Tomba! Returns As A PSOne Classic Next Week

By Ishaan . June 12, 2012 . 11:00am

PlayStation Network’s PSOne Classics section will be seeing another game added to it in the near future—Tomba!, a platformer developed by Tokuro Fuijiwara, who created the Ghosts ‘n Goblins series. MonkeyPaw Games will release Tomba! on June 19th for $10. Alongside the announcement, they also released a trailer:

 



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  • Zonic505

    Slightly disappointed it’s $10 instead of the usual $6, but I’ll gladly spend that much over the high prices on eBay & such. I’m just glad the game’s finally on PSN. Now let’s hope enough people download it so they can add the sequel.

  • Anime10121

    Cant wait! MonkeyPaw just earned their first purchase from me (although
    if I didnt already own the Megaman complete collection for PS2, they
    would have also had my monies for each of their PSN Megaman/Rockman
    releases).

  • aoihana

    Guuuah! Tomba! I’ve only played a demo of the sequel that came with a PlayStation magazine demo disk, I believe, and I absolutely loved it! I would play it over and over again! 

    It’s interesting to see how the original is a sidescroller, because I think the sequel, although vastly different, has some similarities.

    I like to think that it’s a bit of a 3D sidescroller, similar to Super Mario Land. There are moments where it’s a sidescrolling game, and then you pan in different directions, so that’s when the 3D field plays in. I’ll definitely have to support! (◕‿◕✿)

    • Anime10121

      Yeah you definately need to give the full game a shot!  I got into Tomba from that same demo and while I cant say much for the second game (havent played much of it), the first Tomba is a grand experience from beginning to end :).  I promise you, you’ll be glad to play the full game :P

      Edit: thought you played the demo of the first game through the magazine, I read that wrong.

      • aoihana

        I’ve seen some videos of the original Tomba, and it does look really fun! I’ll have to give it a try, definitely! Thanks! (◕‿◕✿)

    • Exkaiser

      If you liked the sequel’s demo, you’ll love the first game. Mechanically they’re not too different, but the sequel was a bit slower and not as tight.

      And the first game just has a much more whimsical feel! It’s very nice.

      • aoihana

        Ah, yeah! I noticed that when I compared the two! Pretty excited now, especially when I’ll be playing it on a portable, much more fitting, I think! Thanks! (◕‿◕✿)

  • Exkaiser

    Hm, are they releasing the Japanese or English version? The trailer has Japanese text, but uses the American title and logo… but on their site they use the American boxart and refer to it only as “Tomba!” and not “Ore! Tomba.”

    Also, the previous version of the trailer they posted used the Japanese opening song with the vocals instead of the bgm they use here. Figured it might just be a holdover, though.

    • Anime10121

      Hopefully its the English version, this game is almost unplayable without the story dialogue that tells you where to go and what to do.

      • Exkaiser

        I wouldn’t say it’s unplayable- trial and error would get you through the story- but it would be very hard to do the sidequests, and the evil pig fights would appear to come out of nowhere.

        • Anime10121

           But at least IMO Tomba’s story was a big part of its charm, which would be lost if you couldnt talk to the weird and quirky NPCs in the game.  Playing a game like Tomba with trial and error seems to take a lot of the fun out of games.

          But that’s just my opinion though, its like when people say they can import JRPGS and play them without being able to read/understand Japanese, it just takes the fun out of the game knowing you’re not experiencing the game the way it was meant to be experienced.

  • neo_firenze

    I don’t think these early console 3D games (Saturn, PSX, N64 era) age very well at all.  Ugly, slow, and clunky. 

    And $10?  Come on, this isn’t a premium release like Final Fantasy VII where they can get away with that kind of thing, and I don’t think Tomba! has THAT much nostalgia going for it.  Wouldn’t surprise me if $6 would make it sell enough more copies to be more profitable overall – I just can’t see a lot of people dropping $10 on this when the majority of the PSOne Classics library is less.  $10 is the cost of a lot of modern full games on PSN.

    • Anime10121

      The game doesnt need nostalgia, it really is that good, its part of the reason the game goes for such high prices if you want a physical copy.  The game didnt sell that well (and I can guess the reason, its too colorful/girly in looks) but it really was a fantastic platformer.  10 bucks is a fine price considering the alternatives.

    • LunarKnite

      They may not always age very well, but Tomba! (at least the first one) does. The controls are still tight, the graphics, while two generations old, are very nice, in a clean art style. What’s most important is the story and the overall charm of the game that makes it such a timeless, underrated classic of the PSX era.

