Final Fantasy XI Directors Discuss What Changes They’d Like To Make

By Ishaan . July 31, 2012 . 3:03pm

In an internally-conducted Final Fantasy XI 10th anniversary interview at Square Enix, Final Fantasy XI director, Mizuki Ito, and associate director, Yoji Fujito, discuss what they wish they could change about the long-running MMORPG.


Ito says he wishes they could add more races to the game, but that this isn’t possible with the way the game was designed from the ground up.


Mizuki Ito: The goddess Altana only created 5 races and it would have been nice to do more with this premise. This design is at the very basis of how the world is presented, so unfortunately we can’t introduce new races… Adding new races would upset the balance of the world and it would be costly from a development perspective as we’d also need to build all the equipment for these new races, but at the very least this aspect could have benefitted from a little more flexibility.


Meanwhile, Fujito says he would’ve liked to see more single-player elements early on in the game’s life, and that for the future, he’d like to up the battle tempo and movement speed.


Yoji Fujito: Thinking back to when we first started the game, I would like to have seen more gameplay that caters to single players. I’m talking about the “3 Nation” missions in particular as perhaps it would’ve been better if you could play all the way up until the Shadow Lord, regardless of your job. We also got universal feedback saying that Synergy should have been made easier for the player. I would also prefer to make Evolith easier to understand by completely changing the system here. Speaking of which, I’d love to see a small increase in movement speed as well as in the battle tempo, especially to make fighting smaller mob enemies a little more fun… the list goes on.


Final Fantasy XI is currently celebrating its 10th anniversary, Ito and Fujito say that they have no doubt they’ll be celebrating the game’s 11th, 12th and many more anniversaries for the game in the future as well.

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  • Blesmi

    PS2 “limitations” etc etc. That’s why we didn’t get more storage for so many years.

  • Paradox me

    I’m pretty happy with how Final Fantasy XI turned out. Hands down my favorite MMO, though I do have a pretty big soft spot for Star Wars Galaxies.

    More solo content would have been nice, but that strong focus on grouping ended up being one of the aspects I liked most about the game. Not only from a gameplay perspective either; I was closer to friends in FFXI than any other online game to date.

    As for the game itself, I’d say it was just right. Combat felt great and you had a good number of classic Final Fantasy jobs faithfully represented. A massive, interesting world filled to the brim with cool sights and big, nasty monsters. One of the series’ finest stories and soundtracks.

    Ya done good, Square. Real good.

    • Blesmi

      Yeah along with pre-CU Galaxies and EQ, XI was probably my fav mmo I played. It also had easily the best and most helpful community in an mmo I’ve ever seen.

    • mojava

      Agree fully there. FFXI is definitely the best MMO-experience I’ve ever had. Perhaps even the best gamingexperience altogether. Such good memories. That’s no mean feat!

      That said, the game is over ten years old nowadays. It’s painfully apparent when comparing to new games like TERA Online. The latter is astonishingly beautiful AND has core gameplay that make tab-dependent MMO’s like FFXI and WoW feel like fossils. Simply another league.

  • Mrgrgr and Unacceptable World

    Lol. and here i am still wondering why Square is still maintaining FF11 there when they also had FF14 there being online lol.

    I mean, it is not a good idea to separate your own fanbase into two different online game there lol.

    • Ethan_Twain

      FF XI has consistently made money for a full decade now, so Square Enix is gonna be real reluctant to turn it off.  If they could guarantee that 100% of their FF XI audience would transfer over to their new game, I sure they would make the change.  However, an awful lot of people wouldn’t transfer over (especially considering the sub-par reception of FF XIV).  So Square keeps the servers burning and a minimal development squad on the job.  The game is almost pure profit by now, so until players dwindle away quite a bit more it’ll probably stick around.

  • Philip Irwin

    …Rather than useful changes like being a little more abundant in solo content, item/gil drops, accessibility for new players and ease of acquiring new jobs.

    Cause really, those are the main things holding the game back IMHO.  Combat is great, story is pretty solid and the graphics are also pretty sweet.

    So yeah, make some tweaks to drop rates, monetary/exp gain rates and I’ll get back in the game.

    • Mrgrgr and Unacceptable World

      Lol, MMO game will never had a high item/gill drops there even the exp given is surely low as they wanted you to stay on the game as long as possible there.

      About easing acquiring new jobs, i thought it is not so difficult too there?

  • d19xx

    No need to changed it. Port it to Vita like they said here: 

    Wow that article is a year old…

  • Nooo, don’t up the battle tempo.  Many other online games are too fast; I can play two characters simultaneously in this one, and that’s what I like most about it.  Ragnarok Online, The Old Republic, World of Warcraft, Phantasy Star Universe…  No chance.

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