Dynasty Warriors 8 Trailer Brings The Flashy Combat

By Ishaan . December 21, 2012 . 7:54pm

Tecmo Koei have released a second trailer for Dynasty Warriors 8 at Jump Festa 2012. In development for the PlayStation 3, Dynasty Warriors 8 has over 70 characters, and new systems such as the Variable Counter system, and a new weapon affinity system. Take a look at the trailer below:



Want to know some of the characters that are playable in Dynasty Warriors 8? We’ve been covering them as Tecmo Koei release information on the game. Here’s what we’ve got so far:


Wang Yuanji, Sima Yi, Sima Shi, Sima Zhao, Zhang Chunhua, and Jia Chong

Guan Ping, Bao Sanniang, and Guan So

Lu Xun, Sun Jian, Lu Meng, and Lu Su

Xiahou Yuan, Cao Pi, and Zhenji

Yue Jin, Li Dang, Xiahou Dun and Zhao Yun

Cao Cao, Dian Wei, Zhang Liao, Sun Shangxiang, Zhuge Liang and Zhou Yu


Dynasty Warriors 8 will be released on February 28th, 2013 in Japan.

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  • Well..I’ll prolly get it, but I’m much more hyped for kens rage 2

  • SprintsMcGee

    This might be the first Dynasty Warriors game I decide to buy

    • Learii

      no DW 7 Empires? well if you have ps3

      • No Dynasty Warriors Next? EPIC game!

  • raymk

    I’m getting this day 1 and this is the first one in a long time I’m actually excited for. I mean I bought DW7XL new but the last DW I bought new was DW5.

  • Sengoku Basara is a way better franchise!

    • Zal_Yagun

      Valid statement if we were talking about Samurai Warriors, but no dice

    • Alfy Masamune

      lol, Sengoklu Basara is a cheap knockoff with a limited roster of freaky looking characters, bad stories and small stages.

      • @twitter-107156889:disqus @google-bfc57288cb5fa1936fbdf90346b2e7e4:disqus

        Don’t bring franchise rivalries here, please. Both series are enjoyable in their own ways.

        • Testsubject909

          I’d like to tackle the issue in a civilized manner. A debate instead of a fistfight if you will, were the goods and bads are compared without taking things on a personal level.

          Hell I just made a great wall-o-text to discuss the goods and differences between the Warriors series and the Sengoku Basara/Devil King games.

          • I just read it; thank you for that informative text.

          • Testsubject909

            *gets some more mortars and bricks*

            No problem. Welp. I’m off to find the next spot for my next great wall of text.

    • Testsubject909

      I’ve played and enjoyed Sengoku Basara but there are some… overall problems with it.

      The general core gameplay is perhaps a bit more mindless then the Warriors series, it’s an interesting design. Your “Charge” attack is a tag attack that makes your regular combo all the more effective, but in that aspect it means that the battle variety is lowered down extremely.

      You then have the specials and I suppose that’s where Sengoku Basara’s base gameplay is most memorable for. You have multiple specials to switch in and out which provides a certain amount of customization and attacks to break out of the mundane combo string, but a variety of Warriors games have experimented with that. Samurai Warriors, which is the direct competitor to Sengoku Basara, actually has that. Special attacks 1 and 2. With a larger roster of characters they perhaps do not have much to alter from their basic form but they each have a different role and method to play them due to those differences, so it becomes a bit harder to evaluate which one is best. Smaller roster with extremely basic main method of combat with more customizable alternate attacks or larger roster with more varied basic main method of combat with static alternate attacks.

      Next up is the real meat of the game. Battlefield control and pathing. A problem I’ve had with Sengoku Basara is… It’s linearity, or at least in Devil King that was a huge problem for me. There is little of your own personal input to add to the game as the battlefield might as well be a straight line, similar to the first 99 Nights on the 360. The lack of your own personal input makes it a bit tougher to care. DW also has you tend to certain sub-goals to better maintain your advantage on the whole battlefield and to keep your commander safe (or yourself if you are the commander). As for Samurai Warriors, there are active sub-quests within a single battle that rewards or punishes you and through that has a bit more depth then the DW series in that aspect.

      Sengoku Basara though delves far more into the fantasy aspect and as such is visually far more dynamic and pleasant to the eyes. I can’t deny that. So visually it just seems far crazier, plus they also go into the cheesy and funny like DW or SW does at times.

      But to say it’s better then the Warriors series? Eh… You’re going to be facing a lot of arguments there… And pending which one you tackle, you might be off.

      The Orochi series for example is a tough one to beat. The Samurai series has a great variety of troops to change the battle, has different base styles for each character and is close to Orochi in terms of the variety in both characters, methods of attacks and intricacies of the core experience. The Dynasty Warriors series though can be considered the more “Vanilla” of the series, but even then some of it’s core gameplay elements and how it generally flows makes a great competition to the Sengoku Basara series and makes it a tough debate to determine which one is the better series…

      If you’d like to debate it with me, feel free. I’d be curious to see why you think Sengoku Basara is the clear superior game. Me, I say it’s a tough one. Both have similarities but their general experience differs heavily due to the battlefield flow, as such other minor detail will generally determine which one some people might enjoy over the other.

