Soulcalibur V Sales Cross The 1 Million Mark

By Ishaan . August 2, 2012 . 10:30am

In May, Namco Bandai reported that Soul Calibur V had sold 690,000 copies in Japan and Europe, as of March 2012. This morning, as part of their first-quarter earnings report, they provided updated sales figures for the game.

 

Released in January, Soulcalibur V sold another 680,000 copies (approx.) during Namco Bandai’s first quarter (April – June), the publisher reports. Total sales of the game are now at 1.38 million worldwide.


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  • Sperium3000

    On one hand that’s good, but on the other hand that just means they’ll continue releasing SC games with atrociously little single player content. I mean, no arcade endings for all characters? What the H, dude.

    • http://www.youtube.com/user/EnvyMizuhashi Garyuu of Spades

       And twice the incest. =)

      • d19xx

        You mean “wincest.” :D

        • British_Otaku

          Your avatar never fails to make your comments more amusing.

          Where is it from?

          • d19xx

            Image search “Nikku Ringo”

    • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

      Thank you! Someone else who notices the decline of SoulCalibur’s identity.

    • James Smith

      Being optimist, “decent” sales could send the right message, that there’s still interest in the franchise but players are not being impressed by the choices they’ve taken.

  • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

    It could’ve sold more if not released the same week as Resident Evil: Revelations, Final Fantasy XIII-2 and the MGS HD Collection.

    I remember how IV sold a million much faster because it was released in August, usually a dry month for game releases. V should’ve been released THIS month instead of back in January for further content, challanges and story.

    The gameplay mechanics and graphics are still great but throwing away what made the series special is not the way to go. Namco execs clearly don’t care about SoulCalibur and this the last we’re gonna be hearing of the series for a long time, 3-5 years unless the rumor of a 3DS version is true.

    • Muffum

      You act as if release dates were the sole reason IV sold so much better, when there are a lot of other factors. The guest characters, for one thing. Star Wars characters are a lot more recognizable and distinctive than Ezio, whether or not they fit into the setting, so they would draw many more people in.

      • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

        You forget all the other big games released the same week as SCV like the MGS HD Collection. SCV failed to reach number 1 on the chart.

  • Domii

    Well deserved.

  • Raharu95

    This… Is sad. Unfortunately.

    • Crimson_Cloud

      Agreed. On the next sequel we probably won’t even have arcade mode, just the VS online mode, since that is what most of the gamers today want from fighting games….

      • Raharu95

        *nods Solemnly*

      • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

        Then I shall avoid THAT game like I did with Marvel vs Capcom 3.

      • Astralwyrm

        Yeah i miss the extra game modes of SCIII which really extended its lifespan for me. =(

        • Crimson_Cloud

          Me too. Those were the days… :/

    • http://www.thejaystack.com/ Jon Stachewicz

      The fighting was the most well-rounded and interesting since SC2 though

  • cj_iwakura

    Look at the bright side: P4Arena’s on track to beat this, if the US/EU(!?) launches go well.

    • http://www.siliconera.com/ Ishaan

      Let’s not go crazy here. :P

      • cj_iwakura

        Hey, your article alone said it outsold all other fighting games in JP. It’s building great momentum in the US. Not out of the realm of possibility.

        • http://www.siliconera.com/ Ishaan

          1 million is really pushing it, and it remains to be seen if it will have the longevity of a game like Street Fighter in Japan. This is a marathon, not a sprint. Besides, it’s coming off the biggest marketing push Index/Atlus have ever given a game in Japan, which I’m sure played a big part in its first-week sales.

          • neo_firenze

             That and, well, Japan cares more about the SMT/Persona franchises than the US does. 

            I’m hopeful that P4 Arena will perform solidly in the US too, but yeah… let’s not go too crazy just yet ;)

    • http://www.facebook.com/people/Douglas-Tabb/100001176176600 Douglas Tabb

      As much as I love P4A. Why even mention it when we should celebrate DA SOUL CALIBAH!

    • http://twitter.com/Romangelo Román Monterossa

      Persona is not even a popular series. I doubt it will get pass 300k

      • akiko_sakuraba

         …You… Haven’t been around in the video gaming community very often, have you? Persona is EXTREMELY EXTREMELY popular.

        • Zeik56

          That’s kind of an exaggeration. Arena is doing very very well in Japan right now, but as a franchise Persona is still somewhat niche compared to the big named franchises.

  • Carlos Escalante

    Well, sales weren’t THAT bad. I love the SC series. Until 4 I think I got out 70 or 80 hours of play time with each entry. With this I just clocked around 20. The story mode was a cute attempt at doing…something with the story. But wasn’t well made. The single player content was just abyssmal as whole. Character creation as usual takes 2 steps forward, 1 back and one to the side. It does have more option than ever….but the selection is really limited, clothes look always loose and cheap on the character models and a lot of separate elements can’t be put together. The game play was thight though, as was the music. it’s just missing the level of polish I was used to.

