, I actually consider Outbreak like the climax of the saga

  • Warren Deck

    Resident Evil 4 all ready a part where you alternated between a “leon-type guy” and a scared little girl…

    • Valtiel Ikari

      yes, but it the guy refers to half horror, half run away, and mentions the posibility to choose

  • It’s cool to see such a prominent Western development icon show respect to the Japanese industry, unlike some others. His views are interesting and I would absolutely love to see what he could do with a horror game.

    As to multiplayer, I understand what’s being talked about, but an issue I’ve noticed is that too many companies (both Japanese and Western) are determined to place it where it doesn’t belong, while the games where it does belong (the example of Vanquish being a good one, and I’d also throw in Wanted: Weapons of Fate as another example) it doesn’t have it.

    Anyways, this was interesting input from Cliffy B and I love seeing these articles here on Siliconera. 

  • SirRichard

    I gotta disagree with him on his emphasis and examples for multiplayer; Shadows of  the Damned was perfectly fine as a single-player game, and honestly likely wouldn’t have been as good as it was with a second player; Garcia & Johnson’s whole double act was pretty much made with a single player in mind. While multiplayer could actually work quite well for Vanquish, it too worked fine as a single-player thing, apart from being pretty damn short, which adds to his point about most seeing it as a rental.

    I like Cliff, he seems like a nice enough guy (when he isn’t whinging about 8/10s) and he does know his stuff better than some of the other industry personalities around, but the man comes across as a bit too obsessed with multiplayer in this interview. Some journeys are better taken alone, and while multiplayer can add replay value to a game, sometimes it just doesn’t gel, you know?

    • He’s talking purely from a sales standpoint, though. And when I look at Operation Raccoon City, I honestly can’t help but agree with him. Multiplayer is what sells in the west, just like how Monster Hunter-style 4-player co-op is the current popular trend over in Japan…

      • Tom_Phoenix

        The problem is that, while many games benefit from having multiplayer options or being built around multiplayer, horror games aren’t really one of them.

        The important thing with horror games is that they have to make the player feel terrified. In order to set up the proper atmosphere and set the player in the right mindset in order to achieve this, they heavily rely on the sense of vulnerability that comes from isolation and loneliness. Needless to say, the presence of other players fundamentally undermines that sense, since people (naturally) feel stronger when they are in a group. 

        Furthermore, consumers look for different things in different games. Think of it as games fulfilling specific jobs; the same way you hire a handyman to fix something in your home or a taxi to take you somewhere, people “hire” games to do different things. In that light, while multiplayer does sell in the West (infact, it sells everywhere), that doesn’t mean that consumers look for a multiplayer experience in EVERY game. People don’t “hire” horror games for the same reasons that they “hire” action games.

        Bleszinski may know a thing or two about action shooters, but that doesn’t make him an expert on how to design horror games. Tacking multiplayer onto a horror game isn’t going to automatically result in increased sales (and no, Operation Raccoon City isn’t a horror game, it’s an action game).

        By the way, Bleszinski, where’s the next Jazz Jackrabbit?

        • badmoogle

           ” Tacking multiplayer onto a horror game isn’t going to automatically result in increased sales”

          I absolutely agree with your post but to his defence he did say: “I’m not saying tack multiplayer onto every game,” he clarifies.He actually clarified this twice and i think he is mostly suggesting that horror game developers should experiment with online systems just like From Software did with the Souls series.This doesn’t mean he wants the typical mp and versus modes.
          Still i agree that it’s very hard to implement online in horror games and make them work.Perhaps some games should always be single player.

          I think his most valid suggestion is about Vanquish though.That game should definitely had an online mode.

          • Guest

            One thing I think was cool was you ever played Playstation Home and went to the Siren Blood Curse home section? It was a like a haunted house with multiplayer. So you were still kinda playing alone but with other people just like in a haunted house

          • badmoogle

            I’ve been to the Siren PS home but it didn’t do anything for me.And that’s the hard part with horror,different people get scared with different things.

            I think it’s hard to find universal horror themes and still being unique and original.The first Ring and Ju-on (JP) films managed to do that but after that everyone started to copy them.

            I think that above all, horror developers need to look with their own perspective at different things and find fresh inspiration for their concepts if we want to ever see the new generation of Silent Hills,Sirens etc.The biggest problem of horror games (and movies) is the lack of originality both in terms of concept as well as in terms of presentation.

