Street Fighter X Tekken Sales Cut Short Due To Fighting Game Market Cannibalism

By Ishaan . May 15, 2012 . 10:05am

Capcom expected Street Fighter X Tekken to sell 2 million copies worldwide during their last fiscal year, but the game only sold 1.4 million. Why? Capcom believe it’s due to too many fighting games in the market.


“Sales of Street Fighter X Tekken have fallen short of our plan,” a Capcom executive confirmed during an investor Q&A meeting. “We believe one of causes is cannibalism because of the large number of other games in this genre that were launched within a short time.”


However, Capcom point out that Resident Evil: Operation Raccoon City has managed to meet expectations as of May.


Resident Evil: Operation Raccoon City has reached shipments of 2 million units (as of May 10, 2012),” Capcom continued. “This shows the success of our decision to try the new approach of using an alliance with an overseas development company.”

  • Ehhhh…. hh… I guess that’s a part of it. After all, fighting games used to be a pretty niche thing.

  • Whatever you say Capcom, maybe it’s because it’s *not* a good game or packed with on-disc DLC? I mean they only had to deal with SCV really. Skullgirls came in April anyway. I don’t see how the excuse applies here.

    When will they ever learn?

    • raymk

      I think they mean there’s just to many fighters in general not that they had to compete with anything.  What they said was still an excuse though and its a combination of what you’ve said along with capcom over saturating the market.

  •  Ugh, Capcom is looking at all the wrong reasons!

    -SF x TK: I hear it’s not that great in the fighting game community, and there aren’t alot of happy people that saw the DLC on the disk. Plus I heard if you bought the CE, the extra gems you received became obsolete through a patch :/

    -Raccoon City: Many people were tricked into buying this out of brand name. I don’t know many people who even enjoy it (and everyone I know who bought it has gotten rid of it and sold it), but Capcom should really look at people’s impressions of the game. Fool us once, shame on you. Fool us twice (if you were to invest in the same company again) shame on us.

    • Exkaiser

      People were “tricked into buying” it? Do people really just mindlessly buy games because of the series name? I’d kind of like to believe that people are smart enough to do at least a little research first.

      I thought Capcom made it very clear what sort of game it was before it came out. It should have been obvious that it wasn’t going to be appealing to the typical RE fan. Frankly, I was expecting it to be dead-on-arrival, but I guess not.

      •  Yeah Saying “Tricked” isn’t the right word since its not like they were hiding how the game was going play out but there are people who don’t research a game and just figured, “HEY It has the name of that series i like, IT HAS TO BE GOOD.”  Not tricked but lazy

      • You’d be surprised how many people don’t do their research. I was actually in a store the day the game released and heard the clerk say “and you heard about the bad reviews with this game, right?” and the customer shrugged and bought it anyways. So, they had their fair warning. Not that ratings mean everything. I see JRPGs get terrible ratings all the time and I still enjoy some of them myself. In this case though… rightly deserved.

        I think also, alot of people just had the mentality of “how bad could it possibly be?” and went ahead to try it.

        • Solomon_Kano

          The point you’re trying to make is certainly right, but tricked definitely wasn’t the right word there. Capcom didn’t pull any trick, the age old brand recognition simply overrode any indications as to the game’s actual quality.

          That’s no trick, that’s idiocy on part of the people.

      • Anime10121

         You give people far too much credit.  Sadly the mass is NOT that smart, heck a lot of people make themselves like a product they dont even like just because it got higher than a “9” at IGN or many other review sites.  These same people also miss gems just because they dont score at least a “9”.

  • FitzpatrickPhillips

    Ohh nooo “ONLY” 1.4million for a horribly unbalanced, bug-invested and infinite combo up the ass fighter? Woe is Capcom!

  • GreekGod88

    what a load of bull****
    thats why MK9 sold over 3 Mill right?
    lol i didntn bought sfxt, MvC 3 either i waited for UMvC3 and i ill do the same for sfxt
    dont get me even started on DmC man im so pissed

    but TTT2 will be day 1

    • raymk

      Well MK9 sold over 3million but MVC3 sold over 2.5million and it wasn’t that many fighters then as there is now.  We have P4 arena coming out,DOA5 and TTT2 which honestly have had way more hype than Sf x tekken after the gems.  Later on it was the DLC as well that lessened all hype.

  • . . . Too many fighting games on the market huh?

    Yep. Couldn’t possibly be anything else. Not at all.

    While I realize it’s basic marketing, i still get irked to no end when people (or a company in this case) shift the blame and refuse to acknowledge their own faults or mistakes. “Sure, we could admit that we messed up real bad with the whole PR Nightmare, but why do that? Let’s just blame things that are out of our control!”

    Even if they won’t publicly do so, here’s to hoping they at least learn from their mistakes.

  • “Due to fighting game market cannibalism”

    That’s a funny way of saying “–because there are better fighting games than this piece of crap”

  • kevinposta

    When things go wrong, blame the market!

