Heroes of Ruin Sales Buried In Ruins

By Ishaan . October 24, 2012 . 2:40pm

Heroes of Ruin, n-Space’s attempt at creating a Diablo-like game for the Nintendo 3DS, has not sold satisfactorily says studio co-founder, Dan O’Leary.

 

Speaking with Super Philip Central (via: GoNintendo), O’Leary remarks: “We’re not satisfied with the sales. The 3DS attach rate is… challenging at best and it seems that, for all its promise, Heroes of Ruin did not appeal to enough of the installed base.”

 

He adds: “I am super pleased with what we made and would love to return to the genre one day, but I fear that Heroes did not have enough commercial impact to justify a sequel.”

 

Heroes of Ruin was released in June and July in Europe and North America respectively. Something that possibly hurt the game is that it didn’t really catch one’s eye, visually speaking. Square Enix also published the game extremely close to Theatrhythm: Final Fantasy and Kingdom Hearts 3D: Dream Drop Distance—both also for 3DS—in North America and Europe.


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  • Tianyu Wei

    Not unexpected at all… Ever since DS/Wii, attachment rate for games per console on Nintendo system is very poor compare to X360 and PS3…

    It seems developer thinks if the hardware sells like hot cake their games will too… That’s very wrong way of making decisions… If you have a niche game niche platforms like PSP/Vita will actually give you better sales than putting it on a more mass oriented device because 1. you have more competitors which means your game has less exposure, 2. the audience dont’ care as much even though there are many more.

  • Tianyu Wei

    Not unexpected at all… Ever since DS/Wii, attachment rate for games per console on Nintendo system is very poor compare to X360 and PS3…

    It seems developer thinks if the hardware sells like hot cake their games will too… That’s very wrong way of making decisions… If you have a niche game niche platforms like PSP/Vita will actually give you better sales than putting it on a more mass oriented device because 1. you have more competitors which means your game has less exposure, 2. the audience dont’ care as much even though there are many more.

    • http://www.siliconera.com/ Ishaan

      Actually, it has more to do with the game itself, rather than some sort of blanket problem across the entire 3DS market as you’re claiming. Especially in light of the amount of third-party support that both DS and 3DS got/are getting. The Wii did have major problems selling core software, though, yes.

      • Lightthrower

        Blanket problem as he’s claiming? The studio head himself Dan O’Leary is stating that problem “We’re not satisfied with the sales. The 3DS attach rate is… challenging at best”.

        • http://www.siliconera.com/ Ishaan

          The 3DS attach rate for bland-looking games without any advertising? I think the attach rate for those is “challenging” on every console. :P

          • Lightthrower

            So you made an article about a game you find bland then ridiculize it by pointing to it’s low sales. Yeah that’s a good way to make developpers like this website…

          • http://www.siliconera.com/ Ishaan

            I don’t understand your point. The game sold badly. Someone asked why. I pointed out why. Lack of excitement + lack of advertising + bad demo = no sales. Simple. 

          • http://Gematsu.com/ Bruno Silva

            And why should this website care about whether developers like it or not? Isn’t passing on information to the general public more important than to fabricate news or don’t report stuff that happens with videogames at all?

            I read the article more than once and I didn’t feel like it was ridicularizing the game. It’s not Siliconera’s fault the game just didn’t sell.

          • lag0morph

            You should be glad when a website doesn’t go out of their way to appease developers. Can you really trust the journalistic integrity of a site if their concerns include keeping the developers and publishers happy? 

            Unless you want all your game news to be thinly veiled advertisements, I think the readers’ concerns are far more important. 

            I was waiting to be impressed by this game, but it never grew into anything more than a bland looking dungeon crawler. There was absolutely no pizazz; mediocre at its meh-st.

          • Elvick

            If you’re incapable of seeing a common, and widely known, issue with Nintendo and 3rd parties… then there is no hope for you.

            There’s a reason on the console side of things they’ve had poor 3rd party support for three generations in a row.

            Handhelds may get more games, but whether they’re successful is another story. And frankly, I don’t care.

            However, there is an issue that Nintendo has had for years. And to deny that solely because it’s brought up in a article about a bland looking game doesn’t make it any less true.