        • To quote Adam Sessler from a discussion he was having with some people on Metroid Prime 2 “MP is fine as long as it’s not the main game.” In other words with most games that aren’t MMOs, the single player experience should be able to stand on it’s on without the need of a multiplayer to give it support, and at the same time the multiplayer should not be tacked on. Also I doubt tacking it on is what Bleszinski was getting at, just that along with his other suggestions that it could increase replayability. I’m not too big on multiplayer like I was in my younger days, but doing so in a way that makes it relevant,unique and fun without it feeling generic would do wonders for many games,but yes, it isn’t a requirement with all games and shouldn’t be necessarily.

      • ringwaldhaze

        Maybe I’m oversimplifying this, but I think ORC sold well because A) It’s Resident Evil, and B) People knew it existed (I had a guy in my local game store asking if he could get it on the PS2). For every SotD/game that doesn’t include multiplayer there’s a Binary Domain/game that does so and sells equally terribly. The common characteristic of these games isn’t that they are new IPs either, it’s that they are poorly marketed.

  • Yesshua

    You know, I think this guy is pretty sharp.  Though not every of his ideas sounds exciting to me personally, I think that every single one would increase sales and global awareness.  Remember, games like Shadows of the Damned and Fatal Frame really haven’t sold well in the west of late.

    Multiplayer Vanquish would have been awesome, and I think the idea for multiplayer Fatal Frame is really smart.  I might take away the rating though, and make it a lot like Dark Souls.  Allow players to just jump into other players games and give them trouble and scares.  That would be great I think.

    • Yup, Cliff Bleszinski’s really smart. If you’re interested, here’s a talk he gave at GDC a few years ago about game design and developers:

      • Yesshua

        Thanks a ton!  That was a pretty interesting video, that guy knows what’s up.  In particular I thought the discussion of how creativity can survive within a business environment to be interesting.

        • Yup, I found the entire thing very fascinating! He’s always talking about how it’s important for game designers to put themselves out there in the public, and he’s totally right. That’s how you build up your image and get publishers to play ball with you.

  • l777l

    “Maybe do an RE game where there’s two kinds of characters—you know, you’ve got a Leon-type guy, and then mix in a scared little girl, and so you alternate between the empowerment and the fear.”

    Outstanding. And make the girl the president’s daughter whom Leon is trying to safe. … wait a minute.

    B.’s ideas here are at best mediocre, and certainly not original (he should team up with Inafune and an angry bear). As a side note, Japanese games need better marketing, and a shift to home consoles.

    • Ty Arnold

      You played as Ashley for like five minutes. Not quite the same thing.

      And while I agree that not all of his ideas are original, I am pretty sure they would boost sales, at the very least. A Vanquish or a Shadows of the Damned with multiplayer have a lot more lasting appeal for certain kinds of gamers.

      • l777l

        “You played as Ashley for like five minutes.” Yes. And many didn’t even like that.

        Multiplayer may boost sales. It carries the risk of reducing a/the game’s quality. In my view, sustainable success depends on quality, and in that on utilizing Japanese strengths, instead of bluntly Westernizing things. I have to admit that I personally value the unique aspects of Japanese games and don’t like the prospect of them becoming products for the “wider audience” and as such relatively generic affairs. 

    • boundries_san

      I agree for u almost anything till u mention “shift to home consoles”

      In Japan, portable is much more profitable compared to home consoles and thats probably the sad truth there.

      • l777l

        You’re are right that, in Japan, portable consoles are generally a safer bet than home consoles. (Of course the sheer amount of games for handhelds introduces a certain risk and, as such, to some extent speaks for development for home consoles.)

        I should have been more precise: In order to be more successful in Western markets, Japanese games need better marketing, and a shift to home consoles.

        • boundries_san

          Thats a correct answer here.^^ Which leads to another question. Can the western market be more profitable than Japan market as profit is the most important thing for all companies and while i am not sure there, if u guys played game outside ur house or people knowing u played game, does people gives u some kind of negative perspective?(Just pure curiousity here not meant to offend anyone.^^)

          • l777l

            The first question is can the Western market be profitable. It doesn’t have to be more profitable than the Japanese one.

            As for your handheld question, I exclusively use them at home or in comparable places, such as hotels (to play video games).  

  • Resident Evil 3 remake.

    Players can now select ‘invade’ on main menu to become nemesis in a random other person’s game (after some rebalancing of course, nobody wants a nemesis camping outside the typewriter room)

  • CliffyB’s got some good taste. I loved Shadows of the Damned and Vanquish. Too bad they didn’t stand a chance. Western tastes are boring and love to see boring games like Skyrim that are bugged to hell or brain dead easy like Call of Duty.

    Also, as much hate as Gears gets. It’s fun, smooth controlling and always entertaining.

    • MrRobbyM

      Agree on everything, especially the comment about Gears. It only gets bad rep because there’s a certain type of people that are associated with it. But in fact, Gears games are well made and fun to play. In the end, fun is all that matters.

    • Luna Kazemaru

       All I have to say about gears 3 is that the shotgun is inconsistent other then that its a fun game.

  • ZBaksh386

    I liked how he presented his view on things  and thought he made his point well.

  • Kirbysuperstar2

    if Gears is the kind of Wild, Wild West coal train ”


  • KuroiKen

    His ideas are pretty boring, lame and unneeded for japanese games.
    Biohazard aside(the only Biohazard game that had any horror atmosphere and something to scare someone was Revelations, so, well, I can’t call it a horror series anyways, thus I don’t care), adding online to Zero series is completely unneeded, the games are designed to be played alone, in a dark room, in complete silence(only the game’s sound), that is enough to scare the crap out of you to the point where you might not be able to sleep for some days. Online features? Keep ’em in your crappy western horrors, they won’t become scarier at all. Japanese horrors need no online.

    • brian yep

      I think he just feels like they should be included for people that dislike single player, but want to play a horror game like one of those.
      So long as it has no effect on single player, I’m fine with that.

      • KuroiKen

        People that dislike single-player should just play their ONLINE oriented games, or bear with single player. Seriously, any online in a good horror game would ruin the atmosphere so much.

        •  Somebody should have told Warner Bros. Interactive when they made the third F.E.A.R. game, then again the first two were action orientated and still induced fear on the player. Also, if that’s what you were trying to say begin with, the padding and dissing was unnecessary. At least Cliff wasn’t being critical or worst hypocritical like some developers on both sides of the pacific and Atlantic.

          • Nemesis_Dawn

            He’s talking about good horror games. The F.E.A.R. series is not a good series, especially 3.

          • I mentioned it because the series tried to mixed survival horror elements into an action game. Admittedly the quality did go down hill when they started stretching the story to absurd highs. It’s not impossible to take elements from other genres to make a good game, also multiplayer doesn’t really have to be added into a core game to make it. Half-Life and Deus Ex are excellent examples of mixing different genres into a FPS-style game.

            As far as mixing more action into a survival horror game, at best people have been stumbling along with that, and you need not look further with the last couple of Silent Hill games and Dead Rising in some instances, and mind you those aren’t that bad of games, just that the execution could have been abit better. Two examples of it being pulled off properly as of late would be S.T.A.L.K.E.R. and Metro 2033, and even though those games are both based off books, they still followed the core premised of those titles especially the later.

          • Nemesis_Dawn

            I don’t really consider Dead Rising a horror franchise, though. The story is pretty comedic and it’s hard to feel dread when your main character is wearing daisy dukes with his hairy ass cheeks hanging out. It’s more like a comedic action game with horror elements than a horror game, at least, in my opinion.

    • Luna Kazemaru

      Unneeded you mean like your comment just now?

      • Ladius

        At least he didn’t use his second (third?) account to keep telling us about how he doesn’t care about game x because he already played itcould play it in Japanese, or about how horrible most localizations are since they don’t have Japanese dubs or aren’t absolutely literal, or to insult those who support said localizations like he usually do… you should appreciate that! :P

        • Luna Kazemaru

           LOL true.

    • Guest

      The most similar thing I can think of from Japan is Mindjack which just got down right annoying at times when you wanted to clear a level….

  • brian yep

    I thought Platinum and Shinji Mikami mentioned that multiplayer would be too hard for something like Vanquish.
    He makes it sound a lot easier than it is.

    • amagidyne

      Their argument (iirc) was that it wouldn’t work because the combat relies on a mechanic with which you slow down time. You obviously couldn’t use something like that in a multiplayer game without everyone slowing everyone else down, so they didn’t go for it.

