• FeaturePreacher

    Can’t wait to get Anarchy Reigns instead of this crap in January.

    • Azuardo

      To each their own, I guess, but I’m hearing not so amazing things about Anarchy Reigns. A bit repetitive etc. I wouldn’t mind getting my hands on both that and DmC eventually, though. I enjoyed the DmC demo. Hopefully AR isn’t as bad as some make out.

      • Elvick

        Godhand can be repetitive too. Most games can be, if you don’t use much of the game’s offering. Can’t speak for AR, but most other games in beat ‘em up or hack-n-slash can be played button mashy or they can offer more to those willing.

        • Azuardo

          Oh, yeah, 100% agree. DMC games can easily get repetitive if you don’t take the time to enjoy their potential. I just thought it odd the guy I replied to was counting DmC as ‘crap’ when AR may only offer the same sort of thing. Unless he’s played AR and finds it much better than DmC.

          • andref

            Well there was a demo released but I do have to say that fighting is repetitive with few options to change up fighting styles unlike DMC and the multitude of weapons

          • Asura

            AR had a wonderful demo with online play, and despite being repetitive it stays unbelievably fun. I thought AR looked rather boring, the demo blew my mind. I thought DmC had potential, the demo felt like crap.

          • Domii

            News flash, the AR demo sucked. And this is coming from a huge P* fan. Repetitive, chaotic, and a overall mess. DmC demo in the other hand was good.

      • Herok♞

        AR has a demo on the JP store and you can put in english.

    • Tales_of_Master

      I’m sure that’s one exciting life you’re living :D

    • Lucas .

      Anarchy Reigns is from SEGA, ’nuff said.

      It’s like expecting water to taste like Coke.

      • http://wiredjungle.wordpress.com/ DrakosAmatras

        SEGA is the publisher; it’s developed by Platinum Games.

      • Cephrien

        Platinum Games, bro.
        Not Sega. lol

        Same devs as the upcoming Metal Gear Rising.

      • evilmajikman

        Sega hasn’t developed crap since… I want to say Dreamcast. Sega hasn’t released a terrible game since the 3DS version of Sonic Generations.

        Binary Domain was good, Shinobi 3DS was good, Bayonetta was awesome, I hear Vanquish was awesome. Sonic & All Stars Racing Transformed is good. The Yakuza games were good.

        Anarchy Reigns, I’ve played the demo. It feels like a mix of Fist of The North Star Kens Rage and Spawn: In The Demons Hand.

        • Robert Leonardi

          PSO2 says hi, but then again that’s an mmo so not sure if it counts

    • Luna Kazemaru

      Have fun playing a dead game

      • z_merquise

        Ouch. That’s harsh. Coz I’m looking forward at Anarchy Reigns.

        But I don’t hate DmC. I actually liked the demo.

        • http://wiredjungle.wordpress.com/ DrakosAmatras

          I’ve already made a pre-order for Anarchy Reigns, with a Bayo-chan bonus. As for DmC though… it wasn’t high on my list to begin with, but after playing the demo, it fell a couple notches down. I’d still get it quite late, seeing as the combat felt pretty comfortable for me; just hoping they don’t push the vulgarity too far, especially in the dialogue.

          • z_merquise

            Hehe, f-bombs and other vulgar words don’t bother me much, I’ve heard a lot of those from films, games and seen it from some comics I read that I already get used to it.

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            For me, it’s more because of how abruptly it came up in the boss cutscene in the demo – it came from nothing and it amounted to nothing. (Of course, I could say the same about a lot of gratuitous foul language in other media, but that’s besides the point.) The dialogue in city stage was overall okay though; I even liked Dante’s “deadpan-with-a-little-snark” scenes.

        • Luna Kazemaru

          I ended up importing it i was shocked how little there was in players.

          • puchinri

            There were a lot during the demo, so that is a bit surprising.

      • http://www.facebook.com/Samanosuke John Esteves

        The Irony Lol!

        • Luna Kazemaru

          Lol you might want to look up what that means before you say it hun.

