Strategy RPG, Skulls of the Shogun, Haunts Xbox 360 And Windows 8 This Month

By Ishaan . January 10, 2013 . 7:30pm

Strategy RPG, Skulls of the Shogun, has a release date. The game, developed by 17-bit (formerly Haunted Temple Games), will be released for Xbox Live Arcade, Windows 8, Microsoft Surface and Windows Phone on January 30th.


The Xbox 360 version will be available for 1200 Microsoft Points on the Xbox Live Marketplace, the Windows 8/Surface version for $14.99 in the Microsoft Store, and the Windows Phone version for $6.99 on the Windows Phone Marketplace.


Skulls of the Shogun was developed with the goal of modernizing and streamlining the turn-based strategy genre. Earlier this year, designer, Jake Kazdal, shared with us: “I wanted to recreate my favorite games of [the 16 and 32-bit] era, but with some modern trimmings.”


“You wanna just update the spots that need updating, some polish that hasn’t been put before in certain places, and it’s turned out to be a really successful formula. I think this studio will be founded on classic genres with modern polish.”


You can read our interview with Kazdal about the development of the game here.


Skulls of the Shogun will also feature online multiplayer battles. You can play up to four-player local and online multiplayer battles across all four platforms the game is being released for, and also transfer your single-player campaign progress between them.

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  • Is Microsoft the publisher of this game? As a developer I would have never agreed to a “only running on certain windows versions” publishing contract. Or did 17-BIT really think it would be a good idea to only develop this for one PC Windows version? I wonder how many sales they’ll lose because of this… well, at least one, since I do not own any of the platforms they release the game for and don’t plan on using Windows 8 anytime soon. Or at all. Too bad, would have been plenty of interested in the game.

    • Yep, Microsoft are publishing. I’m sure they must have provided a considerable amount of incentive or 17-bit wouldn’t have taken them up on the offer. Well, that, and having a major publisher backing your game is always a boon to any developer, and a true boon if you’re indie.

  • Lexaus_the_Alchemist

    This has been one of the few games Microsoft has been hyping for their 360-to-tablet-to-phone integration. I kinda wonder how overall sales will be a few months from now and if any other developers will jump in.

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