      Epic/PCF worked with this problem in Bulletstorm by limiting the effect of its bullet time to the enemies you’ve kicked or leashed, without directly affecting the player.

      I think something like that would’ve worked in Vanquish multiplayer mode as well. But honestly, they could have removed it completely for co-op or versus modes. The game would become a lot more frenetic, which shouldn’t be a problem. That was already what they were going for anyway.

      At least if they’d have included a multiplayer mode the game would have lasted a few hours longer. Don’t get me wrong, I loved every minute of it, but the challenges didn’t make up for the fact that it was way too short and ended on a really stupid cliffhanger for no reason.

      • Guest

        How did they do it in Stranglehold??

        • amagidyne

           I don’t know. I didn’t play it. What did they do in Stranglehold?

        • Nemesis_Dawn

          I have never once been able to find a single multiplayer game in the 360 version of Stranglehold.

  • MrRobbyM

    The whole alternating between two different characters with much different play styles usually doesn’t work but I think, if done right, could for for RE.

  • Cliff is a pretty smart bloke. He’d make a good consultant for sure!

  •  Multiplayer Resident Evil, Vanquish and Fatal Frame? No thanks.

    • Nitraion

      RE already get multiplayer since 5 FYI…
      Edit: i mean since outbreak i personally like outbreak style over current style uh ORC style for RE series

      • Kevin Lor

         OMG YES!! I loved the outbreak style! I bought a copy for me and my brother but the network was down so we could never do co-op. It felt like the old school RE with multiplayer!

        • Nitraion

          i know right?   ;)

      • Valtiel Ikari

        for me, outbreak was the epitome of the saga, perfect balance, the control where very improved, good scare factor, and even if it was multiplayer, is was balanced enoug to still be challenging and put you in a very tight spot or death!

  • Nitraion

    I agree for Dark/demon soul but not agree for Fatal frame or horror for multiplayer…. for vanguish hmm imagine if everyone using AR mode slow mo… ==”
    i think not every game design to be multiplayer although kinda sad if the market like multiplayer more than singleplayer experience….

    • badmoogle

      There’s also the “in-between” experience or as Cliff calls it the “mingle-player”.Think Demon’s/Dark Souls or for a more recent example Dragon’s Dogma.
      This kind of online systems sometimes can greatly enhance the single player experience IMO.

  • Nemesis_Dawn

    I know Cliff is a smart guy, but something about him has always rubbed me the wrong way. Maybe it was his hatred of the Dualshock (I got used to the 360 controller after owning it, but it took me a few weeks, and I still prefer a Dualshock) or how much he reminds me of Dane Cook or that his games tend to appeal to the dudebro demographic. 

    I have to disagree with him on these, only because I don’t think the Resident Evil series benefited from multiplayer. I loved RE5, but it was not a horror game anymore (and I say that as someone who thinks RE4 found the perfect mix). A big part of that was always knowing there was always someone there to watch your back. 

    You can site the sales of RE5, but I think most of them are just based on the Resident Evil brand name and NOT on the multiplayer aspect. If RE5 had been single player, I think it would have sold just as well. Vanquish, I can see where he’s coming from, but I do remember Platinum saying that the time slowing effect couldn’t be done in multiplayer, so that’s why they never made that mode.

    Still, there’s something to be said for single player and for companies sticking to their guns, instead of everybody just doing whatever is popular at any given moment.

    • Revorse

      He DOES remind me of Dane Cook. And that’s a terrible thing.
      As for the multiplayer thing, I dunno. In Resident Evil 5, I geniunely had quite a bit of fun with my friend. We did it local split screen style and it was pretty satitsfying. I usually don’t play Resident Evil so I can’t say if it was a bad thing for the series to do, but it was fun.

      • Nemesis_Dawn

        I had a lot of fun in Resident Evil 5 too, but that’s the thing. It’s Resident Evil. It’s not supposed to be fun. lol. It wasn’t fun getting chased by the Nemesis in 3. It was intense and scary and panic-inducing whenever he’d show up. That’s the feeling a horror title is supposed to give you. As a stand alone game, I found it a lot of fun. As a horror title, I don’t think it even qualifies.

        And I’m glad to see I’m not alone on the Dane Cook thing. It really is the type of thing that bothers me because I hate Dane Cook.

