Monster Hunter 4: Over 15 Minutes Of New Footage

By Ishaan . September 20, 2012 . 1:30am

All right, here’s the monster meat we’ve been waiting for—nearly 20 minutes of direct feed footage of Monster Hunter 4 with producer Ryozo Tsujimoto and director Kaname Fujioka. As reported earlier today, the game has online multiplayer over the Internet, which Capcom demonstrate at a TGS stage event.



A rundown of our past Monster Hunter 4 coverage, in case you need to catch up:

Monster Hunter 4 Makes Monsters Smarter And Terrain Aware

New Monster Hunter 4 Beast Wants To Monkey Around

Monster Hunter 4 Has A Touch Of The Wild West

Monster Hunter 4 Has Multiple Villages

New Monster Hunter 4 Weapon Revealed

From Bow To Twin Swords, Here Are Monster Hunter 4′s Twelve Weapons

How Jump Attacks Will Revolutionize The Hunt in Monster Hunter 4


Monster Hunter 4 will be released in March 2013 for the Nintendo 3DS. Right around its release, North America and Europe will get Monster Hunter 3 Ultimate on the Nintendo 3DS and Wii U. Both versions of 3 Ultimate will be cross-compatible for multiplayer, and the Wii U version will have online play.

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  • Paradox me

    That actually looks a bit nicer in motion. Textures still aren’t anything to write home about, but the terrain looks pretty spiffy. I’d say 3G still looks better overall.

    Gameplay looks nice though, and online multiplayer! I may not like it, but no one I know will ever have a 3DS, much less Monster Hunter. It’s online or nothing.

    • malek86

      Yeah, looks better in motion. The main problems are still the lo-res backgrounds, I’d say. If I remember clearly, they looked better even in MHFU for some reason.

      Anyway, the game still looks pretty much on par with the previous ones, which might not be what you’d expect from the more powerful 3DS, but I’m sure the open world will make up for it.

      • konsama

        But it’s not open world, it’s like the other MH’s. Even in this video can be seen.

        • malek86

          At what minute? I must have missed it.

          Anyway, I should also say that the animations look smoother. MHFU, while not suffering from framerate drops, still looked less smooth than this.

          • konsama

            Actually that’s one of the points they mention in the vid, the smoothness which it reacts. 

            And about the zones, you can see it the very first time it changes to gameplay, how it goes to map loading screen and the again for next area.

          • ronin4life

            The areas are HUGE and loadtimes nearly non existent( hopefully that is representative of final product) all while ls maintaining a much better framerate, monster ai and most likely full 3d effect.

            I’d say a few ugly textures aren’t a big deal. Especially since the ones you are going to be looking at, the hunters and the monsters, look incredible.

  • konsama

    Why you torture me!!! Dx

  • brian yep

    At first, I saw that title and thought it was over 15 million.
    I figured it was about units sold as a franchise and I was unsurprised.
    Or maybe I should be surprised about something like that, with it being so low considering it has so many re-releases.
    I’ve had a mild interest in these games, but it seems like it’d be a lot of (tedious) work for no having plot.

    • Isaac Newton

      That’s what an online game is all about……

  • Crevox

    The gauge thing looks like it will become an annoying gimmick

    • 猫 黒

      Actually it doesn’t.  It allows you to stun the monster, which is HUGE in monster hunter, unlike status effects in most JRPGs.  However, from the looks of it, it isn’t guaranteed, you need a lot of stamina (also very important in monster hunter), and if the monster rages it can throw you off.  It’s a gamble of sorts where if you’re experienced you can tell the right moment to jump on and take advantage of an opportunity, otherwise you’ll get your ass kicked even if you have the best equipment in the game (like the devs in the video), exactly what monster hunter is about.

      • Crevox

        It’s not about how good it is, it’s about how annoying it is.

        • Syn

          Heres an idea,when when you play the game, simply dont do it. See, problem solved.

  • Isaac Newton

    What Capcom Highest selling game???
    Resident Evil?? No..
    Megaman?? No..
    Street Fighter?? No..

    Guess what???!!!

  • Mrgrgr and Unacceptable World

    It is always nice seeing the game developers themselves showcase the game for us there.

    Now, we only need to wait for the game to come out in Japan and of course hope that MHTri sell well to allow Capcom bringing the game here.

  • $30632660

    The zone loaded almost instantly.I hope more than one Hunter can jump on a Monster’s Back for the bigger ones.If not then that’s bull.I don’t want to have to fight my teammates for who gets to hop on the back.

    It’s like fighting over who gets the cool looking controller.

    • malek86

      “It’s like fighting over who gets the cool looking controller.”

      Incidentally, that’s probably what will happen with Wii U multiplayer games. I guess this game would be a good fit then!

  • well, that looks great

  • ShawnOtakuSomething

    The jumping and riding monsters make this game 100000X better 

  • In the live stream just now… they lost to the monster… 

    • $30632660

      I never understood how developers can literally lose at their own game lol

      • It’s not that uncommon; Japanese TV shows do that pretty often, by letting the show hosts try the game. It’s not like actually winning the demo is required to show the game’s features. Granted, it’s the producer and director playing in this case, but they’re not exactly the programmers.

  • Michael Revis

    STILL waiting on that western release date…

  • 猫 黒

    At, dat jump/ride attack!  Gunlance or bowgun emptying shells into Tigrex at point-blank range on its back?  WANT

  • I wonder how much damage the attacks while riding the monster ready do

  • Finally had the chance to watch this in its entirety. They’ve put a lot of effort into the animation and the little details. Not just of the hunters and monsters, but even little things in the environment that are animated and make the screen seem more lively in general. Jump attacks look great, too. Monster-riding is going to be crazy.

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