Fate/Stay Night Realta Nua Getting A PlayStation Vita Port

By Ishaan . July 7, 2012 . 10:30am

A port of Fate/Stay Night Realta Nua is being published for the PlayStation Vita by Kadokawa Games. The Vita version won’t feature any new content, but will have a new opening animation by anime studio, Ufotable.


Kadokawa will also include a game titled Tobidase! Trouble Hanafuda Douchuuki EX2, a party game published by them in 2007, on the cartridge.


Fate/Stay Night Realta Nua will be released on November 29th in Japan. Despite its age, it will cost a whopping 6,300 yen. Earlier this year, Type Moon also ported Realta Nua to the PC as a downloadable game split up into three chapters.

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  • shion16

    Yeah cause Ufotable is just the greatest anime studio today
    Kara no kyoukai
    Fate Zero
    Tales of Symphonia……(nobody should mention Sonic X! That doesnt count :P )

    • Levin_Scorpius

       But… isn’t Bakemongatari a Shaft production?

      • shion16

        yeah right .
        Thats a funny story, originally ufotable was supposed to produce Bakemonogatari.
        But sadly some of the key ilustrations were stolen and the series was cancelled until Shaft appeared.

        • it was shafted

        • ADiSiNS

          But wasn’t that AFTER the first series aired? Don’t get me wrong, I love ufotable and their adaptations, but, if I recall, the key animations were stolen a year after Shaft’s Bakemonogatari aired.

  • Luna Kazemaru



  • DarthSithZero

    I wonder how many ports the vita have? Just ports ,ports and ports almost nothing new or fresh

    • Current annoucements, yes. But, there have been some new ones such as Soul Sacrifice, though that was a long time ago.

      Edit: Forgot about Special Report Division.

      • DarthSithZero

         I know mnay new games are coming but the vita still have more port than new games

  • OMG Aksys games might actually licensed this game and release it like they did with Fate Extra :D

    • Alphabet Soup

      That would be a day one purchase!  But I wonder how Type Moon is about licensing fees…

      • nothing956

        They can’t be as bad as Visual Art’s. (Key)

        • Alphabet Soup

          Let’s hope not!

  • MickyT

    I’d love to see a translation of this

    • João Madalena

      You can always play the fan translation, it’s pretty good.

  • João Madalena

    Glad to see F/SN get more attention, but i would to see and improved pc version, i don’t see what was the point of the making it a downloadable game split in to three, oh well.

  • Prinnydoom

    Another reason to get a vita  ^______^

  • Rudy Soto

    Sweet, now I can read Unlimited Blade Works on my Vita~

    The only thing that peeves me is that the overrated Saber is going to get more attention than she already has…

  • Quinton Cunningham

    Please let this get an English release. This is like the only major FSN thing we don’t have an official release of.

  • DarkWaterClone

    I would love to see Aksys bring this game out of Japan.

  • I hope Aksys picks it up.  I made a thread about the PC version and I was told they would of begged for localization if it was on Playstation.
    Now that there is a Vita version I think this will be a high request now.

    After playing the Fate games on PSP I really want to play this.

    • Tortinita

      While it does help that Aksys already has rights to Fate/Extra, localization of F/SN would be on a completely different level. F/E does have visual novel elements, but the amount of text is relatively low and padded by gameplay. F/SN is pure text, enough text that it takes approximately 70 hours to complete. I don’t know how much T-M would charge for licensing fees. Add to that the fact that a complete English patch has been available for years. The profit made probably wouldn’t be anywhere near equal to the amount of effort it would entail.

      •  Yeah I”m aware of how big of a project this is.  How many novels is 70 hours worth of reading? O_O
        In comparison how big is Hakuoki?

        Is there a chance Aksys can contact the fan-translators for help or is that a big no-no (actually I shouldn’t even have asked that lol)  I mean Sonic CD’s recent release is from an independent engine but that seems like an entirely different matter…

        • Tortinita

          Though I haven’t played Hakuoki myself, I’ve heard that it takes somewhere around 20-30 hours of reading on average.

        • nothing956

          70 hours is a long time and its not the the routes themselves are that long its just that Kinoko Nasu is one of the most famous if not the most famous infodumper alive and they can use the fan-translators patch, Jast USA does it all the time.

  • So picking up this if there is a translation. I would buy it at $60 even.

  • Juan Manuel M. Suárez

    While I’d love to see this in English, most people have played F/SN in English by now, Realta Nua adds a small epilogue at the end of one route but that’s far from being enough to warrant a localization given the scope of the project. Any company would be better off, in terms of profit, doing something else. Like somebody said below, the profit to be made here would be minimal and I’d rather see published succeeding in sales so that they can keep on delivering stuff from Japan~.

    • Kefkiroth

      “most people have played F/SN in English by now”Nope, I’ve had the PC version, English-patched and Realta Nua-patched but haven’t touched yet because it’s hard to find a time that’s appropriate to go through the H-scenes (i.e. when no one is in the house).

