Atlus Discuss The Pros And Cons Of Persona 4: Arena’s Auto-Combo System

By Ishaan . August 6, 2012 . 10:30am

Atlus USA have released the third in a series of Persona 4: Arena tutorial videos. This third video goes over the pros and cons of the game’s auto-combo system, and how it’s designed to appeal to players that don’t usually play fighting games. You can watch the video below:

Persona 4: Arena will be released this week on August 7th in North America. You can watch the two previous tutorial videos for the game here:

Training video #1 – Movement and Attacking

Training video #2 – Persona Management


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  • Kevi Johnson-el

    1 more day…

  • Shadowman

    Easy combo. Easy complaining from 6 year old gamers.

  • Shane Guidaboni

    I don’t even really understand the point of it. It’s not like they’re efficient combos. 

    • http://openid.anonymity.com/5HuDuQyz Woot

      It’s probably good enough for those who just want to rush through the story.

      But yeah, I agree with you. I doubt it would prove useful in any online match…

      • http://www.facebook.com/people/Richard-Viet-Nguyen/100000070536507 Richard Viet Nguyen

        I’m sure it’ll be similar to BlazBlue, they’ll be able to pull off decent combos but they’ll be predictable as hell. Also, people take awhile to realize that they’re combo didn’t connect because even though they wiff’d they still keep on mashing that combo button. Still, it’ll be a good way for people to learn the game and study the combos they magically macro’d into.

  • klkAlexar

    gReader cut off the headline a bit of this article, so it read “Atlus Discuss The Pros And Cons of Persona”. I was so looking forward to reading the cons of the Persona franchise. 

  • http://www.facebook.com/profile.php?id=100000405678458 Franco Bär

     Dat Thumbnail…
    ;B

  • James Smith

    It let’s players enjoy single player, have fun, play with friends.
    The big con is that unless there’s an auto only bracket online, these people will miss half the game, the online part. They “could” still play it, but we know they really won’t because it will be like an automatic car trying to win a race.
    But missing half is better than missing it all, specially for a franchise game with story  that will have many of its fans coming from a different genre not interested in the internal complications of old school fighting games.

  • Pipiskin99

    auto-combo system is to appeal to people who don’t usually play or care for fighting games, these people actually don’t play or care for them and in the end they drop or forget the game but _you_, a fighting genre nerd, will be left to deal with half-causal fighting game you wanted to fully enjoy but couldn’t because of noobs, sounds fair?
    i think that when it comes to fighting games – it’s the strict genre where you either learn the damn thing to be able to compete or just gtfo becuase no one will tolerate whining on how hard it is. simple as that.
    this “casualise every game and every genre” lately starts to make me really mad.

    • Xirbtt

      No it doesn’t water down the game. I’m sick of people complaining when new people are trying to get into fighting games. Instead of welcoming more people and trying to encourage one another most fighting game players (like yourself) are self pretentious assholes who believe that memorizing a few button presses in order make them somehow superior. Get over yourself.

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