  • Those musou animations. Magnificent.

  • Ladius

    Looks great, I think I will be up for it once I complete Dynasty Warriors 7 Empires :)

  • YoshEE

    Guan Xing musou look so fun! Can’t wait to use him and all the other new chars.

  • Courtez Hill

    this needs to come out for 360!!!…. or i guess i will need to buy a PS3…

    • Zal_Yagun

      Hopefully This will be Multiplatform when Tecmo-Koei releases it, just like how DW7 was ps3 only in japan, but Multiplat in other regions.

  • Luna Kazemaru

    Is it bad that I keep buying Dynasty warrior games? I mean they are always hype

    • I think that’s kind of the point of the Dynasty Warriors games. They’re like comfort food to the folks that keep buying them. Everyone has those games they always go back to. Consider yourself lucky that your comfort game gets such frequent updates? :P

      • YoshEE

        ^ So agree with you. Well I regret on DW6(except the costume lol) it is still funny. :3

        • Testsubject909

          The only good thing from DW was the Empires version. But every other Empires version is better then DW6’s Empire game. So there’s that to keep in mind…

          Yeah. DW6 sucks in general.

      • I’m there more for the soundtrack and costume designs. At least there’s some slight redesign with every numbered “generation”.

    • Nitraion

      Haha i just wondering that too…This game hasn’t change that much… in term of gameplay…if anything changed that is now filled by ridiculous outfit and weapons and now filled by so much cute ladies….
      Same as Disgaea until Disgaea 4 they changed although the game style is still same but something still driven me of to buy it…
      Sorry for fans but that is what i think If only this game have more complex combo system and brainy enemy or at least make like Max Anarchy maybe Musou style game isn’t my style huh? :

      • Testsubject909

        From DW4 to DW5, the changes to the story was large, every character had their arc as opposed to a kingdom’s overall arc, the combat system included a new continued string combination attack from specific weapons that permitted so, there was a Musou Rage (I think that’s what it was called) state that provided an extra buffed state that altered how you would generally tackle the overall battle field.

        DW6 altered the combat system entirely and alienated a lot of people, some concepts were good but overall it was flawed.

        DW7 returned the system back to the norm and inserted EX attacks, special specific combinations that extended to a unique attack to their own. Adding a weapon switching system, weapon compatibility were added to further note the differences between each characters. Musou attacks were doubled in numbers, that is to say, you now had a main and alternate musou attack which again altered how you tackled the game. There are other variables to touch on but it would make it quite lengthy.

        Whenever I stop to look at all the changes in each of the games and between each of the series. I do get sick of hearing people say “They barely change anything”.

        No. They keep the core mechanic the same, save for DW6 that tried to alter everything.

        They keep on shuffling through ideas though. For example we lost the ability to use first person arrows from DW5 and proir games, we gained the ability to swim which opened up exploration and alternate paths through maps, the ability to climb ladders and jump into the enemy to cause confusion is on and off, the Musou Rage system was a single shot experiment that was removed. The way you customize your character’s stat loadout through items or skills has been changing.

        And again, I’m only scrapping the surface here.

        To accuse DW of being the same every single release is to accuse just about every other games in existence of doing the same when you stop to think about it.

        • Truth

        • Nitraion

          That’s way I say Musou style game isn’t for me I can’t barely noticeable changes like that…
          Maybe my likely is just DMC,Bayonetta,onimusha or Ninja gaiden before 3
          maybe other Ppl can’t really see it too… I admit from your explain the change is big but you must into it or experiment it to notice it… Maybe if enemies is more variated and more smarter in term of attack i already play chaos mode in musou oroichi 2 in my friend’s don’t misjudge me if I say smarter okay
          I know Chaos mode is basicly “chaos” for player but still haha I dunno maybe this style of game isn’t for me i can’t explain it everytime i play i feel same bro ^^”

          • Testsubject909

            True. DMC is a good example by the way.

            Some people could go “All DMC games are the same, the core mechanic is exactly the same and it’s always the same thing, go there, kill stuff by spamming flashy attacks. Capcom’s being lazy just doing minor little changes for the same game over and over again. Why do the fans even buy this crap?”

            But they don’t. Mainly because they dig into the intricacies and from there know the difference.

            Kind of annoys me when I see a lot of reviewers making a long list of differences and changes between each of the DW but then turning tail and accusing it of being the exact same thing. It’s a clear contradition in their own review and they use it to justify their low ranking just because the game isn’t their genre.

            It’s like a racing game fanatic going “Skyrim is the worst game ever, 1 out of 10, nobody should buy it, it’s crap!”.

