Remember Me’s Neat Combo Customization System Shown In Action

By Ishaan . September 22, 2012 . 4:30pm


At the Tokyo Game Show, Capcom revealed a new feature for Remember Me—the Combo Lab, which is a visual representation of Nilin’s fighting memory that you can customize to your liking.


As you progress through the game, and Nilin regains parts of her memory, she begins to remember her cool fighting moves bit by bit. Her combos can be comprised of four different kinds of attacks—Regen, Power, Cooldown and Chain, each one consisting of several moves that deal different amounts of damage and have different effects.


For example, Regen attacks deal weak damage to enemies, but allows Nilin to regain health. Power attacks, on the other hand, dishe out more damage.


Nilin can have up to four active combos at once stored in her memory. Each combo can have up to eight hits, consisting of different kinds of Regen, Power, Cooldown and Chain attacks, all performed in different orders. You can watch a detailed demonstration of this system above that does a good job of explaining how it works.


Remember Me will be released in May 2013 for the PC, Xbox 360 and PlayStation 3.

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  • Luis Camargo

    This game has some potential, hopefully it will life up to it or even surpass it.

  • nirvana123

    Looks cool i am kind of nervous of it being kind of tedious but it is a different kind of action game and i enjoy neat ideas which this has.

  • hmm

    it’s definitely interesting

  • Göran Isacson

    Man, I was getting mild flashbacks to God Hand there for a while, with the whole concept of building your own combo. Of course here it doesn’t seem like it’s the attacks themselves you change, but what effect they have.

    I’ll have no idea how this will work until I have the game in my hands, but I will say that I’m a bit skeptical over the flying enemies having to be taken down with one attack, and one attack only. I don’t know, it just feels limiting that you HAVE to use that particular special attack to deal with them, or special attacks at all instead of just regular combos. Whenever an element like that shows up, I often end up feeling like I’m doing busywork trying to bide my time until I can unleash the magical “only-one-that-works” attack, instead of just trying to work the enemy into my regular combo.

    At any rate… a fighting system that reminds me of Arkham Asylum/City, with shades of God Hands customization. Could be interesting… guess we’ll just have to wait and see.

  • IshimaruKaito

    i! WANT! this!

  • Mrgrgr and Unacceptable World

    This really looks like God Hand spiritual succesor here which is surely a damn good thing.^_^

    And The battle system does looks a lot like Arkham series but this time, they add more weapon and even bomb as weapon lol.^_^

  • Solomon_Kano

    This game just became that much more impressive. Dial-a-combo? Nope, they’re doing us one better by actually letting us create combos from what we press to what effect they have on ourselves and the enemies. That’s a concept that I’m really liking, even moreso having seen it.

    People are saying it’s reminiscent of God Hand, so I think it’s time I finally try that game out.

  • FitzpatrickPhillips

    Very awesome. Very buttery smooth too.

  • Torncurse

    good stuff here

  • rinalicat

    Oooh, nice!! Looks fairly easy too!!

  • Kai2591


  • Z3

    That montage at the end was just awesome

  • PreyMantis

    Looking great. I hope they add more combo buttons in the final game.

  • I usually can’t enjoy complex brawler games, but this is definitely on my buy-list now. In addition to others mentioning similarities with God Hand, the flipovers and shields also remind me of Batman: Arkham Asylum.

  • It does look very nice, and like a mash-up of some past games, in terms of inspiration, all of which were fun in their own right. I’m seeing Arkham Asylum + PN03 + Oni, with bits of Tomb Raider and Uncharted when it comes to the plaforming portions. This could really be something. 

  • XiaomuArisu

    Nice!Capcom still has some fresh ideas!
    …and puns.Logic bomb and Rust in pieces?XD

    • Bloodmeat

      Nah. It isn’t Capcom’s ideas. It is supposed to be a Sony published game but something happened that Capcom acquired it. The studio producing it is the one to be praised.

      • Capcom producers are working on the project. People need to give credit where it’s due. This game may not ever have come out without Capcom’s involvement. 

        (Of course, that isn’t to say that the development team shouldn’t be praised. They look like they’re doing a great job.)

        • DemonKingAsura

           And of course, most overreactive capcom haters will ponder about On Disc DLC or something like that.

  • I will definitely “remember” to buy this game when it comes out. Well that is if my memories don’t get erased between now and then. =P

  • Torncurse

    a must buy

  • isfuturebright

    Hmm to keep changing combos is a bit boring… couldn’t she just learn them? Why do I have to ‘set’ the ones I want to use.

    I mean I hate having to stop the game, open menu, set up something, in order to keep playing. It brakes the immersion IMO

  • .

    She fights like Batman and a little bit of Gene (from God Hand). Its like if your going to access and download fighting styles to your mind, it may as well be the best. Really digging that cyber punk flavor.

  • puchinri

    I am really loving some of the stylistically choices for this, and her moves look awesome.

    Even though the game has some problematic pieces to the story (that we’ve heard so far) and I’m disappointed that they needed to add (overt) layers of sexuality to Nilin, it’s really awesome to have a female protag and the game does look very cool.

    I do believe I’m looking forward to it.

  • TrevHead

    Hmm a novel idea, I remain optimistic about this game.

  • LazuliteLiamz

    wow.. hand-to-hand combat with customizable combos and yet the combos feels so fluid.
    I noticed that the video didn’t show combo-link combining different kind of attack e.g Regen-Power-Power-Cooldown, I wonder if this is possible, although they did show it could links to the Chain.

    I kinda dislike the idea of having to somewhat pause the game to choose and use the Special Presence. I would love it if the PC version could just active the abilities with keyboard presses.

    But at this point in time, I’m already sold. I’ll definitely get this game!

  • This game looks a-mazing! And have to agree with many of the points @LazuliteLiamz:disqus has brought up. While I won’t play it on the PC, I hope that they include a d-pad short-cut for the Special Presence.

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