            Nintendo has a problem, they’ve had the same problem for years on consoles. I don’t pay attention to 3rd party portable sales. I know SE stuff usually does well, but everything else? No idea. Doesn’t change that SE and Nintendo games on portables cast a huge shadow over everything else.

        • Tom_Phoenix

          Of course he said that. A developer will always have an extremely hard time admitting that they used 2+ years of their life developing a mediocre game. It’s much easier to make excuses such as bad timing, poor platform, lack of advertising etc.

      • Lightthrower

        Blanket problem as he’s claiming? The studio head himself Dan O’Leary is stating that problem “We’re not satisfied with the sales. The 3DS attach rate is… challenging at best”.

    • sd28

      or may be the game sucks but hey no that cant be it it has to be the system right 

  • http://profile.yahoo.com/5UFEVTPDTXD33NSMUFMX4TEAMQ Mike

    Never heard of it….

    seriously this is the first time I’ve ever heard anything about this game.

  • http://profile.yahoo.com/5UFEVTPDTXD33NSMUFMX4TEAMQ Mike

    Never heard of it….

    seriously this is the first time I’ve ever heard anything about this game.

  • http://www.segalization.com/ Kuronoa

    I tried the demo and didn’t like it too much.

    I doubt it is the lack of audience, but early RPGs on the platform can be tricky to break the ice without having a huge series attached.

  • http://www.segalization.com/ Kuronoa

    I tried the demo and didn’t like it too much.

    I doubt it is the lack of audience, but early RPGs on the platform can be tricky to break the ice without having a huge series attached.

  • sandra10

    They might have had more success if it was a $15-$20 game on Steam, XBLA, and PSN like Torchlight. Although, the graphics could use some sprucing to better compete. 

    • sd28

      if it was as good as torch light it might have actually sold more

      • sandra10

        Probably. There are better and better looking games in the same genre (and in this case, for half the price) so it was always going to be a tough sell regardless. 

        I don’t expect much from Warrior’s Lair either. 

        • sd28

          i honestly wish that graphics and alack of advertising was the only issues this games had . I believe this list here http://www.gamefaqs.com/boards/632237-heroes-of-ruin/63131033 

           describes the problems with this game

    • sd28

      if it was as good as torch light it might have actually sold more

  • sandra10

    They might have had more success if it was a $15-$20 game on Steam, XBLA, and PSN like Torchlight. Although, the graphics could use some sprucing to better compete. 

  • kylehyde

    Lack of advertisiment, not so good visuals (I’m not talking about grapphic, but about aesthetics) and demo that was really unplayable (it was until my fifth attempt that I could connect to a party and my playtime only laste like three minutes because it lose the connection, which was weird to me, because I played mario kart 3DS during hours) and being released on the same month than Theatrhythm: Final Fantasy and Kingdom Hearts 3D: Dream Drop Distance. This game was condemned even before it was released.

    • http://www.segalization.com/ Kuronoa

      I was successful in online for the demo, but it wasn’t that fun cause my party members didn’t do much and I couldn’t move on without them.  The level in the demo wasn’t terribly exciting either.

    • http://www.segalization.com/ Kuronoa

      I was successful in online for the demo, but it wasn’t that fun cause my party members didn’t do much and I couldn’t move on without them.  The level in the demo wasn’t terribly exciting either.

  • Jesse

    The game was good not great. I bought this instead of Kingdom Hearths 3d. Im happy with it so its all good.

  • Jesse

    The game was good not great. I bought this instead of Kingdom Hearths 3d. Im happy with it so its all good.

  • KHSoraKeyBlade

    I thought it was pretty fun from what I played in the demo but like mentioned above it was released very close to KH3D and Theatrhythm, two games which I purchased and I simply had no money to fork out for all 3 titles at the time and of course I never bought it at a later date because of other games. I dunno, other games had more priority but it wasn’t a terrible game by any means.

  • sd28

    crappy game sold crap why is this surprising

  • sd28

    crappy game sold crap why is this surprising

  • neo_firenze

    I fear this is a sign of the typical Nintendo system curse – first party games sell well, and third parties get very little support outside of a few high profile exceptions. 