    • Was going to mention that point about Vanquish, as I remember reading the same interview. Multiplayer Vanquish would have been neat, but it would’ve been impossible to fully translate the game’s mechanics into a multiplayer (even co-op) setting.

  • Yuri

    Oh wow, I came here to mock Brozinski’s ideas but after reading them…. it wasn’t required at all! He does a good job of making a fool of himself with his soulless dudebro ideas for all games. :-v

    For the love of gaming, someone keep him away from Japanese games!

  • boundries_san

    Having multiplayer in a game can be a positive feature or totally negative feature for me.

    If by having those multiplayer feature does not decrease the fun of playing in Single player feature i am more than happy to get the multiplayer feature just like how Kid Icarus does.

    However there are also cases where games focuses too much on multiplayer like Lost planet 2 where the experience i had from Lost Planet 1 just dissapear which makes me think if they focus more on single player feature will it  be a better game?

    But all in all, this person is a very smart person also with a good taste.^^ Chossing Vanquish which is an underatted game in the west as an example is full of win for me and the multiplayer feature for Fatal Frame does looks cool however once again, it will have problem for some players that lacks proper internet connectivity which can cause some gamers to feel that they are left behind other gamers.

  • Gyro Zeppeli

    The Fatal Frame idea is actually pretty cool, reminds me of Spike and Barley’s LP of Afraid of Monsters Director’s Cut. It’d be better without the rating part though.

  • Paradox me

    *Knee-jerk reaction about dudes, bros, dudebros and a Japanese game-loving Western developer speaking hypothetically*

    I come to Siliconera when I’ve had enough generalizations about Japanese games on Kotaku, and yet much of this community exhibits similar behavior towards Western titles.

    I miss the days when games were games, not this East Vs. West garbage.

    • Luna Kazemaru

      I agree there is a word I call a few people that do that on this site but yeah. Like I said for the elsword forums about how they ride KR. Here Eastern games are the bike everyone rides them.

    • Revorse

      Lol. Kotaku. Funny how a site with the word “otaku” in its title seems to assault anything of Japanese origins.

      • h i

        The funniest thing (or should it be sad?) is the total ignorance of the whole kotaku site to the blatant negative bias in just about every kotaku east post. 

    • boundries_san

      *Knee-jerk reaction about dudes, bros, dudebros and a Japanese game-loving Western developer speaking hypothetically*

      Umm who comment this anyway? I thought Siliconera commenter while is japanese games fans but i never thought someone would comment like that lol.

  • Chiupon

    I was skeptical upon reading the title of the article, but he’s… Got some pretty legit ideas. I’d honestly like to play a horror game that, y’know, made me scared.
    RE can’t do that anymore.

  • Luna Kazemaru

    Lol these dude bro comment’s people are throwing out are making me lol. Who the hell came up with something that dumb anyway.

    • I dunno, but since everyone wants to dudebro,anti-dudebro,and slag off about eastern and western games, I’m posting this, just to increase the “WTF” rating around here.

      Just be glad I didn’t post a Cho Aniki video ಠ_ಠ

    • Yuri

      (╯°□°)╯︵ ┻━┻

      And now you know. Search on google before asking silly questions and then making such asinine statements. 

      • Luna Kazemaru

        yes because I go on the internet all day learning every dumbass meme someone comes up with. Chill bro.

  • z_merquise

    Thanks for sharing this interview. Cliffy B did make valid points and at the same time he didn’t sound like some developers who would instantly trash games in Japan.

  • Ladius

    While I don’t agree with some of his ideas, I think his attitude is really nice and should serve as an example of how successful people on both sides of the ocean can respect each other and be positive about other markets’ output, despite many fans’ negativity.

    That said, my main issue with the emphasis on multiplayer, as much as I understand his points, is that no matter what, it will feel tacked on if the game’s mechanics and budget weren’t built to include it from the start, and some mechanics that are created to make a game fantastic in single player won’t work (or would need to be retooled) in a multiplayer context.

    For example, he mentioned Vanquish as a lost chance for a great multiplayer experience, but I think that game’s systems were probably impossible to use as-is in a multiplayer context without changing them rather drastically (you should either eliminate AR mode, let only a single player use it at any given time or something along those lines, which would probably damage the game’s feeling).

  • I’m happy with Vanquish and Fatal Frame being single player experiences even though it would be fun to add more bosses in Vanquish.