      And this could actually bring in a decent number of sales because there’s a potential  audience for it; that is the people who watched the F/Z anime which just ended recently but want to play F/SN (like me). Plus I cannot stress any harder that the Vita NEEDS more games like this.

      • Juan Manuel M. Suárez

        This type of game is a niche game, moreso overseas, it’s not going to sell many Vitas, if any at all. It’s also a port, which is something the Vita kinda needs to steer clear from at this point in time~.

        • Kefkiroth

          Of course it’s a port, but that is only bad if it releases relatively close to its console counterpart. 
          Look at how Persona 3 Portable did despite being dumbed-down from the PS2. Port or not, it will do fine if it’s a good game.

      • malek86

        Vita needs more 2004 visual novels ports? Uh, I rather think they need something that will actually attract buyers. Like, new games.

        • Kefkiroth

          Visual novels are perfect for handhelds though.

          Plus there aren’t many Japanese devs on Vita as much as 3DS and PSP, so there aren’t many original games coming out for it.

          I would definitely prefer more original games, but most devs won’t take the time and money it takes to make a game for Vita especially when it isn’t doing well. I’m content with ports for now as long as they are good ports.

  • nothing956

    Even though I already have the PC game I would buy it again just to see if what they replaced the sex scenes with is as hilariously bad as everybody said they were.

    • natchu96

      I believe Realta Nua was the specific version where they threw in the sex scene substitute animals.

      I don’t know Japanese T_T

      • nothing956

        It is they’re porting the Realta Nua version to the vita

    • Kefkiroth

      Hope it doesn’t impact the story… I only watched the F/Z anime, and am looking forward to playing F/SN.

      • nothing956

        I know it does in the Heaven’s Feel route. Not so much on the other 2.

    • Mrgrgr and Unacceptable World

      I still remember that the old Realta Nua there change the hentai scene pics into some black screen lol.^^

  • Hope for western release, Fate is one of my very favorite anime/vn title, along with all Nasuverse. :)

  • Mrgrgr and Unacceptable World

    Well, this is not bad here, but after owning both PS2, and the original Type Moon PC version, i will skip this one.^^

    Well, if they do release, Maho Tsukai, i will surely bought that one here.^^

  • Leivinia

    If there are good shop privileges from sofmap, anibros, etc etc. then I’ll be grabbing this one; skipped out on the PC release because it was a digital release and the “sure, you can DL any route you want… oh, but wait, you gotta buy them all if you want Last Episode” thing.

    • Mrgrgr and Unacceptable World

      IF they do had Illya route for DLC there, i will surely bought that one.^^

      • João Madalena

         The Ilya route for F/SN and the “Isn’t it sad Sacchin” route for Tsukihime are insta-buys for me.

  • Rocsas

    First sry for bad english…
    Does somebody knows or can somebody explain me why do we get the spin-offs like unlimited codes or extra but even with digital downloads, fan translations and censored h-scenes there has never been an “official release” in America?

    • Rudy Soto

      Because Visual Novels are extremely niche in America, also Fate/Stay Night, while wildly popular in Japan, is rather obscure here in the state. There’s also the fan translation for the PC that’s very available for anyone willing to do some minimal searching in the web, which could damage potential sales for the Vita game. But that altogether, its one hell of a project, as mentioned by others.

      The exception in Unlimited Codes and Extra was because they weren’t [entirely] Visual Novels, but games with gameplay that could earn some sales. Some of my friends that never touched Fate or Nasuverse even got the games, so I could say it was a bit of a success.

    •  Um, there is a fan translation of the Fate/Stay VN. Can’t remember the name of the group that did it though. A short google search will find you what you are looking for.

  • Ricewarrior

    The prices anime/game (mostly anime) companies set on their products in Japan never cease to amaze me.

    • Juan Manuel M. Suárez

      Different currency, it’s easy to WTF at the price when making the conversion from yen to dollar but that’s how it works everywhere else. The prices people in Latin America pay for stuff, when you make the conversion to American dollars, are also quite inflated versus the original price. Since for them it’s a norm, it’s not a case of them being exploited or anything, again: different currency systems~.

      • Ricewarrior

        I’m aware of that, but I’m guessing you haven’t seen the prices on some of the Limited editions the anime companies set out. I recall some of the most expensive I’ve seen were around 10,000 yen for Blu-ray volume (which contains only 4 episodes) and even the Japanese comment on how overpriced it can get.

        I’m familiar with the Asian Market (especially the Japanese) since I like Importing random stuff from there. I understand you’re trying to be helpful by being informative, but please don’t assume I don’t know anything beyond my own country’s borders.

        (Though good job on guessing I’m from the U.S :D)

  • grey

    yay! more ports for vita! :D (/irony off)

  • All this port, but no english T.T (Yeah I know there one 4 PC but I will only DL it when I got a new pc Not enough memory….)

  • No new materials? It’s just a PS2 port than.

  • Ladius

    I imagine this will sell well considering the franchise’s popularity, but if the new opening is the only thing they have to add then it’s a rather lazy move on their part.

  • artemisthemp

    Just me or ain’t new Opening Animation kinda new Content?

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