Ninja Gaiden 3: Razor’s Edge Trailer Brings Back Its Mysterious Villain

By Ishaan . November 7, 2012 . 3:05pm

Ninja Gaiden 3: Razor’s Edge will release alongside the Wii U as a launch title with improvements, and Nintendo, who are publishing the game, released a new trailer for it today. This one’s a little heavier of the story and you can watch it below:



Ninja Gaiden 3: Razor’s Edge adds Ayane as a playable character to the game, and ups the difficulty by making enemies fiercer, improving AI, and also brings back dismemberment. The game will let Ryu and Ayane team up for online co-op multiplayer, and more playable characters will be added as free DLC later.


Ninja Gaiden 3: Razor’s Edge will be released in North America on November 18th.

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  • MrSirFeatherFang

    Sonia wasn’t in the original NG3, so i wonder what she’s up to now. Remember that the free DLC weapons for NG3 was for the single player only… Considering most people are upset with TN’s costume DLC for DOA5
    I don’t think anyone could answer this, but improved A.I. doesn’t mean much to me. All I need to know if the enemies are as cheap as they were in Hard or above like in the original. I hope to god they worked on that and also not rush the release as there were so many bugs/glitches.

  • OatMatadoQuatro

    Man it is starting to look like a completely different game

  • Prinnydoom

    Not so mysterious if you’ve actually played the game -__-

  • ZBaksh386

    this trailer makes the story seem better than it actually was.

    • ALfromHELLSING

      Indeed. Story in NG3 was like a story in 3rd Birthday to me. 
      First part of the game – interesting start, some kind of mystery.
      Second part of the game – what the hell. What did the story-writer smoke?

      • ZBaksh386

        pretty much.
        what it was trying to do was ambitious, i just dont think it achieve it or went as far it needed to to achieve it.

  • Göran Isacson

    I played this version on a game expo in Sweden recently. Oh BALLS was it ever hard, to the point of teeth-grinding frustration. I kept switching between weapons to find one that really stuck, and didn’t get very far until the guy manning the booth pointed out that Spells (all of them, I believe) restore health, and that the best weapon to weather the hordes with was the original Katana, which was the only weapon I hadn’t tried. After I picked that I quickly learned why. Quick attacks that didn’t lock me into long combos but which still did good damage made it easy for me to bloody my enemies and make them lose an arm, and after that it was an easy task to just tap the hard attack button ONCE, to unleash an instant-death attack with invincibility frames. That may sound cheap but let me tell you, the demo just threw these CONSTANT HORDES at you, mook after mook with quick attacks that knew how to gang up on you, all while you were forced to roll around to avoid the constant barrage of bombs being thrown at you from above and arrows being shot by range-mooks.

    This strategy was pretty much the only one that worked. Felt way harder than the demo of the original I played a year ago, and not exactly in a fun way. More like busywork than an actual challenge. Good news is that at least they HAVE more weapons now, regular sword, scythe, claws, staff, and dual katana were the ones available in the demo.

    • MrSirFeatherFang

      Did you play the original on Hard or above? Because what you’re describing sounds just like Hard, Master Ninja, etc.

      • Göran Isacson

        I have played the first Ninja Gaiden for the Xbox on hard and cleared it, but not Ninja Gaiden 3. Suffice to say that I remember even that game being better than this. At least back in that game, I recall there being SOME variety in the battles. Here it really felt like one tactic and one tactic alone was valid… then again, maybe that’s just nostalgia clouding my mind.

        • MrSirFeatherFang

          I’m sorry, I miss the fact that you only played the NG3 demo. By original, I meant NG3. Despite the changes they made to this game, it will never be like NG 1 or 2. But the changes could at least make it more enjoyable than the original NG3. But beware, from what you said in your original post above, it takes a crap load of strategies to pick off each enemy one by one since they’re coming at you in a horde. This is how the original NG3 was, only if you played on Hard or above. Though I really hope they changed the AI…

          • Göran Isacson

            Okay, so solitary enemies are handled different than “horde” enemies? The ones I fought were claw-ninja, sword and bow-ninja and teleporting chakram-ninja, so I guess they are meant to behave in a different way from stronger enemies who attack one and one… though I must admit I’m curious now. What was bad about the AI in Ninja Gaiden 3? In this demo, I felt like the hordes of enemies were “good” in the sense that they had the sense to gang up on me, flipped around very quickly, and even if they mostly just had one kind of attack they were very efficient at killing me before I figured out their pattern.