    Shadows of the Damned with separate co-op missions/campaign with competitive multiplayer would be really nice though.

  • Kuro Kairi

    The most interesting idea to me here is the Fatal Frame multiplayer.

    There could be a mode that you get after the story that allows freeroaming the game and hunting other players ghosts ^0^ . The only meh bit is the rating, some people like me are just never scared by a game like FFrame.

  • Göran Isacson

    It would have been pretty darn difficult to include multiplayer in Vanquish simply due to the speed of the game. I mean sure, you take away the slow-mo effect for balances sake but even if you let everyone zoom around as they please, won’t that be absolute murder on the servers? Fun yes, but WAY out of Platinum games scope and budget.

    The solution would be to make a game-mode that doesn’t even play like Vanquish, and I think Cliffy B realizes this himself, so why he took that particular example feels weird. Any multiplayer Vanquish would, for the sake of balance, not play like Vanquish.

    Shadows of the Damned on the other hand? THAT game could probably do multiplayer well enough. GIANT JOHNSONS FOR EVERYONE. Maybe have it so that one player lights up torches and one player handles all the shooting?

    EDIT: Also, regarding his idea for Resident Evil, to divide the series up into one subseries that’s all about the badass soldiers kicking zombie-ass and taking names, and one subseries that’s all about being a regular person just trying to survive the undead horrors without superpowers, the kind of person who should just run: yes. Yes Cliffy B yes I want this almost as much as I want oxygen.

  • Rohan Viajar

    the Fatal Frame thing is interesting. but I don’t think it would’ve worked out.
    if random people online could scare me then firstly I would need the internet to play a game that’s mostly a single player experience.

    2nd.. I think at a point there would be so many people trying to scare me that it just gets annoying and I wouldn’t be able to play the game anymore (unless of course there would be some type of modulation/frequency control then the issue would be solved)

  • Solomon_Kano

    I don’t agree with all of his ideas here, but Cliff’s a really smart guy. I’m loving the Fatal Frame suggestion. Take away the rating bit, and that would be a rather brilliant way to add multiplayer to a survival horror game.

    I’m also liking that he made that distinction of multiplayer as a “‘players interacting with other players’ mode”. Too many people hear multiplayer and go “OH NOEZ! I DUN WANTZ UR CALL OF DOOTY IN MAH _____ GAEM!!!1!?” as if the suggestion of multiplayer automatically means some sort of versus mode must be implemented. There are lots of brilliant ways that multiplayer could be added to primarily single-player experiences while keeping their identity intact.

    Do I agree that every game should have some multiplayer aspect? No, but I do like the way Blezinski’s approached it here. If they can come up with inventive ways to do it, as From Software has with Demon’s/Dark Souls, then I agree that Japanese devs shouldn’t ignore multiplayer. If not, then they should keep with the path they’re on.

    It’s not as easy as Cliff suggests though. I’d imagine that From went through a lot of ideas to arrive at their Souls model. Given the size of many Japanese devs, like his example of Platinum, adding a multiplayer mode may oft times be beyond the scope of their budget or development capabilities (with the latter likely being Platinum’s issue since they had other projects in the works). Also, still keeping with the given example of Platinum, there are just some titles where multiplayer could not be included in any conceivable way without losing the game’s core. I’d imagine that it would’ve been monstrously time consuming to try and balance Vanquish’s single-player systems for a multiplayer experience.

    All in all though, I really do feel what Blezinski’s said here. Cool guy.

  • Laharl

    I don’t want to hate on Cliffy, he helped make UT99, one of the best FPS’s ever!

    But his idea’s for horror sound awful. His idea for RE is… more Ashley Segments? And his idea for fatal frame is… Online Greifing?
    What is it about american game designers and their utter hate for subtlety in horror recently? Dead Space 2 had all the Subtlety and Build Up of a GWAR concert, and less compelling characters to boot.

  • It’s pretty cool that Bleszinski stays so up to date on Japanese games (rather than dismissing them outright like some people in the current Western industry), but I’m not sure I like his idea of the “sliding-door” Resident Evil. I feel like the “empowered” segments would diminish the impact of the “helpless” segments – the player would think, “Oh, come one, these guys are small fry when I have a gun!! This is lame!” It’s far scarier to feel that the enemies you’re running and hiding from are simply impossible to defeat.

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