Darksiders II Has “Thousands Of Pieces Of Loot”

By Ishaan . July 26, 2012 . 2:02pm

 

Vigil Games have put a bunch of features you normally see in role-playing games in Darksiders II. Among these are randomized loot, skill trees, and the ability to upgrade your weapons.

 

In a new developer diary that discusses these additions (above), Vigil say that Darksiders II has “thousands of pieces of loot”—not necessarily different in how they look, but with different stats. On top of these, you have more powerful gear called Possessed Weapons. If you have a piece of loot you don’t care for, you can “feed” it to one of your Possessed Weapons to make them stronger.

 

As you play through the game, Death racks up experience points. As previously reported, these can be invested in two skill trees—Necromancer (magic) and Harbinger (melee).

 

In an interview published in April, Vigil said that 80% of the ideas they had for Darksiders II made it into the final game. In the case of the original Darksiders, only 1% of the ideas that were brainstormed were included in the final product.

 

Darksiders II will be released for PC, Xbox 360 and PlayStation 3 on August 14th. A Wii U version will follow later in the year.


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  • Solomon_Kano

    I still need to get the first one, but this game really can’t sound any better than it does right now.

    • http://www.youtube.com/user/EnvyMizuhashi Garyuu of Spades

       Play the first game, please? lol

      This game is starting to look like an action MMORPG-like game without the MMO…RPG. lol It’s kind of a first in action games because I don’t remember Vigil Games talking about level progression either.

      • Solomon_Kano

        One of these days lol. I always forget about it.

        I haven’t heard them mention level progression either though.

  • pedrron

    Definitely picking this up for the Wii U!

  • DarthSithZero

    Darksiders & Borderlands were amaizing games, Darksiders II & Borderlands 2 looks to damn epic yoorai for the sequels

  • Pipiskin99

    thousand? decided to make it quantity over quality like boringlands? borderlands had tonns of weapons and 99% of them were useless so you could just leave them there or throw away..

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