    • Givemeblood…Nyaa

      Of course! they will blame everything and everyone, but will never blame themself.

      I’m not saying they are completely wrong, but i’m sure the on disk dlc most likely played a part in why sales didn’t reach expectation.

  •  “We believe one of causes is cannibalism because of the large number of
    other games in this genre that were launched within a short time.”
    That’s one (little) reason Capcom…but hear me out…MAYBE just MAYBE, people aren’t liking the business practices
    Capcom: PFFT NAH that can’t be it 8D

    • raymk

      Well the only reason they aren’t looking at it that way is because REORC still did what it was supposed to do.

      •  That’s not an excuse, they also can’t say the “Large Number of other games in this genre” excuse cuz it was a shooter and last time i checked….there’s a CRAP load of them

  • Godmars

    Given that most of the fighting games on the market are Capcom’s, doesn’t the blame fall back upon them – again?

    Also, all of these Ultimate and extreme versions plus the DLC controversy can’t be helping them.

    • raymk

      Yes its really this a combination of capcom making to many fighters and the DLC stuff.

  • Shadowman

    Riiight blame the fighting game market for your own faulty mistake.

  • Persona 4: The Arena will kick ass =D
    There are not too many fighting games, but the best hasn’t shown up yet :P

    • my guess is you never played mvc2

      • Absolutely correct, sir :D
        I’ve heard it’s extreeeemly good, but Arc System Works also did an awesome job with their BlazBlue games. P4:Arena is also from them + I totally love Persona games = WinWin ;D

      • Anime10121

         I actually liked the original MvC far more than its sequel (although it was good too).  I think the gameplay of Xmen vs. SF, MSHvs.SF, and MvsC1 was far better than its sequel, if only for the fact that they had larger move sets (with LP,MP,HP/LK,MK,HK and more combo variations).  The only better thing about MvC2 was its large cast and the online play IMO.

        • What are talking about? MvC1 was a real mess. It’s incredibly beyond broken. Have you ever faced Gold War Machinex2? The only nice thing about it was the presentation was much better. Also MSHvSF was boring. The only that can stand toe to toe with MvC2 is XvSF because it’s pretty legit and is pretty well balanced, if you like the fact everyone has an infinite.

      • Guest

         I actually hate that game

      • Asura

         Then there’s always MvC2 II. Or in other words, Skullgirls.

  • MCoelho

    Sure, it wasn’t the fuzz about the DLC, it’s because of “Fighting Game Market Cannibalism”

  • I own Operation Raccoon City and all I can say is….a success? Really? You viewed this shoddy, short, technical flaw ridden game that you only sold half of for a full price game a success? Yeah next time how about you not rush it, and sell us the full game next time? And then charging extra for the other half of the game? (spec ops campaign). Maybe your SF x TK didnt sell well because people are tired of getting stiffed by you Capcom. Taking 12 characters out and then trying to sell them as dlc? So wrong.

    •  They meant it as a financial success.

      • Oh I know they meant it as a financial success guys. I’m just saying I wouldn’t consider that game a success by….well any standards. Even the coop was barely passable because you still have the ai getting themselves killed and literally standing in your line of fire EVERY TIME you try to aim at anything. It’s almost like they’re programmed to. Every time I used iron sights BOOM one of em’s suddenly standing right in front of me and not budging.

        • Solomon_Kano

          “Oh I know they meant it as a financial success guys. I’m just saying I wouldn’t consider that game a success by….well any standards.”

          If you know what they meant, then how would it not be a success by ANY standards? This is Capcom’s corporate side, their ONLY concern is sales. I’ve heard about the game’s flaws and you pointing them out isn’t a problem, but your issues with the game have nothing to do with whether or not it can be considered a “success”.

          • Well it depends on whether they can look to the series future as being successful when everyone has such a bad taste in their mouth from this one. If most people didn’t enjoy this game, then how can they possibly think a sequel will do any better?

            Not to mention the majority of those sales were in Japan, so they may not even bring a potential sequel out overseas as it didn’t really do all that well.

            @Roberto- I’m doing just that. Honestly not being bothered buying the dlc missions.

          • Solomon_Kano

            How can there be a sequel? Because whether people said they liked it or not, it still sold. That’s what gets sequels made, the corporate folks couldn’t care less if people thought it sucked. If enough money was made, they can get a sequel. It’s like how movies that critics pan still makes tons of money (Transformers series).

            Also, didn’t do that well overseas? Can’t say anything for Europe, but it did come in second on the NPD sales chart (behind ME3) on its US release. Now let’s see, if it’s done 300,000 in Japan by the latest count but sold 1.7 mil worldwide… yea, it’s actually done better overseas than in Japan dude. I get that you don’t like the game, but these quality complaints in the face of these sales aren’t enough to dissuade Capcom from doing something like this again.

