Collect Comics To Read In The Amazing Spider-Man Game

By Ishaan . May 19, 2012 . 10:30am

For the Xbox 360 and PlayStation 3 versions of The Amazing Spider-Man, Marvel asked developer, Beenox, to create better rewards for racking up collectibles in the game. While concept art will be among the unlockable bonuses, Beenox also went ahead and added entire comics that you can read.

 

The Amazing Spider-Man will contain 10 unlockable digital comics that the player can find and read. Each comic corresponds the various characters in the game in some way, in most cases covering important events like the origin of a particular villain or the very first appearance of key characters.

 

You unlock the various comics by collecting pages from them scattered throughout the city. Once you’ve collected all the pages of a comic, you can read it on your TV screen. Beenox have added the ability to zoom in and out of the pages, too.

 

Some of the comics in the game have already been revealed. Amazing Fantasy #15 (Spider-Man’s first appearance), The Amazing Spider-Man #31 (Gwen’s first appearance), and The Amazing Spider-Man #194 (Black Cat’s first appearance) are three of the 10. You can figure the others in the screenshot below out using Wikipedia. Some, however, have been blurred out to keep them under wraps.

 


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  • Nitraion

    aw man the only spider-man game i enjoy is spiderman 2 good times….
    3 was disaster… i wonder this game will be as good as 2…

  • cjeromek

    The issues in the screenshot are related to the characters in the game and it would seem like Smythe’s first appearance is one of them. Hope that means he and the Spider Slayers pop up!

    • https://twitter.com/A_Beast_of_Prey Equinox K

       Just throwing this in for good measure.
      http://www.youtube.com/watch?v=5EeIOeYKd-c

      • MrKappa

         Should of threw this one out there to stick with the game.
        http://www.youtube.com/watch?v=xnKQpSDQs_U

        • https://twitter.com/A_Beast_of_Prey Equinox K

           I think that video just made me want that game even more.

        • Solomon_Kano

          Now I have to play the 90s theme while I’m playing the game. It doubles the awesome.

    • http://www.siliconera.com/ Ishaan

      I could see Smythe working for Oscorp instead of the Kingpin in this continuity. We’ve already seen those giant robots from the first trailer. I just assumed they were Spider Slayers myself, designed by Oscorp instead of Smythe. But, like you, when I saw Smythe’s name in that screenscap, I figured he’d be making an appearance, too.

  • omeganeko

     Free comics (or manga) are never a bad thing.

  • https://twitter.com/A_Beast_of_Prey Equinox K

    They are seriously making sure people pick up this Spiderman game, even if it’s movie related. The last couple of Spiderman games that have come out have been some of the best, it’s good to see when developers who get ahold of a license do some good with it.

  • yoUNg_grOUp568

    how come some are blur’d out? is it cuz they haven’t been  unlocked or something else?

    • http://www.siliconera.com/ Ishaan

      They’re just trying to keep those secret for now.

  • Zenkaider

    Either Beenox is THE Spider-man developer all of us dreamed or finally Activision is just giving away money to developers to make proper liscenced games…either way it’s awesome.Nuances back and forth to the PS Spider-Man games and the Spider-Man 2 one,all in one neat pack!

    • XiaomuArisu

       They want to beat Batman.
      I think they could win…or make a awesome crossover.

      • Zenkaider

        Either way it’s shaping up to be awesome.

        Though a Warner X Activision[specifically a Spidey X Bats] crossover videogame would be pretty good though…granted these two sort things out.

    • Solomon_Kano

      Beenox has screwed up enough times that they certainly won’t be THE developer we’ve dreamed of, but it looks like they’ve finally been given the proper amount of time to give us a good Spider-Man game by Activision.

      • MrJechgo

        Screwed up enough time ? Dude, they only made Spider-Man: Shattered Dimensions, which was great, and Spider-Man: Edge of Time, which was awful.
         
        I’m sorry, but this game seems to me to be like Webs of Shadow, but they replaced invading symbiotes by rampaging robots. Look, you want to make a great Spider-Man game ? Here’s how:
        - have a hub the size of Manhattan, like this game.
        - have at least 20 bosses, basically 4 to 5 times more than Arkham City.
        - have unique stages, attached to the hub, for each boss, like in Shattered Dimensions.
        - have a minimum runtime of 30 hours, since it’s a single-player game.

        • Solomon_Kano

          I don’t think you got what I was saying. If you just take the “screwed up enough times” part without what followed, you’ve got a different message. I loved Shattered Dimensions, so I’m very much aware of Beenox’s capabilities. The mistakes they’ve made have, to me, disqualified them as “THE Spider-man developer all of us dreamed” is all.

          • MrJechgo

            Oh… woops, my bad :)

      • Zenkaider

        True…doesn’t mean they can’t grow as a dev though.

        Out of curiosity,what where their screw-ups in SD,if any?I just want to see if anyone else thought they had any inside.

        • Solomon_Kano

          Indeed, they certainly can grow.

          I felt like they’re greatest screw-up in SD, while also one of my favorite aspects of it, was the level design. There were some TERRIFICALLY designed levels, visually speaking, but when you play them again you realize that each follows the same structure (the 2099 ones excepted due to the free-fall sequences, though those become repetitive as well).

          I suppose that wouldn’t have been so bad if the game didn’t also suffer from a lack of variety in the objectives. What was there to do beyond search & destroy and rescue missions? Fight. I don’t think they needed a ton of other stuff to do, but by trying to make it look like there was some variety they really just showed that there wasn’t any.

          Another thing was the Noir segment. While I liked the design of it (the black and white telling you when you were concealed), the actual gameplay disappointed me since it was a clear attempt to inject Spidey with a bit of the Arkham Asylum formula. Stealth in a Spider-Man game can work, they just picked a poor way to do it. Arkham Asylum-lite was definitely not the way to go.

          Mind you, I thought SD was great. The only Spider-Man game I’ve enjoyed this generation, actually.

  • chaosblack1991

    I still think this game needs a vita port.

  • Solomon_Kano

    Hm… y’know we have seen giant robots in two of trailers now. That combined with a comic covering Smythe’s appearance has me excited to see who else they manage to squeeze into this game. That said 10 comics isn’t a lot. The fact that you can actually read them makes it infinitely better than any collectible in Spider-Man games prior though.

  • Barrylocke89

    This reminds me of the Spiderman game that was on the Playstation (and I think the N64). In that game you could find comics hidden around the various levels, and when you found them, you could look at the cover on the main menu and read a blurb explaining what it was about. There were about 30+ in that game, but it was only the covers. Still, reading about those comics was one of the things that got me more interested in Spiderman after playing the game.

    • Ridho Siregar

      yeah, it was in Spider-Man 2 on the first Playstation right. I don’t know for other consoles.

      • Solomon_Kano

        It was in the first one too.

    • Solomon_Kano

      Oh yea! That’s still my favorite Spider-Man game. Even without an open-world it was pretty great.

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