          • Nitraion

            Hmm if that the case…lol all game are the same no difference Well all shooter is just another shooter….all FPS is just another FPS haha this is start going out of control…XD
            Well you just love this kind of game right?…. well i think because DW game now making more game lately but in just short time…
            then now it’s 7th game already or i say 8th game in the west i see this game become more like COD lately with little change more chara more pretty ladies….maybe from there people start think this game is too repetitive…i think KT just need a break a while, i know this modern game business this day and age formula “Short time development—>more cash” maybe you didn’t agree with me but i feel they just make their game with same engine over and over throwing more chara and smooth the char a bit..For me i kinda tired this model gaming.. i mean for example: “6 month ago i just bought this game 6 month later they release newer game with more chara and modes” -_-“

  • Matheus Mendes

    I wonder if the xbox will get it, probably not ):

    • Alfy Masamune

      in this day and age its best to own both consoles. :)

  • I wonder if they’ll make Liu Shan a bit less ditzy. As a character, he just seems to be there to show how much less competent he was as a ruler than Liu Bei.

    • s07195

      Well, that’s his character trait, right?

      • That’s one way to put it, but more than that, it seems to be his entire character. Which is why I’m hoping he gets a bit more than what he currently has right now.

        • Z3

          His japanese voice makes me cringe

          • If I remember correctly, that’s more or less how a “theatrical” line delivery in Chinese period dramas go – slow, with very smooth shifts in tones. I can imagine how it could sound alien (or “fruity”) to many people, but at least there’s a reason.

    • Testsubject909

      To be fair. He WAS less competent of a ruler from what I’ve heard and understood from the various history buffs I’ve talked to.

      On the flipside. In the latest games (DW7 and WO3) they actually make him out to be a capable leader with a good understanding of the situation who makes use of this appearance of foolishness to his advantage as per the expectations on him. If you underestimate your opponent for example, you’ll be leaving yourself open to him, right?

  • fyi1191

    The Jin Kingdom females are from a Western country?

    • No, that just seems to be a common visual motif for Jin characters’ designs. Some males get that sort of looks too, like Zhong Hui and Zhuge Dan.

      • Sheesh, no wonder Raiden–*ahem* I mean…Zhong Hui sounds like a spoiled Frenchman.

  • Learii

    is just me or is it they still do the short musou like DW7? or did they change back to DW2-DW6 musou

    • the awakening system is the old musou style. The awakening system will merge all the mini bars into one bar.
      yes,short musou from DW7 is still there but now you will have 3 types of musou,ground musou-wide attack , ground musou-one person and air musou.

      • Testsubject909

        Interesting. Add in True Musou… You know there is something from DW5 I wish they’d keep. I forget the term… You basically picked up this item that enabled you to go into an… “Awakened” state from pressing R3, when in that awakened state, you had various boosts, one of which was that your Musou was a True Musou instead.

  • Scott W

    Why’s the description say Dynasty Warriors 8 but the trailer says 7? o_O

  • Brion Valkerion

    If those Musou attacks were how they look in game and is actually that smooth, im willing to import this one 1000%. They were disappointing in 7/Orochi 3 and this one is looking great. Hopefully the story mode and ect. are all up to snuff as well. IE let us use everyone not just a certian few like last time.

    • Testsubject909

      They were fine. The difference between the ones in the trailer and the one in game is basically how many enemies surrounds you. If you actually drag that many enemies around you before starting off your Musou attack, it can look as fancy as it does in the trailers, mainly because of how many enemies goes flying.

      For Orochi 3 though you also had the Specials that could use your Musou bar and pending the character, the Special was a better tradeoff. Though Musou is a Get-out-of-being-juggled card so there’s that to consider.

      • Hanzo: Spam Fireball Jutsu, get Team Musou.

        Kai: Spam Surf, get Team Musou.

        Yoshitsune: Use Stab. NEVER USE MUSOU

        • Testsubject909

          Eh, that works okay.

          But if you want spammy, how about just spam daggers, use Team Musou. Actually the daggers will usually charge the Team Musou much faster then anything else.

          Or if you want a really lazy route. Get Brilliance, Typhoon, Wind, Slay, Fire and just watch everything die.

          Or use the number 1 most broken character in the entire game and his giant sword and the ability to run faster then Red Hare.

  • Göran Isacson

    Zhao Yun what are you doing to that horse? They don’t like having their tails tugged at, they don’t like it at all. Skating behind it despite wooden surfaces not being known for having low friction, that I can buy. But using a horses tail as a boat-surfing rope? That just rustles my jimmies and breaks my suspension of disbelief.

    • [Lights pipe]

      Ah, but the two elementary trade secrets here, my dear Isacson, are that they’re using ancient Chinese wooden robots made to resemble horses, and they wear magical hover-soles on their boots.

      • Göran Isacson

        … I feel so silly now, for missing out on such obvious details. My shame shall carry over to three generations of descendants ;_;

        • Testsubject909

          *strokes magnificent long white beard*

          Hmhmhm… Do not worry. I am certain you will find a means most suitable to clear your dishonor and redeem yourself and your future generations. Care to join me in meditation and the refocusing of our chi through the stomach to expand internal power?

          • Göran Isacson

            Well I WAS going to fake defecing to the enemy in order to chain up their navy, thus rendering it laughably easy to set them all ablaze, but hey: your idea sounds cool too!

  • Visa Vang

    Holy crap its BEAUTIFUL!!!

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