How Dragon’s Dogma Helped DmC Devil May Cry

By Ishaan . November 5, 2012 . 12:20pm

Some of our readers may recall that, at one point, DmC Devil May Cry developer, Ninja Theory, stated that the game would run at 30 frames-per-second, but would “feel” like a game running at 60 frames-per-second to the player. Recently, Capcom provided some insight as to how this works.

 

Experience gained from developing Dragon’s Dogma was of great help during the development of DmC, Capcom said to Eurogamer. Dragon’s Dogma also runs at 30fps, and while experimenting with various aspects of that game, Capcom picked up a few techniques on how to make control responsiveness feel like a game running at 60fps.

 

“60 frames per second is a speed the brain and the eye can catch up with and understand,” Capcom’s Hideaki Itsuno shared. “But at 30 frames per second there’s a technique where you take advantage of the brain’s ability to fill in the blanks.”

 

This involves making sure that there is no jerkiness during animations, that motion blur is used appropriately, and that poses and motions are created in a way that the brain is able to “fill in the blanks,” so to speak. Locking the game at 30fps allowed Ninja Theory to make the environments less static and more visually impressive.

 

As previously reported, the PC version of DmC Devil May Cry will run at an actual 60 frames-per-second. However, technical art director, Stuart Adcock, claims that the console versions will feel fluid.

 

“We still feel like as soon as you stop playing DmC and play other games they feel very slow in comparison and a bit sluggish,” Adcock stated. “At least that’s for me. We’re quite pleased with how responsive and how fluid it feels.”


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  • XiaomuArisu

    Interesting…tricking our brains with SCIENE!
    Well DD looked good so dmc will look good too.I think.

  • Alex Sargeant

    While DD did look great, I could hardly say that the frame-rate was something to emulate. It was one of the most distracting aspects of the presentation.

  • Göran Isacson

    I’d like to comment on this, but I’ve yet to play Dragon’s Dogma. Can anyone who did give any feedback on this? Did Dragon’s Dogma feel as buttery smooth as 60 FPS game or did these tricks fail to fool you?

    • Syltique

      The game felt great.  In both cases, they made sacrifices for the environments.  In DD, they wanted large, open worlds.  In DMC, they wanted environments that transform and are highly dynamic.

      It isn’t 60 FPS, but it plays pretty damn well.

      • 60hz

        DD feels alright, it feels like an almost 30fps, to say it feels great than to say they made sacrifices is contradictory. DD was OBVIOUSLY struggling to be 30, i still liked the game, but the game would’ve have been a lot better quality-wise, visually and tactically if it ran at 60.

  • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

    I never played Dragon Dogma, but I did play the demo and it hardly felt smooth enough but then again my biggest complaint was NPCs never shut up for a second.

  • $3587643

    Way to learn the absolute most wrong possible lessons from DD, guys.

  • neo_firenze

    While I enjoy DD immensely, I have to agree with those who say the frame rate isn’t exactly what you’d want to use as a model for other games.  ESPECIALLY when those other games are intended to be precision action games.  DD was more about scale and grandeur, and wasn’t exactly meant to be a highly technical game on the action front.  The past DMC series and others in its subgenre (Bayonetta, the Ninja Gaiden series) ARE intended to have exacting precision. 

    I know that criticizing DmC is a touchy subject here, but these kinds of official comments are really just begging for skepticism.  Maybe they pulled off something that works well, but comparisons to Dragon’s Dogma and Ninja Theory’s track record with stuff like Enslaved’s combat system just don’t give me a whole lot of confidence.

  • Godman

    Really the whole FPS business is just nitpicking if you ask me. I’ve played a lot of game, a lot,  and it has to take the haters of DMC to make me notice the difference with 30 to 60 fps. 
    Now with this I’m just going back to not caring (not that I ever even gave a damn)

    • 60hz

      Have to disagree, a game that depends on accurate hand-eye coordination is at a serious detriment when you drop from 60 to 30. For one that’s HALF the visual data to make judgements on HALF. You couldn’t even successfully judge the trajectory of a fast ball at 30 frames (you just lost HALF of your reference points), let alone try to time counters against enemies (for example). 30 works fine for some action games but all those games would play better at 60. Why? Action games boil down to split second decisions based on visual feedback, you want as much data as possible to make these decisions. Plus it just LOOKS BETTER.

