Skulls of the Shogun Has Cross-Play Across Xbox 360, Windows 8 And Windows Phone

By Ishaan . August 30, 2012 . 5:10pm


Turn-based strategy title, Skulls of the Shogun, is being released simultaneously for Xbox Live Arcade, Windows 8, and Windows Phone this October.


Not only is it hitting all three platforms on the same day, it also features cross-play between all three of them. Developer, 17-bit—formerly known as Haunted Temple—made the announcement today, along with a new trailer, which you can watch above.


Skulls of the Shogun was developed out of a desire to create a faster, more streamlined take on the turn-based strategy genre. You can learn more about the inspiration it took from games like Advance Wars, and even fighting games, in our interview with the developer.


Skulls of the Shogun will be released on October 26th.

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  • Locklear93

    Here’s hoping when they say “Windows 8” it’s just a branding thing this time, and not “only Windows 8.”  Virtually all Windows 8 desktop news has been negative, which will likely mean Vista-like adoption, and we all know what happened last time  a game tried 360/PC cross-compatible play, and required a version of Windows people didn’t want.

    • Nuh-uh. We’re talking Windows 8 exclusive, unfortunately.

      • Locklear93

        *facepalm*  I see they learned nothing from Shadowrun’s fate.  I avoided it, so I’m not speaking from experience, but I understand it was just a poor game, and not what franchise fans wanted (they wanted an RPG, obviously).  Content aside though, there was NO end of raging about the Vista requirement.  Unless I’ve missed some big news, there’s even less reason here, since I don’t think there’s any big new DirectX version coming with Windows 8.  (Not that there was a ton of reason for a DX10 requirement in Shadowrun, given that the 360 GPU predates DX10.)

        • It’ll probably be a metro app, in which case it can’t run on any version of windows other than 8.

          • Locklear93

            I considered that myself.  But the Xbox360 is also not using a Metro-style system.  If they can do without Metro APIs on the 360, I’m very inclined to believe they could accomplish the same feat on Windows.  They may not feel that it’s worth their development time, but it seems like a strange choice–given Windows Phone’s generally shoddy market share, I have to anticipate it’s going to be their least valuable platform.  They’d have done better, I think, to skip Windows phone, and go with Xbox 360 and Windows, in terms of sales, and just leave Metro out of it.

            Right now, I’m inclined to suspect there’s an incentive of some kind involved.

    • malek86

      Nope, it’s Windows 8 only. Don’t ask me why they did this, I have no idea.

  • Godmars

    Isn’t this already out on the Xbox? Feels like its been talked about for years. A turn based game.

    That seems to have happened a lot this gen. Minor games with nothing really new that either gets talked up or loads of previews which take forever to be released.

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