    Anyway….would gladly pay a $15 DLC pack with all the extra clothing and a few more characters. 

  • Jake_Indiman

    Hmmmm… I bought the collector’s edition for my nephew. He clocked in about 20 hours also, and reverted back to Soul Calibur IV only because we were moving and I packed away the old ps2….:p

  • z_merquise

    That’s nice. Character creation is way better but it still had some flaws like what Carlos Escalante said below but I still love it.

    SC 5 is a good game that I enjoyed but it could have been better if Namco didn’t forced the development team to rush the game.

  • http://twitter.com/Romangelo Román Monterossa

    this game is underrated!! it has the best custom character system out of all fighting game including WWE games.

    • http://twitter.com/Zufield Zufield

      I disagree. The moves make up half the character.

      At least with the WWE games, you can tweak your character’s moves to the point where your character is YOURS, and not simply a HHH clone. With Create-A-Soul, you’re basically only dressing up an existing character.

  • Yuri

    Totally undeserved. I made the mistake of buying the game on launch at full price and wow…. was the game lacking in all aspects.

    Worst of all was the story mode where we were fed rubbish storyboard art and the story itself was something written by a 10 year old.

    Then come the extras.. oh wait, there was nothing in the extras at all! Then the character creator which shares more than half the assets with SC4! And they have the gall to add crap clothing DLC which sucks.

    Damn you Scamco. I’m not buying TTT2 on launch either, seems the only extra it has is a training mode. Laughable… the only thing saving it is the character roster.

    And Harada has outlived his goodwill from my side. He claims to be a PC gamer and yet has never answered a single question with regards to Tekken coming to the PC. Hell, even Capcom brought ST4 and SxT on it!

    Fool me once shame on you but fool me twice…

  • Spirit Macardi

    I’d like to think a portion of those sales figures are purely because of the DLC Klonoa charm…

    And let’s face it, this and Tekken are the only series Namco owns where they care about sales beyond the opening week. If any other franchise of theirs performed like this, they’d have taken the axe to it.

  • ferxco

    That’s a good new, I tought Namco should wait until 2013 for the Million because of the rushed fact, sales had improved since the price drop that’s what help SCIV to sell more hopefully they make a “greatest hit” edition for PS3 & 360 the next year, this is by NOTHING a bad game, it has the neccesary for online experience and quick battle aswell for offline that is what actually we only do with games today, strongs and emotionals themes music, DLCs, a free character creation, interactive and exciting commands in characters to command, lot of arenas, beautiful audio-visual effects and there is still more that people don’t pay attention and think that is the same than 4, I just realized how Old and defficient SC4 is now that I only play 5, just like I used to compare SC4 with SC2,that doesn’t mean that any game is worst just that evry game is different and have their own and unique pros you won’t see in other games, I totally recomend to buy this game it really worh it, although I’m still waiting for a game which let us explore the whole universe of the past Soulcalibur games all in one! Phyrra is also waiting for her second apparance in Sou Caribah Sixsah!!!

  • James Smith

    Man I still remember when SC2 was a huge thing.
    Maybe they should go back to old successful ideas.

    The multi system approach was awesome, now there will be a WiiU too so they could do that again, could even add PC to the mix.
    And I also heard they reduced the fanservice, that must have been a mistake.
    The story doesn’t seem that popular either.
    Oh and the gameplay, can’t forget that. It needs attention as well. That’s kinda important.
    Though maybe it’s time for a reboot, I don’t know, really.

  • Ty Arnold

    I am glad that this game is still selling, since this hopefully means that for the next Soul Calibur game, Namco will give the SC team more time to actually finish the game instead of forcing them to rush it out the front door.

  • Guest

    And meanwhile wth is Capcom doing..

  • OatMatadoQuatro

    …oh boy. I guess if this sold well, Soulcalibur 6 will contain more outofplace characters, more incest tones, and less endings.

    • Mrgrgr and Unacceptable World

      …… So you would love this game to sold poorly and cause the franchise to dies???

  • Mrgrgr and Unacceptable World

    Well with this sells there, i hope Bamco will still come out with SC 6 there.^_^

    And this time, i hope they knows what they should put more there. Chronicles of the Sword,each characters story mode,more characters+good online mode on SC5 can make SC 6 become the best SC there.^_^

  • Abel.exe

    I seriously dont know why it sold so much, they took out the best characters(Taki, Kilik, Seong Mina, etc)!

  • Göran Isacson

    So question- compared to how previous games are sold and Namcos expectations for how this would sell, is this a bad thing or a good thing?

    Then again, one million sold copies is probably NEVER a bad thing, let me reword that- is this a good thing or a bad thing, in Namcos eyes?

    • Dhruv Rajyagor

      Good thing. I’m assuming Namco didn’t expect SoulCalibur V to sell a lot of copies. The reason why the single-player content in the game lacks a LOT of stuff is actually because Namco only gave Project Soul 1 year to develop and complete the game. Considering the time AND money they gave Project Soul, I’d say this is one HELL of an achievement.

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