      Not sure what capcom is talking about, my biggest dissappointment with DD was the frame rate, it visually obvious and tactically obvious.

      Meanwhile Metal Gear Rising is at 60… sigh. RIP DMC – Ninja Theory hasn’t made a 60 frame game YET – i guess that’s why their name is Ninja Theory and Ninja FACT.

  • 60hz

    lol – cray cray… that’s all i can say.

  • Bloodios

    Yes. Because watching a replay of a football game at 24fps with cinematic motion blur would definitely feels great, no doubt.

    By the way, Dragon’s Dogma does not run at 30fps. It struggles desperately to maintain 30fps. It doesn’t take a pair of good eyes to notice that fluctuating frame rate, which only becomes even more obvious when the bosses come strolling in… I really like the game, but facts are facts… The last thing I need is a Devil May Cry title that runs like Dragon’s Dogma (but I guess that’s what the PC version is there for…)

    • http://twitter.com/monkeyking2135 monkey king

      DD and DmC aren’t using the same engine; DD uses capcom’s proprietary MT Framework 2.x engine, whilst DmC uses UE3.

      MT Framework was never meant to render open worlds without any loading times and thus the DD version was a heavy rework, but because of the aging hardware of the current console generation, the engine can run -just about- right in it’s current configuration (pc DD would be nothing short of amazing, since MTF is inherently a pc engine).

      So in fact the work on DD has actually benefited RE6 the most, since it sports much larger enviroments than any RE before it.

      Though to be fair, the animations in DD are really top notch, even in instances that the fps struggles, especially the animations for the enemies like the griffin

      • Quinton Cunningham

        MTF never ceases to blow my mind with how downright amazing it looks. Even MTF Mobile looks eye-bleedingly gorgeous.

        • http://twitter.com/monkeyking2135 monkey king

          I like how in the credits for RE: Damnation, they showed cutscenes from RE6, which just showed how fking amazing RE6 actually looks.
          Same thing when I saw the trailer for it at a theater on the big screen.

          MTF is an amazing piece of work.

        • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

           and those lighting effects, they would be even more amazing on the PC

  • Peace Legacy

    “This involves making sure that there is no jerkiness during animations”
    A frame rate cap/lock, essentially

    “motion blur is used appropriately”
    *Look at Tekken* Nothing new here

    “poses and motions are created in a way that the brain is able to “fill in the blanks”
    So no extreme super fast movement?

    …I thought they was gonna come up with some super innovative unprecedented technique, but oh well…

  • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

    Really, the only time I remember really getting slowed down in fights was when I stacked Magic Cannons lol

    Other than that, I could fight a room full of hellhounds, wights and gore chimeras and barely worry about slow-down

  • https://twitter.com/SaveTheQueenIX Liquid Kaz (Umar)

    after watching rising videos this game seems utterly slow.

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      Yea because Rising is running at proper 60fps and is being developed by the owners of the action genre. Platinum are using their own engine they hove lots of experience on whereas NT are launching their second UE3 (crappiest multi-platform engine this gen) game.

      • https://twitter.com/SaveTheQueenIX Liquid Kaz (Umar)

        yeah that blast processing as opposed to these “Hacks” that capcom does, there’s just no comparison, damn the speed of rising just makes me feel that once i play that, its going to spoil everything that’s not running at 60 fps

  • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

    Yea, on 360, PS3 not so much. Thanks but I’ll be waiting for a Steam sale instead of getting frustrated on PS3. UE3 = Frame rate drops, screen-tearing, excessive loading times and unresponsive controls paired with a DMC game do not bode well for the fun aspect of gaming.

  • http://www.facebook.com/profile.php?id=100001059050301 Jermaine Kanhai

    30 fps!? Doesn’t that make, like, the game very slower compared to a game with 60 fps?

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