Phantasy Star Online 2 In U.S. And Europe To Share The Same Server

By Ishaan . July 17, 2012 . 10:30am

When Phantasy Star Online 2 is released in North America and Europe in 2013, the two regions will share the same server, the game’s producer, Satoshi Sakai, reveals in an interview on 4Gamer (via PSU Blog). The game is also planned for release in other parts of Asia.


Sakai appears to have taken note of overseas demand for the game, saying that he was shocked by how quickly the Japanese character-creator app was fan-translated into English.


Sakai also says that there may be some changes to game content as part of the localization process for different regions. One example of this, according to an earlier interview with Sakai, could be the addition of darker skin tones in the game’s character creator.


Finally, Sakai also gives a little overview of Phantasy Star Online 2’s origins. The game, he says, began development in 2008. At the time, the development team were debating whether to call if Phantasy Star Online 2 or Phantasy Star Universe 2. The free-to-play model, Sakai says, was decided upon right at the start.

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  • ZEROthefirst

    I don’t like hearing the name Phantasy Star Universe, it hurts my ears and eyes.

    •  Thats why i just remember Phantasy Star Portable 2 and PSP Infinity :P

  • Rudy Soto

    Great, now we can listen at Europeans insulting Americans personally. :D

  • shion16

    PC and PSVita share the same servers?

    • PSVita version is like the PC version but with medium settings…

      So they will probably share the same servers….

    • XypherCode

      Sega have stated before that the PC and Vita versions will have cross-platform functionality meaning same servers. You can pick up where you left off from the PC on the Vita.

      • Testsubject909

        Did I ever mention I’m extremely happy I got a Vita?

  • “Sakai also says that there may be some changes to game content as part of the localization process for different regions. One example of this, according to an earlier interview with Sakai, could be the addition of darker skin tones in the game’s character creator.”

    Okay… What’s the purpose for that??? They could have added in from the beginning anyway….

    • …yes, there’s no purpose to that at all. Darker-skinned people don’t exist anywhere in the world.

      And I would imagine they didn’t add it in at the start because the game was being prepped for a Japanese release. Now that they’re working on an overseas version as well, localization discussions can begin in earnest.

      • Luna Kazemaru

         ‘darker skinned people?’ I don’t know what they are talking about here because there are people with’ dark skinned players’ in the game.

        • Maybe Sakai just meant a wider range of dark skin tones?

          • Luna Kazemaru

             Maybe so I will most likely be playing the western version of the game to see how much has changed tho I just hope sega doesn’t let this end up like the last game.

        • d19xx

          Haven’t played PSO2 so I don’t know the available skin tones in the game. But I recall PSU and the portable games has limited skin tones for Cast. They were flesh and purple only. You can’t create natural dark skin cast. Is this still the case?

          • Luna Kazemaru

             If we are talking Cast then yeah I can see whats up then because I have both a Cast and a Numan and Cast don’t have much in terms of customization or skin tones Aside from the parts that have been showing up in AC (cash shop).

    • d19xx

      The purpose? To add darker skin tones that was not available in the Jp version. Maybe it was part of the feedback from the players.

      Yes they could have added it in the beginning, but couldn’t. So they’re adding it now. Better late than never.

    • LynxAmali

       They probably didn’t think of it that much.

      They could probably just include that stuff in a patch for the japanese version, who knows.

  • Syltique

    So it is confirmed for Vita in NA, or PC only?

    • PC only, so far. The Vita version doesn’t have a release window beyond “2013” in Japan either.

      • Crevox

        They actually planned it in their giant release schedule for spring.

  • Enigma_XIV

    Is it stupid to hope the Computer version and the Vita versions get released at the same time?

    • Yes, since they aren’t being developed concurrently.

      • Enigma_XIV

        Awww oh well

  • kool_cid414

    Yay darker skin tones I don’t have to be a lighter version of me. As long as I don’t pick to be a CAST though… This pleases me.

  • Xeawn

    Yay darker skin tones! So few games with create a character actually let me and my little nephew play our race! Thank you Sega!

  • Luna Kazemaru

     Still expecting a PSU train wreak with this one >.>

    Inb4 censoring
    Inb4 you can’t make short characters.

