The Amazing Spider-Man Game Footage Shows Off Open World Gameplay

By Ishaan . June 18, 2012 . 12:29pm

Beenox keep talking up the free-roaming feature in The Amazing Spider-Man game, which throws you back into Manhattan and lets you swing around the city, finding side missions and chases to complete. Recently, the game’s executive producer, Brent Nicholas, put up a video of the game, showing off the open-world play in greater detail. Take a look at the new footage below:

 

 

An Oscorp-branded cell phone with GPS? I guess even Norman wants a piece of the smartphone market.

 

The Amazing Spider-Man game will be released on July 26th for Xbox 360, PlayStation 3, Nintendo 3DS, Wii and Nintendo DS. A PC version will follow at a later date.


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  • Suicunesol

    Oh gosh I actually want to play this >_< I usually don't buy movie-based games, but SPIDER-MAN.

  • http://www.facebook.com/people/Remington-Joseph/518140468 Remington Joseph

    Good to see that there’s finally a spider-man game that seems equal if not better than spider-man 2.

  • Cephrien

    Lol. Sam Riegal voicing Spidey.

    • http://www.youtube.com/user/EnvyMizuhashi Garyuu of Spades

      Holy crap, I’m not the only one.

      Quite a surprise, but very welcoming. Sam’s got Spidy down, I know it.

  • Mago Iichi

    Looks like Arkham City and Ayslum. I wanted another superhero game that had the same creativity as those games, not the exact same combat mechanics.

  • Spider-Man

    Ehh, not liking the whole close up when it comes to running and the fight mechanics. Everything looks all cluttered now. Swing mechanics looked cool, though. Glad Web Rush is optional. Doubt I’d be using it much.

  • topdog2007

    spider man spider man who ever is spider man look out here come spider man!
    this is awesome ! i am going to buy this for sure now

  • Joom

    I just can’t get past the fact that his webs cling to the clouds. People say it doesn’t bother them but it would if Cole could climb invisible buildings or if James from Prototype could glide through cement.

    • http://twitter.com/EternalCMO Chad Oliver

      You’re really reaching with those extremely hyperbolic examples. Aside from them also being open world games, they have nothing to do with this game, or spider-man and his web mechanics. Also, you never actually see where the web you’re swinging from is anchored to, unless it’s somewhere at eye level; in which case it’d be attached to something like a lamp post. . .so no, you won’t be clinging from clouds.

      As for it not being mandatory to have an anchor to swing from, they’re behind-the-scene mechanics that make the game fun and less stressful–every game has them so learn to deal with it. It’s a video game set in a fantasy world, not a historical reenactment of real life events.

  • Crimson_Cloud

    Honestly, besides few things that I don’t like, I t think it looks pretty good. I really don’t want to be too picky and overly critical as it’s clear that there is some level of quality in this game. I’m eager to see the story in it but so far… it gives me the good old Spider Man 2 pull-off. ^^
    We shall see when we get the full game on our hands.

    • http://www.youtube.com/user/EnvyMizuhashi Garyuu of Spades

      I’m just greatful that this is actually a dedicated, non-restrained game and not made a complete rush job like 99% of all movie-licensed games today.

  • Hating Ass Nigga

    I hope this game does well,maybe after this we can get a open world Hulk game that doesn’t suck ass

    • Solomon_Kano

      I thought Ultimate Destruction on PS2 was pretty great. All the ones before and after it were terrible though.

  • Learii

    how many city is there?

  • http://twitter.com/RaiuLyn Raiu

    Erm… Ishaan… Isn’t the release date at June 26th???

  • http://www.facebook.com/axeljovian Axel Jovian

    So we’re back to web swinging on nothing. Could’ve understand if this was on PS1/PSX, but on PS3? Wow. That’s minus 1 for me

  • neetyneety

    If only the 3DS ver. was at least half this good….

  • Göran Isacson

    Sooo I know these two games aren’t very similar, but is anyone else seeing this and thinking of Kingdom Hearts: Dream Drop Distance and their Flowmotion gameplay? gliding down guard rails, running along walls, this really strikes me as a higher-budget version of that games mechanics. Anyone else feeling like that, or am I just seeing things?

    • Solomon_Kano

      Now that you pointed that out, yea, I can actually see that. This is probably what DDD’s system would be like in a console KH game.

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