DmC Devil May Cry Night Club Level Puts Dante Through His Paces

By Ishaan . October 13, 2012 . 5:00pm

Capcom showed off new footage of DmC Devil May Cry at the New York Comic-Con via a live stream that runs through part of the game’s night club level that has Dante facing challenges set by Lilith, one of the game’s bosses. Watch it below:



DmC Devil May Cry will be released on January 15th, 2013 for the Xbox 360 and PlayStation 3. The game will also be released for PC at a later date.

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  • CobbleCake

    I’m not impressed with that level design. It reminds me of the older 3D platform games from back in the day and not in a good nostalgic kind of way.

  • Valtiel Ikari

    This level design really doesn’t fit with the statement about making the game more realistic…

    objectively, gameplay wise, the game continous slow-mo finishers and the count down found in this level, are completely pace killer, the charm in classic DMC gameplay was this uninterrupted pace in fights. This slow-mo finisher really reduce the pump up energie, so you have to build again your fight enthusiasm, at least from my point of view and from what I can see in the video.

    • Kris

      Eh, the finishers don’t bug me that much. It’s basically replacing the hand/door things shattering as a marker of the end of a fight. Now, if that was happening mid-fight, that would be problematic. As it stands, not a big deal for me. 

      • Valtiel Ikari

        well, I did say from my point of view, and by the slow-mo part, I was refering on how the use of that effect make the pace instantly go down, even if it duration is the same as the hand.

        While the hand was fast paced, it made it look like there was no pause, and this feeling that you can’t lower your guard. But the slow-mo makes this ilusion of the game becoming slower, thus, giving this feeling of unpsiching-up, wich kills the feeling of speed, since it makes you feel that it’s all over so you put your guard down and relax.

        • Kris

          Hmmm… the hands were always slow, but skippable. Aside from DMC1 though, I always felt like I was safe after the hands vanished, but maybe that’s just me. I wonder if you can turn off the slow-mo finishers in the final game?

  • ShawnOtakuSomething

    needs more dubstep -_-

  • This level looks really disorienting to look at.

  • Cjs0511

    How much do you want to bet that if this wasn’t a DmC game and it was a different game brand that people would stop being so bitchy about it?

    •  Well yeah…that’s what happens when you slap a franchise name on a game that doesn’t look or feel like the series.  If they made a Mario game and it was about some bum shooting hookers in an alley way and doing pigs…yeah of course people will complain (yes i know that was a weird thing to say)

      • MrRobbyM

        It’s a reboot.

        • sd28

          honestly its an un nessary reboot 

          • MrRobbyM

            That’s all opinion, not the point in my post.

      • Mrgrgr and Unacceptable World

        Mario and Sonic did that already though. Mario Tennis, Baseball? Sonic Tennis, Shuffle? (All of the game only slapped Mario and Sonic name there.^_^)
        The only problem with DmC here is actually because this is a reboot of the main series not spin-off which is probably why many of the old fans getting angry.T_T

      • Kris

        But the mechanics are actually quite similar to previous DMC games. Some stuff is different (like the worrisome lack of lock on), but it’s completely unlike what you just mentioned. :P

    • Of course. THAT is the main issue with this game to some people. It’s changed Devil May Cry for them entirely. Makes me think of the Sonic fans.

    • How much do you wanna bet that people will never get over it and keep asking that question as if in denial?

      • Cjs0511

        That’s probably what they’ll do

        • Till the day they die, i guess. I wonder how many of those same people played Castlevania: LoS or watched The Amazing Spiderman movie…

    • Godmars

       Think as an “original” title it would still catch some flack for being an obvious clone.

      Nothing to the level generated by it being presented as a radical facelift for an established title with Ninja Theory making the initial backlash worse, but that damage has been done. 

    • Peeka Chu

      If this didn’t have the DMC brand associated with it, this would just be another NT game: lots of journalistic hype, variable quality outside of cinematics and scope, average sales performance.  

      Capcom – and NT – are banking on the polarizing reboot to draw in new consumers at the expense of pissing off the hardcore Dante fans.  I’m hopeful that Capcom’s intervention and mastery of in-game mechanics actually pushes this NT game to greatness.  But we’ll see. 

  • OatMatadoQuatro

    Why is this game called “DmC: Devil May Cry”? It is the same name repeated.

    • MrTyrant

      “Death Metal City”: Devil May Cry

      I love that anime XD

      • Death Metal City costumes…+ Nervan…..FUND IT!

      • Jake Joe

        Detroit Metal City was the real name, wasn’t?

    • MrRobbyM

      “DmC” gives the game distinction while preserving the essence. The tagline “Devil May Cry” helps with that, especially the essence part.

  • the level made my eye tear up, not because it looks good no, because its super disorienting to the eye, i can imagine it will be another Japan Porygon 1997 incident all over again (for those who didn’t know, that’s the incident when porygon first appeared in pokemon, and the effects caused many people to have light seizures)

    • MrRobbyM

      Don’t you mean Porygon? I really like the level design but I was thinking the same thing. The seizure warning should be extra bold for this game.

      • oh yeah, porygon, its been years since i’ve played gen 1 so cut me some slack XD, but i do agree, chances of getting seizures from that level is pretty high, to be honest, i feel a little nausea after watching that level

  • M’iau M’iaut

    Do I need to mention this thread is being watched? Good, I’m glad I don’t need to mention that.

    • MrRobbyM

      Ha-ha! I think this one is rather tame, for now at least.

      • M’iau M’iaut

        Was just mentioning that in the twitterverse.

  • sandra10


    Flashes of El Shaddai. 

    • Aoshi00

      lol, I was about to mention it reminds me of El Shaddai somewhat, w/ so much going on and some platforming.. but nothing tops Armaros’s dance/boss battle :)  Just totally artistic, surreal, organic, and on another level..

      It’s been quite hard for me to get into the Devil May Cry series.. but so far I like what I’ve seen and I’m a pretty big fan of Ninja Theory.. the stages seem varied and stylish to me..

  • margherita mastropaolo

    the level looks kitch,the combat looks clunky and uninspired and the protagonist looks like a dick and we get all of this in thirty frames per second,i guesss i’ll pass on this game

    • Luna Kazemaru

      Oh look where have we seen this post before. My god you guys love to really repeat every silly little QQ post over and over.

      • margherita mastropaolo

        say what you want,it does not invalidates my points

      • Oh look where have we seen this post before. My god you guys love to really repeat every silly little QQ post over and over.

    • Domii

      If you gonna wine, at least be original bro. 

      • sorry, but this game won’t MEAD my expectations *ba dum tss* (sorry couldn’t resist the puns XD)

        • Domii

          Huh? lol

          •  sorry, that was just a bad play of puns XD (mead is another type of alcoholic drink)

      • margherita mastropaolo

        say what you want,it does not invalidates my points

    • MrRobbyM

      First one came kinda late. I think things are getting better.

    • M’iau M’iaut

      And here I had taken the time and taken care to make sure folks were aware of the situation. Warned for repeating the same 4chan talking points from over a year ago.

      • margherita mastropaolo

        say what you want,it does not invalidates my points

        • what points? You mean those statements derived from your own biased opinion that you diden’t even bother to back up with an argument? 

          those points?

    • Fr33Kingdom

      O.o? care to define kitch and uninspired? Protagonist looks like a dick? That’s not even a real point………….What? 

    • That’s just an incridibly short list of every complaint the internet has come up with since the first trailer for this game was released – nothing we haven’t already heard, nothing constructive to add.

      Why bother?

  • Domii

    Omg this game looks phenomenal so far. The combat can’t get any better seriously.  The stages are more unique than ever. I love it so far. I wouldn’t be too surprise if this game becomes the second best DMC after 3.

  • neetyneety

    I love all the trippy aesthetics used just in that single level. I hope the whole game maintains that vibrant, quirky feel.

  • Suicunesol

    Actually, I’ve never played or seen a DmC game before, and I think this thing looks pretty cool. I don’t like the MC’s hair very much, but I like trenchcoats and I like the way he moves. 

    The level might be a bit seizure worthy, but I doubt the whole game will be like that.

    • Aoshi00

      If we could live thru El Shaddai, I think we could live thru this one :)… Maybe I’m just a sucker for platforming.. Alice Madness Returns could be busy at times too.. but yeah, very trippy and flashy..

  • Rick R

    This game looks good overall but this level isn’t helping any. My least favorite area I’ve seen so far. 

  • Dantis

    The HUD is excellent. Very slick and modern.

    • MrRobbyM

      I think some things could be better, like the head silhouette doesn’t serve much purpose and is kind of ugly but other than that, it’s very simple and doesn’t distract from gameplay.

  • Kris

    Wow, I wasn’t a fan of this level when I saw it back at E3, but it’s looking quite a bit nicer now. Still a little heavy on the platforming, but I’m much happier with it now than I was a few months ago. 

    I wonder what levels the public demo will contain?

    Edit: Also, to flesh this comment out a bit, a couple of things I noticed.

    1. While we all basically guessed that Dante would have completely white hair by the end of the game, he’s got a sizable patch of it in this stage! Almost distracting, in a way.