    Square Enix has been one of the very few strong third party supporters in 2012.  They DID release three games in the span of a month though – two of which, KH:DDD and FF Theatrhythm, had the benefit of huge franchise names.  Maybe that timing hurt the lesser known title of the three.

    Still, if this kind of “second tier” release can’t sell even in the face of a near total drought of quality non-Nintendo software from March to present, that’s not a good sign. 

    • sd28

      … im confused 

      you say its a sign of some sort of Nintendo curse then go on to state that better software from know established brands where sold around the same time frame which logically would eat into sales of a lesser know game with minimal exposure and horrible word of mouth.

      this make far more sense to explain the sales of the title yet you decided its some sort of pre defined curse that the software would sell bad….???????

    • dark zios

      Nintendo system curse? mind to take a look at the vita? if you think this only happens to nintendo you should read way back to the days of the psp and the ds launch.

    • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

      While I’m also dissatisfied with the 3DS’s software library thus far, I’m not sure this game is a great example of the problems it’s been having. As other people have pointed out here, it was barely advertised and frankly looked like bland crap (and came from a developer with a reputation for low-budget, mediocre titles). If we’re looking at Japan and not just the West, we can see that Bravely Default – also a new IP from Square Enix – just sold exceptionally well, so it seems a little premature to proclaim that non-franchise third party games are doomed on the system.

  • neo_firenze

    What third-party support that the 3DS is getting?

    Between March and September 2012 (half a year, a year into the system’s life when things normally start kicking into a higher gear), I wasn’t interested in a single retail release in the US other than the three Square Enix games in June. 

    That’s abysmal third party support. 

    • http://www.segalization.com/ Kuronoa

      Why you no buy Rhythm Thief? D:

      • neo_firenze

         Me personally, I only have so much interest in rhythm games and that was more than satisfied with Theatrhythm (FFXI music is my favorite music in any game) and Project Diva. 

        I’m far from the only one who ignored it though, seeing as how Sega is re-releasing it cheaply on iOS. 

      • Elvick

        I had it preordered months before releases, but amazon.ca didn’t have my copy. Waited a week, then cancelled after I got an email that they were “still trying to find” me the game.

        Haven’t found it locally.

    • sd28

      you not being interested in software doesn’t make the third party support abysmal

      • neo_firenze

         Tell me how many quality 3DS games were released in North America by any company other than Nintendo or Square Enix between March and September 2012.  It’s a very tiny list.

        Yeah, there are a few mainstream titles from the Ubisofts and EAs of the world.  Not really much that people who regularly come to Siliconera care much about though.

    • sd28

      you not being interested in software doesn’t make the third party support abysmal

    • http://www.siliconera.com/ Ishaan

      I assume this was meant to be a reply to my comment. The 3DS is getting plenty of third-party support in Japan. However, localization takes time, which is why we feel the lack of support in the west. 

      Western publishers, as you are aware, are generally indifferent toward traditional portable game devices in the west, and Heroes of Ruin was certainly not a game that many people were excited about. It looked bland, had no personality to speak of, and n-Space released an awful demo.

      If you’d like a more detailed explanation of my thoughts regarding the 3DS in the west, here’s another comment I made earlier today: http://bit.ly/QGSiFX

      • neo_firenze

        (yep, was intended to reply to you – something weird happened with the comment system when I hit post)

        I really like the post you linked to, and you’re absolutely right that there’s a lag time from getting games localized from Japan (where 3DS started out being ignored, but publishers eventually warmed to it).  Whether we actually get those games localized remains to be seen though, these days a lot of stuff is remaining Japan-only.  While I’m optimistic some of the interesting Japanese 3rd party games will make it abroad (Etrian Odyssey IV), I think there’s legitimate concern about whether we’ll see some (Bravely Default, Megaten IV, Soul Hackers) and faint hope for some others (EX Troopers, Beyond the Labyrinth, Kokuga, Senran Kagura).

        Regardless, I don’t think anything you are saying is very inconsistent with my statements that, as of 2012, 3rd party support for 3DS in North America has been pretty poor.  Despite there being very little to buy, people still ignored Heroes of Ruin.  It didn’t get great reviews, but didn’t get awful ones either.  And it’s not as if it had much competition.  That’s something to worry about in my book, because traditionally even some of these B-tier games do OK in such lean times.