          • http://www.facebook.com/Samanosuke John Esteves

            Perhaps you should start looking into what I implied. The fact you called it a “Dead game” yet you try to hard, so so hard to defend DmC, a PR mess and an OK game (yet a sad death for the series) is just ironic.

            Also you “Imported”.? You lose more credibility by the second,

          • Luna Kazemaru

            i don’t see how importing is losing any credibility since that would mean i have played the game. That’s like implying that i can”t say gundam exv or Ah3 where dead and i did the same import them. Tho hey keep making yourself look like a joke

          • http://www.facebook.com/Samanosuke John Esteves

            You’re judging a multiplayer community in a country you don’t even live. That in itself loses you all credibility by even using that a valid reason to call a game dead.

          • Luna Kazemaru

            I can judge the fucking multiplayer community for the game if I want what the fuck do you think I do sit online by myself on the dead hours of the game no I play on the time where the peak number of Japanese players are on just like I do for my FG’s. Can you make yourself look like anymore of a fucking idiot. It doesn’t mean jack shit if I don’t live there or not if the netplay is globally unlocked dumbass Judging from your post I’m most likely going to see you in the next DMC thread try harder next time and stop making yourself look like a fool.

          • http://www.facebook.com/Samanosuke John Esteves

            If that were the case then game reviewers wouldn’t need to review American release games, they could just get the import. But the community in both countries are different and therefore one country (which you imported) online multiplayer wouldn’t have as many people log on as the community here in the states. Also go take a nap, you’re kinda a little mad there.

          • Luna Kazemaru

            Yeah because 1 to 2 lobbies clearly means is not dead Hell Arcana heart 3 had atleast 4 and that was considered dead. what the hell does viewing games have to do with me speaking on how the online community for the game? Don’t worry I’m upset because I’m clearly speaking to an idiot who doesn’t know what he is talking about and just pulling shit out his ass

          • http://www.facebook.com/Samanosuke John Esteves

            You’re basing your opinion on 1 or 2 game lobbies were in JAPAN’s online community, yet you call a game “dead” to someone whose planning on buying the game release here in America. You clearly don’t even know what you’re talking about anymore, you judge by importing which is completely dumb. It’s a good thing you’re not a game reviewer, but your lack of credibility and temper tantrum has been noted.

            Go ahead and be upset, it’s not my problem you’re frustrated on things you can’t seem to comprehend.

        • Joom

          He’s talking about the multiplayer. Anarchy Reigns is a multiplayer brawler. There’s no irony in his comment.

          • http://www.facebook.com/Samanosuke John Esteves

            Yes there is in fact. To call a game “Dead”, Ga meplay or community, cause he 1: judges it by Importing and Defends a average game that’s the death of a series and calls people fanboys to those who give valid reason and not just “Donte looks like a drug addict”.. In fact, gamers have fun playing an ok game to a dead series and start hitting those “SSS” Ranks. :)

          • Luna Kazemaru

            I also can’t see how this is the death of DMC when its been atleast over 4 or so years since the last game i guess that would mean its already was “dead” good laughs tho.

          • http://www.facebook.com/Samanosuke John Esteves

            Name me a game Capcom hasn’t killed. Also How long has it been since the last Ace Attorney game?

    • Farid Belkacemi

      So… You already beat the game ? :o I mean, how could you say it’s crap without playing it ? :p

    • Kaihedgie

      Why did you bother posting here

  • SolidusSnake

    Can’t wait to get DmC, judging by the demo it should be great. Consider me one of the nay-sayers who changed their tune after getting a hands-on with the game. :3 Before I tried the demo I was expecting the game to be crap.

    • Farid Belkacemi

      I forgive you ! :D

    • Asura

      I’m one of the “It looks like it has potential!” sayers that turned into a nay-sayer who called it crap after playing the demo.

  • AkuLord3

    kinda call Bull on some of this, especially the whole feedback thing…idk seem like they down on people who tried to give some helpful stuff (i guess mostly Tameem).
    Also yes all my life in any game it was truly so complex to understand the Lock on Button…so hard yeah right could have put it somewhere (one of the dodge buttons…we don’t need two)

    • Richard N

      I’m guessing due to NT’s style of holding down a button to use different weapons, maybe the play testing had results where holding down a button to lock on and another to change weapons at the same time was a little too much to keep track. Who knows.

