Fate/Stay Night Realta Nua Vita Screenshots Compared With PS2 Version

By Ishaan . July 27, 2012 . 1:31pm

Kadokawa Games have released another round of screenshots for Fate/Stay Night Realta Nua on the PlayStation Vita. As before, we’ve thrown together a comparison showing the difference between the cropped Vita version art and the original PlayStation 2 version. Vita screens are on top, with the PS2 ones below them:














#4: (not an exact comparison—Rin’s sprite is different—but close enough)


Fate/Stay Night Realta Nua for the PlayStation Vita will be released on November 29th for 6,300 yen.



Read more stories about & & & on Siliconera.

  • Blesmi

    Yikes, that’s kind of not cool. Then again not like they could really do anything else since there is no way in hell they’d be allowed to put it out with Letterbox (although that would be a nice feature in the options menu). I just really hope Aksys or someone actually brings it over. Would be cool to own an English copy of FSN.

  • cj_iwakura

    Yeah, uh, usually you show comparisons when there’s an improvement…
    Unless Kadokawa didn’t, I can’t see why they’d want to.

    Also hope Aksys will do this though.

  • Forever_Ago

    It is kind of shoddy that they are just basically cropping out the bottom so it fits on the PSV screen.

    • d19xx

      It goes to show that the PSV is a “cutting” edge device. :)

  • kpoeira_on_fire

    Everyone and their dog have already played/read FSN, be it on PC or PS2. Also they just cropped off the PS2’s images, calling for an inferior port of the aforementioned version. Instead of doing lazy things like these, why don’t you invest your time finishing up Tsukihime 2 Type Moon?

    • I doubt Type-Moon are working on this game themselves. It’s a simple port and has likely been outsourced to another studio (or perhaps Kadokawa have one of their teams on it).

    • LynxAmali

      It’s probably just a port, similar to how the Xbox got the all-ages Muv-Luv titles, only scaled to HD and with new OPs and EDs.

    • Kefkiroth

      I haven’t. I don’t want the adult scenes on PC (someone might walk in), and my PS2 is busted and I’d rather not emulate. Plus this is the only portable version and seeing how the portable market is big in Japan, it could sell (I realize Vita doesn’t sell well but this game might to those who already have one).
      And I own a Vita and just watched Fate/Zero and heard the F/SN anime is trash so I’m interested in this (only thing that hurts is the cropping). I still wonder why they have never released F/SN in America while they have released the spin-offs like Fate/Extra and Fate/unlimited codes.

      • Alexandra Cordes

        Because most Americans don’t like how visual novels are basically just a lot of reading.

        Unfortunate but true. ;-; I would love more localized vns.

    • shuratan

      I am one who hasn’t read F/SN. I watched the anime and liked it and there wasn’t a way for me to play the original realta nua without importing a japanese PS2 + game. I considered getting the amazon.jp DL version, but now that I know this is coming out for the Vita I’m quite happy since it’s way more accessible. 

    • Alexandra Cordes

      Heck yeah! Fate/Stay Night is good and all… but I’ll take more Tsukihime any day!

    • I haven’t too. Heck I’m not done with F/zero yet.

  • Alphabet Soup

    I’m down with a Vita port if it gets us closer to a localization… :D

  • The cropping seems to be really inconsistent.  First picture for example looks odd.  The kitchen pic loses some details when cropped… the last two I think is okay enough.

    • kylehyde

      Yeah, certainly cropping those images doesn’t feel right, both I hope that includes a way to see the images in all their glory

  • Guest

    Meh. If its not in English I don’t care. It’s a visual novel after all. It’s not like there’s any gameplay in it. And we’re not talking ‘super amazing graphical difference’ here ala Digital Foundry type stuff (gah I hate that site); all I see is cropping of some 2D stills to fit a PSV screen accordingly. How about localizing it already since they’ve already brought over 2 games which honestly this game should have come out before them so that players in the West better understood the original storyline from which those two spin off games (Unlimited Codes & Fate/Extra) came from….

    • What’s to hate about Digital Foundry? Those guys are a great resource for knowledge. Don’t tell me you “hate” them just because they point out technical differences in how games run on different platforms. That’s silly. 

      This business is both creatively and technologically-driven. Both are equally important. To say that you “hate” a site that covers the technological aspect is both short-sighted and ignorant.

