These Are Your Job Classes In Ragnarok Online 2

By Ishaan . January 3, 2013 . 3:00pm

If you don’t live in Malaysia, Singapore, Thailand or Vietnam, you probably aren’t playing the Ragnarok Online 2 open beta at the moment. However, Gravity Co. do have plans to make the game available in North America and the Philippines in the months to come, so let’s get caught up with the game’s job system.


There are five main jobs available in Ragnarok Online 2, each with its own skills sets and functions—Swordsman, Magician, Archer, Thief and Acolyte. Upon reaching level 25, you’ll be able to select their respective advanced jobs to grow your character further. Here’s the breakdown of job progression:


Swordsman –> Knight/Warrior

Magician –> Wizard/Sorcerer

Archer –> Ranger/Beast Master

Thief –> Assassin/Rogue

Acolyte –> Priest/Monk


Here are screenshots, courtesy of 4Gamer, taken from the Korean version of Ragnarok Online 2. Note that these are from a few months ago, so they may not be entirely representative of the build being used for the English open beta.


Swordsman            Magician


Archer            Thief



New to Ragnarok Online 2 is the Dual Life system, which allows you to take on a second job, known as a “profession job”. Profession jobs affect your crafting skills, and there are four of these available—Chef, Alchemist, Blacksmith and Artisan. Crafting skills will allow you to create items that can be traded or sold.


Minimum requirements:

CPU: Pentium 4 2.0 GHz

RAM: 1 GB or more

Video: GeForce FX 5600 / 256 MB of VRAM (supporting Shader 2.0 or later)

HDD: At least 5 GB of free space


Recommended requirements:

CPU: Intel Dual Core 2.0 GHz or above

RAM: 2 GB or more

Video: GeForce FX 8600 or later / 512 MB of VRAM (supporting Shader 2.0 or later)

HDD: At least 10 GB of free space


Siliconera reached out to Gravity Co. to inquire about North American and European service dates for Ragnarok Online 2, but we haven’t heard back yet.

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  • Dexward

    I still miss starting out as a novice.

    • Niermyico

      They should make it that they start out as novice. Not to mention I like how the novice looks.

    • I miss my awesome super novice

  • Oscar Alexis Ibarra Verdugo

    it is small right?

  • PoweredByHentai

    Hey Ishaan,

    Do you get to distribute the stat points as you see fit?

    Also, I just want to confirm a few things:

    Swordsman –> Knight/Warrior
    Not Knight and Crusader?

    Magician –> Wizard/Sorcerer
    I think you meant Wizard and Sage.

    Archer –> Ranger/Beast Master
    So Ranger == Hunter, and Beast Master now replaces Bard/Dancer?

    • CobbleCake

      Yes, and these are the names as written from the some east asia version of the game.

    • These are the localized names that Asiasoft are using. As for stat point distribution in the ongoing OBT, that I’m afraid I don’t know? You might have to look around for player impressions for that.

      • PoweredByHentai

        Okay. Thanks, Ishaan!

        • hybrid897

          I’ve only played a little, but every time you level you can add one ‘bonus’ stat point towards a stat of your choosing. Stats are also gained manually depending on the class you are, so although stat customization is less thann RO1 its still there.

          • PoweredByHentai

            Argh. I’m going to miss my 99 + 25 INT High Wizard.

    • BT

      Actually from a glance at the main site it seems the classes in this game just happen to resemble old classes slightly. Some classes even dissapeared and their skill pool split for the inherited skill system thing; Hunter got arrow vulcan, priest got a deluge like skill etc.
      There are no sages and the sorcerer barely resembles one.
      Wizards are basically the same, but specced in fire and ice. Sorcerers are casters with many support skills.
      Knights are the new crusaders; they have many shield and defense skills, shield boomerang etc. Warriors are the old knight, having the more violent old knight skills in their movepool.
      The new rogue and assassin don’t really resemble the old ones either; sins are shadow users and rogues are basically agile violent thieves.
      Monks and priests are basically the same.
      Beastmaster is a new class and uses animal forms.

      • PoweredByHentai

        Huh, so they completely revamped the classes and skill trees then.

        The description you mentioned for sorcerers sounds like what Sages do in the first place: having support skills that disable enemy casters and whatnot.

        Regarding the Rogues and Assassins, Assassins using the shadows makes sense since they have the “cloak” skill. Rogues were the ones that were able to tunnel around so it doesn’t seem like there’s much of a change for these two classes.

        As for Beast Master, this one seems to be completely out of the blue.

        • BT

          Sorcerers have many healing skills, including AoE ones, and have old wizards lightning skills Lov And JT. They also have a res skill, an AoE stat cure and a full party def buff.
          They do support, but not in the same way as the old sage.

          Also sadly, the merchant classes got reduced to non-combatant crafting sidejobs.

          • PoweredByHentai

            I’m actually kind of glad that the merchant classes got reduced to non-combat crafting jobs.

            You have no idea how incredibly difficult it was to work on a pure LUCK blacksmith for crafting purposes in the original game.

          • theoriginaled

            on the other hand, a battle smith could really wreck things and was a blast to play.

  • Pockystix

    needs more spellswords

  • Guess no more novice. I always choose the magically included class, so I guess I would start as a Magician.

  • komiko12

    Goodbye, Merchant Class…

  • Sakurazaki

    So wait, OB isn’t out for NA yet?

    I was waiting all this time… Oh well.

  • isotrex

    But… but… I want to play Blacksmith.

    • Learii

      i want to play blacksmith too =(

  • Testsubject909

    No Bards huh?

    Hmm… Think they’ll add those in later? I personally quite liked the Bards.

  • Jezzy

    I think it’s worth mentioning that the skill trees are dumbed down extensively. Remember the priest in RO1? Well now it’s just 3 linear skill paths consisting of attack skills, support skills and healing skills. Extremely unimpressed with the braindead “make everything as generic as possible” approach.

    • CycloneFox

      It’s not only RO1’s priest. If you decide, how you want to play your priest, it was pretty clear, how to skill him/her and you mostly had to just sacrifice one or two skills, where the skill-level is not as important (For example, hiding, an LoV or magni having the same effect on lvl 1 as on max lvl, only lasting for a shorter amount of time, or so).
      But even if RO2’s skill-tree is build easier, you have to make alot of sacrifices, depending if you want to play your character PvP or PvE, and most of the skills have really small effect, if they are not maxed out.

  • hybrid897

    This works in Australia btw. I thought I wouldn’t be able to connect after that facebook announcement, but my friend and I have been playing quite a bit.

    Also if you get to level 25 and change job you’re in the running for $400USD (10 winners I think). And anyone that reaches level 50 gets 5000 cash points not sure on the conversion rate. (Ends early Feb I think)

    I honestly wish they had gone with a HD sprite game instead of full 3D, though the game is still quite pretty.

  • Fun fact – according to the RO2 OB thread on the NeoGAF, people outside those 4 countries are able to play. No actual IP block in place? Starting here –

  • JMaster3000

    Btw fuck u Asiasoft cause Europe can’t play the game.

    • CycloneFox

      actually, you can play it. I live in europe, too, and yesterday I played for 7 hours or so. Right now, I can’t enter as the servers are all full.

  • Tianyu Wei

    where the hell is novice! and Super Novice :(

  • Time Sage

    No return of the merchant class D:

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