    • John Diamond

      tameem is quite a jerk, but as long as they fix the stuff in the demo, i’d be more satisfied

      • Fr33Kingdom

        He’s actually a lot nicer than one would expect…he often times responds positively to people who tried it out and just don’t like it. I’m sure he sometimes gets an attitude with people but seeing as he’s probably been getting a stupid amount of hate and idiotic criticism for like two years now he’s still a lot nicer than i would be lol.

        • puchinri

          Except he was very rude from the get-go, and said some very unsauve things pretty early on. I’m sure he can be nice and chill, but he also has proven to be insensitive and even downright rude.

    • Fr33Kingdom

      They added two so that players could dodge when holding down either trigger.

  • Revorse

    I still dislike(borderline hate) holding down the shoulder buttons to use the other weapons. It continues to feel really, really awkward to me.

    • Cameron Alt

      Then I suggest experiment with the control layout. you can do that.

      • Revorse

        Really? I was under the impression you couldn’t. I thought I read something about they didn’t feel the need to allow that options

  • RadShiro

    The demo was amazing and COMPLETELY sold me on the game.

    The combat just felt so good. I can’t wait to get more of it.

  • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

    Is this the same interview as last time?

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      No, this is a new Q&A session; the article mentions at the beginning that it was held “earlier today”.

      • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

        I just got lost when reading about the lock-on system again.

        • http://twitter.com/#!/kaishou Kaishou

          *face palm*

  • malek86

    I will echo those feelings about the graphics design – I think it looks great. Very colorful too, which is a welcome change from most of today’s games.

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      Yeah, the vibrant choice of colors is one of the things I would commend the game for.

      • Juan Andrés Valencia

        And lets not forget that there’s a PC release coming afterwards which means 60 FPS (Unless it’s a very demanding game or if they add DX11 or PhysX features) and maybe even 3D support (Dead Rising 2, Resident Evil 5, Super Street Fighter IV: Arcade Edition and Street Fighter X Tekken fully supported it).

        • malek86

          I don’t think they’ll add DX11 or PhysX features (we should know by now). And anyway, they’d probably be optional – it’s not like we are forced to play at max settings :P

          That said, if I do pick up this game, I might end up buying it on console anyway, if only because I liked the sound and visual design enough that I’d rather play the game on the big screen with the surround system (though I’m not really looking forward to Dante’s swearing contests).

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            Heh, the swearing contest seems to be something people won’t be letting go of anytime soon.

  • ZEROthefirst

    I had a pre-order on the game until I played the demo, then I gladly went to Gamestop and split the pre-order price on MetalGear Rising and Fire Emblem Awakening.

  • SMT

    I really have to say,I was one of the people who liked it the more trailers they released,but when I got my hands on the demo it was completly disappointing. (apart from the atmosphere). And after seeing brea play the demo I feel even more let down to actually pick it up,maybe when it’s cheaper to see how it all went down.

    Still cant believe the 3x Fuck YOUUUUU got into the actual game..

  • evilmajikman

    Right…. I’ll just leave this here. http://www.youtube.com/watch?v=KLTrt-kjQwU
    DmC seems to be a spiritual successor to Sonic 06 in that it’s a technical clustermess in glitches, story, and mechanic design.

    Meanwhile you suckers are forking over $60 for a broken product, I’ll be spending half that money on a much more fun game (Anarchy Reigns).

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      There has been lots of discussions done across a lot of DmC threads on this site already. I would think whatever that could be said and informed about the game has been done at this point. You’re free to decide on your purchase; let others do the same without being insulted for their choices.

      • Robert Leonardi

        how about locking the comments for DmC related topics ? that would make it easier to avoid a flame war, just a thought though

        • M’iau M’iaut

          We want to have trust in our posters and community and thus that’s an option used only a handful of times. There are folks expressing their concerns in thoughtful ways, I’d prefer not to stifle them just because a few act poorly.

    • Richard N

      You guys sure do love talking about other games in an article that’s about DmC…..

    • Fr33Kingdom

      Do you realize that there a bugs in every game released and that reporting a collection of bugs doesn’t invalidate the individual users experience? I played the demo A LOT. I mean seriously, A LOT. And i remember a small visual bug, and the air dash bug once. And i played on ps3. You may have had a different experience, it does not invalidate mine.

  • Göran Isacson

    Ah, so they’ve tried to move away from lock-on because… they want to make it simpler? I guess I see the reasoning here- the more buttons they can eliminate the merrier, but since it kinda feels like we just INCREASED the number of buttons to keep track of, I wonder if it’s going to be a succesful experiment.

    As far as Angel and Devil being hold-downs, I see their reasoning. I still think it feels a bit clumsy and there’s still the odd moment where my thumbs slip off the shoulder buttons, but if Angel Whip and Demon Whip were necessary elements to add I guess I can’t really see another way to go. Weapon switching in itself could probably be handled differently, like by just using the D-Pad buttons left and right to alternate between a demon weapon and angel weapon depending on a load-out you made before the fight started, but I can’t really see how those whip functions would work without the current set-up.

    Definitely welcoming some rebalancing on both Osiris and Arbiter though- I could breeze through the game on most difficulties with just Rebellion and Arbiter, and Osiris never really felt like it served a purpose.

    • Fr33Kingdom

      It’s not really based on a loadout. You have access to all your weapons at any point in time and can switch them mid-combo.

      • Göran Isacson

        Ah, maybe I should have clarified that part. I mean that in MY idea, one chooses a weapon loud-out before every stae/at statues/pause menu or whatever between one angel weapon and one angel weapon, and then equips that weapon by simply pushing left or right at the Dpad. INSTEAD of what seems to be the current system, where one apparently cycle through the different angel and devil arms by pushing left and right on the dpad. Have to admit I wonder if they will still not impose any load-out limit, or if you have to sit there and push the right button until you get just the right devil arm, for instance.

        • Fr33Kingdom

          I don’t think rotating will be that big of an issue. I mean i don’t know how they will handle it but think of it this way. When you hold the angel or demon triggers you can press 4 different directions. Each of those could be a weapon. Then you have the normal mode weapon changes where you could change guns as well. It actually seems pretty simple, and i’d be surprised if they didn’t do it that way.

          • Göran Isacson

            This is of course purely speculation on my behalf, but from the HUD I saw in one of their recent demonstration videos there were three icons in the lower left corner of the screen, placed in a triangle. A symbol of E&I on top, a symbol of Osiris on the left and Arbiter on the right. The video then demonstrated that by pressing right they could switch between Arbiter and Enyx (this games fist-weapons), and pressing left on the D-pad switched between Osiris and that new throwing star weapon. Pressing up on the D-pad switched between E&I and the shotgun. So it seems to me that instead of your method, which I do confess would be pretty slick, it seems that one presses the D-pads directions to cycle through weapons until one has ones preferred weapon.

            But really, your idea sounds way smoother in my mind. One could completely disregard switching between firearms in Angel and Devil mode since you can’t fire anything but your whip, so doing it your way WOULD work much better. Unless there’s something about the current control scheme they’re not telling us…

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      I’m thinking some alternate control options might not have hurt, but I guess they wanted a single standard layout.

      • Fr33Kingdom

        They claim controls are fully customizable. Whatever that means, we’ll just have to wait and see.

      • Göran Isacson

        One will have to see if they’ll give us the options of havin alternate layouts, or if this is all we’re gonna get.

  • Domii

    I don’t have a problem with the current lock-on. But if they really wanted to add manual lock on, they could of done just by sacrificing one of the evade buttons(L1). They could have also added a Dark Souls type of lock on as well so it wont interrupt the weapons handling.

    • http://www.youtube.com/user/EnvyMizuhashi Garyuu of Spades

      I’m disappointed that the interviewer didn’t mention that at all. And like I was saying before, a lock-on “command” can have its benefits.