            ORC sales to date in Japan:

            ORC worldwide:

            Mind you, I’m not here to discuss whether it -should- get a sequel or not or it Capcom should do this again or whatever. Just clarifying why this would be a success.

          • gah why wont it let me respond to Solomon xD.

            @Solomon_Kano:disqus  Well I guess we’ll have to wait and see. I understand you mean it was a financial success, but as a game I don’t think it was. That’s the only point I’m making. It sold well (sadly probably disappointed quite a few people), but in terms of story, quality, and long term viability I just see it as a failure. I understand the whole point of this story is it’s financial success, but as a game I think it fails. Only point I was making. I completely understand what you guys mean as well.

            Also I remember reading in an article somewhere that it sold over a million in japan. Guess that was a misprint. With 1.7 million sold, and since I was taking that articles word, it would’ve meant it did poorly overseas, but since you pointed that it was actually the reverse that makes more sense.

          • Solomon_Kano

            Oh, well I would agree that it was a failure as game then. Cool. It looks like a mess lol.

        • Yes, but financial success is what keeps companies afloat. They could honestly care less if it’s a subpar product. The only way to change their minds to show them with your pocket.

    • Hraesvelgr

      Meeting or exceeding sales expectations = success. If it makes enough money, they don’t really care if it’s thought of as a bad game.

  • Because it totally had nothing to do with the bugs, glitches, infinites, pay-to-win gems, Pandora mode, lack of appropriate fixes, on-disc DLC, the PS3 version having FIVE exclusive characters, and the game just being a real bore to watch, right?

    Hell, I’m surprised the game even managed to break the one million mark.

  • SirRichard

    “Capcom believe it’s due to too many fighting games in the market.”

    Now whose fault was that, I wonder.

    • raymk

      I remember when someone asked capcom that question they said they don’t believe there would be to many on the market.  Glad to see they now understand.

  • ……and you lot thought da orkz woz stupid.

    • I want you and your boyz to read my eulogy when the time comes.

  • I think expectations were a little too high for SFxT–both from Capcom and fans. It’s a fun diversion, but every time I play it I can’t help thinking how I want all of these characters to be in Street Fighter IV instead.

    (Note that I haven’t really gotten into a versus game since the X-Men/Marvel Super Heroes Vs. Street Fighter games so my opinion may not count for much).

  • I think consumers were a little too tired of SFIV and tired of Capcom’s practices, bad word of mouth also played a hand in it too.

  • Nitraion

    Hah try level-5 move on Ninokuni….

  • Fighting genres own fault for continually re-releasing their own games. Arc System Works is just as bad with Blazblue so it’s not just Capcom.

    • I’d say Arc is even worse. With every update you get…what….two new characters? lol

      • I’m honestly confused by it. I love BlazBlue’s story, but I’m terrible at the games, so it’s enough of a chore to pick the plot out as it is without deciding which rereleases are or are not worth my time.

        •  Trying to unlock 100% in the story mode in BlazBlue is a chore in itself…

          • I’ll give you that, yeah. But it gets really rough when you’re stuck with Carl at half health in the second game and thought “dude I can TOTALLY handle Normal mode this time!”

            (I could not totally handle normal mode this time. I suck. Like if there was a national BlazBlue suck contest, I’d take home the prize.)

          • Luna Kazemaru

             its 3 endings for each character and its straightforward how is that a chore? THey even hint at it when you are going to get a bad or normal ending.

    •  Arc systems dlc is actually even more expensive and as someone else said, their title re-releases are almost identical except for a couple characters….

    • Neah

      Tbh BB atleast released its games at a decent time frame, the game works fine with good balancing (apart from one characters who seems lightly more powerful then the rest of the cast) and put in a lot of offline content and try to make the game worth buying. 

      The only thing I’m mad about BB for is the lack of new characters and I would have much preferred if they had taken the time and made BB3 instead of EX. 

    • Luna Kazemaru

       Lets see we only has one on disk re-release of BB CS2 wasn’t even counted as a re-release dude to the fact is was a downloaded patch so umm yeah lol.

    • Tee Niitris

      ArcSys can be just as bad… if only Extend was what the original Continuum Shift was. :

      At least I’m sure they won’t do this with P4A. ArcSys doesn’t do this with IPs that aren’t theirs.

  • Mike Pureka

    Because Gems and on disc DLC totally had NOTHING to do with it.

    Actually, it was just Capcom being super nice and deciding to give Skullgirls a HUGE launch present.

  • Guest


    That was a good one Capcom..

  • ipatz

    Don’t blame the current market. Many people like myself aren’t Tekken fans. If Capcom made Street Fighter vs DBZ, I’m pretty sure it will ship over 3 million copies.

    • mirumu

      I don’t think Tekken fans are necessarily Street Fighter fans either. I do play both myself, but ended up having little interest in SFxT because it just looked like a SFIV clone with a couple of compromised Tekken characters and a load of other issues.