    2. This is he first time we’ve seen the shotgun on display in Capcom’s footage. The juggling stuff is kinda weird compared to the shotgun in previous DMC games, but interesting. Apparently it has a name (Revenant, as seen in the “Fireworks” tutorial message when he first starts fighting the furies), and it’s nice to see confirmation that Fireworks is the same input as Rainstorm. The sound of the shotgun firing isn’t quite as powerful as the sound in other games, but the gun itself seems pretty strong.

    3. Just on a music note, it seems like they’re using some of Combichrist’s non-soundtrack songs in the game. I think I heard “Sent to Destroy” in there at one point (which was also in the E3 trailer).

    • Alexander Marquis Starkey

      I thought that someone already confirmed this was an Alternate Universe of Ninja Theory’s take on the series?

      • Kris

        Yep, it’s an alternate universe/reboot type deal! Why do you ask?

  • Peeka Chu

    I’m not entirely convinced that Ninja Theory can make a wholly complete or compelling game.  Every title of theirs has an incredible aesthetic, storyline and style, but the systems – the actual meat of a video-game – always fall short.  That Xbox game that I can’t recall, Heavenly Sword, Enslaved; each had botched or shoddy mechanics.  Fool me thrice.  

    I’ll grab this based on user reviews (popular media rarely if ever mirror my personal preferences) and certainly not at launch.  

    This is not a troll post, just a cautiously optimistic one – but hopefully we can state our concerns over the final product without being flagged as such :)  

    • Kaihedgie

       How aboutt sampling the game yourself, first. Reviews are just as unreliable as any other opinion

      • MrRobbyM

        I can’t trust many reviews. Sometimes I love games that get the worst reviews by everybody and their mother. I mean, reviews are a pretty good indication but it’s not the case for everybody.

    • Alexander Marquis Starkey

      Just get the demo when it releases.

  • Alex Cattaneo

    Okej i have to agree this looks gadamn awesome.

  • ShawnOtakuSomething

    Still think they should add more Dubstep…..

    • MrRobbyM

      That’s the last thing the game needs.

      • ShawnOtakuSomething

        still think this game is ummmmmm great ^_^

  • omeganeko

    The scythe combos look so beastly.

  • Fr33Kingdom

    This game has some really cool levels. This and the Bob bargas fight are extremely abstract. It’s taking the  news, the club scene, and energy drink manufacturing(the secret ingredient fight i think), and twisting them into these abstract demonic entities and levels. It’s really really cool. I hope it all comes together well. 

    If this were a new ip, especially one from japan, the hype would be through the fucking roof(Or maybe i’m wrong and it would just be like El Shaddai?). But it’s not, so instead we have people that already decided they didn’t like it from day 1. It’s really interesting, if you decide you don’t like a game, you’ll come up with reasons to justify it. You’ll pick subjective things to hate once you run out of objective arguments. Suddenly everyone’s an art and UI critic, and throw insults at this game that could also be thrown at the old dmc(And would likely have more merit if they did). Bias and perspective are funny things. Who wants to miss out on a potentially good or great game because of 30 fps?

  • Forcing you to switch weapons to finish the stage?

    Ripping the snatch move from DMC4 and calling it a great feature?

    Wait what? What are they smoking to force me into switching forms? I have my own type of gameplay for DMC games and now the gamemakers are forcing me to switch weapons if I want to complete the stage?

    Bad words towards those idiots at Ninja Theory and Capcom for allowing it.

    • Kris

      1. It’s just switching “modes.” There are multiple weapons for both Angel and Devil mode, so fighting specifically typed enemies shouldn’t be that limiting. I’m not a fan of the idea, but as DMC3 proved with its combat adjudicator statues, a skilled player can get to S+ ranks with one weapon alone (although Swordmaster style was necessary for some of those statues).

      2. The Devil Bringer was a fantastic feature in 4, calling it otherwise is laughable. DmC gives you a bit more choice by making one command for pulling yourself to the enemy, and one for pulling the enemy to you. Sounds like a fair improvement to me. 

      •  1. DMC3 proved a lot of things. I enjoyed playing that a lot. I don´t remember it forcing me to switch into a certain setup of weapons to be able to proceed. If I wanted to break some statues and collect some bonus items they wanted to me to use certain weapons at times yes. But those were optional, they weren´t a design of the stage that needed to be passed so I could proceed in the game.

        And I agree with your comment on DMC3 and skilled players. So many YT videos of ownage with all different styles, single or multitude of weapons.

        2. In DMC4 the Devil Bringer was a fantastic feature indeed. Brought out so much grappling fun. I didn´t say anything else. You missunderstood me there.

        Calling it a great feature like in “this is something completely new and never done before” in DmC when it´s simply a ripoff of the Devil Bringer from DMC4 is laughable. That was my point.