  • http://otoboku.se manga

    Just wondering, so now Vergils story isn´t preorder only DLC? So everyone will get to know Vergil better even in DmC?

    That´s how it sounds.

    So a lock-on button was so hard to use? Hahaha oh my I´m laughin to hard at some parts of this. Nice questions, PR-answers.

    Why not utilize the same system for changing weapons as they did in DMC3? Or how to change styles in DMC4 for Dante? It worked really well there.

    Also, forcing you as the player to use a certain weapon to be able to damage an opponent in a game where the battles have had focus on being fast and rewarding seems really dull to me. But that might just be me.

    And finally a question: Who in their right minds would tell an interviewer that “Oh man after we released our demo everyone who preordered our game just went up and canceled their copies”? It would be a marketing suicide. Bloody obvious they tell everyone that after a demo was released the preorders went up.

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      So a lock-on button was so hard to use? Hahaha oh my I´m laughin to hard at some parts of this. Nice questions, PR-answers.

      Not “hard”; they said it was “complex”. Dedicated players have gotten used to it by now, but when it comes to making the game accessible, I can see what they’re getting at. Some available moves differ depending on whether you’re locking onto a target or not, and for less experienced players, switching between the two states in a flash could be a difficulty.

      • http://twitter.com/SteveMcQuark Zack Bentley

        At the same time new players might not be good at manually aiming attacks without a lock on, Even I had issues with the lack of Lock-On and the iffy camera combination and I’ve played the first 3 DMC’s a ton.

        • http://wiredjungle.wordpress.com/ DrakosAmatras

          I don’t think having an optional lock-on would hurt, but the current design isn’t too vague that people would have great difficulty aiming at the target they want. They just need to direct the left stick at the enemy they want to attack. Of course, I do wonder how the system recognizes between two or more clustered enemies, but in those cases, attacks hit all of them anyway.

          • http://twitter.com/SteveMcQuark Zack Bentley

            Which is the exact point of manual lock, so you know who you are attacking. Hitting everyone wildly is fine against fodder on lower difficulties, but having a clear indication of who you are fighting and an precise focus on a more powerful foe is a pretty big deal on harder difficulties. Swinging away at an autolocked goon while a high damage foe can blind side you is pretty un-rookie friendly.

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            I agree, yes. A manual lock-on could also be a fail-safe of sorts in case the auto lock-on made an error.

      • http://otoboku.se manga

        “Less experienced players” can set the difficulty to easy to get a hang of it, then increase the difficulty when they know what they are doing :)

        That´s what I did when I started out with DMC. Ran trough it on easy with auto aim, started to learn more and more about lock-on and when DMC3 came around I wasn´t able to play without it.

        So I don´t really find that a valid argument. Let us as the players choose if we want auto aim or not.

        • http://wiredjungle.wordpress.com/ DrakosAmatras

          As I’ve mentioned here and there in this thread, giving an option would certainly be a nice design, yes.

          That being said, they say it’s a decision the director himself desired, so I’m curious how it’ll play out in the main game.

          • http://otoboku.se manga

            Well, if it was true that he was involved in DMC2 then that should explain a lot :)

            Otherwise yes, it would have been great design. I´m also curious about how the full game will be. I´m not having a good time with the demo and just about everything in the demo seemed bad to me. But I still want to review it when the full game is out. Only to see if my premonition is true or not.

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            He was apparently involved in 3 as well, so… that’s one thing to be optimistic about, I suppose?

    • Fr33Kingdom

      Uhm….so they just lied about pre-orders? Why wouldn’t they just say nothing if pre-orders went down? They weren’t asked about preorders they were just asked about demo feedback. If preorders were cancelled why not just say “feedback was good” rather than lie and risk being checked by some retailer.

      • http://otoboku.se manga

        No lie. But PR-marketing. You never hear about it going the other way around, you only hear about it increasing preorders or whatnot.

        That as a whole was my point. Why does no company say that preorders shrink but it always increases whenever they talk about the game?

  • OatMatadoQuatro

    Glad this Q & A feels more formal than the other one.

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