        • http://www.siliconera.com/ Ishaan

          I think Beyond the Labyrinth is a ship that has long sailed, but I’m positive most of the other games you mentioned will make it over! Bravely Default, MegaTen IV, Soul Hackers and yes, there’s hope even for Kagura. E.X. Troopers could go either way, I guess.

          I think the problem with Heroes of Ruin, though, is one that’s applicable to all “B-tier” games that don’t have some sort of quirkiness that makes them stand out. I mean, isn’t that effectively what everyone’s been saying of late? That there’s room for smaller indie titles and there’s room for the AAA or high-profile stuff, but everything in the middle is taking a hit.

          It’s a pity, but I think that’s how the industry is on all fronts, except maybe the PC, where there’s still a home for those mid-tier games. I don’t feel particularly sorry for Heroes of Ruin since I feel like it was a misguided project from the very beginning, but I do feel terrible about a lot of other second-tier games failing to sell in general.

  • Gabriel Dowdy

    I really enjoy plsying the game. Major bummer. :(

  • http://twitter.com/SladeWilson123 vampirerevolution

    i just think the game sucked

  • Domii

    Ishaan you forgot to mention the fact that there was little to no marketing for this game. Oh, and it got killed by critics. 

  • Lelouch Vi Britannia

    somehow I knew that game was going to fail saleswise upon release. 

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    Not surprised. This game looked bland as hell.

  • Lance Buxley

    3DS supporters were creating a moderate level of hype behind this game in the middle of the first year after launch, more than I expected for such an unattractive game. A lot of it really does look like high-end N64, stuff like Conker’s Bad Fur Day, but with a less attractive style.

    Please watch some clear CBFD footage before arguing back.

    Over a decade later, with a more restricted camera you expect better.

  • SetzerGabbiani

    Cut that price in half and I’ll bite.  This game should not have been priced at 40 dollars.  The demo was fun, but not memorable.

  • kool_cid414

    Played the demo dislike the gender locked classes so I didn’t buy. Simple as that.

  • MrSirFeatherFang

    Um, can anyone here who actually played the game tell me how it is? (though I don’t own a 3DS).

  • the9reen9uy

    Had the game pre-ordered.. until i played the demo. Gameplay and graphics were just terrible -_o This was one I was excited for too.

    • Alrai

      Same. I was excited, preordered it, but once I played it…yeah, no, I canceled my preorder right then and there.

  • Mrgrgr and Unacceptable World

    I got the game and i will said that the fact that the game is not that good will be the main reason why this game does not sell really well.

    Bad demo, a very easy game, no new game plus/ post game content is little to none and the last one would be low level caps.

    If they actually solve all of this problem, the game i believe would sold much better.

  • $30632660

    I can’t stand gender locked classes in games that let you choose what you want to be, but that’s not the main reason I had no interest in the game.

    The game looked like a test game.It reminded me of the bad 3rd party games on the Wii and that’s why I didn’t want it.

  • https://twitter.com/kcgst Karu

    I spent 5 minutes with the demo, and it was enough :/

  • riceisnice

    I suppose this is a downside to demos.

  • http://twitter.com/RoughDraftedCo Michael Howard

    Also, it was terrible, boring, and terribly boring.

  • sherimae1324

    i think, silent hill’s diablo i mean book of memories is much better than this

  • AJ

    What really made me sour on the game was that the website was completely unusable. You log in on the North American site, but you had a European account. It was really weird and silly considering the quality of the online play in the game itself, and one of the selling points was it’s tie-in to the website and the community, and that was a gong show. 

    Square-Enix in general needs to work on their IT department. And yeah, the game just needed more content. But it was fun, and the multiplayer was awesome. I mean really, really awesome. And I never play games online! But I was actually having fun with this one! It’s a shame there won’t be a sequel. 

  • Pichi

    Hope this doesn’t sour other Western developers to give the 3DS a chance.

  • http://twitter.com/HaohmaruHL HaohmaruHL

    well it’s because the game is mediocre at it’s best, i can’t give it more than 5 out of 10

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