Dead Space 3 Screenshots Show Off Spooky Enemies, Narrow Corridors

By Ishaan . July 25, 2012 . 11:32am

Dead Space 3 will have two playable characters—series protagonist, Isaac, and a new character, Sgt. John Carver. The two will be able to team up for co-op play, and playing cooperatively will show you additional story scenes.


Despite the addition of co-op, Electronic Arts say that Dead Space 3 is still meant to be spooky. This morning, EA sent out a batch of screenshots to show off a couple of the more spooky enemies and narrow corridor areas in the game, which you can view below.


Dead Space 3 will be released in February 2013 for the PC, Xbox 360 and PlayStation 3.



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  • No No


  • SirRichard

    Unfortunately, I think I’m going to give this one a miss. EA seem more concerned with meeting a checklist of features that some imaginary audience desires rather than actually playing to the established strengths of the franchise. The concept of alienating their already established audience doesn’t even seem to register with them as long as the fabled grail of five million or more sales is stuck in their heads.

    • Luna Kazemaru

       how are they alienating anyone it still has everything that made dead space what it was.
      Jump scares…check
      More freaky enemies…check
      Using things other then a gun to kill enemies you come across…check

      I really don’t see how they are ruining anything. Having a Open space in some places does not kill the horror at all(not saying you said this going by what I seen people get mad at) Nor does Co-op (again not saying you said this).

      • SirRichard

        No, what’s alienating is this: 

        They’re actively trying to scale the horror down, they’re actively trying to remove the series’ main selling point

        They get feedback from people that the game’s scary, the game’s thrilling and all of that, and decide “Well, that simply won’t do” and now they’re looking to get rid of it because god forbid a horror game be scary. And they’re doing it solely to try and grab an audience that doesn’t like the series, original audience be damned. Yes, they say they won’t completely abandon this and that or the old fans, but that’s what they (and others) always say, and they throw it out anyway.

        There’s that, there’s EA claiming Dead Space 3 needs five million sales to be profitable (which is a load of crap, frankly), and then there’s cover-based shooting and regular human military enemies confirmed at E3, and frankly it doesn’t bode well. They’re toning down what people played the previous games for and putting in elements that don’t fit the game just to get money from an audience that never cared, all to pay for their ridiculous marketing blitzes that achieve nothing and bloat the cost of the game.

        And when it fails, they’ll kill it off. And maybe Visceral with it, given their history.

        • Luna Kazemaru

          Ok I see your point with the horror issue sure. as for the cover-shooting and human enemies I can’t really see why people are upset over that. Its like times something like that comes up everything throws out that useless dudebro crap meme.

          how does fighting humans not do well they where after you in dead space 2 hell it was a part where if you did something dumb they would gun you down other then that they would always die before thet even get the chance to see you.

          I can understand valid issues when it comes to maybe toning down something without little base behind it but really…Its making me laugh how I am reading comments saying this is a gears knock of due to a cover system alone when that game didn’t even start pop in cover systems its ust showing alot of people don’t know what they are talking about.

          • SirRichard

            Thing is, regular human enemies and more action-orientated shooting like a cover system just aren’t scary. The former, at least, isn’t scary in how they’re implementing it, and while the latter could make for an interesting hiding/stealth mechanic (fleeing from a Regenerator, for example), they’re not choosing to do it that way. EA are only having it included precisely because games with those elements sold and sell very well, simply believing that having these elements will help push a game from 2 million sales to 5 million.

            Yes, it makes sense that EarthGov/the Unitologists want Isaac dead after the events of the second game, but instead of trying to make them thrilling or legitimately scary oppressors or hunters, they’re just another factory line of heads bobbing up and down in the distance you must shoot. It further detracts from any sense of horror or creepiness the game might want to provide, and just pushes it closer to the reams of regular shooters out there.

            Don’t get me wrong, there’s no doubt that there are people out there who are far too willing to write it off as “Gears of Lost Planet” or what have you simply because they heard that cover-shooting is in, but that doesn’t stop its inclusion from being a legitimate issue that can alienate the horror-seeking audience.

        • Zertan

          I was actually expecting human enemies at the end of Deadspace 2 as a gameplay change, but it ended up being brushed aside.

  • E3 showed me all I needed to see. Gears of War style firefights, running around in a room avoiding a lame drill thing, a stupid co-op partner with the cliche “I’m on your side but I’m going to be a total dick about it” attitude, etc. This feels like a total cop-out to attract the casual crowd, and I’m sure that’s exactly how it will turn out.

  • Zertan

    Good. Now let me see a trailer of this so that I can be convinced.

    The last gameplay trailer was telling me it’s not as scary, and more action than the first 2.

  • AnimusVox

    I’m somewhat content with the creature design. I’m glad they changed it up a bit but I’d like for them to mix in the design from 2 with the frozen corpse look of this entry.
    Dat Tormentor

  • I have mixed feelings about this new installment, but I can’t deny the fact that I’m also eagerly curious to see how the plot will develop.

    I’ve read somewhere that Isaac has to sacrifice himeself at one point in the game. Does that mean this will be his last mission? And what does he have to do with all of this mess to begin with? Maybe it was Ellie who called him?
    Man, so many question. I hope they will address everything…

    About the complaining of the game turning into a mindless shooter, well it was bound to happen, I mean it was clear since DS2 came out. And we all know how EA likes to ruin their strongest IPs…but I just love DS and it’s lore too much to give up yet. So yeah, I’m gonna trust ’em and hope they’ll deliver. One last time.

  • I never finished the first one, just couldn’t do it. Towards the end of the game I kinda stopped caring lol.
    So is the first gun I get still going to be the best weapon in the entire game again?
    Not that I’m complaining or anything but that’s still just, you know…….. blah, I’m done.

  • Laharl


    Horror, By EA.

  • SetzerGabbiani

    Stompfest 3, lol!

  • Ricewarrior

    Awesome, I loved the first and second Lego Man Issac. Totally looking forward to the third.

  • wahyudil

    never finished the first one … too scary for me …

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