  • Jonathan Keycross

    From Apr 17 2012 to Oct 18 2011.

    -Deadliest Warrior: Ancient Combat
    -Naruto Shippuden: Ultimate Ninja Storm Generations
    -Street Fighter X Tekken
    -Mortal Kombat Komplete Edition
    -BlazBlue: Continuum Shift Extend
    -SoulCalibur V
    -The King of Fighters XIII
    -Tekken Hybrid
    -Cartoon Network:Punch Time Explosion XL
    -Ultimate Marvel vs. Capcom 3
    -Dragon Ball Z: Ultimate Tenkaichi
    -Real Steel

    “Market Cannibalism”

    Well that´s an interesting way to refer to market competition.

    Source: Gamespot PS3 Fighting game list. I also removed Saint Seiya, UMvsCIII Heroes & Heralds and Nurarihyon no Mago from the list.

    • doubleO7

      Its strange that they call Saint Seiya: Sanctuary Battle a fighting game, unless I’m mistaken its a Dynasty Warriors style hack-n-slash action game, not a fighter.

      • Jonathan Keycross

        For a moment I thought “Well why not, if tekken has adventure mode…” but then I noticed the game doesn´t have a vs mode at all.

        Thanks for pointing that out, I´ll remove it from the list.

    • Lol @ Ultimate Tenkaichi

    • Most of those are re-releases and games that many wouldn’t consider fighting games to begin with.

      • Hey now. Street Fighter – or the entire fighting game scene – didn’t start with today’s advanced mechanics either. Just because the fighting game culture is dominated by titles primarily intended for arcade machines doesn’t mean there’s no room for other simpler titles – setting aside quality measures for the moment. The fighting game community is already notorious for their exclusive attitude; let’s not spread that even further.

  • Victoria [Rokuso3]

    Game market cannibalism? Is that the new name of DLCs or something?

  • No ^(&&)! Keep 

  • CirnoLakes

    I suppose they have a decent amount of competition. Though a lot of the problem is gaming competition in general, and controversy.

    Either way, while a lot of my excited for the title and the novelty for the crossover somehow died down by the time it was release(I have no idea how, exactly). I’m loving the game as I picked it up. It’s an incredibly friendly fighting game that teaches people how to play quite well.

    I’ve been maining Ling Xiaoyu so far, and I’m loving it. Absolutely love this game in its beautiful glory. Like, I’m already really great with her and using all of the mechanics. And she looks great in Pandora mode. I literally leave her in Pandora mode when in practice mode because it looks so amazing. And doing and looking at everything together, at least as I’m maining Ling, is addictive. I’ve literally never had this much fun before practicing the same moves and combos over and over again in practice mode. I’ve happily spent hours until my thumbs were blistered and I’ve never been this good at Ling before or any other fighting game character probably.

    It’s like liquid addictiveness or whatever people are saying about things. First day I got it I just did Hakkesho constantly for hours because it was just so fun to look at. I’m really happy I have this game.

  • …oh, capcom…

  • APixelatedMind

    Or it could be because of on disc DLC that you have locked away until later this fall? Nobody is buying it because they are waiting.

  • This is like if an FPS developer said they weren’t selling well because there’s too many other FPS games available, except in the case of that genre you’d almost believe that as a factor.

    There AREN’T that many fighting games, Capcom.  That said, a lot of people aren’t too interested in the genre because if you don’t have the time and dedication to learn a bunch of button combos and frame counts and all of your opponent’s opennings and develop some kind of unholy mastery of these games, you’re basically stuck button mashing on a couch with your friends or getting your ass totally handed to you online in your sparse free time.

    I’m not saying dumb the whole genre down, but really, how many people are there who want to learn and master SSFIV, MvC3, and SFxT at the same bloody time?  And those are just your own games!  Three competing fighters from the same company, damn near on the same engine by the looks of them, all requiring a considerable time investment to reach a decent level of competence with, within, what, two years tops? I can’t even keep up anymore, is there a planned / already available MvC3 “ultimate” or “super” edition or something?

    You’re shooting yourselves in the foot by oversaturating your own market, which is a problem, Capcom, because you’re running out of markets to do that to.  You’ve left Mega Man’s supporters out in the cold, pissed off Dante’s fan base, and taken no blame upon yourself for any of that or this.  You’re dropping the ball and blaming everyone else for crap that’s your own fault like some sort of spoiled child.

    /perturbed rant that’s longer than the article it replies to

    • Victoria [Rokuso3]

      And don’t forget about old Resident Evil fans; they are mostly really pissed. Capcom should focus more on thinking more on the user and less on the money. Maybe that way I’d have bought this game.

    • Nobody is forcing you to learn and master all these games and it isn’t necessary to enjoy the game. You can always play with people on your level, I don’t see why people see the need to have to be the best on XBL/PSN. On the other hand, it would help if these games had better learning tools to teach people how to become better players. Because honestly, most fighting games mechanics carry over anyway.