        Ninja Theory seemed to think that they were the ones who thought about the functionality of being able to bring the enemies closer or you closer to them when it´s basically using a whip like weapon instead of a demon hand like Nero does. And I think Nero was able to pull himself towards certain enemies as well? Or was that simpy object when he needed to get over a gap?

        • Kris

          1. You’re about 99% right! There were the weird bloody dragon things that required you to use guns only to solidify them before you could kill them with your blade, but outside of that, previous DMCs haven’t locked you to a single kind of weapon (although admittedly, fighting the Sin Scissors/Scythes in DMC1 and not using a shotgun makes me sad). 

          That said, the way they’ve implemented these enemies in DmC doesn’t look that bad (I’ve seen them killed with environmental hazards in other gameplay), so I’m not too put out by it. I was definitely nervous when I saw them (in this stage) for the first time at E3, so maybe I’ve just gotten used to ’em.

          2.I don’t recall anyone saying the claws in DmC are “completely new and never done before” in the video at all. I certainly don’t think NT are saying they invented it either, so your comment still confuses me.
          Nero would pull himself closer to larger enemies, as opposed to just pulling them towards him, but DmC seems to be a bit more open in terms of being able to control space in battle. I think that extra choice is the only significant difference between the claws and the DB, which I’ve heard Capcom and NT reps give lip service to many times. 

          • DmC’s pull mechanics are more open, whereas with Nero having one pull mechanic, Dante has two. Angel Pull bring you towards an object and Devil Pull pulling the object towards you. So naturally Devil Pull can affect larger enemies, tripping them or causing them to lose balance once they’re exposed (as seen in the previous Nightclub build), same with bosses like Poison.

          • Cool. This sounds really interesting. Not to compare but I´m currently playing Darksiders and there we have a slight pull mechanic going on with one of the sub weapons. Much like the DB.

            Now ignoring weight and being able to pull even larger enemies into your range to give them a beating sounds promising.

            I hope we will be able to have this tested fully in the demo.

          •  1. Oh yeah we had those bloody birds/dragons. And the scythes in DMC1 was fun to play around with with the shotgun.

            I will give the game the benefit of doubt and try the demo at least. If that goes well then good for Capcom/Ninja Theory they have themselves a buyer even if I hate these versions of Dante and Vergil :p

            2. A “feature” for me is something quite new and such. And I think I heard a comment about the climbing and staying up in the air for long periods of time as a “feature” of the game. You could stay quite the long while in the air even in DMC4.

            If I missunderstood the words they used or if I missheard then this whole argument is invalid from my side. So do tell me if I missheard it or not.

            The claws and the whole snatching or bringing yourself into the enemies is something they have talked about from the get go so I can imagine it being important for them.

          • “A ‘feature’ for me is something quite new and such.”

            A feature is just a key element of the game which deserves special mention. It doesn’t have to be something NEW. The reason for climbing and air juggles being “features” in DmC is due to them being integral parts of the gameplay.

            Don’t judge something based on what YOU THINK a word means. Seek its real meaning first.

            Also, chill out. You’re not forced to use a single weapon or power throughout the whole game, and you know that. It’s just an extra challenge to spice up a single level. It seems to me you’re just trying to find a reason to hate the game.

          •  @google-30a4d6a6f43be27fd28dfbe21fa315a9:disqus Then we see the word different and I apologize. I´ll try to read up on the meaning beforehand next time.

            But you do point out that they are integral parts of the gameplay, which is a bad choice if you ask me. They should be there as I simply loved using the DB in DMC4, but it shouldn´t be such a big focus as it is now.

            According to the video we are forced to be in either Devil or Angel mode and continue to switch troughout the level, otherwise we take damage or if we simply fall down when it´s a plattforming event I do not know. But this enforced mode switchig is not good game design if you ask me. My opinion on the matter and it will not change.

            So I wouldn´t call it an extra challange for this level. Just a bad design choice to add extra challange. It´s like in Daiteitoku in which the programming of the game adds a lot of false challange to the game with little to no resources to repair your ships, limited time to get things done unless you want “bad” things to happen and what more.

            I´m not looking. I want to have an enjoyable game fest with a new DMC game. Untill DMC5 is announced from Capcom and made by Capcom I will have to make do with something from a company that has developed great graphics and interesting characters but gameplay wise both of their games that I´ve played have sucked.

            So when they show of things like this, with forced mode switching, focus on aerial battles then I´m not just as pleased as I should have been. I hope and pray that the demo will redeem this title so that I can grab the full version and actually enjoy it.

  • For a game with music by Combichrist and Noisia, I took offence to that ‘Flo-rida’ joke >.>

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