Castlevania: Lords of Shadow – Mirror of Fate Announced For Nintendo 3DS

By Ishaan . May 29, 2012 . 11:30am

The rumour about Castlevania on the Nintendo 3DS was true, according to a GoNintendo report. The game is being developed by Castlevania: Lords of Shadow developer, Mercury Steam, and has been revealed in the latest issue of Nintendo Power magazine. It’s titled Castlevania: Lords of Shadow – Mirror of Fate.


Details are a little sketchy, as all we have to go on are some vague notes, but Castlevania: Lords of Shadow – Mirror of Fate involves Trevor Belmont, who fights with his own version of the Combat Cross weapon featured in Castlevania: Lords of Shadow. Scans of screenshots from the magazine show a 2.5D perspective.


GoNintendo’s report also mentions the game’s controls and sub-weapons. The boomerang-like glaive and electric bomb will be available in the game and are used with the A button. X and Y perform attacks with the Combat Cross, while L is used for dodging and blocking and R is used for grabbing enemies.


Combos also appear to be available in the game, and you unlock more of these by earning experience points. Different moves mentioned include being able to launch enemies into the air or pound them into the ground. Light and Shadow magic will also reportedly be in the game in some form.

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  • Arcm

    I really really liked Lords of Shadow and it’s retelling of Castlevania and I’ll be looking forward to this but, I just hope that Iga can still make some more Metroidvania games.

    • andref

       Though I think it would be hard to continue the so called Metroidvania games when it could be said they are firmly tied to the old storyline so would it make sense to carry on Castlevania with two plotlines while keeping up with both in a way that doesn’t devalue both series?

  • Altritter

    I thought Lords of Shadow was great, so mixing the style of the old games with the LoS mythos is a winning combo in my book. I wonder if this is gonna be a completely different Trevor than the old one, though.

    • Supposedly, the end of this game sets up the stage for LoS2, so it is in the new continuity rather than the old one, which would mean this is a new Trevor Belmont.

      • Guest

        : (

  • Awesome, I was really hoping the rumors were true. The 3DS is starving for metroidvanias.

    • Phlo

      Well, it looks like this game isn’t going to change that. Because it appears to be a beat-em-up.

      • I hope that isn’t the case, but you’re right that it very well may be. I reread the article and noticed that a lot of the things mentioned do make it sound more like a beat-em-up. :l

        • SirRichard

          Looks like it could be a brawler/platformer mix? The chandelier shot suggests that.

    • Testsubject909

      Every console is starving for Metroidvanias.

  • Part of me likes this but the other part is a bit disappointed because I thought that Lords of Shadow 2 and Mirror of Fate were going to be two separate games. On the other hand, it’s still a new Castlevania so I’ll take my victories where I can find them.

    Otherwise, I’m curious about this new Belmont. If this is within the continuity of LoS, then I assume this Trevor Belmont is a different person from the original continuity’s Trevor.

    • Well, it seems that LOS2 is still another project for consoles. This one is specific for 3DS. Though I kind of think the name of the 3DS game is kind of long winded. It should just be Mirror Of Fate.

  • Testsubject909

    Well now… I have another reason to get a 3DS.

    Man I need a new job…

  • SirRichard

    Seems Lords of Shadows is the new focus for the series, and I don’t have any problems with that. The old continuity had basically hit a corner; for whatever reason they really didn’t seem to want to do the 1999 final battle with Dracula (could’ve been an awesome game! Could’ve been a strict, challenging platformer like the older games!) and there’s only so many gaps in the timeline they could fill without making that whole “rises every century per the laws of nature” get absurd.

    Plus, Lords of Shadow’s entire sequence of events have established its Dracula as a far more tragic, human character than the one of old. Plus, he was an abandoned child raised as a Belmont, he’s essentially being hunted by one of his own. A lot of potential here, in my opinion.

    Here’s hoping they get the gameplay right. Personally, as derivative as it was, I enjoyed how Lords of Shadow played, but this is a different game entirely.

    • Testsubject909

      It’s true that with the Iga continuity we had reached the end. Twice.