      • They’ve been trying with learning tools, but it’s not always the best implementation.  BlazBlue is the traditional fighter I’ve the most experience with (and I’m awful at it), and it has the increasingly common “practice assorted combos to clear training tiers” mode in it, much like MK and I imagine many others are doing now, but the difficulty curve of every one of these I’ve seen is… well, difficult.  The second game has a straight up training mode that does a better purpose, but me and a collective of friends can’t even clear that, which leaves me feeling like there’s a bit of a wall to get over when you and three other people can try for two hours to clear a “basic” game mechanic tutorial and fail (I think because said mechanic made you pull off some massive combo first for… no real reason?  And then execute it).

        I understand that to someone good at the games this probably just sounds like the whimperings of someone who sucks at them, but I’m far from alone in having that kind of difficulty, which limits the genre’s target audience considerably.  Maybe mechanics carry between different fighters, but it still takes a lot of practice to get the finer points down in most any entry in the genre, and when you don’t even know the basics it’s incredibly daunting with just one game, never mind three or four.

  • If the game had a better fighting system in it then maybe people would buy it. Most people I know compare it to Street Fighter IV. Also leaving out a large part of the cast that is on DISC already might alienate more then a few people.

  • LustEnvy

    Wow, did they really say that? Way to blame someone other than yourselves for a ‘failing’ product.

    I’m not one to hate on a game company… but that is seriously a very immature statement in every possible way.

    Gee, I wonder why so many people hate them.

    Good products TEND to sell. It doesn’t matter what genre, or the competition. Quality speaks for itself, most of the time.

  • yeah blame it on the “market” *roles eyes*

  • Zertan

    What’s the current list of blames that Capcom been doing lately?
    No Legends 3 -> Blame the fans
    No Ace Attorney Investigations 2 -> Blame DS is dying. (isn’t 3DS backwards compatible?)
    No Megaman in UMvC3 -> Blame not being voted the most on the polls (which poll? who knows? X was on top of most of them)
    Unwanted Megaman in SFxT -> Blame Inafune for agreeing with it before the cancellation of Legends 3 and Universe.
    No co-op play in Xbox SFxT -> Blame Microsoft for “Not” being able to do it like the PSN. Oh nevermind Capcom just don’t care about it nor informing the consumers about it.
    Downloable content on SFxT Disk-> Blame the hackers.
    Now -> Blame the genre they are good at.

    All this within a whole year, give or take.  

    What Next?
    Blaming Ono for getting sent to the hospital?

    • Luna Kazemaru

      This comment is so much win I hat to screen cap it

    •  Ha [email protected]:disqus
      Dis humie knows how it iz!

      Humie Translator Robot: he said he agrees.

  • eilegz

    sure over saturation its a aceptable excuse but still people didnt want to buy an game that its full of on disc dlc….

  • Solomon_Kano

    Despite that success, I hope Capcom takes ORC’s actual reception into account when thinking on future collaborations with western developers.

    It was an interesting thought — letting a new dev play in the RE universe in a non-cannon, out-of-genre entry — but the execution lacked sorely. I wouldn’t mind such an idea returning for other series or even RE again, but it’d be nice if they could find a measure of quality there.

    Konami had the right idea when they did Lords of Shadow — bring in another dev to give a fresh take on the series, but keep the in-house folks on hand for assistance. Supposedly that’s what Capcom’s doing with Lost Planet 3, so we’ll see how this goes.

  • Out of all of the fighting games I’ve played, TxSF feels like one big gimmick. and with so many launch problems, this was inevitable. Blame your self, Capcom. and please, please don’t use this as an excuse hold back Darkstalkers for even longer..

    • This is SFxT. TxSF is only announced and no clear release date yet.

  • Dear investors, our game failed not because:

    – We released an untested beta with sensible issues (timeovers, game
    dynamics ranging from stupid [jab pressure] to useless [pandora], a
    lackluster multiplayer mode, also with no sound at launch)

    – We cut 25 % of the roster, but were so smart to leave it on the game dvd. Those pesky hackers be damned!!

    – We decided to insult the fighting game genre as a whole just to
    milk the masses with our innovative assist gems. The fact that
    experienced players can make most use of them, completely wrecking the
    gameplay and turning the game into a runaway fest was sure an
    unfortunate and clearly unforeseeable development…

    – We lied to 360 users about local co-op, but luckily Svensson
    smoothed things out in his typical, fanbase friendly fashion. By the
    way, what does anybody know what ‘suck it up losers, we ain’t fixin’ a
    thing’ mean in english?

    – PC version of the game is completely unplayable online due to
    broken netcode. Who knew people on PC played online… Next time we
    might wanna test multiplayer before the games goes gold. Or maybe we can
    wait 3 years before porting the game, nobody is gonna notice!