          • MrSirFeatherFang

            Well I don’t know if what I’m saying represents NG3, but I’ll just say what I think.
            NG3 was more about endurance and how much YOU the player could handle like 15 waves of enemies hording you (which was every single enemy even the large ones and the black spider ninja you mentioned). Once you got hit once, the rest dog piled you and you would literally die in a few hits (talking about Hard or above. From what I heard about Normal, it was too easy). It was less about quick thinking and strategy and more about using one technique to quickly dispatch a certain type of enemy. Though this was NOT easy and more ANNOYING. I guess you could say, it was totally unfair. If the enemies were cheap you needed to be as well. Also bosses had no life bars. I-frames were extremely limited as well. But the worst of it were the Trials. Since TN never felt like patching the game, it all felt too broken. Its reviews didn’t help either. It wasn’t a bad game, it’s just I wished they would’ve fixed some rather unfair things, bugs and glitches (yes there were a lot of those too). I played NG3 for months; I beat Master Ninja and Ultimate Ninja, but I could not beat UN Trials 1 & 2. They were just too insane (plus you needed a good partner).
            I guess I could let this video explain itself
            btw this guy is a pro at this game and he beat EVERYTHING. NG3 did have its own mechanics and it took me months to get how it all worked. Though what no one liked (even me) is that is was nothing like the previous Ninja Gaiden games. Even Razer’s Edge won’t be. But it definitely looks like a batter game.

          • Göran Isacson

            Interesting. I would stress that this is coming from a guy who just played the demo, and maybe the final product will be different. But the problem of constant hordes of enemies that swarm you from all directions were still present in the demo, and again I pretty much just wore them down with attrition tactics. It kinda felt like… I was never the one in charge, you know? Like I was never the one who went on the attack, I just rolled around while I waited for an opening, gave my enemies some quick cuts and hope they lost a limb so I could use an obliteration technique. Because they would gang up on you, even if I don’t know if I would call it “cheap”. I guess it’s one of those things that I can’t really judge until I’ve played the whole game- if it kept happening over and over and over, then I wouldn’t like it. But if it’s just something that happens once or twice, I could handle it.

            Again, this could just be the way the demo was set up. But during one point something happened like “the curse is overtaking Ryu!” and there were just these hordes, ENDLESS HORDES while Ryu’s health kept decreasing. I killed and I killed and I killed, and I used Ninpo thinking that might be the key to ending it, but it just would not stop.

    • That doesn’t sound too different from the strategy for dealing with claw ninja enemies in NG2 tbh

      • Göran Isacson

        Ha ha, that may be possible- I haven’t really played very far into NG2 Sigma, just cleared the first couple of stages before I had to focus on other things in life. And it still felt more like tedium, rather than actually challenging, you know? Like I was just constantly rolling around and biding my time while cherry-picking my way through the hordes instead of going on an actually exciting offense.

  • darkfox1

    Wow this version of the game seems SO GOOD it’s not even funny. If I get a WiiU on Christmas best believe this is one of the launch games I would get. 


    DO WANT. 

    I’m also one of those 3 people who actually liked original NG3. It wasn’t as good as NG2, but it was still good button-masher. I enjoyed playing it till the very end. Not to mention that amazing collector’s edition, which Wii U version isn’t getting.

  • 9thsage

    Hope it’s good…I’ve heard enough bad about NG 3 to be cautious, but I have to say I’m kind of liking what I’ve seen of this version so far.

  • ShawnOtakuSomething


  • Well, it certainly does look more like a Ninja Gaiden game now. I guess we’ll see how it turns out.

  • ZBaksh386

    i would like to see some returning characters from past games or even some DOA characters make the jump.

    I found it funny that hayate didnt step in to help his friend. plus Lords of alchemy seems like a group Donovan would join.

    • Göran Isacson

      Agree that it’s getting kinda funny how DOA and NG are supposed to take place in the same universe, AND YET they never interact with one another. Also, does that mean that everyone who can fight fairly with Ryu in DOA could also be a potential fiend-slayer? Because I would pay good money to see Bass and Tina wrestle thunder-spewing werewolves.

      • Brion Valkerion

        Ryu holds back in DoA, or so he says. The only other Ninja in DoA thats related to Ryu in terms of story is Hayate and hes mentioned but not shown in 3. And the relation between Ryu and Kasmumi was basically completely dropped after 2 (when he is hired to catch her) 

        Overall they are in the same universe but they try to keep them separate due to the less than serious nature of DoA. Other than the ninjas taking part in DoA, theres honestly not enough of a link to warrant any real cross over into Ninja Gaiden. 

        • Göran Isacson

          Yeah, that sounds about right. I keep finding it weird how in DOA Ayane is this grumpy little tsundere, and in Ninja Gaiden where she is, if my information is correct, younger she’s this ice-cold killer. It’s kinda jarring, some times.

          • ZBaksh386

             I rather they make the NG-DOA connection more apparent otherwise it feels pointless to tie them to each other when they are better off seperate.

      • ZBaksh386

        depends on what makes a fiendslayer but yeah.

        I would like to see more interaction as it creates bigger ties but also opens us up more to different characters.

  • XypherCode

    This is getting pretty good.

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