New Super Mario Bros. U Has A Seamless World Map Like Super Mario World

By Ishaan . October 30, 2012 . 10:31am

Nintendo have revealed new details of New Super Mario Bros. U for their upcoming Wii U console. This includes a rundown of special modes that will be in the game and some information about the game’s world map.

 

As previously detailed, New Super Mario Bros. U has a Challenge Mode that tasks you with completing specific trials. Some examples of these trials include clearing a course without touching a single coin or touching the ground. There are four different Challenge categories for sing-player—Time Attack, Coin Collection, 1-UP Rally and Special (miscellaneous) challenges.

 

Meanwhile, Boost Mode challenges are for two players. One player uses the Wii U GamePad and the other uses a Wii Remote. Once you’ve completed a challenge, the game saves a replay for you to show off.

 

Then, there’s a Coin Battle mode, where up to five players can play together. Four people use the Wii Remote while the fifth player uses the Wii U GamePad to place Boost Blocks to help the other four reach hard-to-reach coins. The GamePad player can also use the GamePad to re-arrange the coin layout for Coin Battle courses. These edited courses can then be saved and played. You can read our hands-on impressions of these modes here.

 

Nintendo also draw attention to the game’s world map. The world map in New Super Mario Bros. U is the first of its kind since 1991’s Super Mario World, and is a seamless map with named worlds and courses. Secret exits are scattered about, and these can change the map and make shortcuts appear. Nintendo say that the game can be played in a non-linear fashion, since the worlds are interconnected.

 

Finally, there’s a character named Nabbit, who will appear on the world map. If you spot him, you need to enter the course and catch him to recover items stolen from Toad. If you manage to catch him, you’ll get the P-Acorn item, which will let you fly continuously through an entire stage.

 

New Super Mario Bros. U is a Wii U launch game and will be released on November 18th in North America.


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  • XiaomuArisu

    Super Mario World.My favorite mario game ever.
    The new series doesnt have the same feel.

    • JazzWithAttitude

      Really, SMW is the best

      • PersonaSpace

        Agree with both of you. 2D Mario controls just haven’t been as tight as Super Mario World was. In NSMB it feels like half the time you’re just fighting the physics of the game.

    • Kevin Tan

      SMW was my first Mario game and among my favorites, but the new games have brought a lot of amazing level design to the table.  NSMBWii’s levels are among my favorites in 2D Mario games.

  • http://twitter.com/ZnTxn Mike

    “Some examples of these trials include clearing a course without touching a single coin or touching the ground.”
    OH MY GOD!!!
    http://www.youtube.com/watch?v=zvdYCAqqiUQ

    • AuraGuyChris

      Try avoiding as many coins as possible in NSMB 2 on a first run.

    • Göran Isacson

      … That was some kind of brilliant, I must admit.

  • https://twitter.com/#!/SplashdownTiger STiger

    They better not be lying about it being like Super Mario World.

  • idrawrobots

    Sounds a little like Super Mario Land 2, which came out after Super Mario World. And it sound good to me. Still Day One!

  • http://momentsreprieve.com/index/ Aushria

     Nabbit? Sounds almost like the yellow rabbit from Super Mario 64. I’m honestly hoping that is the case here ~

    • SantiagodelosSantos

      It doesn’t look like the one from the n64, but it kind of does the same thing. *spoilers* it runs and you catch it for a surprise item* 

  • KingGunblader

    Seems interesting. As much as a New Mario makes me go “blah”, I’ll probably still enjoy it, and it looks like they’re packing in more content than usual, so that’s a big plus for me!

  • Solomon_Kano

    Super Mario World is my favorite Mario game, so it’s cool that they’re going back to a map like that. I hope this game has something like Star World.

  • ParaChomp

    Ooh…even more excited!

  • Elvick

    I still think this game looks lame. I’m sure the gameplay will be on point, as usual. However, the art design is weird. The backgrounds are so flat. Even the levels are flat. Yet the character models are all 3D. It makes it all look weird.

    This is how you shouldn’t do 2.5D. Nintendo need to either go 2D or do 2.5D properly. Look at Trine series or LBP. That’s how 2.5D should look.

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      Well… Why can’t they use flat-looking but detailed backgrounds with 3D foreground objects, if that’s what they wanted to? There’s no absolute obligation to make a platformer definitively 2D/2.5D/3D, you know; this is a creative line of work.

      • Elvick

        Because it looks amateurish and it could look a thousand times better done differently. Then again, that would require more effort. And the New line of Mario seems to be made with little effort involved.

        • http://wiredjungle.wordpress.com/ DrakosAmatras

          “Amateurish”? It’s just a different way of presenting the stages. If they made low-resolution or poorly-drawn backgrounds, that’s one thing; but it’s entirely possible for them to create 2D backgrounds just as detailed and intricate as 3D stages. Lack of effort and presentation styles are separate matters.

          • Elvick

             Mixing two things that don’t mix is amateurish. If I poor some oil into your drink, you would think I’m an idiot. Not that I’m presenting it differently and you’re just too foolish to see it’s brilliance.

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            Now you’re just confusing what you want with how things “should” be.

            Your example implies that 2D and 3D are inherently disruptive to each other’s aesthetics; they’re not. There’s no absolute objective verdict that 2D and 3D can’t mix; those are merely two different ways to present aesthetics in. Like I said above, this is a creative line of work.

            And if you look at the promotional videos, you can see that backgrounds are actually multi-layered and scroll at different speeds, in order to emulate a sense of a 3D perspective, so they certainly can’t be called “effortless”, for the very least.

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