    – We recycled 4 years old graphics and models (we actually recycled
    the whole Street Fighter moveset, but shhh! don’t tell anybody!), Ryu
    and Ken on tons of steroids are so kakkoii!! We’re gonna make Chun-Li’s
    thighs even bigger in SF5!

    …but! Listen!

    It failed because of so many fighting games being out at the same moment!

    It’s totally not like everybody and their mothers are buying each of
    those new games because they’re worth their pricetag, fun to both play
    *and* watch, offer great (and free) customization, rich online mode and
    better single player!

    Sincerely, your SFxT developers.

    P.S. Please let us know if you like our latest ‘ultimate hyper uber
    guard’ gem pack, priced at only 15 $: now that it blocks even command
    grabs and auto punish jump attempts, there’s no way scrub- err, our
    loyal fans will miss that!

  • I wonder if Tekken X Street Fighter will sell better. I sure hope so. I have a feeling it will be more polished and welcomed more positively.

    Tekken is just way more awesome anyway. XD

    • Hey now, Tekken is awesome! It’s fluid, based on real martial arts, plays on a 3D field to allow dodges, actually quite complex in combat, main releases have roughly 2.5 years average between each other on arcade debut, and (as far as I know) the recent home console releases are the updated versions of arcades, so that there is no 2nd version for people to get! And I haven’t found any DLC from Namco for 6 at all either; the closest things it has to DLC are user-created Ghost Data and Replays.

      I admittedly have some grievances when it comes to some franchises belonging to Namco and/or Bandai-Namco. But Tekken? Not one of ’em.

      • Haha, I agree wholeheartedly with you!

        I only did the strikethrough effect to signify my fear at being attacked by Street Fighter fanatics. XD

        Tekken has never disappointed me yet, and the new characters are always well distinguished from the existing cast and add new flavor to each installment.

        I can’t wait for Tekken Tag Tournament 2. I’ve been waiting for the console release for SO LONG, and it’s finally getting closer and closer to release date…

        It’s going to be AWESOME.

        • Word, regarding TTT2. I’m usually a bargain hunter that aims for price cuts, but I’m having so much fun with Tekken 6 that I think I’ll be getting Tag 2 as soon as possible, since it seems to be “6 plus a lot more”.

          I’m also eager to see the costume customizations, with some hopes that it’ll be more refined than 6’s. Wasn’t 100% sold on the latter, to be honest; the costume lists are very inflated, very hard to navigate and quite expensive. (Only slightly alleviated by the Scenario Campaign, which is a can full of worms on its own, and only really good for free costume pieces.) Some of the costumes were also hilariously tacky, but I guess that’s par for the course in a game where you can play a boxing kangaroo against the Devil.

  • Really capcom? You shoot yourself in the foot then blame the world for your bullet wound?? You released the top 3 fighting games in the last couple of months and are mad because I didnt want to RELEARN another game when im already struggling with UMvC3? Plus you have hurt me time and time again with your lack of mega man support. yeah its the friggin markets fault.

  • Blame Arc for making me want nothing but Accent Core Online to satisfy my fighting game needs this year.

  • Spirit Macardi

    I know the reason they didn’t get my money is because the entire concept is lame. The only main characters in the game come purely from two franchises. I actually think the most unique of the combatants is bad box art Mega Man, if only because his appearance is rather humorous. Sadly Cole doesn’t qualify for me, since the game’s art style makes him look like The Ultimate Warrior with a shaved head.

    Really, Project X Zone seems to be shaping up to be everything that this game should have been: A big crossover with tons of unique and diverse characters to choose from.

    Maybe Tekken X Street fighter will add more variety in character selection, but I’m not going to hold my breath.

    • “The Ultimate Warrior with a shaved head”

      Oh, dear… That’s not a terribly pleasant mental image…

      • Spirit Macardi

        It’s still the first thing I thought when I saw this game’s version of Cole. I expected him to shout: “YOU SHALL KNOW THE FORCE OF MY DESTRUCITY HOAK HOGAN!”

        • XD Spoony reference.

          Cole himself doesn’t seem that bad a character though. If anything, he looks a bit average and under-developed (in terms of personality), but that might have been intentional, considering his origin. There’s also the fact that I haven’t picked up Infamous 2, so there should be more to see of him.

          That being said… I have no idea how he fits into the colorful and unashamedly camp Japanese atmosphere.

          • Oi humie! Do yaself a favor an’ buy/rent InFamouz 2!

            Humie Translator Robot: he said to play InFamous 2………by the maker hes annoying.

            Wot you say robot!?

          • Oh, believe you me, it’s on my list. Just that I have a limited budget, and other titles I wanna get, so I figured I might as well wait for a price cut.

      • Gary Owen

        He is bald nowadays, look his channel up on youtube!

  • gumby_trucker

    Capcom management is either senile or high on some expensive pixxy dust!
    They are always so black and white when it comes to releases. It’s either “flood the market” till they can’t stand the site of your games anymore, or completely neglect them to the point that what market existed for them before has been suffocated…

    Greed in its ugliest form!