    But other then that I have a side of me that hopes this will not fail.

    Also behind in news again ishaan even tho I linked you this the day this news hit :trollface:

    • I’ve been playing PSO2, if it fails in the west, its entirely on SEGA NA/EU. The game itself is pretty great. Phantasy Star Universe is best left forgotten.

      • Luna Kazemaru

        Oh i have forgotten about it lol but still sega well sega NA burned people over it.

  • XypherCode

    I hope they also announce the Vita version for US :D

  • dragoon_slayer12

    I don’t get f2p though. Is the game free altogether and the make money through micro transaction or there’s no monthly subscription?

    I really hope they add an offline mode with ad hoc for the vita version though.

    • There are no monthly subscriptions for PSO2. Here’s an idea of how paid stuff works:

  • got nothing to complain now since they will actually bring it outside of jp now unlike PsP2I. now i don’t have to worry about wasting my potions and idk-how-to-do-this-quest just because i can’t understand japanese -.- (i actually played it on OB lol)

  • riceisnice

    Great. If I happen to become nocturnal, I can feign European and maybe even hang at the cool kids table!

  • Yes! This is good news to me! This means there will be more people to play with at all times of the day and night!

  • Onizuka Gio Hikari

    This is great news!! i can understand the not global part but this is the best option

  • miyamoto

    goodbye social life!

  • majorhavok

    I think the real problem in localization is that Eastern and Western customers have much different tolerances when it comes to micro-transactions. It’s not just pricing either as for example AC scratch tickets will raise some eyebrows and possibly some legal issues in some countries. I think they realize this and this is why they will be skating around for other excuses when it comes to answering about why servers can’t be universal.

    • ZEROthefirst

      First there are already English players on the Japanese servers paying some of these micro-transactions in-game. Sega Jpn. knows this I’m sure because they obviously notice there are English players on. Some Japanese players will come to the English servers too (why, I don’t know but some always seem to follow) and they will likely be paying for some of these actions as well.
      A simple thing to note is that it’s easier to hold set servers for certain areas because:
      A. This is a large online computer (vita eventually) game with people from all over the world playing, and having set servers for these regions makes it easier to find others who speak the same language as them as well as making it easier to maintain the server and spot hackers, those causing trouble, etc.
      B. If they have a world-wide server it costs more money, longer server maintenance when needed, there are differences in content between regions, and it’s overall more difficult to maintain.
      It’s not because of “possible” legal issues for why they aren’t world-wide.

      • majorhavok

        The group of English players on Japanese servers are a fraction of what Sega wants to target with a localization. If all they wanted was those current customers, why would they bother with a localization when they’re already paying?

        As far as cost or ease of maintenance goes, there’s too many factors to reasonably assume exact costs in deployment, localization, or maintenance of their MMO. They could have their servers in their respective regions, or located in one country but just tagged for regions. They could also have teams for direct response to local issues for content and maintenance or just representatives in their main headquarters. If you consider the recent layoffs of Sega’s American and European branches that leads to speculation that Sega will be forced to centralize a lot of work and resources normally handled with their regional branches. Although, I would argue that any theoretical savings with isolated servers isn’t significant compared to just wanting to develop localization in the first place.

        Where the real problem comes in for is money and particularly the cash shop. Regions have different tolerances for pricing and having region separate doesn’t allow consumers to take advantage of the cheapest currency. Currencies also fluctuate and thus isolated servers make the economy easier to manage for profitability. I mentioned scratch cards specifically because it is at least a grey area in some countries, and most likely Sega will play on the safe side and remove such a direct gambling option in a localized cash shop, and then maybe have the outcomes purchasable by other means. Having different items purchasable in the cash shop per region further enforces the desire to keep servers isolated. Add to that different payment options, taxes, and the need to keep all that financial information separated. I’m not saying other issues in localization are irrelevant, I’m saying that now this is the strongest reasoning to keep servers isolated since moving from the subscription model. And stating that the cash shop is a reason for lockout is not something players want to hear.

  • woot, a PC RPG I am actually interested in getting on day one~

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