      With Soma, Dracula was put to an end, his body without his soul (apparently) is nothing but just another shambling monster that mid-level demon hunters can tackle, whereas his soul is where all his power is maintained. And Soma proved (twice) that his own soul can conquer Dracula’s. Meaning that Soma is, most likely, in canon, the strongest character in the entire series barring of course Julius Belmont who was the only Belmont character to fully kill Dracula.

      Sequels are no longer likely, in term of the timeline, but in-between chapters certainly are plausible. The 1999 war is something that fans have wanted to see, a game based around Julius to get that epic fight and see how Dracula was felled permanently (at least semi-permanently until his reincarnation as Soma).

      Well, bit of a shame that we’re not seeing another Iga created Castlevania, but I for one am quite excited for what Cox can bring to the table.

  • Spirit Macardi

    I’m officially confused. I thought that Lords of Shadow had the Belmont of that game turn into Dracula, thereby nullifying the possibility of the family having any vampire hunting progeny. Plus, Trevor is From the prior continuity and uses the Vampire Killer whip, not that cross thing.

    Plus, what happened to each game having a unique name? This still uses the Lords of Shadow title.

    • SirRichard

      Thing is, Gabriel was an abandoned bastard child of the Cronqvist family, raised as a Belmont. Could be that the Belmonts are an established family, Gabriel technically wasn’t one. As for Trevor…what’s confusing? It’s a different timeline, the name is a reference and was probably used because of its importance in the main series.
      The Lords of Shadow moniker helps distinguish MercurySteam’s games from the original series, that’s basically the only reason I can think of. 

      • Testsubject909

        I’ll want to note.

        He wasn’t even raised as a part of the Belmont family.

        He took the name Belmont because of his love of mountains (Belle Montagne. Beautiful Mountain. Belmont.)

        The real Belmont family is probably still somewhere out there and might have a beef with him for tainting their family name. Who knows. What he was though was a holy warrior raised by the church.

      • Spirit Macardi

        But if they’re using the Lords of Shadow title to differentiate it, then isn’t that like them saying this isn’t actually Castlevania? x3

        • Testsubject909

          Not really. It might mean that they’re stating that it’s within the same timeline as that game and within it, much like how FFXIII and FF13 Versus is within Fabula Nova Crystalis.

          The way I see it, they’re probably trying to tell a side-story within that story to set themselves up for the next series.Alternatively, it could be that they’re utilizing the term Lords of Shadow to immediately differentiate itself from the IGA continuity so to allow a reduction of confusion from the fanbase. Which I don’t mind, it would further ease and enable the existence of two different Castlevania timeline and continuities to follow and enjoy, two times the Castlevania, two different visions, and all awesome.

          Because honestly. If you couldn’t find anything to enjoy in Lords of Shadow, nor see anything in it that felt like Castlevania and made you think it was a Castlevania… You might just be a blind fanboy.

          And don’t aggravate me on the issue. For kicks and laughs, seriously I did, I made a whole essay and study on the game, identified it compared it took notes sought out sources and looked through the entirety of the Castlevania series for identifiable markers and let me tell you, there have been far less Castlevania-style games within the Castlevania series before Lords of Shadow.

          I could easily and quickly point out the second N64 Castlevania game for that. No hearts (instead red crystals), no whip, you don’t use a character of the Belmont family, musical score is lacking, skeletons on motorcycles which hints at modern day times as opposed to full out medieval fantasy…

          •  Would it at all be possible to read that essay? It sounds like an intriguing read, especially for a Castlevania fan like myself.

          • Testsubject909

            I’ll need to find it again, I posted it somewhere in gamefaqs and thanks to replies and constant opposition, I was able to fine-tune the details down and solidify my statement. Though I’ll be quite honest, I forgot just about nearly everything that was written there due to how long ago it was.