      • Guest

        At the end of the day, it’s real unimportant frivolous stuff plus it just seems they are often guilty of bias. I’d much rather go to sites like this with much more intelligent articles by Spencer and Ishaan instead of stuff to appeal to graphic whores which honestly, all that does is divide the fans and create a whole bunch of annoying console war babble

        • I would hardly call it unimportant or frivolous when the DF guys go out of their way to dig into each platform’s technological strengths and limitations, and expend the time and effort taken to, on a game-by-game basis, examine how that affects performance, and then spell it out for their readers.

          That isn’t console-warring, it’s educating. There’s a difference between saying “XX console sucks” and actually bothering to open the thing up, understand how it works, examine how efficiently a piece of software runs on it, and write an essay on the subject.

          You are entitled to your opinion, of course, but were developers to not understand the technological aspects of the hardware they were working on, the games we’d be playing today would be rather unambitious.

          Technology is meant to facilitate creativity, and yes, while it doesn’t always work that way, in a lot of cases, it does.

          • Guest

            All I’m saying is at the end of the day it seems to do more harm than good based on the reactions from the readers and how like I said it creates a whole cesspool of flaming and trolling and frivolous arguments. I respect the work you do here more.

        • Well when the bulk of the ‘gameplay’ is navigating a series of still images (as is the case in a visual novel such as this), the fact that these images are being altered or cropped is sort of a big deal

          • Guest

            You’re not really “navigating” though. This isn’t….Myst. You do not have control over really….anything. You simply read and the pictures auto scroll to the next after you press circle or X.
            So no it’s not really that big of a deal I’m afraid we just have to agree to disagree here my friend…

  • Why is there a mouse pointer in one of the pics? Anyway cropping or not I would buy a Vita for his game if it comes out in English.

  • Kefkiroth

    I’m still pissed this is reverse pan-and-scan. Wish they put an option for reverse letterbox. Or better yet, actually add to the original art.

  • Mrgrgr and Unacceptable World

    Hmm, the more i see there, the more that i feel the good old Realta Nua on PS2 is better lol.(Minus the H-scene on PC)

    Well, i don’t really see how this can appeal to the people who already own the game here. Maybe they are releasing this to tap some people who become fans for the series after the recent Fate/Zero anime.^_^

  • I can’t see any differences aside of plain crop in Vita version. Am I blind?
    I hope someone, Aksys, Atlus, Ghostlight or whoever, will make English localization for both PC Fates — Stay Night and Hollow Ataraxia — then bring it to west via Steam.   

    • TheCynicalReaper

       There’s already a complete English translation for Fate Stay Night (no idea about Ataraxia). You can download the patch from a google search I think, made a long time ago by big fans of the VN.

      • Some probably would love to buy it in the West to support the genre.

        EDIT: Is it illegal for a company to hire the fan translators to help? It would do wonders for localizating…

        • Azuku

          Not only is it not illegal, it’s been done several times. JAST is using the fan translation of Saya no Uta and Hanachirasu for their official release, Mangagamer just released ef using the NNL fan translation. They don’t even need to hire (pay) the fan translators, as long as they get (presumably express written) consent from said translators.

          MirrorMoon isn’t exactly at the height of activity any more, and I’m not sure if the person who could make that call is even around. If they are, it’s still entirely possible that they wouldn’t want anyone using their translation, even if they were compensated. Plus the licensing costs for Fate are probably enormous…

          • Hopefully some publisher attempts, better knowing they’ve hit a road block than to have not tried at all.

          • Trust me, I’m sure it’s been tried.

          •  You could always just buy the original Japanese release of the PC game and than patch it with the English patch. That way you support the company and get to play the game in English. That’s what I did!

      • Yep, I downloaded it a long time ago and finished, but still want to see an English official localization in Steam to support the genre.

  • LustEnvy

    I could’ve done a better cropping job with MS Paint. They obviously cropped out only the bottom half, with absolutely no effort to try and crop the best part of each image.

  • Eh, looks almost the same except shorter. And I would totally buy the safe version lol. (In english)
    Then, I would prob ply the original game…..

  • Visa Vang

    I’m just not too fond of the story box that is occupying the whole damn screen when an even occurs.

  • Alexandra Cordes

    Already beat the PC version of FS/N, so I’ll be skipping this. 

    Love you Rin. <3

  • ZEROthefirst

    Only difference I see is they cropped out the bottom half, it looks a biiiiiit sharper and it looks darker.

  • Oltheros

    That cropping is so lazy it hurts. At least redo the cg entirely, with more modern artwork and so that it’s optimized for 16:9

  • It’s just a port of the PS2 title to PS Vita. They didn’t change a single picture in the game so a picture comparison of both versions is useless.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos