What Was It Like Working On Metal Gear Rising?

By Ishaan . December 13, 2012 . 10:20am

“We dragged the whole team from their beds, put them in a fighter jet while they were still half asleep… the next moment catapulted off the carrier and flying at top speed.”

 

That’s how PlatinumGames’ Atsushi Inaba describes the experience of working on Metal Gear Rising: Revengeance. While development on most games tends to be more relaxed at first and gets busiest toward the end of the schedule, this was not the case with Metal Gear Rising, Inaba says.

 

Kenji Saito, the game’s director, was especially taken aback when first Inaba broke the news to the development team that Platinum had been contracted to develop Metal Gear Rising: Revengeance.

 

“Kenji probably had a heart attack when I asked him, ‘Want to be the director? I need an answer right now,’” Inaba recalls in a blog post.

 

After breaking the news, Inaba then had another announcement for the devteam—that a brand new debut trailer for the game was to be shown at the 2011 Video Game Awards, and they needed to get cracking on it.

 

“I’ll never forget that moment,” Inaba writes. “You could cut the tension in the room with a knife. But of course, they can all look back now and appreciate that moment… no, probably not. I take that back.”


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  • http://www.facebook.com/profile.php?id=100000172099718 Dominic Hunter

    Wow. Seems like they had a lot on their plate and a lot of stress to deal with. Even then, they did a DAMN good job with the game.

  • Yvonne Tsang

    Lol. XD I do enjoy Platinum Games and their work culture.

  • Prinnydoom

    I wish they had actually done that. I am sure there expressions would be priceless ^__^

  • http://www.facebook.com/people/Bob-Obb/100001994017630 Jimmy Dean

    I can imagine the tension. Konami probably spent a good amount of time and money on Rising only to have it scrapped. The higher ups wanted a game NOW…. er, then.

  • z_merquise

    “We dragged the whole team from their beds, put them in a fighter jet while they were still half asleep… the next moment catapulted off the carrier and flying at top speed.”

    Haha. Sounds like something they usually do in their games.

    After reading the whole blog post, it seems like there would be another series of blogs from other Platinum staff during Rising’s development. I’ll look forward in reading those.

    • Göran Isacson

      Indeed- in fact I can imagine that very scene happening in THIS game, and I don’t think it would feel out of place.

    • OatMatadoQuatro

      Man! I wonder how Kojima treats his assistants during the making of the games. Maybe he is like that crazy AI Colonel from Solid 2 that was almost an avatar of Kojima himself in the ending (it ordered the player to keep playing).

  • OatMatadoQuatro

    I would like to ask Platinum about two different subjects:

    1. Who is the character designer? Shinkawa only worked on Raiden. Was it hard to make all the new bosses?

    2. Who is the composer? Was there an idea to do something different from William’s themes?

  • OatMatadoQuatro

    Another thing I would like to ask is that if Platinum or KojiPro have intentions to show the original Metal Gear Solid Rising, at least to show one of the darkest chapters of Raiden’s story (and his connections with Big Mama, Sunny, other Patriots guys, etc). The script was already written, the problem was the gameplay that was never finished.

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