            Alright I took a bit of time to look up the links. I’ll just post it in an entirely new comment for this article. Should be near the top for people to check up.

            edit: Actually I’ll post it in the newer article about Lords of Shadow:


    • andref

      Well couldn’t he have unkown relatives that could be a line of belmont’s that are still tied to Dracula but instead of being tricked and eventually carrying a bloodline vendetta its a clan of vampire hunters who have blood ties to Dracula instead……..
      Wait a minute that sounds wrong when Lords of Shadow made Dracula into an anti-hero

    • Testsubject909

      It could be a side story of sorts. I just read what Ishaan said below and if this is to lead up to LoS2, then this might be a perfect side game to introduce the actual Belmont progeny.

      This could mean that in this case Trevor is the first Vampire Hunter (Or at least Dracula Hunter) of them all, since Gabriel basically is the equivalent of Leon’s Cronqvist opponent from Lament of Innocence.

    •  Actually if you look carefully at the first cutscene in the Reverie DLC, Gabriel appears to be holding the Devil Mask. I speculate that he somehow used it to separate himself from the darker side of himself, much like the founders of the Brotherhood did. The good side would be Gabriel while the evil side would manifest as Dracula. Thus, both sides could continue.

      • Testsubject909

        Highly unlikely though, if you follow the game’s story from beginning to end, any idea that Gabriel has good in him and desire to repent is pretty much washed out by the ending.

        His goal was single minded and selfish, the world for his wife, and when he lost that at the hand of god and the broken promise of a miracle. I’m pretty sure that all his white lies about redemption were shattered and that he just went the original Lament of Innocence Cronqvist route: “Screw you god, I’m going Necromancer style and get Death to be my bitch.”

  • LittleMofreaky

    That character design is killer.

  • Jon McGuire

    Very excited. Hope it’s fun.

  • Code

    Hmmmm interesting, not quiet what I was expecting, but a 2.5D Castlevania will be something new owo; Although have to admit not superrr crazy about Lords of Shadow, I’ll be interested to see how Mercury Steam handles this, I’m hoping it’ll have a bit more metroidvania to it owo then Lords of Shadow did. 

  • Handsome Luigi ♢

    Trevor Belmont? HECK YEAH!

    • Sevyne

       Super CV was with Simon Belmont not Trevor. Castlevania 3: Dracula’s Curse had Trevor.

      • Handsome Luigi ♢

        Listen to the song.

        • Sevyne

           I’ll admit defeat this time! I probably should have listened first. I just saw the picture and was like “That’s Simon, not Trevor!”, but yes the music makes sense.

          • Handsome Luigi ♢

            Well, guess I should’ve specified this is my favourite remix of “The Beginning” from CV III. Oh well, no harm done right? :3

          • Testsubject909

            Ah music, the heart of things…

            I really blame music in Lords of Shadow for being unable to draw in more people. The gameplay, elements, story and atmosphere all screams Castlevania, but the music is lacking and Castlevania is highly known for it’s music…
            I hope they learn and this time provide a very memorable score rather then just an atmospheric one.

          • Sevyne

            Couldn’t agree with you more about about music. For me if the music isn’t right I can’t get into it. Maybe I’m being unfair to some potentially great games, but I tend to drop games fast if the soundtrack is boring. Castlevania games most of the time do both music and gameplay very well. I dropped LoS very fast though.

  • Yuri

    Noooooooo………. where is Igarashi? 2D Castlevania without him isn’t Castlevania at all.

    Also, Lords of Shadow timeline = no buy from me. Good job, Konami. 

    • WizardoftheBlueOrder

      I beg to differ. Circle of the Moon was a great game, especially compared to its IGA developed successor, Harmony of Dissonance.

      Thing is, this doesn’t look like 2D Castlevania.

      • eilegz

         i liked circle of the moon (i think its one of the best), but IGA castlevania its great…

        In contrast to kojima god of war wannabe castlevania… it just bad….

        • Testsubject909

          Glad I’m not the only one who blames Kojima for some of the shortcomings of Lords of Shadow…

          I would’ve quite enjoyed the original vision Cox had for it. Richter Belmont styled protagonist being all badass. But then Kojima had to butt in and say “People like a character you can relate to, make him more human and dramatic” and then we got Gabriel.

      • Testsubject909

        I see I’m not the only one who liked Circle of the Moon.