    • ShinGundam

      I played a lot of PS1 games and few of Saturn, I think they did age well unless what you want is press X for awesome.
      If you want a truly ugly and clunky games then check out some of DOS or MSX games.

      • neo_firenze

         Hehe, I’m old enough to have grown up on DOS games when 16-color EGA graphics was an IMPROVEMENT over the norm. 

        But even so, I think that the period in the mid-90s where consoles were moving over to 3D was a big step back, and I really don’t think a lot of games from that first transition period hold up well today.  That distinctively muddy look of early 3D on PSX, the slow movement, visible polygon seams just trying to tear apart (hi there Ridge Racer). 

        Saturn was actually quite different, since the system’s strength was its 2D capabilities.  For that reason, we got a lot of games on Saturn that were the pinnacle of 2D gaming, both in graphics and in developers who were so comfortable with the technology that it didn’t get in the way of the game.  A lot of early PSX stuff, and Saturn games that tried to go 3D, DID let the technology take a showcase role and I feel like the gameplay suffered for it in many instances.

    • http://www.facebook.com/JDS1087 Justin Smith

       Its a rare classic. People have been legitimately able to sell this game for over 100 dollars.

      Anyways, you clearly haven’t played this game. Its a premium classic if ever there was one. Its easily as worthy of Final Fantasy VII when it comes to gamer enjoyment.

      • neo_firenze

        I’ve played Tomba, didn’t think it was awful but also didn’t think it was that special.  If I was gonna play a 2.5D platformer in the mid-90s I’d have gone with Nights in a heartbeat. 

        Also, price on the out-of-whack collector’s market should have ZERO correlation to price of a PSN release.  There’s no scarcity involved to skew numbers, it’s code copied to a server and downloaded on demand.  Suikoden was pretty expensive too, doesn’t mean that didn’t release for $6 on the US Playstation Store.  Radiant Silvergun was absurdly priced, often going for over $200 used – it released at the standard XBLA price for its re-release. 

        And to clarify when I say “premium”, I’m not trying to really talk about game quality – what I’m saying is that generally the (relatively few) PSX games that have released on PSOne Classics at a higher-than-normal price of $9.99 are from series with big name recognition.  Resident Evil, Castlevania, Tomb Raider, Final Fantasy.  Those games can command a few extra dollars selling price due to the name attached.  Tomba is a relatively obscure platformer that may be beloved by a select few, but it certainly doesn’t have the number of fans that those other series do so it’s a bit surprising to see it at a higher price point than the norm for PSX games. 

        • http://www.facebook.com/JDS1087 Justin Smith

           Tomba isn’t really about platforming. The core of the game is the extremely unique location, the quirky humor, and the general originality that keeps the player interested. It’s a Quest RPG more than a platformer, with the abundant of unusual tasks to do.

          Its memorable, and the fact that its rare means that people snatched the game up and have so far refused to yield it up.  Just because it isn’t on the radar doesn’t mean it isn’t a game worthy of its price tag. Plenty of games, such as Legaia, just never get the attention they deserve. Legend of Legaia got eclipsed by Final Fantasy VIII, despite being superior in nearly every way.

          • Anime10121

            I agree with you completely, Legend of Legaia (the first game at least) was a classic and with LoD being recently released, hopefully Legaia will be released soon too.

  • Mago Iichi

    Tomba is the only videogame character I know that can rock a pink hairstyle like a boss.

  • http://myfigurecollection.net/collection/ashgail Ashgail

    Ah, Tomba. Good memories. Hopefully the 2nd game will be released as well!

  • puchinri

    I’m really excited to see this news~! I already have more games I need to get as far as PSone classics go, but if it’s Tomba, it’s something that I don’t mind adding to the list! ♥

  • http://twitter.com/zed_sama 「Z」

    I never played one but I enjoyed two, one of the most memorable games ever…throwing those cute evil pig bosses into bags :D and the entire atmosphere, environment and osts..please bring 2 over! I will buy this one for sure.

    • Peace Legacy

      Fck yes, tomba 2 was one of those games that are almost…magical *humming Kujara Ranch’s tune*
      It’s an underrated PSX titles for sure

  • http://www.facebook.com/profile.php?id=1419777159 Ariobimo Wicaksono

    If only they remake this game. This game and it’s sequel are my favorite PSOne games.

  • badmoogle

    EU version please.
    Ktxbye.

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