    And as a Nintendo fan let me just add that if you are SO upset about losing 600k sales, where were you when people were BEGGING for SFIV or MvC on Wii or 3DS, or how about a real Resident Evil game for Wii – yep, none of those would have EVER done twice that amount at half the cost to develop…

    • I can’t say with confidence they’d sell twice as much, simply because outside of people who own ONLY a Wii, finding someone who hasn’t gotten jaded about Nintendo’s little white box is increasingly rare.

      That said, they ported SF4 to 3DS, a system *less* powerful than the Wii, which does beg the question… why no Wii version?  What did they have to lose, really, especially on a system with so little competition compared to the PS3 and 360?

      Hell, the last fighter I can think of that the Wii got that wasn’t Punchtime Explosion was, what, that Castlevania thing?  :/

  • Luna Kazemaru

    Again capcom  not owning up to a screw up they made because nothing to see here.

  • Tee Niitris

     “We believe one of causes is cannibalism because of the large number of
    other games in this genre that were launched within a short time.”

    Well there’s that. There’s also…

    – the DLC thing
    – the blatant cold shoulder given to the MS fan base
    – the bad word of mouth
    – the “Magic the Gathering” comparison (which indirectly ties into DLC)
    – the bad reputation gained in the past year or so
    – the fact that the game is incomplete; Capcom of Europe even admitted the game was released incomplete.

    I’m pretty sure all of that isn’t the competition’s fault.

    • Luna Kazemaru

       You know people wounder why everyone gets pissed at capcom if they just owned up to screwing up for once it wouldn’t be so bad.People call me a capcom hater but i’m not I just get really disappointed in the crap they pull I mean come on how hard is it to own up to a major screw up that you clearly know you did. Sure you will get flak but its better then always coming up with BS and pointing the finger at others for their problems.

      • Hell, I’m an outsider who doesn’t have interest in Capcom news and games by default, and even I’m finding their unrepentant attitude quite obnoxious. Then again, pointing fingers seem to be the newest hobby for large publishers these past years…

        Well, if anything, I should at least congratulate Capcom for one thing: With this incident, they’ve surpassed their own character, Phoenix Wright, in finger-pointing skills.

        • Luna Kazemaru

           Phoenix Wright would be disappointed tho.

          • Touché…

          • Luna Kazemaru

            He clearly wants to yell objection.

          • @ValkyriaXEdge:disqus
            Nah, he’d certainly be depressed right now, since there’s nothing he can do about his owners’ conga of missteps. And if Capcom doesn’t care about fans, which is their source of income, what chance does he have?

          • Kebo Martin

            PW was a disappointment too thanks to umvc3

  • AokiShizuku

    You know…1.4 million is still a huge number..

  • AfroMessiah

    This is just as hilarious as the previous statement about them considering new ways to launch dlc, heavily tagging the post with “Buy Dragons Dogma.” The market does have a lot of choices for fighting games, but it’s no where near the flood that it was before. People aren’t spending money like they used to right now, and frankly no one want’s to play a game where dlc gems have wrecked it in so many ways. I’ll give Capcom props for trying a new rollback netcode but they even missed the note on that and had to make it worse just to fix the game sound.

  • Fitzkrieg

    I think what Capcom means by ‘Fighting Game Market Cannibalism’ is that every other fighting game that’s current is eating SFxT alive.

    Honestly, if Dragon’s Dogma sucks, I think I’m done with Capcom.

    • thaKingRocka

       I tried the demo and thought it was lousy.

  • they should be happy that they was able to sell 1.4m of this crappy game

  • Apache_Chief

    Better than fighting in the cannibalism game market I guess.

    • Croix

      Well, that does happen, but then fights often end with reduced potential for repeat offenders.

  • Spider-Man

    Maybe they should stop setting such high expectations. 1.4 million is still a lot. With all the controversy surrounding SFxT and whatnot, I’m surprised it even made that much.

    I don’t even know how to respond to Resident Evil Operation Raccoon City’s sales/success.

    Reading “This shows the success of our decision to try the new approach of using an alliance with an overseas development company.” sent a cold chill down my spine. I don’t like the sound of that. Can’t wait to see DmC’s sales.

  • SFIV:Season 1,SSFIV:season 2, SSFIVAE:TV Special,TVC:Season 4 MVC3:Season 5, UMVC3:Season 6, SFXT:Season 7…..Oh Capcom I love this show!

  • thundergodCN

    you don’t say

  • SLick123456789111

    The irony!
    …oh wait … you were serious Capcom ?
    Let me laugh even harder.

  • Guest

    Until you bring Megaman Legends 3 back or stop all your BUll S%*T WE WILL NOT STOP TROLLING YOU  RE6  does look great but I’m not buying it 

    Man Vs Cat3?
    Slut Fighter XTekken?
    Dragon doggy moma?