    • Hraesvelgr

      What does IGA even do at Konami anymore?

      • Solomon_Kano

        I’ve been wondering this for the longest time now. Does he sit around helping on other series, or what?

        • Testsubject909

          I’d quite like to know myself. I know his last project that ran almost at the same time as Cox was also Castlevania related (If you want to know exactly what it is, look up the Open Thread).

          But what has he been up to lately? Is he even still employed at Konami? Did Konami toss him back to work on dating sims again?

          • Solomon_Kano

            If he’s back on dating sims… I hope not. He’s capable of a lot more.

          • Testsubject909

            Seriously. He really disliked working on dating sims, it’s what got him on Castlevania (he sort of just panicked and went “I’ll work on… This random project” points finger on Castlevania and tada, he’s now on Castlevania.)

    • Exkaiser

      So all the Castlevanias before Symphony aren’t Castlevania? Uh, okay.

  • kylehyde

    Gameplay wise sounds very interesting, however, it appears that is not going to be 2D at all. However, is very soon to judge the game (specially from a blurry scan) so I hope that this thursday Konami show us some gameplay. At the moment I’m neutral (Zap Brannigan will hate me) on this game, but I hope that it turns awesome.

    • Hating Ass Nigga

      I think im neutral as well on this,I will wait til E3 for any further judgement.

      I hoping that this isn’t just a Portable-2D God Of War.

      • Solomon_Kano

        A portable 2D God of War… would be any side-scroller that’s ever had light puzzle elements. So… not really a bad place to start for a Castlevania game, especially since they’re bound not to stop there.

  • Awesome! I only played two “Metroidvanias” and I am tired of them. Not a fan of Metroid-like games so this is good news for me.

    “I’m tired of the same old gameplay. Give us something new!”
    Here ya go.
    “No! I want the same old game!”

    You guys are annoying.

    • Sevyne

      Who are these people that complained about Metroidvanias and then complained about this? You are just making stuff up here. Many people hate 3d castlevanias because most of them are absolutely terrible and that includes LoS. The formula for a 2d Castlevania has worked so well and has aged quite well so I don’t get what your argument is supposed to be.

      • Testsubject909

        Extremely old school Castlevania fans, those that adore the whip-based linear 2D high difficulty genre that Castlevania began as. Among those veterans, there are those who state that the Metroidvania genre ruined Castlevania, they’re not that difficult to find but I think with time they got washed out by the high inflow of those who liked the Metroidvania genre.

        And within the people who like the Metroidvania genre, there are those who find that it’s gotten too repetitive within itself and want something new (within the genre itself) and this creates a very polarizing view within the fanbase itself that makes it look quite confused when seen without appropriately singling out who is complaining about what.

        • Exkaiser

          I’m definitely of the camp that thinks Metroidvanias have gotten tired after eight of them. Ecclesia barely had actual level design, which I found pretty disappointing. The game itself is a step forward in some respects, but the franchise has really let level design slide since Symphony.

          And Symphony was a game where, when they needed to double the size of the castle, simply flipped everything upside-down and called it a day.

          • Sevyne

             Hmmm, I thought quite the opposite of Ecclesia. It had a good variety of areas and then after all of that still managed to treat you to a giant castle and 2 optional areas.

          • Exkaiser

            I’m talking actual room and platform layout, not environments. There’s a nice variety of different areas to go to, but there are so many reused rooms and so many rooms with nothing interesting to them at all that it really hurt it.

          • Testsubject909

            I agree with both of you in different ways so I’m just going to like both you and Exkaiser.

          • Sevyne

            I’ll admit that that is a valid complaint Exkaiser. Really that’s how almost every Castlevania was before it as well though, so I guess I’m just kind of used to it.

    • Arrei

      You act as though the same people who wanted something fresh are the same people who want the series to stick to its 2D roots.

  • Letiumtide

    I really need to know, why the hell does it need two subtitles. Lords of Shadow – Mirrors of Fate is a VERY crowded title.

    If Lords of Shadow is the series rebooting than it should have just been left as that games title, but instead they’re obsessed with making sure everybody knows that game is tied to Lords of Shadow, because people I guess are too dense to put two and two together.

  • Yesshua

    This is wonderful news!

    This is wonderful news for the 3DS, because this is exactly the kind of third party title it needs more of.

    This is wonderful news for the franchise, because Lords of Shadow was way better than it really had any right to be.  More Lords of Shadow is good!  Lords of Shadow is not like other Castlevania, but it’s a good thing too!  A different kind of good thing.  LoS had fantastic music, fantastic art direction, and dripped atmosphere.

    This is wonderful for Mercury Stream, the Lords of Shadow developer.  Tell me if you’ve heard this one before:  A Japanese video game publisher liscenses one of it’s premier properties to a small relatively unknown developer (in Spain, no less!) in an attempt to modernize the franchise and appeal to western audiences.  The developer cranks out a great game on their very first try and not only begins a direct sequel, but is also allowed to experiment with their new formula within the handheld space.

    …no, I hadn’t heard that one before either.  Normally these kinds of experiments blow up in everyone’s faces.  This one didn’t!  Good on both the developer and publisher :)

    • Letiumtide

       Metroid Prime, Retro Studios (Based in Texas).

  • Mago Iichi

    If it plays like my favorite Castlevania Dawn of Sorrow, then I’m game.

    • Testsubject909

      If you haven’t gotten it, I might suggest Harmony of Despair to you.

  • eilegz

    horrible, another god of war ripoff… sigh IGA comeback please save castlevania…

    • kamikki

      How is it a God of War ripoff when GoW is a Ripoff of Devil May Cry in the first place?

      • Testsubject909

        Leave it. Any long time fan of Castlevania should know well enough to just laugh at the irony.

    • Testsubject909

      Yes, it’s not as if Lament of Innocence was a rip off of Devil May Cry or anything, right?

      edit: Nor did longtime old fashioned Castlevania fan screamed for bloody hell when Symphony of the Night came out and called it out as a betrayal of the series or anything.

      Goodness gracious no.

      • Zenkaider

        Wasn’t it actually a rip-off of Rygar PS2,which was a rip-off of DMC,which in turn served as the game which God of War would rip-off not on;y in controls and aesthetics but theme as well…greek mythology?

        Actually,I didn’t mind what the PS2 Castlevanias did,even if they were rip-offs,that style was well worth it and quite fitting for the classic and IGA Vanias.Now…2.5D?That’s my only concern for the game nothing else.

        • Testsubject909

          That said… I really want another game with Pumpkin.

  • I’ve only played one Castlevania and I have to say I rage quit…ed. It was so janky on the controls, I couldn’t bare play it any more. With how many other things I need to buy I think I will have to pass on this.

  • pothier.adrien

    Yeaaah I’m just going to go play Symphony of the Night and Order of Ecclesia again.

    • Testsubject909

      Give it a chance, I say, at least look up new information to see if it’ll be something promising.

      But I applaud the choices. Reminds me, I should get Castlevania Chronicles X on my Vita so I can play SotN on it.

    • Sevyne

       Man I really loved Order of Ecclesia. Now I need to play that again.

  • Lunar_Outcast

    Welp, nothing to see here, folks. Move along.

  • Gyro Zeppeli

    im cring

  • Happy Gamer

    so is he gonna turn into one of the demon lords of dracula’s castle?
    and when all belmonts assemble, u play as soma to kill them all and take their thrones lol

  • Happy Gamer

    I was expecting a gorgeous next gen 2d game but ah well. lord of shadow’s wasn’t a Awesome A game for me but I played it thru and it was very well made. it was a bit generic but still fun.

  • Brandonmkii

    2.5D? So it’s gonna play like Dracula X Chronicles right? That would make me a happy Brandon.

  • Göran Isacson

    Looks like this is the timeline we’ll be following for the foreseeable future then… I wonder if we’ll see another TWIST in this game, or if Trevor is going to be made of sturdier stuff than his predecessor…

  • Juan Manuel M. Suárez

    Wait until E3 / actual coverage on the game to freak out / rejoice. Right now you’ve nothing but a scan and two or three details. Stop being dumb~.

  • thaKingRocka

    But which button puts Igarashi in charge?

  • Solomon_Kano

    Interest level hiiiiigh.

    Trevor? I’m looking forward to how they go about explaining the Belmont line’s expansion.

  • This is exciting news. I enjoyed the new take on Castlevania presented in Lords of Shadow, so to see it continue is wonderful. I cannot wait to see how Mercurysteam does with this game and the future of this alternate universe. 

  • …I’ll reserve major judgment on it until actually playing it, but…

    I’m very skeptical about it being developed by Mercury Steam, and by the fact that it is in 2.5D. That’s a pet peeve of mine, and why – even as a HUGE Sonic fan – Sonic 4 has never gelled for me.

  • Laharl


    Drac of War has slayed you and is now doing a disrespectful marionette show with your corpse.

    • KuroiKen


    • LaserVision

      Good lord. We’re talking about a long-running video game series where a dude kills monsters and vampires with a whip. We’re not talking about the Great Gatsby here.

      Where do people come up with this stuff?

      • Welcome to the World of W e e a b o o (the word is filtered)

      • Testsubject909

        Well, if you want to talk about that, there’s the 2nd N64 Castlevania game where you gathered red crystals to use your sub-weapons and played as a werewolf who battled mainly in the grounds around the Castle and fought skeletons on motorcycles.

        There’s quite a few confused Castlevania fans out there who really don’t have a proper grasp of things.

    • Testsubject909

      Shall we spar intellectually? I’ve gathered a lot of information pertaining to this game across many days, about it’s reception, about it’s creation, about it’s development, it’s pre-alpha periods, it’s beta periods, the many decisions that were made, various interviews, analysis of the game’s content itself and that of other Castlevanias.

      I’ve written a semi-thesis on the damn thing and had multiple dialogues and discussions on the subject with the ultimate outcome being that without a doubt Lords of Shadow was a Castlevania game, a flawed one that had a few elements lacking that could fully convince all fans, but despite that, was ultimately a Castlevania game through and through.

      Do you REALLY want to spar with me here?

      If so. I await you in the Open Threads. It’s a nice open ground where everyone would be able to view this bout and from there gather the information they need to then make their own decision. I suggest you prep up for this fight if you wish to do it.

      Because, my gaming kin, if you truly believe that Lords of Shadow is no Castlevania game… You don’t know jack.

  • Why two subtitles?? WHY??

  • Hmmm…I really don’t know what to think here. I was hyping this game to death, but knowing it’s the same team who worked on LoS and not Iga’s team…I don’t know, I don’t know what to expect. I guess I’ll just wait and hope this plays out like the previous Igavania games. I’ll be happy knowing that :)

    But…why not get the guys who worked on Ecclesia working on this game and have Mercury Steam working on the sequel to LoS? That would make more sense, no? Is it really cheaper for Konami to have Merucury Steam working on both games? And will Iga still work on this game as a producer or creative director or something? Well, I’ll just wait for some more details I guess.

  • I was all excited for a new Castlevania and was hoping for a 2.5D as well just like the psp one but with Symphony of the Night game play. And man how disappointing for the 3DS I mean c’mon the Lord of shadows is already in PS3 why the sequel has to be in some other random console and couldn’t be at least for the Sony Vita. Bad choice Konami lost my buy here.

    • Nein Gluck

      Wow.. you are already judging it even though you haven’t seen the gameplay and etc..  I can tell tell that you are a fanboy. No offend dude.. :)

    • Testsubject909

      From what I’ve gathered, it’s more like a sidestory then a sequel as it will lead up to the actual sequel of Lords of Shadow.

      Additionally, it will be rendered in 3D but the gameplay from what I can tell will be 2D. There are screenshot of the action and of the map, the map as it is laid out looks like a Metroidvania style map though obviously rendered in 3D.

      So… The hell you complaining about? Though I would admit, I’d enjoy if it was on the Vita, mainly because I don’t have a 3DS and it would ease the purchase of the game for me, but hey, I’m planning to eventually get a 3DS so… eh?

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