Final Fantasy XIV: A Realm Reborn Video Shows An Instanced Dungeon

By Ishaan . December 27, 2012 . 2:20am

Earlier today, Square Enix shared details of Final Fantasy XIV: A Realm Reborn’s upcoming beta test, and now they’ve shared a new video from the game that shows off an instanced dungeon. Take a look at it below:



As with the previous videos, this one has been captured from the alpha version of Final Fantasy XIV: A Realm Reborn, so significant changes to the game, including the battle system, are still being made.

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  • Ferrick

    cool, i think i’m getting this at day 1, and scary dungeon bgm like crag of dem [Can I Have It ?] XD

  • Ultima-X

    Um…hello cthulhu…

  • Hachio

    this looks great. cant wait to try it.

  • Christian Wright

    definitely going to play this. music sounds awesome

  • jeka69

    Significant change to battle system?

    • Corey Owens

      It feels much different from 1.0

  • riceisnice

    What this MMO needs is… Dynamic Camera Action!!

    The screen goes WOOOSH WOOOSH and when you cast a spell, it dramatically does a close up of your character and your face is all like, “YEAAAAAH! CAST THAT SON OF A SPELL!”

    • CirnoLakes

      I think that for something like to happen, higher power CPUs/GPUs and multi- monitor setups would have to be more common.

      I have, when playing MMORPGs, realized that some of the fun and cinematic-ness of traditional jRPGs and what they have over MMORPGs, can be even little simple things like camera placement. Staring at a simple behind character camera angle gets very old very quickly. While all of the whips and zooms of camera you see in jRPGs as opposed to MMORPGs and wRPGs really helps with keeping things feeling fresh and can make combat and other things look far more spectacular and cinematic.

      That being said, zooming around all the time hasn’t been a common aspect of MMORPGs because that sort of thing would prevent players from looking at their party-mates and the surrounding area in general. Which is very important for playing well. It’s hard to pull off such a thing in a real time game world where players need to see their enemies, allies, and the surrounding area in relation to themselves.

      That being said, we could be moving into an age where it be feasible. For instance, multimonitor setups are becoming more common. And while multi-monitors are usually used for seeing a larger area, it could be used as well for multiple camera angles.

      And one of those cameras could be a “dynamic” or “cinematic” sort which is programmed. It could also be possible to create mini-windows on the screen. Smaller and for different camera angles. Of course, more windows, just like more screens, means more resolution, and therefor more horsepower.

      But I think it would be realistic to allow people more multimonitor options other than just expanding the view and upping the basic resolution. For those that have the power, there’s certainly the room to allow someone to have a screen or window dedicated to a more cinematic camera that makes dramatic close ups of their character.

      Of course that’s all probably a joke that you’re saying. But it got me to thinking that it would be practical to do it, especially today with computers that can handle 6x1080p resolutions in games.

  • Did that just say “Eternal Calm” at the end???
    That was the name of the HNMLS I was in during FFXI… nice.

  • Settsuo

    Good battle themes are always welcome.

  • This looks so good. I cannot wait for it to release. They’ve been doing a lot to make it a better game and that’s wonderful. By the way, does anyone know if owning a copy of the original FFXIV will immediately give me A Realm Reborn, or if I have to repurchase it?

    • Tilia

      Yes it will and you will also get 1 free month of game time.

      • Oh that’s awesome. My subscription ran out, so I wasn’t able to take part in the Alpha, but the fact that I don’t have to repurchase it is great.

        • L’anzce Beatrix

          only if you want to play on a PS3, you will need to buy it again.

  • Bob Stockalockapoulos

    Guess I don’t have to worry about pulling (around other groups) anymore. I always was either too passive or too aggressive with pulling.

    *sigh of relief*

  • Juan Andrés Valencia

    It disturbs me how pretty this game is.

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