    • Pope The Rev XXVIII

       What part of the game was never greenlit to begin with doesn’t register through your thick skull?

      • Guest

        go play Street fighter 5 Beta Max Super Upper

  • Guest

    Capcom kept getting the same answers over and over from THOUSANDS of people, and somehow they STILL didn’t get the message?! They’re just going to continue to get the same answers until it is permanently engraved in their brains because (once AGAIN) what Capcom thought is the main problem isn’t really the problem at all. They seriously need to read these comments from here and from this article:

    They can definitely learn a thing or two. Besides, I’m sick of saying the same thing consistently since the answer I would’ve posted here would’ve been the same thing I said in the article I linked so……yeah. Linked. Hope they pay more attention in the near future. (._.)

  • Capcom: “There’s too many fighting games on the market so Street Fighter x Tekken couldn’t meet our (really high) expectations.  It wasn’t the bad PR about DLC, the infinite combos, buggy online play, or any other issues people complained about.  Oh by the way, Racoon City sold beautifully in the never-been-done before 3rd person shooter genre…”

    • SLick123456789111

       F*cking this lol.

  • I was going to say what Capcom is having problems with but I’m not going to since these people below already explained all I could ever say…

    Also a note to Capcom, blaming on the market of why your game doesn’t sell well isn’t a professional thing to do…

  • Capcom is such a shady company. I’ll be surprised if anyone still likes them at this point.

  • Bentan

    on disc dlc and the awaiting for hyperturbo hd remix version is to be blamed

  • E15

    Stop Capcom, plz just stop.  (‘-‘ )
    This is hurting the both of us.

  • Umar Kiiroi Senkō

    I’m starting a campaign to add another wonder of the world … RE:operation raccoon city … how in heavens name did that game sell so well … its baffling … and capcom just never owns up to their mistakes sigh

  • Go2hell66

    SFxTK is a bad game, thats all there is to it

    feel free to ask me why :)

    • Gems are one of the reason, they are ONE OF THE REASON.

  • I feel the most unfortunate aspect of the positive sales figures to RE:ORC is that capcom now feels that their decision (to place development of one of their key franchises in the hands of a western developer) has now been proven to be a smart move. The truth is, with the exception of dead rising 2, every game that capcom has outsourced to a western developer has been supremely disappointing. Dark Void, Bionic Commando, Resident Evil, Lost planet 3 is being outsourced and i’m not enthusiastic about Ninja Theory’s DMC either… It saddens me to see capcom behave in this manner considering how much joy this company has provided us throughout the years but if the “westernization” of their games continues then i fear that they will alienate their main player base. those of us who have been around for capcoms glory days, are finding ourselves with less and less reason to remain fans.

  • xxx128

    The game feels awfully rushed and incomnplete even despite the DLC drama.
    I still like it but it would have been nicer if they had given us a complete game.

    Too many fighting games in the market? Dont make me laugh! Remember when yoshiki okamota was in charge and capcom fighters were still awesome?

  • Pipiskin99

    well 90s had even more fighting games
    the thing is tastes have changed due to conveyor of bad games like call of duty, people want to kill and do it with “good” graphics.
    don’t panic though, there are still good players out there and they will appreciate the genre

  • Göran Isacson

    I wonder- if Raccoon City wasn’t the undeserved success that it is, would they be saying that the idea to team up with westerners was a bad one, or would they be blaming the games own qualities?

    • Solomon_Kano

      Thinking back to Dark Void and Bionic Commando, they’d probably blame the game itself. Those games turned out poorly for them and they still ended up working with western devs after that.

  • I held back from posting comment on this thread, until I basically realized (yeah, took me quite some time) that this statement isn’t making any sense at all. “Large number of games in that genre”?

    Did Capcom refer to Super Street Fighter IV AE2012? Their own product…? o_O 
    Tekken Tag Tournament 2? It’s not even out for the console, and Tekken is their *coughSFxTEKKENcough* partner in this!
    KOF XIII? It’s already out last year… much earlier than this one
    BlazBlue? Mortal Kombat KOMPLETE a.k.a the 2nd release of LAST year’s game? DOA5? Not even out yet… As far as I know, only Skull Girls is released this year… So, the hell, what competition are they referring too? O_O

    I kinda refused to hate Capcom, but it’s like they are ‘silently asking’ for fans to eventually hate them with all these ‘lame’ excuses. Please Capcom, don’t treat your customers like idiots because if we don’t have brains we wouldn’t have wanted to buy your games on the first place T_T

    •  I believe they were refering to the fiscal year. And since SFXTekken was released in the 2011 fiscal year they mean to say that the market was flooded during that year.

  • “Capcom believe it’s due to too many fighting games in the market.”

    No, it’s because the game was terrible and had on-disc DLC. Deal with it.

  • Kind of reminds me of the WarZ controversy.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos